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Let's Discuss Railgun!


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LETS DISCUSS RAILGUN  

38 members have voted

  1. 1. Which gaming style do you prefer when playing with Railgun?

    • Attack
      21
    • Defence
      14
    • Support
      15
    • Parkour
      2
  2. 2. Which Railgun augments do you prefer?

    • Standard
      1
    • Round stabilization
      2
    • Reinforced aiming transmission
      1
    • Round destabilization
      6
    • Electromagnetic accelerator "Scout"
      17
    • Large caliber rounds
      9
    • "Death Herald" compulsator
      10
    • Hyperspace rounds
      10
    • Super Armor-Piercing Rounds
      6
    • Incendiary Rounds
      3
    • Stun Rounds
      4
    • Cryo Rounds
      2
    • EMP Rounds
      3
    • Adrenaline
      1
  3. 3. Which skin for Railgun do you prefer?

    • Standard (HD)
      10
    • XT
      20
    • Legacy
      11
    • Prime
      4
    • Ultra
      9


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i have m2 rail, and high caliber ammo. i can consistently 1-shot mediums with double damage if they don't have protection, but i find other rail players with round destabilization can regularly do more damage than me. is my observation accurate? should i swap to destabilization alt? 

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i have m2 rail, and high caliber ammo. i can consistently 1-shot mediums with double damage if they don't have protection, but i find other rail players with round destabilization can regularly do more damage than me. is my observation accurate? should i swap to destabilization alt?

 

That destabilization alt is OP, Idk why they would add something that can easily kill a heavy hull with one shot with DD. An m4 railgun with this alteration now easily becomes and m7.5 railgun. Utterly ridiculous.

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That destabilization alt is OP, Idk why they would add something that can easily kill a heavy hull with one shot with DD. An m4 railgun with this alteration now easily becomes and m7.5 railgun. Utterly ridiculous.

It is absolutely OP with Hornet/Viking's OD. Viking can keep spamming the shots like krazi!

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It is absolutely OP with Hornet/Viking's OD. Viking can keep spamming the shots like krazi!

And this is my problem with Viking's Overdrive. It favours damage-increasing alterations. 

 

Like the example I gave for it on the "Let's Discuss Overdrive" thread with Minus-Field Stabilisation Ricochet. When you activate Viking's Overdrive, it shoots Minus-Field Stabilisation rounds and not regular rounds. This means that Minus-Field Stabilisation Ricochet has a direct advantage over Stock Ricochet with a farther range and a faster projectile speed. 

 

I encountered so many Railguns using that Overdrive and would two-shot me in less than 0.5 seconds. I witnessed so many Juggernauts die within seconds from that Overdrive combined with Railgun. 

 

 

That destabilization alt is OP, Idk why they would add something that can easily kill a heavy hull with one shot with DD. An m4 railgun with this alteration now easily becomes and m7.5 railgun. Utterly ridiculous.

They said that each alteration changes your playstyle but how does that change with Round Destabilisation? Was it supposed to make the player uncertain that they would get the kill or do high damage so they would be reluctant to come out in the open? That clearly isn't the case since so many of them go out into the open and one-shot any poor soul that happens to be in their way. 

 

I don't think any of Railgun's alterations change your playstyle besides making you more confident to go out which shouldn't be the case. 

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And this is my problem with Viking's Overdrive. It favours damage-increasing alterations. 

 

Like the example I gave for it on the "Let's Discuss Overdrive" thread with Minus-Field Stabilisation Ricochet. When you activate Viking's Overdrive, it shoots Minus-Field Stabilisation rounds and not regular rounds. This means that Minus-Field Stabilisation Ricochet has a direct advantage over Stock Ricochet with a farther range and a faster projectile speed. 

 

I encountered so many Railguns using that Overdrive and would two-shot me in less than 0.5 seconds. I witnessed so many Juggernauts die within seconds from that Overdrive combined with Railgun. 

 

 

 

They said that each alteration changes your playstyle but how does that change with Round Destabilisation? Was it supposed to make the player uncertain that they would get the kill or do high damage so they would be reluctant to come out in the open? That clearly isn't the case since so many of them go out into the open and one-shot any poor soul that happens to be in their way. 

 

I don't think any of Railgun's alterations change your playstyle besides making you more confident to go out which shouldn't be the case.

 

The alteration should've stayed at 50%. Or just get another set back like longer reload.

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That scout alteration for railgun needs a freaking nerf.

 

An m2 railgun with that alt can fire just as fast as a stock m3.2 thunder. And it's ridiculous.

It's the impact force need a nerf. Nothing else.

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That scout alteration for railgun needs a freaking nerf.

 

An m2 railgun with that alt can fire just as fast as a stock m3.2 thunder. And it's ridiculous.

And most "M2" Railguns you see are actually M3. 

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And most "M2" Railguns you see are actually M3.

 

I don't see any proof of that. It was a freaking m2 railgun, I know that became it had the m2 design. And it fired as quickly as my stock m3.2 thunder. And it's all because that alteration is broken.

 

The alt should only decrease the reload by 15%, not a whopping 20%.

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In my opinion, the damage nerf to that round destabilization alt. was brutal. Like how often are you going to deal the max. damage anyway? Very rarely.

 

But hey at least they didn't nerf the impact force, and whatever I guess +70% max. damage is still good, not complaining but I hope tanki doesn't nerf it again.

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I never use round destabilisation. The average damage is too low and leaves me exposed. I use large caliber rounds all of the time along with double damage...

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In my opinion, the damage nerf to that round destabilization alt. was brutal. Like how often are you going to deal the max. damage anyway? Very rarely.

 

But hey at least they didn't nerf the impact force, and whatever I guess +70% max. damage is still good, not complaining but I hope tanki doesn't nerf it again.

Yep, I never use it because I don't like gambling with damage. Large caliber rounds is slower but it doesn't bother me at all because the damage is reliable.

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In my opinion, the damage nerf to that round destabilization alt. was brutal. Like how often are you going to deal the max. damage anyway? Very rarely.

It's the average damage per shot increases when using Round Destabilization.

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It's the average damage per shot increases when using Round Destabilization.

Yes that's true, it dealt nearly as much (average) damage as the LCR alt. before the nerf, while still retaining the same reload time, and I guess that's why people thought it was OP.

 

But like ghost-guns said above, it's still a matter of gambling. Many times I got damage outputs below 400 when I was in dire situation in a battle, and other times I dealt +2300 when the tank in front of me was of no threat at all. :lol: 

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Because you want to get easy kills. That's why you didn't like the nerf.

 

 

It needed a nerf.

nice headcanon you got there if thats all my wants than i have better options available.

what i love about this alterations is it hazardous nature makes for a rather amusing gameplay.

 

looks i understand that railgun is overpowered at mid level, but at the stage where im at almost all players have protection against it, its not unusual to find a game where everbody got falcon on.

Edited by Genuine_Noob
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nice headcanon you got there if thats all my wants than i have better options available.

what i love about this alterations is it hazardous nature makes for a rather amusing gameplay.

 

looks i understand that railgun is overpowered at mid level, but at the stage where im at almost all players have protection against it, its not unusual to find a game where everbody got falcon on.

The alteration unlocks at WO5 meaning it is suitable for gameplay around those ranks. Would you like the balance of having Hyperspace Rounds being unlocked at WO5 and Round Destabilisation being unlocked at Lieutenant General?  

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Round Destabilization was my otp.

iI will never forgive them for nerfing it.

There there. I get annoyed when RD one-shot KO me.... but hey, that did not make me use Falcon unless I'm Railgun myself or he/she use protection against my turret.

 

You might still remember 10/16/18 Shaft rebalance that Alternativa made? Many Shaft fans were outraged because of "depletes energy tank when holding a sniper shot more than a second". Just like you, they will never forgive Alternativa of the rebalancing.

 

Look I understand that railgun is overpowered at mid level, but at the stage where im at almost all players have protection against it, its not unusual to find a game where everybody got Falcon on.

RIP..... even when I use Hornet-Railgun with Round Stabilization..... almost everyone are unforgiving to it.

 

I remember one time I was using that combination in Highways TDM......EVERYONE has at least M2 Falcon!

 

Switched to Hornet-Shaft.... only one enemy tank has Eagle.... And that dude was a Freeze. Too bad I don't have Badger module.....

Edited by FrozenRailgun

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The alteration unlocks at WO5 meaning it is suitable for gameplay around those ranks. Would you like the balance of having Hyperspace Rounds being unlocked at WO5 and Round Destabilisation being unlocked at Lieutenant General?  

i don't play low or mid lvl anymore with the new module system it became frustrating, the gap between free and pay is just to great.

so yeah please excuse my lack of knowledge on ranks and unlocks.

Edited by Genuine_Noob
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i don't play low or mid lvl anymore with the new module system it became frustrating, the gap between free and pay is just to great.

so yeah please excuse my lack of knowledge on ranks and unlocks.

It's ok if you don't know the ranks and unlocks ranks for each alteration. 

 

I was just saying that at your rank, recommended alterations are 'Death Herald' Compulsator and Hyperspace Rounds as they're tailored for high-rank gameplay. It's not good to use low-rank (low-cost) alterations at high ranks. You would see that you have a bad time with them. Round Destabilisation is special because of what it does. It potentially gives you way more damage or it can drastically decrease it. That is why many players use it in the high ranks. Players also see that they're dominating battles with it (Possibly due to a negatively skewed damage distribution). 

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