Jump to content
EN
Play

Forum

Let's Discuss Firebird!


 Share

Which playing style do you prefer when playing with Firebird?  

8 members have voted

  1. 1. Which playing style do you prefer when playing with Firebird?

    • Attack
      8
    • Defence
      0
    • Support
      0
    • Parkour
      1
  2. 2. Which Firebird augments do you prefer?

    • Standard
      1
    • High-pressure pump
      1
    • Compact fuel tanks
      1
    • Incendiary mix
      4
    • Adrenaline
      1
    • Paralyzing mix
      1
    • Jamming mix
      3
  3. 3. Which skin for Firebird do you prefer?

    • Standard
      2
    • XT
      5
    • Old Demonic
      0
    • Demonic (HD)
      3


Recommended Posts

3 hours ago, TinBoxGunner said:

 

Devs really have put firebird into nothingness in terms of playability.  In high ranks most of the players have Fire immunity or lower level protection. Only the stupidity of the design will outplay the low imagination of the game design.

Still better than the state of freeze.

Share this post


Link to post
Share on other sites

4 hours ago, E_polypterus said:

Still better than the state of freeze.

I always prefer to face a firebird rather than freeze...something about helplessly watching my tank get encircled by a blizzard of death turns me off?

Share this post


Link to post
Share on other sites

45 minutes ago, r_thug121 said:

hey guys please tell me which is best incendiary or compact tanks? i am not a drugger so which one would me on the battle field?

Incendiary mix for max damage possible and you're hesitant to use supplies so I would suggest compact tanks to make full use of the short time you'll have on the battle field lol 

  • Like 1

Share this post


Link to post
Share on other sites

best way i can describe it is if you are against p2w players you might as well give up but against anyone else its overpowered. 

most players i see use it have compact tanks, and considering that i dont play mm battles much but rather battles from the battle list (not format battle though), supplies are often no turned on in the match settings you cant counter it with repair kit. with compact tanks its a braindead gun on small to medium maps because you can hit a medium hull for a fraction of a second and still kill them. its like even if you die you will never ever have a k/d below 1 with it because of how it takes absolutely no skill to hit someone for a second and either run away or die trying, but you will get the kill anyway. 

i dont know whose absolutely absurd idea it was to take burn damage out of firebird protection and instead make a heat immunity protection because that makes the balance even worse (then again magnum exists so balance wasnt really a thing in the 1st place). now people who can splash cash to get heat immunity make firebird practically useless against them, heaven forbid they have firebird protection as well. but anyone who cant afford heat immunity is screwed because their firebird protection does nothing against what makes compact tanks overpowered.

"but then you can use the other alteration that gets rid of heat in exchange for more raw damage", yeah, more cash to splash. from a marketing perspective it was a good idea to make a heat immunity thing but its awful for the game because it messes with other alterations too like vulcans incendiary alteration and some from smoky and hammer too. its just a mess.

they will never admit a mistake to the point they remove something so here is the suggestion. there shouldnt be any kind of immunity to damage in the game unless its coming from and overdrive so heat immunity goes from 100% to 50% and is renamed "heat resistance mk2". current 50% heat protection goes to 25% and is named "heat resistance mk1". with this comes a nerf to compact tanks by a considerable amount but less than a 50% nerf to make it fair against non fully kited tanks but still effective enough to make it viable. it only makes sense that max firebird protection is the same as max heat protection in terms of % (same should go for other effects being capped at 50% resistance). 

TLDR:

right now firebird is (with compact tanks) overpowered against anyone without hull alterations to counter it, and completely useless against someone with heat immunity. compact tanks should be nerfed and so should heat immunity to match.

here is a low budget graph to help you understand

 

 

  • Thanks 1

Share this post


Link to post
Share on other sites

1 hour ago, Dunsparce said:

Incendiary mix for max damage possible and you're hesitant to use supplies so I would suggest compact tanks to make full use of the short time you'll have on the battle field lol 

Last week, the newspaper published a good article about AUgment for short-range turret, unfortunately it disappeared. ?

Update: apparently it needs rework and will be reposted soon.

Edited by Viking4s
  • Sad 2

Share this post


Link to post
Share on other sites

4 hours ago, The-Kill-Switch said:

best way i can describe it is if you are against p2w players you might as well give up but against anyone else its overpowered. 

most players i see use it have compact tanks, and considering that i dont play mm battles much but rather battles from the battle list (not format battle though), supplies are often no turned on in the match settings you cant counter it with repair kit. with compact tanks its a braindead gun on small to medium maps because you can hit a medium hull for a fraction of a second and still kill them. its like even if you die you will never ever have a k/d below 1 with it because of how it takes absolutely no skill to hit someone for a second and either run away or die trying, but you will get the kill anyway. 

i dont know whose absolutely absurd idea it was to take burn damage out of firebird protection and instead make a heat immunity protection because that makes the balance even worse (then again magnum exists so balance wasnt really a thing in the 1st place). now people who can splash cash to get heat immunity make firebird practically useless against them, heaven forbid they have firebird protection as well. but anyone who cant afford heat immunity is screwed because their firebird protection does nothing against what makes compact tanks overpowered.

"but then you can use the other alteration that gets rid of heat in exchange for more raw damage", yeah, more cash to splash. from a marketing perspective it was a good idea to make a heat immunity thing but its awful for the game because it messes with other alterations too like vulcans incendiary alteration and some from smoky and hammer too. its just a mess.

they will never admit a mistake to the point they remove something so here is the suggestion. there shouldnt be any kind of immunity to damage in the game unless its coming from and overdrive so heat immunity goes from 100% to 50% and is renamed "heat resistance mk2". current 50% heat protection goes to 25% and is named "heat resistance mk1". with this comes a nerf to compact tanks by a considerable amount but less than a 50% nerf to make it fair against non fully kited tanks but still effective enough to make it viable. it only makes sense that max firebird protection is the same as max heat protection in terms of % (same should go for other effects being capped at 50% resistance). 

TLDR:

right now firebird is (with compact tanks) overpowered against anyone without hull alterations to counter it, and completely useless against someone with heat immunity. compact tanks should be nerfed and so should heat immunity to match.

here is a low budget graph to help you understand

 

  Reveal hidden contents

 

I did get two fire immunity augments from weekly mission containers...one on viking, one on dictator...

It does happen!

  • Sad 1

Share this post


Link to post
Share on other sites

3 hours ago, enri_chill said:

I did get two fire immunity augments from weekly mission containers...one on viking, one on dictator...

It does happen!

of course, and good for you that you got them, but there is no denying that you got pretty damn lucky to get them and that for most players who arent whales they are very hard to access and its just based off of luck.

  • Haha 2

Share this post


Link to post
Share on other sites

13 hours ago, The-Kill-Switch said:

best way i can describe it is if you are against p2w players you might as well give up but against anyone else its overpowered. 

most players i see use it have compact tanks, and considering that i dont play mm battles much but rather battles from the battle list (not format battle though), supplies are often no turned on in the match settings you cant counter it with repair kit. with compact tanks its a braindead gun on small to medium maps because you can hit a medium hull for a fraction of a second and still kill them. its like even if you die you will never ever have a k/d below 1 with it because of how it takes absolutely no skill to hit someone for a second and either run away or die trying, but you will get the kill anyway. 

i dont know whose absolutely absurd idea it was to take burn damage out of firebird protection and instead make a heat immunity protection because that makes the balance even worse (then again magnum exists so balance wasnt really a thing in the 1st place). now people who can splash cash to get heat immunity make firebird practically useless against them, heaven forbid they have firebird protection as well. but anyone who cant afford heat immunity is screwed because their firebird protection does nothing against what makes compact tanks overpowered.

"but then you can use the other alteration that gets rid of heat in exchange for more raw damage", yeah, more cash to splash. from a marketing perspective it was a good idea to make a heat immunity thing but its awful for the game because it messes with other alterations too like vulcans incendiary alteration and some from smoky and hammer too. its just a mess.

they will never admit a mistake to the point they remove something so here is the suggestion. there shouldnt be any kind of immunity to damage in the game unless its coming from and overdrive so heat immunity goes from 100% to 50% and is renamed "heat resistance mk2". current 50% heat protection goes to 25% and is named "heat resistance mk1". with this comes a nerf to compact tanks by a considerable amount but less than a 50% nerf to make it fair against non fully kited tanks but still effective enough to make it viable. it only makes sense that max firebird protection is the same as max heat protection in terms of % (same should go for other effects being capped at 50% resistance). 

TLDR:

right now firebird is (with compact tanks) overpowered against anyone without hull alterations to counter it, and completely useless against someone with heat immunity. compact tanks should be nerfed and so should heat immunity to match.

here is a low budget graph to help you understand

 

 

Alright so basically compact fuel tanks is overpowered now and it won't be nerfed until 1/12/20 then i am going with CFT bcuz i dont have any plans of continuing tanki on html5 the camera movement gives me a headache!

Share this post


Link to post
Share on other sites

13 hours ago, The-Kill-Switch said:

compact tanks should be nerfed and so should heat immunity to match.

Question: How would Heat Immunity be nerfed? It does exactly what it says, and there isn't really any room for nerfs. The only thing I can think of is that you can still get burned by a Hornet whose OD is active, but I don't really want to see that happen.

  • Like 2

Share this post


Link to post
Share on other sites

1 hour ago, GrayWolf8733 said:

Question: How would Heat Immunity be nerfed? It does exactly what it says, and there isn't really any room for nerfs. The only thing I can think of is that you can still get burned by a Hornet whose OD is active, but I don't really want to see that happen.

but heat immunity is a threat only to firebird users who dont own incendiary mix so this completely unbalanced and only firebird has to go through this problem freeze does not any nerf in damage just that it won't freeze the enemy but it will do full damage this is completely unbalanced. All other turrets that don't do damage by heat will stay the same and do full damage but firebird is completely nerfed if users don/t buy incendiary mix and rely more on afterburn so other turrets will deal full damage beause they don't rely on afterburn(No Alterations).

Share this post


Link to post
Share on other sites

3 hours ago, GrayWolf8733 said:

Question: How would Heat Immunity be nerfed? It does exactly what it says, and there isn't really any room for nerfs. The only thing I can think of is that you can still get burned by a Hornet whose OD is active, but I don't really want to see that happen.

Does Scout Radar ignore fire-immunity, immunities in general?

 

Share this post


Link to post
Share on other sites

6 hours ago, r_thug121 said:

but heat immunity is a threat only to firebird users who dont own incendiary mix

Vulcan - Incendiary Band

Smoky - Incendiary Rounds

Hammer - Dragon's Breath

  • Like 1
  • Haha 1

Share this post


Link to post
Share on other sites

15 hours ago, GrayWolf8733 said:

Question: How would Heat Immunity be nerfed? It does exactly what it says, and there isn't really any room for nerfs. The only thing I can think of is that you can still get burned by a Hornet whose OD is active, but I don't really want to see that happen.

i did say

On 9/7/2020 at 5:53 PM, The-Kill-Switch said:

they will never admit a mistake to the point they remove something so here is the suggestion. there shouldnt be any kind of immunity to damage in the game unless its coming from and overdrive so heat immunity goes from 100% to 50% and is renamed "heat resistance mk2". current 50% heat protection goes to 25% and is named "heat resistance mk1".

 

Share this post


Link to post
Share on other sites

On 9/6/2017 at 1:27 AM, Tanker-Arthur said:

Love Firebird. I can destroy multiple enemies at once and destroy those who have already destroyed me. The burning effect is very good. I use it with Hunter, obliterating all wasps and hornets in my path.

My first post ever on this forum :D

My goodness, this is so outdated.......

Lets update this, shall we?

"Love Firebird. I can destroy multiple enemies at once if I'm not already snipped away by Gauss. I can also destroy those who have already destroyed me if they happen to be one of the few people that don't use Heat Immunity. The burning effect is extremely high whenever I do get the chance to apply it (300 per second is hella good, but unfortunately Heat Immunity is a thing). I use it with Hunter, obliterating all Wasps and Hornets in my path if they don't manage to drop nukes or pierce my armor."

  • Like 1
  • Haha 2

Share this post


Link to post
Share on other sites

On 5/1/2021 at 10:20 PM, Rutgers said:

Reduce energy pool of incendiary mix

Incendiary mix is the only thing Firebird has, why would we want to nerf the weakest turret (overall) in the game at Legend? I don't think so, and Isida/Adrenaline or AP Freeze are at least equal to Firebird's only good augment, while having lots of good augments as opposed to Firebird's one and only.

Firebird needs a buff for sure, will be the last turret I buy at Legend if it stays the way it is.

Share this post


Link to post
Share on other sites

Hey. Saw in the description of incendiary mix alt that it burns through armour. Was just wondering about incendiary mix and if it actually breaks through the enemies double armour when shooting them everytime so no matter if they have double armour, it’ll ignore it right?

Edited by aayan4567

Share this post


Link to post
Share on other sites

8 minutes ago, aayan4567 said:

Hey. Saw in the description of incendiary mix alt that it burns through armour. Was just wondering about incendiary mix and if it actually breaks through the enemies double armour when shooting them everytime so no matter if they have double armour, it’ll ignore it right?

No. To be honest, that's just a story. ? It just increases both regular and critical damage and reduces the energy consumption, while removing the heating effect.

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
 Share

×
×
  • Create New...