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Which playing style do you prefer when playing with Firebird?  

8 members have voted

  1. 1. Which playing style do you prefer when playing with Firebird?

    • Attack
      8
    • Defence
      0
    • Support
      0
    • Parkour
      1
  2. 2. Which Firebird augments do you prefer?

    • Standard
      1
    • High-pressure pump
      1
    • Compact fuel tanks
      1
    • Incendiary mix
      4
    • Adrenaline
      1
    • Paralyzing mix
      1
    • Jamming mix
      3
  3. 3. Which skin for Firebird do you prefer?

    • Standard
      2
    • XT
      5
    • Old Demonic
      0
    • Demonic (HD)
      3


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You are displaying one of the advantages of playing with Isida and not Freeze or Firebird. 

 

What alteration were you using? If you were using any that is. 

While I do tap into my turret's advantages while playing, my playstyle is not simply to look for an isolated fight and then dump all of my turrets effects (burn/freeze/whatever) onto my opponent. 

 

I think Isida is a very strong turret and has been even stronger (OP) in the past. But there's one really bad part about Isida and that is it's alterations. Here's why I don't use them.

 

If you stay a good distance away from your target, your rotation speed is fast enough that you don't need the cone angle widening of Broadband Emitters. You can do the same damage with the same effectiveness from farther away. Mostly this simply makes finishing off people who are running away after your surprise attack easier as they have a harder time getting out of range. However, I find it a very good idea to keep some distance between you and your target for a few other reasons, which I will list now: Blaster Drone, Saboteur Drone, Wasp Overdrive and Mammoth Overdrive. Lastly, it can actually be easier to aim, because you won't be in range for your target to ram into the corner of your hull and rotate your tank and make you lose beam connection. 

 

Support Nanobots is clearly not a good choice for a deathmatch or any attacking because of the massive damage penalty.

 

The biggest problem that Nanomass Reactor faces is supplies. Not counting mines, there is one damage supply, double damage, to two defensive supplies, double armor and repair kit. If your target has a repair kit up, you will probably not be able to kill him before your energy is completely drained and without your energy pool you'll soon be dead. Almost everyone uses supplies nowadays, so nanomass reactor is a major liability. In supplies off battles, I think it would perform better.  

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I think Isida is a very strong turret and has been even stronger (OP) in the past. But there's one really bad part about Isida and that is it's alterations. Here's why I don't use them.

 

If you stay a good distance away from your target, your rotation speed is fast enough that you don't need the cone angle widening of Broadband Emitters. You can do the same damage with the same effectiveness from farther away. Mostly this simply makes finishing off people who are running away after your surprise attack easier as they have a harder time getting out of range. However, I find it a very good idea to keep some distance between you and your target for a few other reasons, which I will list now: Blaster Drone, Saboteur Drone, Wasp Overdrive and Mammoth Overdrive. Lastly, it can actually be easier to aim, because you won't be in range for your target to ram into the corner of your hull and rotate your tank and make you lose beam connection.

Support Nanobots is clearly not a good choice for a deathmatch or any attacking because of the massive damage penalty.

Well this is a problem when they are stuck up on you, i.e jammed up to the side of you while driving. That was the only reason I purchased Broadband Emitters - to counteract that. I would be having my beam on them and wasting my energy because I'm not doing any damage to them.On my screen, the beam would be on them but on theirs and the servers', it wouldn't. I could lose 4 seconds of my ammo just on that. 

 

The reason I think that that problem is caused by PING is because when I stick up to other Isidas the same way, they always damage me as if it were normal head-to-head stationary battle. This is why I use Broadband Emitters every time I'm not using Support Nanobots - to avoid that and any wastage in ticks because of it. 

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Well this is a problem when they are stuck up on you, i.e jammed up to the side of you while driving. That was the only reason I purchased Broadband Emitters - to counteract that. I would be having my beam on them and wasting my energy because I'm not doing any damage to them.On my screen, the beam would be on them but on theirs and the servers', it wouldn't. I could lose 4 seconds of my ammo just on that. 

 

The reason I think that that problem is caused by PING is because when I stick up to other Isidas the same way, they always damage me as if it were normal head-to-head stationary battle. This is why I use Broadband Emitters every time I'm not using Support Nanobots - to avoid that and any wastage in ticks because of it.

 

I try to avoid any contact between tanks in the first place. I'm also less susceptible to this problem while using a shorter hull like Viking.

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I try to avoid any contact between tanks in the first place. I'm also less susceptible to this problem while using a shorter hull like Viking.

Ah yes, I had thought about that. I had thought that using Viking would make that problem potentially disappear. The problem is that Viking seems like such an unstable hull for me so i avoid using it. Another reason is that it's M2 and I'll get pummeled from halfway across the map if I use it. 

I can't really avoid it since players seem to do me this on purpose as if they know Isidas suffer with that problem. So I just use Broadband Emitters every time I queue for DM. 

 

Firebird and Freeze seem to not suffer from that so good on them. 

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Ah yes, I had thought about that. I had thought that using Viking would make that problem potentially disappear. The problem is that Viking seems like such an unstable hull for me so i avoid using it. Another reason is that it's M2 and I'll get pummeled from halfway across the map if I use it. 

I can't really avoid it since players seem to do me this on purpose as if they know Isidas suffer with that problem. So I just use Broadband Emitters every time I queue for DM. 

 

Firebird and Freeze seem to not suffer from that so good on them. 

I actually have had this issue with freeze while using the high pressure pump alteration. However, it is used against you much less frequently because it doesn't pass a reality check to fight a firebird or freeze in contact range, and the high pressure pump alterations are not common enough for a lot of people to instantly recognize. It is the truth that Viking is not the best pairing for Isida stability wise, but upgraded plasma protections can buy some recovery time. 

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Is the Incendiary band for FB a good alteration? It doesn't have the afterburn effect, so approximately how long does the damage last? How is it against Mammoth without FB protection?

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Is the Incendiary band for FB a good alteration? It doesn't have the afterburn effect, so approximately how long does the damage last? How is it against Mammoth without FB protection?

Incendiary Mix on both the Russian and English Wiki states that it increases the direct damage per second by 10% but it actually increases it by 50%. 

 

M4 Firebird with that alteration should have been doing 770 (10% increase) damage per second but it is actually doing 1,050 (50% increase) damage per second. In addition to that, the energy consumption is decreased by 50%, so instead of 5 seconds of constant fire, it has 10 seconds. And since its energy reload speed is almost double that of its energy consumption, it will be replenishing a lot more energy from those 6 seconds. You can kill someone on the last bit of energy and by the time you reach the next enemy, you already have 10 seconds of ammo again. 

 

An M4 Incendiary Mix Firebird is able to eat through an unprotected M4 heavy hull in 4 seconds flat (assuming that the hull is within the Firebird's maximum damage range during those 4 seconds). With double damage, that translates to 2 seconds of survivability. 

 

It is a great alteration and I am seeing its usage increase in the legend ranks so players are catching on to its true power. I won't go as far as to say that it makes Fox modules look like a joke but you do get a good bit of protection from it since it's only direct damage and it is posisble to stay out of the Firebird's maximum damage range. 

 

Here are two battles where they dominated:

 

 Ince-ndiary-Mix-Firebird.png

 

 

First place on the red team

Incendiary-Mix-2.jpg

 

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Incendiary Mix on both the Russian and English Wiki states that it increases the direct damage per second by 10% but it actually increases it by 50%. 

 

M4 Firebird with that alteration should have been doing 770 (10% increase) damage per second but it is actually doing 1,050 (50% increase) damage per second. In addition to that, the energy consumption is decreased by 50%, so instead of 5 seconds of constant fire, it has 10 seconds. And since its energy reload speed is almost double that of its energy consumption, it will be replenishing a lot more energy from those 6 seconds. You can kill someone on the last bit of energy and by the time you reach the next enemy, you already have 10 seconds of ammo again. 

 

An M4 Incendiary Mix Firebird is able to eat through an unprotected M4 heavy hull in 4 seconds flat (assuming that the hull is within the Firebird's maximum damage range during those 4 seconds). With double damage, that translates to 2 seconds of survivability. 

 

It is a great alteration and I am seeing its usage increase in the legend ranks so players are catching on to its true power. I won't go as far as to say that it makes Fox modules look like a joke but you do get a good bit of protection from it since it's only direct damage and it is posisble to stay out of the Firebird's maximum damage range. 

I tried M4 Viking-Incendiary Mix with Fox and Spider module back when test server was open.

 

Damn, I dominated all the Juggernaut battles I played that time.

 

At the meantime, other Firebirds tried to kill me with their Compact Tank. Ha ha ha!!! They cannot beat my M4 Fox and Spider! 

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Incendiary Mix on both the Russian and English Wiki states that it increases the direct damage per second by 10% but it actually increases it by 50%. 

 

 

 

M4 Firebird with that alteration should have been doing 770 (10% increase) damage per second but it is actually doing 1,050 (50% increase) damage per second. In addition to that, the energy consumption is decreased by 50%, so instead of 5 seconds of constant fire, it has 10 seconds. And since its energy reload speed is almost double that of its energy consumption, it will be replenishing a lot more energy from those 6 seconds. You can kill someone on the last bit of energy and by the time you reach the next enemy, you already have 10 seconds of ammo again. 

 

An M4 Incendiary Mix Firebird is able to eat through an unprotected M4 heavy hull in 4 seconds flat (assuming that the hull is within the Firebird's maximum damage range during those 4 seconds). With double damage, that translates to 2 seconds of survivability. 

 

It is a great alteration and I am seeing its usage increase in the legend ranks so players are catching on to its true power. I won't go as far as to say that it makes Fox modules look like a joke but you do get a good bit of protection from it since it's only direct damage and it is posisble to stay out of the Firebird's maximum damage range. 

 

 

Have you sent a note to Editor for WIKI?

 

+50% dmg & 2x fire duration is waaaaay too much for losing the afterburn.

 

Makes Isida look like a water-pistol.

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On paper, all it adds is 50 dps if you're in the maximum damage range... And less in all the other cases. But the increased fuel is a big deal since you can't really run out with such a huge fuel tank and reload rate.

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Have you sent a note to Editor for WIKI?

 

+50% dmg & 2x fire duration is waaaaay too much for losing the afterburn.

 

Makes Isida look like a water-pistol.

Didn't they say that it was 10% even though we said it was 50%? 

 

10% would have been somewhat underwhelming. Maybe 20-25% would have been nice but 50% + double the maximum capacity is way too much. 

 

Isida has the advantage of not having damage drop off and less protection modules against it but I've seen that thing eat through 50% protection modules. 

 

How do you feel knowing that that Firebird can negate the entire 1,000 health your repair kit gave you in 0.5 seconds? When this thing sneaks up on you, you can only give yourself wholy to it. 

 

I had a Yorkshire battle a while back (some weeks ago) where an M4 Hornet + Incendiary Mix came up to my team from behind, activated its Overdrive and demolished ALL of use in less then 10 seconds (It was Assault and we were packed closely together.

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Thanks for your help, all. I didn't want to waste my money on another disappointment. 

There seems to be something weird about Incendiary Mix going on (misrepresented stats and all that) and I expect it to get changed when enough sales have been made since players are catching on to its power. The feeling was at its worst back in November/December last year. I was so frustrated at Firebird at the time that its alterations' balance just didn't make any sense. 

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O my god guys, You won’t believe what a m2 fire bird/ compact tank firebird can do to a juggernaut.

Go see what a freeze can do to it, firebird will be put to shame.

 

I never died once to firebird as a jgr.

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Go see what a freeze can do to it, firebird will be put to shame.

 

I never died once to firebird as a jgr.

I've died multiple times to their afterburn, only because some Striker blasted away 90% of my HP right after I used my Overdrive and the afterburn finished me off when I was trying to kill players. 

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Maybe buying the module for Firebird was a mistake, maybe I should've instead got the Freeze module, I don't know, this really sucks.

 

Both turrets start with the letter F, think about that for a moment.

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http://prntscr.com/o43rzb

 

Upgrade your firebird, they told me to make it less garbage.

 

I haven't once got a KD above 1.5 with firebird ever since coming back to this account, no matter how many drugs I pour into firebird with whatever hull. And most of the times it's sub 1, which means I die more often than I kill. Even unprotected hulls (No fox module) laugh at me and kill me, then just heal off the burn effects. Every, single, enemy. Feels like a massive waste.

Edited by XxStriker

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http://prntscr.com/o43rzb

 

Upgrade your firebird, they told me to make it less garbage.

 

I haven't once got a KD above 1.5 with firebird ever since coming back to this account, no matter how many drugs I pour into firebird with whatever hull. And most of the times it's sub 1, which means I die more often than I kill. Even unprotected hulls (No fox module) laugh at me and kill me, then just heal off the burn effects. Every, single, enemy. Feels like a massive waste.

Do you, by any chance, find yourself in the more open areas of a map often and getting damaged by long range guns? Because to me, it sounds like you are playing on the wrong areas of maps.

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Do you, by any chance, find yourself in the more open areas of a map often and getting damaged by long range guns? Because to me, it sounds like you are playing on the wrong areas of maps.

I even lose close range brawls with smokys or similar because the impact force just blows me 90 degrees away from my direction every time even with hunter so they just "dodge" it... Then when I shoot vikings on other accounts they're completely stiff and don't move a single degree away. What's up with that.

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