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Let's Discuss Railgun!


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LETS DISCUSS RAILGUN  

38 members have voted

  1. 1. Which gaming style do you prefer when playing with Railgun?

    • Attack
      21
    • Defence
      14
    • Support
      15
    • Parkour
      2
  2. 2. Which Railgun augments do you prefer?

    • Standard
      1
    • Round stabilization
      2
    • Reinforced aiming transmission
      1
    • Round destabilization
      6
    • Electromagnetic accelerator "Scout"
      17
    • Large caliber rounds
      9
    • "Death Herald" compulsator
      10
    • Hyperspace rounds
      10
    • Super Armor-Piercing Rounds
      6
    • Incendiary Rounds
      3
    • Stun Rounds
      4
    • Cryo Rounds
      2
    • EMP Rounds
      3
    • Adrenaline
      1
  3. 3. Which skin for Railgun do you prefer?

    • Standard (HD)
      10
    • XT
      20
    • Legacy
      11
    • Prime
      4
    • Ultra
      9


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How to keep my aim correct with rail when I attacked by weapons which disturb aim like smoky and rail itself???

Try aiming by both rotating your turret and hull at the same time. It's helpful for heavy hulls and making quick shots on fast targets.

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Perhaps a distaste towards the most common/overrated combo on the battlefield? I get it :lol:

I'd move over to titan with EAS anyway :P should be deadly enough.

Glad to see the combo I pulled up from the dirt and into the meta is this common. 

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Maybe.. but trying both stock rung with me better. You're getting more than average now? I used an M2.5 Railgun with destabilization and I was hitting 53 with DD. Often under 200. Maybe I'm just unlucky :P

The EA"S" alteration gives Railgun a higher DPS than LCR and RD. It doesn't do any one-shotting, but it surely stands a better chance at winning 1vs1 scenarios.

 

So far I don't regret buying it from yesterday's sales. I went against a team with 7 out of 8 members carrying +35% modules and still got a K/D above 1, and while I do know that K/D doesn't mean much, it still brought me some nice scores in the battles I've used it in.

I decidded to take it off and use stock Railgun. I went back to put EA"S" as soon as possible. With EA"S", I hit 600-700 damage with every shot. And with Stock Railgun, I'm hitting 600-1,000 damage every shot. 

 

With more shots, you have more chances to steal a kill. Here are some more battles I did great in:

 

 

 Electromagnetic-Accelerator-Scout-4.png

 

Electromagnetic-accelerator-Scout-5.png

 

Electromagnetic-Accelerator-Scout-6.png

 

 

I'm able to 2-shot medium hulls quicker than Stock Railgun. I can 3-shot heavy hulls quicker than Railgun. I can see why there aren't many unaltered Railguns in the higher ranks. It seems like a turret that depends on an alteration to do well. 

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I decidded to take it off and use stock Railgun. I went back to put EA"S" as soon as possible. With EA"S", I hit 600-700 damage with every shot. And with Stock Railgun, I'm hitting 600-1,000 damage every shot. 

 

With more shots, you have more chances to steal a kill. Here are some more battles I did great in:

 

 

 Electromagnetic-Accelerator-Scout-4.png

 

Electromagnetic-accelerator-Scout-5.png

 

Electromagnetic-Accelerator-Scout-6.png

 

 

I'm able to 2-shot medium hulls quicker than Stock Railgun. I can 3-shot heavy hulls quicker than Railgun. I can see why there aren't many unaltered Railguns in the higher ranks. It seems like a turret that depends on an alteration to do well.

 

Now you see why I consider scout as an upgrade for railgun? It's practically railgun version of sledgehammer.

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I decidded to take it off and use stock Railgun. I went back to put EA"S" as soon as possible. With EA"S", I hit 600-700 damage with every shot. And with Stock Railgun, I'm hitting 600-1,000 damage every shot. 

 

With more shots, you have more chances to steal a kill. Here are some more battles I did great in:

 

 

 Electromagnetic-Accelerator-Scout-4.png

 

Electromagnetic-accelerator-Scout-5.png

 

Electromagnetic-Accelerator-Scout-6.png

 

 

 

I'm able to 2-shot medium hulls quicker than Stock Railgun. I can 3-shot heavy hulls quicker than Railgun. I can see why there aren't many unaltered Railguns in the higher ranks. It seems like a turret that depends on an alteration to do well.

 

You mean 600 to 1200 damage per shot???

 

How good is the Reinforced Aiming Transmission or whatever? The one that makes it turn faster.

Um.... not so much.

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How good is the Reinforced Aiming Transmission or whatever? The one that makes it turn faster.

In the higher ranks, you wouldn't really need this since the turret rotation is at its maximum, as well as having other options. 

 

Your upwards auto-aim becomes 4.9 degrees (from 7). 

 

Your downward auto-aim becomes 7 degrees (from 10). 

 

 

It can be worked around by using a light hull or Hunter by rocking your hull forward or backwards to make up for the lack of vertical auto-aim. 

 

But remember, it has the same damage range as Stock Railgun, so of course, it wouldn't be desirable when you have alterations that increases its DPM. 

You mean 600 to 1200 damage per shot???

The highest number I saw was 1,002. The rest were on the average-unlucky spectrum. 

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Alright, what's the subjectively best one? I mainly do Titan-Rail.

Round Destabilisation, Large Calibre Rounds, Hyperspace Rounds (if you have a teammate willing to place themselves in front of you). 

 

Basically any alteration that increases your damage. 

 

"Death Herald" Compulsator is a direct upgrade to Stock Railgun, but it has the same damage range as Stock Railgun, so you'd have to be content with that damage range to enjoy it. And that would be bets paired with Hornet. 

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Round Destabilisation, Large Calibre Rounds, Hyperspace Rounds (if you have a teammate willing to place themselves in front of you). 

 

Basically any alteration that increases your damage. 

 

"Death Herald" Compulsator is a direct upgrade to Stock Railgun, but it has the same damage range as Stock Railgun, so you'd have to be content with that damage range to enjoy it. And that would be bets paired with Hornet.

 

All of them except the faster horizontal tracking are direct upgrades of railgun.

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Alright, what's the subjectively best one? I mainly do Titan-Rail.

It does great for me with destabilization, but I assume scout will do just as well.

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I just keep thinking it over in my head about how "Death Herald" Compulsator disregards what an alteration is supposed to be like - not an upgrade. 

 

M4 Stock Railgun reloads a projectile in 2.6 seconds. 

 

M4 "DH" Compulsator Railgun reloads a projectile in 2.6 seconds. 

 

So they have the same reload time, which goes against common sense for a turret that allows itself to instantly reload when meeting a criterion.

 

Then we have the delay:

 

M4 Stock Railgun has a shot delay of 1.1 seconds.

 

M4 "DH" Compulsator Railgun has a shot delay of 1.21 seconds.

 

So in total:

 

Stock Railgun: 3.7 seconds

 

"DH" C Railgun: 3.81 seconds.

 

 

 

Just looking at that, it's a blatant upgrade. A spit in the face for Stock Railgun actually. You may call Round Destabilisation or LCR a spit in the face for Stock Railgun, but "DH"Compulsator is the closest to Stock Railgun, which makes its dominance over Stock even worse than the others. It's such a spit in the face for Stock Railgun because there is no reason to use Stock Railgun over "DH" Compulsator Railgun.  

 

It got buffed in its first and only change. instead of increasing the reload (which would set the gap bigger), they moved it to the shot delay, which is a smaller number, which results in a smaller gap between the two and making "DH"C more of a better pick than Stock Railgun. 

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I just keep thinking it over in my head about how "Death Herald" Compulsator disregards what an alteration is supposed to be like - not an upgrade. 

 

M4 Stock Railgun reloads a projectile in 2.6 seconds. 

 

M4 "DH" Compulsator Railgun reloads a projectile in 2.6 seconds. 

 

So they have the same reload time, which goes against common sense for a turret that allows itself to instantly reload when meeting a criterion.

 

Then we have the delay:

 

M4 Stock Railgun has a shot delay of 1.1 seconds.

 

M4 "DH" Compulsator Railgun has a shot delay of 1.21 seconds.

 

So in total:

 

Stock Railgun: 3.7 seconds

 

"DH" C Railgun: 3.81 seconds.

 

 

 

Just looking at that, it's a blatant upgrade. A spit in the face for Stock Railgun actually. You may call Round Destabilisation or LCR a spit in the face for Stock Railgun, but "DH"Compulsator is the closest to Stock Railgun, which makes its dominance over Stock even worse than the others. It's such a spit in the face for Stock Railgun because there is no reason to use Stock Railgun over "DH" Compulsator Railgun.  

 

It got buffed in its first and only change. instead of increasing the reload (which would set the gap bigger), they moved it to the shot delay, which is a smaller number, which results in a smaller gap between the two and making "DH"C more of a better pick than Stock Railgun.

 

Combine that with hornets OD and Double Damage, and you could get a fast firing railgun for 20 seconds and a lot of kills.

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Combine that with hornets OD and Double Damage, and you could get a fast firing railgun for 20 seconds and a lot of kills.

Yeah, I was imagining it with that. Back when Maf posted that picture saying how great "DH"C is with the Booster Drone, I wondered how it would do with Hornet's Overdrive. Since it has the same damage range as Railgun, it may be hard to one-shot medium hulls if they are at full Hp. 

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Yeah, I was imagining it with that. Back when Maf posted that picture saying how great "DH"C is with the Booster Drone, I wondered how it would do with Hornet's Overdrive. Since it has the same damage range as Railgun, it may be hard to one-shot medium hulls if they are at full Hp.

 

Yeah, it should've at least reduce the damage by 10%. Making it a bit harder to one shot light hulls.

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Question: Does using Large Calibre Rounds for Railgun require skill? 

 

LCR-requires-skill.png

LCR-requires-skill-2.png

 

Tried to tell that guy that all Railguns require skill to aim the shots and nothing else. He assumes that less shots equal you needing more skill with aiming. They all require the same effort to actually hit the target. The only thing that is different is how punished you are for missing that shot. 

 

Is Say wrong, or am I wrong? 

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Question: Does using Large Calibre Rounds for Railgun require skill? 

 

LCR-requires-skill.png

LCR-requires-skill-2.png

 

Tried to tell that guy that all Railguns require skill to aim the shots and nothing else. He assumes that less shots equal you needing more skill with aiming. They all require the same effort to actually hit the target. The only thing that is different is how punished you are for missing that shot. 

 

Is Say wrong, or am I wrong?

 

If you're talking about alterations, then you're argument would most likely win. If you're talking about the hulls, then I'd say the skill requirement is different there.

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Question: Does using Large Calibre Rounds for Railgun require skill? 

 

LCR-requires-skill.png

LCR-requires-skill-2.png

 

Tried to tell that guy that all Railguns require skill to aim the shots and nothing else. He assumes that less shots equal you needing more skill with aiming. They all require the same effort to actually hit the target. The only thing that is different is how punished you are for missing that shot. 

 

Is Say wrong, or am I wrong? 

I wasn't saying using alts doesn't take skill, I just think Railgun as a whole is a bit overrated. Yes, there's a certain rhythm to it but once you learn that and how to redirect someone's aim there's not much else.

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I wasn't saying using alts doesn't take skill, I just think Railgun as a whole is a bit overrated. Yes, there's a certain rhythm to it but once you learn that and how to redirect someone's aim there's not much else.

I was talking about Say, not you. 

 

Sorry for the confusion. 

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If hiding fast enough after shooting is a skill, then fine. But otherwise it's boringly easy to use and kill easily with. Destabilization is at the point where I can often melee and win with others with dictator/titan.

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If hiding fast enough after shooting is a skill, then fine. But otherwise it's boringly easy to use and kill easily with. Destabilization is at the point where I can often melee and win with others with dictator/titan.

I can do that with stock Railgun. Titan is absurdly easy to shove people into walls with.

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As much as I like Large Caliber Rounds, Round Destabilization is simply better than it: It fires faster, has good potential to one-shot Light Hulls and can kill Heavy Hulls with Double Damage - plus it has more Impact Force.

An M2 10/10 LCR Railgun simply has a hard time one-shotting M2 10/10 Light Hulls. It's possible, but unlikely.

Round Destabilization seems to be more successful at that, probably because of a higher damage potential.

 

Here some results from the Test Server:

 

1.) An M3 0/20 Railgun with RD can one-shot an M3 0/20 Viking that has 35% Protection !

 

 

  unknown.png   

 

 

2. The same Railgun can kill an M3 0/20 Heavy Hull with DD and Hornet's Overdrive !

 

 

  unknown.png 




 

Therefore it would be nice to see LCR Railguns do 45% more damage instead of 40%

Edited by T879
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As much as I like Large Caliber Rounds, Round Destabilization is simply better than it: It fires faster, has good potential to one-shot Light Hulls and can kill Heavy Hulls with Double Damage - plus it has more Impact Force.

Round destabilization gives a higher damage per second, so in that sense it's better than LCR.

 

On the other hand, LCR gives more reliable damage outputs which eliminates the possibility of getting weak shots. RD is more of a gamble to use, you're not going to one-shoot medium hulls every time, but you always will if you use LCR. I have them both, and it seems they're quite balanced.

 

Question: Does using Large Calibre Rounds for Railgun require skill?

I've knocked off the aim of enemies so many times with scout that I have to consider it an additional advantage, an advantage that requires some skill to utilize. It retains all of stock Railgun's impact force, and it shoots more frequently, so you have more attempts to unleash that power on their hulls.

 

LCR requires you to use double damage and look for tanks to destroy in one shot, simple as that, gameplay with scout is more of an adventure.

Edited by Michael828

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Every time I play with Electromagnetic Accelerator "Scout", I contemplate whether or not  should have bought Round Desatbiisation instead. I would notice that the RD Railguns I go up against would get many kills in a row, or deal insane damage to an ally or enemy. 

 

I went on the Test Server and was trying out "Death Herald" Compulsator and couldn't really kill medium hulls because I needed very lucky shots and the damage I was getting was around the average damage, 1,200. I then decided to switch to RD and boy, did I dominate. I was one-shotting Hornets left and right (expected). But I was also one-shotting medium hulls most of the time. Heck, I one-shotted a heavy hull 4 times. After playing many battles, only twice did my damage ever dip below 800. Every other shot did more than 800 damage. 

 

I wanted to see why Round Destabilisation usage increased in the Legend Ranks because I started to encounter less LCR Railguns up there. It could be that they changed the damage distribution but that is skeptical. Seeing that I got 100,000 crystals from a container, I could buy it but I feel like I'd be disappointed, even though the Test Server says otherwise. Who know? Maybe the tweaked the damage distribution for the Test Server alone. That still doesn't explain the spike in RD usage in Legend battles. 

 

I've knocked off the aim of enemies so many times with scout that I have to consider it an additional advantage, an advantage that requires some skill to utilize. It retains all of stock Railgun's impact force, and it shoots more frequently, so you have more attempts to unleash that power on their hulls.

That doesn't make sense to me, tbh.

 

LCR requires you to use double damage and look for tanks to destroy in one shot, simple as that, gameplay with scout is more of an adventure.

LCR can be a bit more relaxed against unprotected light hulls since they can one-shot them on equal footing. I've seen them take away 90% of my M2.6 Dictator's HP when I had double armour enabled. 

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