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Let's Discuss Firebird!


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Which playing style do you prefer when playing with Firebird?  

8 members have voted

  1. 1. Which playing style do you prefer when playing with Firebird?

    • Attack
      8
    • Defence
      0
    • Support
      0
    • Parkour
      1
  2. 2. Which Firebird augments do you prefer?

    • Standard
      1
    • High-pressure pump
      1
    • Compact fuel tanks
      1
    • Incendiary mix
      4
    • Adrenaline
      1
    • Paralyzing mix
      1
    • Jamming mix
      3
  3. 3. Which skin for Firebird do you prefer?

    • Standard
      2
    • XT
      5
    • Old Demonic
      0
    • Demonic (HD)
      3


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Firebird is designed to be far stronger than anything else in it's range because it can't freeze, heal, snipe or pop out to shoot and knock off someone's aim. 

But it does get the joy of afterburn :D

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If you're attacked by an m4 fire that might be a problem for users of your rank or similar. Once you upgrade it will not matter. I've been through your experience, it's why firebird was my first turret ever bought. Upgrade and you'll be fine.

Firebird is OP on every M-level.  There's no way every single fire bird my alt meets is upgraded more than I.

 

And if every player needs to equip max fire module just to survive a few seconds what does that tell you?

 

You are pretty much the only player saying it's not OP.

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Instant damage or prolonged damage, firebird's only asset is damage, and it has a restricted range to use that asset. So, it should have quite a lot of damage.

 

So you're saying that something that every other person uses should not be changed?

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Instant damage or prolonged damage, firebird's only asset is damage, and it has a restricted range to use that asset. So, it should have quite a lot of damage. 

This is a special ability - whether you choose to recognize it or not.  That's called willful ignorance.

 

OH... and Firebird can also damage multiple enemies at same time.  Another special ability.

 

Keep trying though...

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On second thought I admit fire is pretty OP, in my case using it now feels more convenient in most MM battles than using ricochet for example.

 

It could go for a nerf indeed, but hopefully not a massive one like what some people are asking for, cause then it'll become completely outclassed by freeze and isida, and currently all 3 of them are nearly equal in power.

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This is a special ability - whether you choose to recognize it or not.  That's called willful ignorance.

 

OH... and Firebird can also damage multiple enemies at same time.  Another special ability.

 

Keep trying though...

The burn is very good at interfering with a full repair, but I see most people die to the instant damage.

 

So you're saying that something that every other person uses should not be changed?

I think more people should learn to actually drive away from healthy firebirds and play around it as intended, not just let it approach them and win the ensuing fight. 

 

In any case, no turrets will be nerfed before overdrives are released which will hopefully balance turrets and hulls again. 

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The burn is very good at interfering with a full repair, but I see most people die to the instant damage.

 

 

I think more people should learn to actually drive away from healthy firebirds and play around it as intended, not just let it approach them and win the ensuing fight. 

 

In any case, no turrets will be nerfed before overdrives are released which will hopefully balance turrets and hulls again.

 

Can't drive away from an enemy that did a good of sneaking up on you from behind.

 

And remember that most hulls can reach from one side of the map they're in to the other side in just minutes.

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Now most of players equip max fire module, what alteration should i buy to increase damage?

Is incendiary mix good?

I like compact fuel tanks as afterburn adds another dimension to the turret.

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I ask u develers!! When u will nerf firebird? It is extremely OP and it is not possible to protect against it!! 50% protection dont help!! Eveybody use only firebird! Start using brain and nerf fire and buff shaft - only one skill requiring weapon!

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I ask u develers!! When u will nerf firebird? It is extremely OP and it is not possible to protect against it!! 50% protection dont help!! Eveybody use only firebird! Start using brain and nerf fire and buff shaft - only one skill requiring weapon!

Never! Duplet is worse...

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I don't understand why most of people here saying firebird is OP. There are many of them in battle, but they are generally easy to avoid and IMO kind of low damage turrets. I never use close range turrets, always mid or long, so fire's are easy kills for me.

 

In a fact, I have 145 hours of Railgun protection compared to 31 hours of Firebird(-7 due to vulcan overheating protection).  Yet, I have 122 hours of freeze protection due to freezing effect, which literally can't be avoided.

 

Also, when checking CTF battles, it's not very often when firebird is first. And generally KD's of fire's are under 1. Not that KD matters, but it does look nicer when you are not 5 kills 12 deaths.

 

 

Obviously, I am not correct person to actually comment about firebird performance as it is only turret I do not have M4, well, I don't even have M0. 

Edited by Desty

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I don't understand why most of people here saying firebird is OP. There are many of them in battle, but they are generally easy to avoid and IMO kind of low damage turrets. I never use close range turrets, always mid or long, so fire's are easy kills for me.

 

In a fact, I have 145 hours of Railgun protection compared to 31 hours of Firebird(-7 due to vulcan overheating protection).  Yet, I have 122 hours of freeze protection due to freezing effect, which literally can't be avoided.

 

Also, when checking CTF battles, it's not very often when firebird is first. And generally KD's of fire's are under 1. Not that KD matters, but it does look nicer when you are not 5 kills 12 deaths.

 

Obviously, I am not correct person to actually comment about firebird performance as it is only turret I do not have M4, well, I don't even have M0. 

They are easy for you to avoid because you are a camper and stay in your base area with shaft.

You avoid battle-modes where you might be in close quarters with other tanks. 

You did some DM, but can't tell when that was- before or after Fire got it's afterburn buff.

 

Play some CP, or try to cap some flags.  You will have a different perspective then.

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Because of how the alteration Wiki page worded the effects, I bought the High-pressure pump alteration because I thought the stream of napalm would have doubled in length. I was disappointed heavily when I tried it out in battle and couldn't get a good bit of tick damage to save my life. So I left it there for weeks. 

 

After going back to the wiki page and looking at it clearly, I had an idea of what the alteration was actually supposed to do. It turns out that it was exactly as I thought. I started using it hoping the cone angle reduction wasn't too bad. It still kinda was. I put it down for a few days. 

 

Suddenly, I got the urge to use it in a DM so I could get practice with it to not let it collect dust. Turns out that I love this alteration. I was able to master the cone angle reduction and get really good scores. I didn't think to screenshot every score I got with it until now so these are the ones I had recently that I was using it in. 

 

 

iNTGENST.jpg

 

 

 

 Hacker.jpg

The guy at the bottom was a speed hacker by the way. He took 4 golds.  :ph34r: 

 

 

At this point, I don't wanna take the alteration off. I got first place with more than 30 kills in at least 10 Happy New Year DM battles. It is too much fun (subjective) and I don't think I'll be able to adjust to stock Firebird easily if that alteration ever gets deleted. If you have spare crystals lying about, try this alteration or try it in the test server. I won't guarantee great results but at least you would be able to do good with a "handicap" (reduced cone angle). 

 

Your main turrets to avoid when using this alteration are Twins and Ricochet (to an extent). Twins easily knocks off your aim with only one of the plasma balls. I usually only get in 4 ticks of damage before I die because Twins' impact force is frickin OP and they aren't doing anything about it.  I'm usually able to hold my ground when going up against a Ricochet but the same thing still applies, the impact force from Ricochet is deadly for you. 

 

It certainly isn't better than Compact Tanks but I think it's worth every crystal. 

 

If you guys have already tried it, what do you guys think about it?

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I have same opinion that firebird is not OP

 

it runs out of ammo quickly and you can just repair easily after killing them, they use their whole ammo to just kill one tank and then they die after that, I myself used fire with compact but I prefer freeze or shaft 

 

Smoky with autocannon or freeze alt / Freeze with any alt is much more annoying than firebird 

 

even isida is worse to face than firebird 

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I have same opinion that firebird is not OP

 

it runs out of ammo quickly and you can just repair easily after killing them, they use their whole ammo to just kill one tank and then they die after that, I myself used fire with compact but I prefer freeze or shaft 

 

Smoky with autocannon or freeze alt / Freeze with any alt is much more annoying than firebird 

 

even isida is worse to face than firebird

 

Then how do you explain the fact that firebird is everywhere?

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I have same opinion that firebird is not OP

 

it runs out of ammo quickly and you can just repair easily after killing them, they use their whole ammo to just kill one tank and then they die after that, I myself used fire with compact but I prefer freeze or shaft 

 

Smoky with autocannon or freeze alt / Freeze with any alt is much more annoying than firebird 

 

even isida is worse to face than firebird 

Isida has draw with firebird - at best.  Good chance the afterburn can kill isida while firebird hides.  Does not take much exposure to kill even a medium hull.  And Firebird can damage multiple targets at same time. Isida it's one target at a time.

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Isida has draw with firebird - at best.  Good chance the afterburn can kill isida while firebird hides.  Does not take much exposure to kill even a medium hull.  And Firebird can damage multiple targets at same time. Isida it's one target at a time.

You forgot to mention that isida attack energy drains faster than firebird.

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They are easy for you to avoid because you are a camper and stay in your base area with shaft.

You avoid battle-modes where you might be in close quarters with other tanks. 

You did some DM, but can't tell when that was- before or after Fire got it's afterburn buff.

 

Play some CP, or try to cap some flags.  You will have a different perspective then.

 

I have never been camper and I only play CTF lately hehe. Don't be fooled by my profile, most of my DM was with Shaft/Titan, I barely ever use shaft after it received distance nerf, which was what, a year ago? 

 

In CTF, doesn't matter the turret, I always play attacking roll. 

 

 

Since firebird's range is extremely small, it's very easy to avoid them if you posess skills of driving backwords while shooting. Since they need to be close to you to make some damage, they always follow you. Place a mine or 9 and it's again a dead firebird. Shoot a corner with rail and firebird starts to hug a wall. Not even gonna mention smoky or twins.

 

But still, I barely EVER see firebird in a CTF battle being on top. Obviously, if he knows how to play, you don't need much kills in CTF to become first.

 

Might be completely different story in CP, but those are always noobish battles for big hulls. Referring mostly to Poly CP, which people use to play a lot.

 

I am not trying to insult anyone here, just friendly conversation and optinion.

 

Every turret can be deadly in correct hands.

Edited by Desty

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