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Let's Discuss Railgun!


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LETS DISCUSS RAILGUN  

38 members have voted

  1. 1. Which gaming style do you prefer when playing with Railgun?

    • Attack
      21
    • Defence
      14
    • Support
      15
    • Parkour
      2
  2. 2. Which Railgun augments do you prefer?

    • Standard
      1
    • Round stabilization
      2
    • Reinforced aiming transmission
      1
    • Round destabilization
      6
    • Electromagnetic accelerator "Scout"
      17
    • Large caliber rounds
      9
    • "Death Herald" compulsator
      10
    • Hyperspace rounds
      10
    • Super Armor-Piercing Rounds
      6
    • Incendiary Rounds
      3
    • Stun Rounds
      4
    • Cryo Rounds
      2
    • EMP Rounds
      3
    • Adrenaline
      1
  3. 3. Which skin for Railgun do you prefer?

    • Standard (HD)
      10
    • XT
      20
    • Legacy
      11
    • Prime
      4
    • Ultra
      9


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I think I made the right decision in buying Falcon over Fox. I encounter more Railguns than I do Firebird and it really helps for my survivability. Although sometimes, it feels like my purchase was a joke when  Destabilisation Railgun or a Large Calibre Rounds Railgun still one-shots me when I have protection (Falcon, not double armour). It's good to at least survive a shot and get to cover. 

I haven't taken falcon off ever. I've used it for more than 85% of my total playtime. My dictator usually survives fine, for now. I think it's one of the "musthave" modules along with grizzly and... Whatever's rico module called.

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Railgun by itself is good in theory. That reload time (2.7 seconds for M4) is fast. And when used with double damage, it's deadly. And alterations heighten that, especially the two that increase its maximum damage. That's when it's not faced with protections.

 

When faced with high % numbers of protection and high numbers of protection modules, that's when it cripples, but isn't that the case for a lot of turrets? But then you have its alterations, that seemingly increase its overall effectiveness. Such alterations like Shell Destabilisation. Its average damage is increased and it has more room to do even more damage because the increase in maximum damage outweighs the decrease in minimum damage. And that has the same reload statistics of Stock Railgun. And Large Calibre Rounds makes the turret able to one-shot light hulls on equal footing - that sounds a bit unbalanced to me. M4 LCR Railgun reloads in 4 seconds. That's a short time in itself, not counting the increased shot delay. And they seem to take top spots even with many protections against them, because they use Hornet and Viking - Hornet especially.

 

With Hornet, the hindrances that Railgun frequently encountered are no more during multiple 20-second bursts in battles. And if they avoid danger (and the battle continues long enough), they can have that Overdrive available more than 5 times per battle.

 

With Viking, LCR is better than Stock Railgun when used with Viking's Overdrive. It shoots one fewer projectile during the 7-second duration but the damage increase more than makes up for that projectile number decrease. They wipe teams off of the map with that Overdrive. And they save it for the best situations, which is understandable since Viking's Overdrive takes so long to recharge.

 

And now onto Electromagnetic Accelerator "Scout" Railguns: I find it worrying that this alteration allows M4 Railgun to reload a shot in less than 1.5 seconds, and then shoot it faster than M4 Thunder's reload time. And then the 40% decrease in the maximum damage. This decrease tightens the damage range by a large margin, similar to Shell Stabilisations damage range. Shell Stabilisation Railguns have a very compact damage range, with at most (at M0), a 22 damage difference. M4 Shell Stabilisation Railguns apparently have 1 number as their minimum and maximum damage which is 1,200. Shell-Stabilisation allows the Railgun user to consistently deal its average damage. But then you have EA"S". This puts the damage range below the avergae damage of the Stock Railgun and more so to the minimum dmaage, but it also increases the firing rate very noticeably. EA"S" Railguns have the ability to take out unprotected medium hulls very quickly but sacrifices the minimal chance to one-shot a medium hull when using double damage. That doesn't seem like a decent trade-off. It sounds like a trade-off in favour of EA"S" Railgun.

 

For "Death Herald" Compulsator, it's basically Stock Railgun but upgraded. If you were knowledgable of the statistics for Railgun, you'd realise that it's objectively better to use ""Death Herald" than Stock Railgun. It's only a 10% increase in the shot delay...not the reload...the shot delay. But ya know, since it boasts the same unsatiable damage range of Stock Railgun so you're not gonna pick that.

 

And lastly, we have Hyperspace Rounds. I looked at the statistics of that when it first came out and it was a blatant upgrade. It's one thing if the damage increases when penetrating enemies but it also increase when it penetrates allies. You just need one ally to be able to one-shot many unprotected (by double armour) hulls. That one ally starts the damage increase at 2x, and when it hits another enemye, that's 4x, and any enemy after that is dead. And that's assuming you only shoot through one ally. When I used Isida and I saw a Hyperspace Railgun on my team, I'd signal him and go i n front of him, but I'd make sure to check the angle of how I am so that I would not be totally blocking his view; the Railgun has to see whom he's shooting after all. And the player would get many kills when he used double damage because I started that damage first push of damage increase. That first push is the most crucial one. And what does Railgun lose when gaining this ability? It loses what little chance it had to one-shot a medium hull of its respective tier and also a decrease in its impact force. The impact force decrease is noticeable but that doesn't stop it from making me go on a detour when I'm heading to my base with their flag.

But alas, this alteration is situational while the others are more universal. If you want to make the best of this alteration, you'd need a teammate willing to sacrifice gaining points and valuable stars for your benefit...which is not something you'd get with random players. With LCR, EA"S" and SD, you wouldn't need to depend on your allies for your effectiveness.

 

So Railgun by itself is good but with certain alterations, it becomes an upgrade more or less. And that triggers the number of protection modules there are. It's on of the turrets that can one-shot you from out of nowhere and most times, without warning.

 

I think I made the right decision in buying Falcon over Fox. I encounter more Railguns than I do Firebird and it really helps for my survivability. Although sometimes, it feels like my purchase was a joke when Destabilisation Railgun or a Large Calibre Rounds Railgun still one-shots me when I have protection (Falcon, not double armour). It's good to at least survive a shot and get to cover.

I have all three alterations and I tell you it dont make a big difference whether you equip them or not. It's the OP drones especially the booster drone which is making railgun unbalanced. That's why it's a turret good for buyers only.

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I don't think that shell destabilization increases average damage after the nerf

It does, the average damage of a stock railgun is 1200 (800-1600 damage range).

 

SD adds 70% to maximum damage, bringing it to 2720. Now minimum damage is 1, but the average between the two is 1360.5, which is 13% higher than stock railgun.

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I am an extensive rally in user and am a 1st lieutenant and have not invested a dime in the game. I think that tanki devs need to reconsider prices in the game and consider a rebalance. I have m1 man my m1 wasp m1 Viking and m1 titan and for turrets i have m1 smoky m1 freeze and m1 firebird. I fancy myself and decently skilled on the battlefield but with my rank my matchmaking chucks me into a battle with predomanent m3/m3 combos with 24/7 drugs so I use m1 rail and m1 wasp or Viking and I get completely and utterly obliterated in less than 10 seconds by a trigger happy tank with m3 Viking and m3 thunder so I think you should match tankers by their current tank and not by their rank that's like a 1 legged man in a butt kicking contest...there is not hope and I rage every time I play a battle. Tanki do something not everyone can afford to pay upward of $200 on a video game!!

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I decided that I wanted to see what the fuss was about for EA"S" Railgun. Here are some battles with it:

 

 

 Electromagnetic-Accelerator-Scout-3.png

 

Electromagnetic-Accelerator-Scout.png

 

Electromagnetic-Accelerator-Scout-2.png

 

 

Haven't used Stock Railgun yet, I will soon though.

 

 

I have a serious worry though. When playing with the XP combo, I just felt...upset for some unknown reason. Like I was just annoyed the drive the dang thing. I'm wondering if that's where the toxicity from XP BP players comes from. I really hope this is all in my head and I'm not turning toxic against my will.

 

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I have a serious worry though. When playing with the XP combo, I just felt...upset for some unknown reason. Like I was just annoyed the drive the dang thing. I'm wondering if that's where the toxicity from XP BP players comes from. I really hope this is all in my head and I'm not turning toxic against my will.

It's probably because hornet gets oneshot by everything, and EAS compels you to stay in the open even more than usual.

 

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It's probably because hornet gets oneshot by everything, and EAS compels you to stay in the open even more than usual.

It happens when I'm not even in combat. Just using the combo in general makes me upset. it's probably just in my head. 

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It happens when I'm not even in combat. Just using the combo in general makes me upset. it's probably just in my head. 

Perhaps a distaste towards the most common/overrated combo on the battlefield? I get it :lol:

I'd move over to titan with EAS anyway :P should be deadly enough.

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The EA"S" alteration gives Railgun a higher DPS than LCR and RD. It doesn't do any one-shotting, but it surely stands a better chance at winning 1vs1 scenarios.

 

So far I don't regret buying it from yesterday's sales. I went against a team with 7 out of 8 members carrying +35% modules and still got a K/D above 1, and while I do know that K/D doesn't mean much, it still brought me some nice scores in the battles I've used it in.

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The EA"S" alteration gives Railgun a higher DPS than LCR and RD. It doesn't do any one-shotting, but it surely stands a better chance at winning 1vs1 scenarios.

 

So far I don't regret buying it from yesterday's sales. I went against a team with 7 out of 8 members carrying +35% modules and still got a K/D above 1, and while I do know that K/D doesn't mean much, it still brought me some nice scores in the battles I've used it in.

#RektM3+FalconModule

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