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Let's Discuss Railgun!


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LETS DISCUSS RAILGUN  

38 members have voted

  1. 1. Which gaming style do you prefer when playing with Railgun?

    • Attack
      21
    • Defence
      14
    • Support
      15
    • Parkour
      2
  2. 2. Which Railgun augments do you prefer?

    • Standard
      1
    • Round stabilization
      2
    • Reinforced aiming transmission
      1
    • Round destabilization
      6
    • Electromagnetic accelerator "Scout"
      17
    • Large caliber rounds
      9
    • "Death Herald" compulsator
      10
    • Hyperspace rounds
      10
    • Super Armor-Piercing Rounds
      6
    • Incendiary Rounds
      3
    • Stun Rounds
      4
    • Cryo Rounds
      2
    • EMP Rounds
      3
    • Adrenaline
      1
  3. 3. Which skin for Railgun do you prefer?

    • Standard (HD)
      10
    • XT
      20
    • Legacy
      11
    • Prime
      4
    • Ultra
      9


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32 minutes ago, wolverine848 said:

I find auto-cannon is not the most useful version of smoky.  Yeah it can be annoying to the target - but - target needs to be under constant fire to be effective.  That's not always easy in todays TO.  And the impact for autocannon is way too low.  That was supposed to be a defining character of smoky - but the nerfed impact is like a tickle.

For Flash and HTML5, I'd say Incendiary Rounds could be the best if there are little to no Heat hull augments on the enemy team. But on TO mobile, Autocannon is superior to them all. 

 

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55 minutes ago, At_Shin said:

It might not hurt fast hulls much as they can quickly move out of the way. But heavy hulls suffer greatly to that monstrosity which they call the autocannon augment.

Had been using Incendiary exclusively with my smoky.

Tried autocannon (again) because I see more & more heat Resistance/Immunity.  Went back to Incendiary.

43 minutes ago, TheCongoSpider said:

For Flash and HTML5, I'd say Incendiary Rounds could be the best if there are little to no Heat hull augments on the enemy team. But on TO mobile, Autocannon is superior to them all. 

 

 

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1 minute ago, wolverine848 said:

Had been using Incendiary exclusively with my smoky.

Tried autocannon (again) because I see more & more heat Resistance/Immunity.  Went back to Incendiary.

 

I think cryo is the best one right now

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12 minutes ago, sharifsahaf said:

I think cryo is the best one right now

For team-play maybe - like preventing flag stealing.

But it does not help you do increased damage = lower score = less STARS ... ooops - I've said too much.

?

Edited by wolverine848
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16 minutes ago, wolverine848 said:

Had been using Incendiary exclusively with my smoky.

Tried autocannon (again) because I see more & more heat Resistance/Immunity.  Went back to Incendiary.

That's fine. I forced myself to use it exclusively on Flash so that I wouldn't have to depend on Mobile's advantages to use it. As a result my accuracy has increased with all Smokies. 

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The majority of Railguns I see are on Hornet or Viking. They are both known to be slippery because of their weight and proneness to drifting when turning at max speed. One way to have fun with Smoky is to use Assault Rounds against them, and torture them. Spin them 90, degrees everything they try to shoot you with their hull perpendicular to your turret. 

 

I have the most fun against LCR Railguns and Gausses on Hornets. What's happening though is the advent of all these Heavyweight Construction Hornets. They're practically immune to impact force. And now Vikings will be having Heavyweight Construction with the current challenege. That's one bit of remaining fun going down the drain now. 

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16 minutes ago, TheCongoSpider said:

The majority of Railguns I see are on Hornet or Viking. They are both known to be slippery because of their weight and proneness to drifting when turning at max speed. One way to have fun with Smoky is to use Assault Rounds against them, and torture them. Spin them 90, degrees everything they try to shoot you with their hull perpendicular to your turret. 

 

I have the most fun against LCR Railguns and Gausses on Hornets. What's happening though is the advent of all these Heavyweight Construction Hornets. They're practically immune to impact force. And now Vikings will be having Heavyweight Construction with the current challenege. That's one bit of remaining fun going down the drain now. 

I've said it before and will say it again - there's less and less reason to use heavy hulls.  The advantages they had are now being applied to light and medium hulls via drones and augments.

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On 7/31/2020 at 6:25 AM, TheCongoSpider said:

I don't see how you can regret buying Scout without regretting buying Railgun first. Scout increases Railgun's DPM. It's practically better than Stock after the buff. 

I did 1v1 against wasp with stock rail while i had hornet + rail with scout, no protection modules

 

we were in one situation facing head on with no place to hide, i got the first shot, then he fired, i fired again (2 shots but he didnt die), then he shot me a 2nd time and i was killed

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9 minutes ago, sarim2345_the_master said:

I did 1v1 against wasp with stock rail while i had hornet + rail with scout, no protection modules

 

we were in one situation facing head on with no place to hide, i got the first shot, then he fired, i fired again (2 shots but he didnt die), then he shot me a 2nd time and i was killed

A light hull is at most 3 shots with scout when both are similarly upgraded. He probably had lifeguard drone or defender or something. 

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23 hours ago, Tidebreaker said:

That's very subjective of you.

Of course it is. Maybe I think that way because I am so bad at rail and admire the wasp/rail users of the past. Always entertaining to play against:)

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18 minutes ago, sarim2345_the_master said:

I did 1v1 against wasp with stock rail while i had hornet + rail with scout, no protection modules

 

we were in one situation facing head on with no place to hide, i got the first shot, then he fired, i fired again (2 shots but he didnt die), then he shot me a 2nd time and i was killed

In that situation sure the enemy has advantage because you require 3 shots.  If you were able to take advantage of the faster Charge time you could make the wasp miss you and then bam!

5 minutes ago, coconuttree said:

A light hull is at most 3 shots with scout when both are similarly upgraded. He probably had lifeguard drone or defender or something. 

Avg damage for Scout is 960 so on average it takes more than 2 shots for fully upgraded hulls.

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21 minutes ago, coconuttree said:

He probably had lifeguard drone or defender or something. 

was a pro battle, drones were disabled

11 minutes ago, wolverine848 said:

In that situation sure the enemy has advantage because you require 3 shots.  If you were able to take advantage of the faster Charge time you could make the wasp miss you and then bam!

 

i was practically spamming spacebar, there was 0 delay in me shooting after reload was done

i think he might have upgraded wasp

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2 minutes ago, sarim2345_the_master said:

was a pro battle, drones were disabled

i was practically spamming spacebar, there was 0 delay in me shooting after reload was done

i think he might have upgraded wasp

You dont want to spam because u need 3 shots.  You want to make enemy miss through impact.

You have better charge - as soon as you see light on his rail you fire.  You should fire first.

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22 minutes ago, wolverine848 said:

You have better charge - as soon as you see light on his rail you fire.  You should fire first.

ok i never thought of doing something like that

will keep in mind for next time... that is if there even is a next time

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I am a thunder user but now i have gotta sadly leaave my favourite turret because of gauss. Its like thunder but just way better. The sniped shot is amazing and the arcade shot is like thunder with sledghammer but a bit less damage overall its time for thunder to retire especially in higher ranks.

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On 8/1/2020 at 8:46 AM, r_thug121 said:

I am a thunder user but now i have gotta sadly leaave my favourite turret because of gauss. Its like thunder but just way better. The sniped shot is amazing and the arcade shot is like thunder with sledghammer but a bit less damage overall its time for thunder to retire especially in higher ranks.

Thunder still has its place in TO, but it all depends on the protections IMO. Since I've been back ( during COVID-19) there a lots less protections vs Thunder. Mounted on Viking it is quite formidable. Certainly limited at long range (unlike Gauss), but still effective mid-range. Just depends on your style of play.

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3 hours ago, enri_chill said:

Thunder still has its place in TO, but it all depends on the protections IMO. Since I've been back ( during COVID-19) there a lots less protections vs Thunder. Mounted on Viking it is quite formidable. Certainly limited at long range (unlike Gauss), but still effective mid-range. Just depends on your style of play.

Sledgehammer has been great for me recently... The protections have certainly gone down by a huge amount. I'd guess it is because we have Magnum, Vulcan, and Gauss all dominating right now, so protections are probably heavily weighted towards them. For me, the realization was very sudden. It was as if one day someone flipped a switch, and boom -- about 60% of the thunder protections were gone. Now I see between about 0-3, with the odd battle that has 5+ with thunder prot. That is what I was used to seeing all the time.

Use your thunder with Hornet overdrive in siege. Hide out near the point and shoot as much as you can before dying. Use the overdrive when they drop the titan dome, as they will all cluster underneath it and you will get to take most of the kills (as your teammates cannot damage them easily).

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3 hours ago, KamiGT said:

Sledgehammer has been great for me recently... The protections have certainly gone down by a huge amount. I'd guess it is because we have Magnum, Vulcan, and Gauss all dominating right now, so protections are probably heavily weighted towards them. For me, the realization was very sudden. It was as if one day someone flipped a switch, and boom -- about 60% of the thunder protections were gone. Now I see between about 0-3, with the odd battle that has 5+ with thunder prot. That is what I was used to seeing all the time.

Use your thunder with Hornet overdrive in siege. Hide out near the point and shoot as much as you can before dying. Use the overdrive when they drop the titan dome, as they will all cluster underneath it and you will get to take most of the kills (as your teammates cannot damage them easily).

True but you can do the same with magnum reinforced guncarriage . With hornet overdrive only heavy hulls survive rest all are 1 shot dead. Splash radius is way more than thunder i do like 3102 dmg with mk5 magnum and reload is lesser than thunder if you fully charge it and damage does not reduce by distance so...

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34 minutes ago, r_thug121 said:

True but you can do the same with magnum reinforced guncarriage . With hornet overdrive only heavy hulls survive rest all are 1 shot dead. Splash radius is way more than thunder i do like 3102 dmg with mk5 magnum and reload is lesser than thunder if you fully charge it and damage does not reduce by distance so...

You are wrong.

Mk5 magnum has a reload of 3.32 seconds. My Mk7-15 Thunder has a reload of 1.6875 to be exact (with sledgehammer).

Assuming Thunder is dealing minimum damage:

(1/1.6875)*(717.65) = 425.274 DPS

Magnum Mk5:

(1/3.32)*(1809.41) = 545.003 DPS

So, you get:

Marginally better DPS from Magnum.

Far better aiming from Thunder.

Far better close combat with Thunder.

Better shot recovery with Thunder (allows the player to take the next shot quicker if they missed).

Better splash radius with Magnum.

When looking at the Mag statistics, I realized where it really needs a nerf at high ranks... From Mk7 to Mk7+ it has a 35% decrease in reload. This is absolutely criminal compared to the fact that it has about half that in the gap between all other levels...

 

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23 hours ago, KamiGT said:

You are wrong.

Mk5 magnum has a reload of 3.32 seconds. My Mk7-15 Thunder has a reload of 1.6875 to be exact (with sledgehammer).

Assuming Thunder is dealing minimum damage:

(1/1.6875)*(717.65) = 425.274 DPS

Magnum Mk5:

(1/3.32)*(1809.41) = 545.003 DPS

So, you get:

Marginally better DPS from Magnum.

Far better aiming from Thunder.

Far better close combat with Thunder.

Better shot recovery with Thunder (allows the player to take the next shot quicker if they missed).

Better splash radius with Magnum.

When looking at the Mag statistics, I realized where it really needs a nerf at high ranks... From Mk7 to Mk7+ it has a 35% decrease in reload. This is absolutely criminal compared to the fact that it has about half that in the gap between all other levels...

 

i  agree but with a little practice you can get better aiming with magnum . thunder wins in close combat cause magnum does a ton of self damage. its really good in matche like siege like i get minimum 5 kills per shot in siege cause of excessive damage i win combats against major generals and generals and my rank is just lieutenant colonel but again its personal preference and magnum is kinda cheap because the gun carriage alt costs just 149000 and sledgehammer is 245000 . And yeah mag needs a nerf. 

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11 hours ago, r_thug121 said:

i  agree but with a little practice you can get better aiming with magnum . thunder wins in close combat cause magnum does a ton of self damage. its really good in matche like siege like i get minimum 5 kills per shot in siege cause of excessive damage i win combats against major generals and generals and my rank is just lieutenant colonel but again its personal preference and magnum is kinda cheap because the gun carriage alt costs just 149000 and sledgehammer is 245000 . And yeah mag needs a nerf. 

Wow, I have probably never gotten 5 kills at once. Also, do you often die to self damage? In the Legend ranks there are many Hornet magnums, and they seem to rarely die of self damage. They normally have 50% prot, DA, and DD. I would think dealing about 1k of damage to themselves would be catastrophic, but they never seem to die. I'm not sure how they seem to avoid the splash dmg.

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11 hours ago, KamiGT said:

Wow, I have probably never gotten 5 kills at once. Also, do you often die to self damage? In the Legend ranks there are many Hornet magnums, and they seem to rarely die of self damage. They normally have 50% prot, DA, and DD. I would think dealing about 1k of damage to themselves would be catastrophic, but they never seem to die. I'm not sure how they seem to avoid the splash dmg.

 

Edited by T879
Also, this would have fit better in the "Let's Discuss Magnum!" Section. Okay, it is there already

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On 8/7/2020 at 12:15 PM, T879 said:

 

i would have if this topic is live. Railgun is an old turret so all discussions about it are mostly over. Just balance changes and scout impact nerf is the only live discussions for railgun. 

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On 8/6/2020 at 3:40 PM, KamiGT said:

Wow, I have probably never gotten 5 kills at once. Also, do you often die to self damage? In the Legend ranks there are many Hornet magnums, and they seem to rarely die of self damage. They normally have 50% prot, DA, and DD. I would think dealing about 1k of damage to themselves would be catastrophic, but they never seem to die. I'm not sure how they seem to avoid the splash dmg.

They almost always have are Magnum protection, and Defender helps too.

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