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Which playing style do you prefer when playing with Firebird?  

8 members have voted

  1. 1. Which playing style do you prefer when playing with Firebird?

    • Attack
      8
    • Defence
      0
    • Support
      0
    • Parkour
      1
  2. 2. Which Firebird augments do you prefer?

    • Standard
      1
    • High-pressure pump
      1
    • Compact fuel tanks
      1
    • Incendiary mix
      4
    • Adrenaline
      1
    • Paralyzing mix
      1
    • Jamming mix
      3
  3. 3. Which skin for Firebird do you prefer?

    • Standard
      2
    • XT
      5
    • Old Demonic
      0
    • Demonic (HD)
      3


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On 11/29/2019 at 8:37 AM, raze_avenger said:

Compact tanks is amazing with this thing. I fought a general with 34% protection against firebird and I reduced him a a pile of Molten steel. He had m3 freeze. 

I favor compact tanks if the opponents have firebird protection because at least if they repair you can still torch them again and get points from afterburn.

Incendiary mix is good on small maps like highland and polygon or maps with lots of corners where your opponent can't get away.

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Goddamn, I hate playing against firebird, especially CFT.  The afterburn is already annoying, but CFT just makes it worse.  They can tickle anyone and they will reach maximum temperature, forcing a repair kit.  On a small map like sandbox, they can easily set half the team on fire, forcing repair kits and basically letting the other team gain a large advantage.  

 

I doubt it is even fun to play CFT.  It’s basically a kamikaze style, as you don’t have the burst damage, and ammo to kill someone before they kill you.  However, everyone gets set on fire and basically everyone dies.  Other times, the CFT player dies, and the 3 players who are on fire need to use a repair kit.  This is not fun for the 3 players as they will now be at a disadvantage against the enemy, and it won’t be fun for the CFT player since they won’t get the kills.

 

Change it so it doesn’t heat you up even at maximum range or within half a second.  They tickle you and you’re dead, or will be dead soon.

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Saw one of Taspens vids yesterday, in one he was using incendiary mix alteration and holy crap, you could go through 4 or 5 enemies one by one while continuously spewing out the flames before you run out of energy or you die.

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4 hours ago, DieselPlatinum said:

Saw one of Taspens vids yesterday, in one he was using incendiary mix alteration and holy crap, you could go through 4 or 5 enemies one by one while continuously spewing out the flames before you run out of energy or you die.

Incendiary Mix can kill a Juggernaut solo and have ~1.5 seconds of ammo left. This is unlikely to happen though since in the 8.5 seconds it takes to kill the Juggernaut, the IM Firebird would need a Defender Drone to keep them alive for that length of time while also avoiding damage and impact force from the Juggernaut's allies, as well as the Juggernaut needing to have no protection module against the Firebird. 

 

It has 10 seconds of ammo with a 6-second reload time with a maximum DPS slightly higher than Isida. You can think of it as an Isida with 10 seconds of ammo and a faster reload, but remember that it still has damage fall-off, and it has no afterburn to fall back on if it dies early on in the engagement. 

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Why is Twins so much more powerful than firebird?  Twins seems to kill me up close faster than I can kill it even when we both are fully loaded with DD+DA, it's basically a non stop turret that doesn't have to reload, and it's obviously better at longer range.  I guess the only thing firebird has over twins is that you can land damage on multiple tanks at once in the somewhat rare occasion.

 

Twins>>>>>>>>>>>>Firebird

 

 

Edited by StopChasingMe

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1 hour ago, StopChasingMe said:

Why is Twins so much more powerful than firebird?  Twins seems to kill me up close faster than I can kill it even when we both are fully loaded with DD+DA, it's basically a non stop turret that doesn't have to reload, and it's obviously better at longer range.  I guess the only thing firebird has over twins is that you can land damage on multiple tanks at once in the somewhat rare occasion.

 

Twins>>>>>>>>>>>>Firebird

One factor is that Firebird has damage over time after its engagement ends, that can deal up to 3,000 damage. If the Twins dies, it will deal no more damage. Because it has damage over time, its direct damage is less than that of Isida and Freeze, so in up-close duels with a turret such as Twins, it would lose. But the Twins would also die from afterburn. If supplies are being used, then yes, the Twins will win and be able to use a repair kit. 

 

The range at which Twins' damage isn't effective isn't large. 85% of its maximum range, it will deal full damage. It also has high impact force coupled with its fast firing rate to help it out in close duels. It can disrupt a Firebird's aim if at the right angle and distance, which will make them receive less damage from you. 

 

Firebird has immense post-engagement effectiveness. Twins lives in the moment. 

1 hour ago, StopChasingMe said:

I guess the only thing firebird has over twins is that you can land damage on multiple tanks at once in the somewhat rare occasion.

Twins can damage multiple enemies at once because it has innate splash damage...if anyone would ever use it. 

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On 4/12/2020 at 9:07 AM, TheCongoSpider said:

One factor is that Firebird has damage over time after its engagement ends, that can deal up to 3,000 damage. If the Twins dies, it will deal no more damage. Because it has damage over time, its direct damage is less than that of Isida and Freeze, so in up-close duels with a turret such as Twins, it would lose. But the Twins would also die from afterburn. If supplies are being used, then yes, the Twins will win and be able to use a repair kit. 

 

The range at which Twins' damage isn't effective isn't large. 85% of its maximum range, it will deal full damage. It also has high impact force coupled with its fast firing rate to help it out in close duels. It can disrupt a Firebird's aim if at the right angle and distance, which will make them receive less damage from you. 

 

Firebird has immense post-engagement effectiveness. Twins lives in the moment. 

Twins can damage multiple enemies at once because it has innate splash damage...if anyone would ever use it. 

Yeah I forgot about the impact force.  That is a huge factor as well. 

Honestly didn't know Twins even had splash damage.

Getting a kill after you die with afterburn is kinda useless is most situations.  You need to kill them before they can kill you if you're carrying a flag/ball/capturing a control point ect.

Edited by StopChasingMe

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6 minutes ago, StopChasingMe said:

Honestly didn't know Twins even had splash damage.

Most Twins are using Stable Plasma to take it away so they can play Twins like they used to. Evidently it does better than Stock.

 

8 minutes ago, StopChasingMe said:

Getting a kill after you die with afterburn is kinda useless is most situations.  You need to kill them before they can kill you if you're carrying a flag/ball/capturing a control point ect.

It never seemed useless to me. It adds pressure to the player or players you ignited. It makes getting maximum value out of their repair kits less likely especially when being attacked by another player. 

 

Yeah they'll kill you but the thing is you'll kill them as well because you're damaging them even after you die. Perhaps you'd prefer more in-the-moment turrets?

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7 hours ago, TheCongoSpider said:

Perhaps you'd prefer more in-the-moment turrets?

Yeah, and I thought everyone else would too lol

Actually, when I made the post about this, I was just coming from a rugby mode and got beat 1vs1 against Twins when I was about to score.   The afterburn didn't help me ?

 

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I don't know. Supplies greatly hamper Firebird's efficiency since they can eliminate/diminish the afterburn's efficiency. However the afterburn is often strong enough to force the use of repair kit so your enemies are weakened against your team's defence in team battles. (Sadly, it's impossible to play as a team with stupid russian players)

I think the Firebird, especially a CFT one is strong in non-drug battles because there is nothing but hull alterations to hamper the afterburn.

About Twins, the stable plasma one is good on small and rugged maps. However, in large and open maps, using Plasma accelerators is much better.

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5 hours ago, niki1232 said:

I don't know. Supplies greatly hamper Firebird's efficiency since they can eliminate/diminish the afterburn's efficiency. However the afterburn is often strong enough to force the use of repair kit so your enemies are weakened against your team's defence in team battles. (Sadly, it's impossible to play as a team with stupid russian players)

I think the Firebird, especially a CFT one is strong in non-drug battles because there is nothing but hull alterations to hamper the afterburn.

About Twins, the stable plasma one is good on small and rugged maps. However, in large and open maps, using Plasma accelerators is much better.

After the recent changes due to hull alterations firebird is potent.  Extremely potent with compact tanks.

Even against supplies it's a laugher.  Flame them 1 second.  If they don't use RK they will probably die. If they do - flame them again - no RK this time.

The change to protection modules has made afterburn OP.

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I don't know this is a bug or a game mechanic about Firebird. When my tank is suffering from flame damage from an opponent, it always counts as a kill for the opponent even though my tank's health bar hasn't fully destroyed, which makes me very frustrated about the damage. During the time I was destroyed, my PING and FPS was still stable and I wasn't even experiencing lags, therefore I hypothesise that this is a unfair game mechanic.

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Greetings everyone!

From what I understand, is the Incendiary Mix the best alteration I can get for firebird? Sorry for my ignorance, but if that's true, how come it's so good?

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13 minutes ago, Oshino said:

Greetings everyone!

From what I understand, is the Incendiary Mix the best alteration I can get for firebird? Sorry for my ignorance, but if that's true, how come it's so good?

if u use a firebird lower than mk6 get compact fuel tanks and if u use one greater than mk6 or a mk6 get incendiary mix

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