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LETS DISCUSS RAILGUN  

38 members have voted

  1. 1. Which gaming style do you prefer when playing with Railgun?

    • Attack
      21
    • Defence
      14
    • Support
      15
    • Parkour
      2
  2. 2. Which Railgun augments do you prefer?

    • Standard
      1
    • Round stabilization
      2
    • Reinforced aiming transmission
      1
    • Round destabilization
      6
    • Electromagnetic accelerator "Scout"
      17
    • Large caliber rounds
      9
    • "Death Herald" compulsator
      10
    • Hyperspace rounds
      10
    • Super Armor-Piercing Rounds
      6
    • Incendiary Rounds
      3
    • Stun Rounds
      4
    • Cryo Rounds
      2
    • EMP Rounds
      3
    • Adrenaline
      1
  3. 3. Which skin for Railgun do you prefer?

    • Standard (HD)
      10
    • XT
      20
    • Legacy
      11
    • Prime
      4
    • Ultra
      9


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Well that means you're mainly seeing the bright side of this alteration. I used it for several months before sticking to scout recently, and I've seen damage figures below 100 as much as I've seen the +2000 ones. There's no bias in the damage distribution, each shot depends on your luck. There could be battles where most of your shots are lucky ones, and battles with the opposite being true.

 

Legends like to use it because they think every shot will deal the maximum damage, they think they can one-shot everything with double damage, even though an M4 with RD deals an average damage of 1361, not enough to one-shot a medium with DD. The fact that the minimum damage is 1 severely impacts the average damage value, but nobody looks at that number, only the maximum. They also assume the faster reload time means its far superior to LCR, but it's only that way to keep their DPS similar to each other.

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Does RD make it to where the minimum damage is always one and happens randomly or the damage could randomly be from one to several thousand?

The latter. 

 

M4 Stock Railgun damage distribution:

 

        Unlucky       |        Lucky 

800                 1,200                1,600

 

 

 

 

M4 RD Railgun damage distribution:

 

      Unlucky          |          Lucky

                   1,360.5                 2720

Edited by TheCongoSpider
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Well that means you're mainly seeing the bright side of this alteration. I used it for several months before sticking to scout recently, and I've seen damage figures below 100 as much as I've seen the +2000 ones. There's no bias in the damage distribution, each shot depends on your luck. There could be battles where most of your shots are lucky ones, and battles with the opposite being true.

I hope so. It was in the Test Server this morning so maybe they tweaked it there. Maybe. The evidence is also in the RD Railguns I face in the real servers in the M2/3 ranks. 

 

Legends like to use it because they think every shot will deal the maximum damage, they think they can one-shot everything with double damage, even though an M4 with RD deals an average damage of ≈1361, not enough to one-shot a medium with DD. The fact that the minimum damage is 1 severely impacts the average damage value, but nobody looks at that number, only the maximum. They also assume the faster reload time means its far superior to LCR, but it's only that way to keep their DPS similar to each other.

Back when it was a 90% increase in the maximum damage, the average damage for an M4 RD Railgun was 1,520. And it stayed like that for 4 months. Many "best" alteration videos had it and their RTL montages had them using that a lot. Something was clearly wrong with it. Even in the M2 ranks, they just pissed on any poor tanker in their sight. I have a screenshot of a battle with a Wasp + RD Railgun back when it was 90%. I had to fight harrrrd to try to beat that guy but still ended up losing I think, because he just kept getting kills every shot. 

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I hope so. It was in the Test Server this morning so maybe they tweaked it there. Maybe. The evidence is also in the RD Railguns I face in the real servers in the M2/3 ranks. 

 

Back when it was a 90% increase in the maximum damage, the average damage for an M4 RD Railgun was 1,520. And it stayed like that for 4 months. Many "best" alteration videos had it and their RTL montages had them using that a lot. Something was clearly wrong with it. Even in the M2 ranks, they just pissed on any poor tanker in their sight. I have a screenshot of a battle with a Wasp + RD Railgun back when it was 90%. I had to fight harrrrd to try to beat that guy but still ended up losing I think, because he just kept getting kills every shot. 

Oh yeah I understand how unbalanced it was before the nerf, definitely not disagreeing on that one. It was a blatant upgrade from stock, and some of the damage figures I used to get were insane.

 

Forgot to mention that thing about scout's impact force. It seems illogical to me, but so do some other alterations. Developers may have had those nice concepts but couldn't think of any practical way they would actually work, and that isn't easy at all. I'll just assume that some futuristic technology is capable of pulling those off, since this game is supposedly set in the future.

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Here's the RD result from the Test Server.

 

Destabilisation-Test-Server.png

 

 

Oh yeah I understand how unbalanced it was before the nerf, definitely not disagreeing on that one. It was a blatant upgrade from stock, and some of the damage figures I used to get were insane.

 

Here are the screenshots of that Wasp + RD Railgun. There were two battles.

 

 

 Destabilise.jpg

 

Destabilise-End.jpg

 

 

 

 Destabilise-2.jpg

 

 

 

There was this Iran battle with a Destabilisation Railgun. He shot my M2 Hunter (M1 10/10) three times in a row and all of them did identical damage. He shot me once and took down that much HP in the picture. I used a repair kit. He shot me again and did almost the same damage. I then died to a Thunder shot and then when I spawned and used DA, he hit me close to that same damage again. 

 

 

Round-destabilisation-damage.jpg

 

 

 

I wanted to buy Railgun protection badly during those times but I told me self "No, it will be nerfed soon so don't worry about it too much!". 

Edited by TheCongoSpider
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I wanted to buy Railgun protection badly during those times but I told me self "No, it will be nerfed soon so don't worry about it too much!". 

LOL Falcon module is useless for me unless me playing as a Railgun myself.

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LOL Falcon module is useless for me unless me playing as a Railgun myself.

I literally do not leave the garage without falcon module active... :mellow: I've seen m4s getting oneshot easily as I was following them to heal them because they didn't wear falcon.

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Here are the screenshots of that Wasp + RD Railgun. There were two battles.

 

 

 Destabilise.jpg

 

Destabilise-End.jpg

 

 

 

 Destabilise-2.jpg

 

 

 

There was this Iran battle with a Destabilisation Railgun. He shot my M2 Hunter (M1 10/10) three times in a row and all of them did identical damage. He shot me once and took down that much HP in the picture. I used a repair kit. He shot me again and did almost the same damage. I then died to a Thunder shot and then when I spawned and used DA, he hit me close to that same damage again. 

 

 

Round-destabilisation-damage.jpg

 

 

 

I wanted to buy Railgun protection badly during those times but I told me self "No, it will be nerfed soon so don't worry about it too much!". 

That guy was using an overpowered alteration and calling others noobs.. because they weren't exploiting unbalanced features of the game like he was?

 

RD can sometimes give you consistent high damage shots, but that could go either way, because at other times you may end up with several weak shots in a row.

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I literally do not leave the garage without falcon module active... :mellow: I've seen m4s getting oneshot easily as I was following them to heal them because they didn't wear Falcon.

I kept telling myself not to wear Falcon unless a Railgun uses protection against my turret. It's hard b/c I decided to show mercy to turrets beside the turret I am using (does not have be Shaft but I also use Isida too).

 

I know most of tankers does not. They get annoyed... slaps a module regardless of what.

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Here's the RD result from the Test Server.

 

Destabilisation-Test-Server.png

 

 

 

 

Here are the screenshots of that Wasp + RD Railgun. There were two battles.

 

 

 Destabilise.jpg

 

Destabilise-End.jpg

 

 

 

 Destabilise-2.jpg

 

 

 

There was this Iran battle with a Destabilisation Railgun. He shot my M2 Hunter (M1 10/10) three times in a row and all of them did identical damage. He shot me once and took down that much HP in the picture. I used a repair kit. He shot me again and did almost the same damage. I then died to a Thunder shot and then when I spawned and used DA, he hit me close to that same damage again. 

 

 

Round-destabilisation-damage.jpg

 

 

 

I wanted to buy Railgun protection badly during those times but I told me self "No, it will be nerfed soon so don't worry about it too much!".

 

No nerf big or small is gonna stop railgun from being so Damn common. So it's probably better to just buy it as soon as possible, otherwise you'll have more problems to deal with later on.

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So, I bought Round Destabilisation for my M2.2 Railgun on my account and...I'm not too impressed. I had some great battles but I've had a few that weren't so great. 

 

 

 kill-after-kill.png

 

DR-on-top.png

 

 

In this one, I counted at least 7 Railguns. Railgun flares were just going off in every direction. So many different Railguns shooting. 

 

 

 Railguns-all-over.png

 

 

In this one, both Woy and I were Destabilisation Railguns on Hornets. Someone called both of us cheaters because of our RNG. 

 

 

 Destabilisation-cheat.png

 

 

I think I may stick to Electromagnetic Accelerator "Scout" until my Railgun is more upgraded. I can only imagine how it was to use back when it had a 90% maximum damage increase all those months. 

 

Trivia: 

 

The lowest damage I did with one shot was 17. 

Edited by TheCongoSpider
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Why?

Just curious

 

It deals a lot more damage per shot (in average) than any other Railgun alteration and also the increased reload time is manageable after playing some battles. I believe that the main purpose of Railgun is dealing a very high damage per shot, but the standard version doesn't do that job after Global Game Balance Update 2016. We don't get to shot at enemies in every single second with Railgun (because enemies don't show up in every second) when shooting from distance, so the increased reload time almost has no effect on game-play  :)

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IMO the main draw to Railgun is somewhat consistent damage per shot at an infinite range. It's also hitscan, which is nice.

It's also literally overpowered to the point where you can use 45% modules and still get killed by them 80% of the time.

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IMO the main draw to Railgun is somewhat consistent damage per shot at an infinite range. It's also hitscan, which is nice.

Yeah, that's main draw too  :)

For that reason, I hate using Gauss sometimes  :D

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Oof. I'll stick with Increased Turning Speed until I unlock Scout or Large Calliber Rounds.

best alteration for Railgun is Electro megnatic that unlocks at Captain highly recommanded if you are heavy-mid hulls fan, or simply stick with the standard one I think standard Railgun is better than any alteration (except for EM)

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large rounds for railgun is the best. quick reload is kinda bad with higher ranks, the quicker reload is not worth it with low damage when with large rounds you can just insta kill. i upgraded rail all the way and its really good with LCR. what i like most in tanki right now is using hornets OD, double damage, LCR = dead titan that  just a second ago was at full health in it's dome.

Edited by TheReaperLeviathan

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large rounds for railgun is the best. quick reload is kinda bad with higher ranks, the quicker reload is not worth it with low damage when with large rounds you can just insta kill. i upgraded rail all the way and its really good with LCR. what i like most in tanki right now is using hornets OD, double damage, LCR = dead titan that  just a second ago was at full health in it's dome.

Do not underestimate Electromagnetic Accelerator "Scout". More shots = more chances of getting a kill. and when used with Hornet's Overdrive, it can slowly chip away as a 'defense. Not to mention that  it has enough damage one-shot light hulls of a modification lower. It's not uncommon for EA"S" Railguns to one-shot my Hornet. 

 

I've witnessed my M4 Titan teammates with double armours enabled be one-shotted by Railguns and I find that disgusting. You aren't even safe as a heavy hull against Railgun. 

 

And I'm seeing that more and more people are choosing LCR. I did calculations a while ago and I deduced that in theory (for myself), the reload increase for LCR shouldn't be as much as a problem as people think it is or it appears to be. 

 

M4 LCR Railgun: 5.22 seconds

 

M4 Stock Railgun: 3.7 seconds

 

 

So not even two seconds longer but gets that large increase in damage. And remember, because it can one-shot heavy hulls with double damage, that means that it can one-shot light hulls without double damage. It makes lots of sense that this is used over Stock Railgun. In fact, it makes sense that Stock Railgun is worse than 5 of its alterations. 

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If that's what you think, I still see that EM is better I love to flip and troll wasps before destroying them, in the past standard Railgun used to be just like it is with LCR alt, incredibly powerful damage that could 1 shot kill a Wasp without DD even if the wasp has 10% protection but the reload was its weakness everyone used to say "Railgun is for xp/bp only" I would choose current standard Railgun over any other Railgun in the history of Tanki

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