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Which playing style do you prefer when playing with Firebird?  

8 members have voted

  1. 1. Which playing style do you prefer when playing with Firebird?

    • Attack
      8
    • Defence
      0
    • Support
      0
    • Parkour
      1
  2. 2. Which Firebird augments do you prefer?

    • Standard
      1
    • High-pressure pump
      1
    • Compact fuel tanks
      1
    • Incendiary mix
      4
    • Adrenaline
      1
    • Paralyzing mix
      1
    • Jamming mix
      3
  3. 3. Which skin for Firebird do you prefer?

    • Standard
      2
    • XT
      5
    • Old Demonic
      0
    • Demonic (HD)
      3


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And well, about the fuel, that's firebird's regular fuel :P I've been saying compact tanks is frustrating to use, everyone just kills you and heals off.

Yup I've noticed that but forgot to include it in the post. Was going to say that it's an upgrade from stock if you know how to aim your stream of fire well.

 

 

Maybe it's time to start giving less popular alterations a chance. Players ignore the drawbacks of CFT and treat it like a god-tier type of upgrade for Firebird.

 

1) Fair point. But aiming with it is really not that bad.

 

2) Doesn't mean anyone should interpret them as a waste, that would be pretty ignorant of them. Incendiary mix has the same animation as a stock, but it surely isn't just a carbon copy.

 

3) Still the cheapest possible price for an alteration, and players could always wait for sales. Don't forget that lower ranks also have challenges (guaranteed 3k crystals from the first tier), weekly containers, and crystal missions to give them a source of income. Mobile players are even more fortunate since they can obtain crystals from watching ads.

 

Some alterations are more popular than others because they're rather simpler to use, or because players are lazy and just want easy kills. Either way, I'll still try to make a contribution by recommending less popular alts I get to try.

 

Thanks :)

Edited by Michael828
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I've used High-Pressure Pump on @Kill_the_Propaganda2 for quite some time in the WO ranks. Since I used it with Hunter, Vikings were a pain to go against but I would come out on top even with Firebird protection modules in the battle. The one bane of my existence with that was Twins. If I shot for 4 seconds, I'd only do 2 ticks of damage to a Twins. I surprisingly handled Ricochets well. It's just Twins that rendered me useless. 

 

I had refused to take it off because that maximum damage range increase makes the decreased cone angle feel compensated. 

 

I'm not sure how useful this alteration is in the higher ranks though, since there are faster shooting turrets/alterations, as well as more impact force that may or may not be cancelled out by the respective tier's hulls' weight parameters. I remember trying it in the Test Server many months ago and I did better with CT.

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I would most likely recommend using wasp or viking. For larger maps, wasp is very useful, since you can reach the enemy base quickly and burn them to smoldering metal. Viking is the clear winner for small and medium maps, since you will be offered more health and speed is not as important. For alts, compact tanks is better, you get damage and burn increases, so your pros here out weigh the pros of incendiary mix, since you don't get burn time, which is a key element in the game play of firebird. 

Edited by dmc251

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For alts, compact tanks is better, you get damage and burn increases, so your pros here out weigh the pros of incendiary mix, since you don't get burn time, which is a key element in the game play of firebird. 

They're both useful in their own scenarios. 

 

Incendiary Mix is "kill the enemy before they kill you".

 

Compact Tanks is "I don't care if you kill me, you're marked for death". 

 

 

One pushes out all of its damage to get the kill faster, the other withers away at each opponent hit. I can say that Incendiary Mix with a max-levelled Booster Drone is insane if you're using a light hull. My M2 Hornet can get one-shotted from the 2nd tick with that, so too will M4 Hornets and Wasps. 

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They're both useful in their own scenarios. 

 

Incendiary Mix is "kill the enemy before they kill you".

 

Compact Tanks is "I don't care if you kill me, you're marked for death". 

 

 

One pushes out all of its damage to get the kill faster, the other withers away at each opponent hit. I can say that Incendiary Mix with a max-levelled Booster Drone is insane if you're using a light hull. My M2 Hornet can get one-shotted from the 2nd tick with that, so too will M4 Hornets and Wasps. 

*Game Over Super Mario*

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Firebirds after burning affect should make by 15% less damage. :) Or decrease taken after affect damage by hulls. Smaller hull takes more damage while bigger hull takes less damage. :) It would make only some sense into this game. 

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Hello everyone,

I'm willing to buy Firebird or Ricochet as my next turret. Can you please tell me the game modes that Firebird is useful & how to use it in them.?  :)

I'm not sure about Rico but I can tell you everyone has protection against Firebird so its not as powerful in certain battles as you might think.

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I'm not sure about Rico but I can tell you everyone has protection against Firebird so its not as powerful in certain battles as you might think.

Oh, then I'll buy Ricochet. It has the advantage of longer range than Firebird as well. Thanks for helping me out  :)

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Serious Complaint....my M3 fire prot is 14/15 and my hull is M3 Viking ....The fire prt  is rubbish...it seems the higher i get the weaker the prots get......W H Y?????  Fire bird is too strong in the game....

 

Alts should be introduced for prots just as turrets do..PS it would make Tanki some money too.


 

Edited by fighter44
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Serious Complaint....my M3 fire prot is 14/15 and it is rubbish...it seems the higher i get the weaker the prots get......W H Y?????  Fire bird is too strong in the game....

 

 

A fun fact that I found out in the Test Server:

Even if you have 49% Firebird Protection, you can't survive a stock M3 Firebird with Compact Tanks with your stock M3 Medium Hull. Once you have 50% though, you survive the attack with like 1-2 HP left 

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Alts should be introduced for prots just as turrets do..PS it would make Tanki some money too.

While also complicating the game further.

 

Serious Complaint....my M3 fire prot is 14/15 and my hull is M3 Viking ....The fire prt  is rubbish...it seems the higher i get the weaker the prots get......W H Y?????  Fire bird is too strong in the game....

 

It may not feel like much, but trust me, it's a pain if you unequip it. I don't have fire protection on this account so I take full damage. You're taking basically half damage against them. Anyone without the protection module would die 2x faster than you do against them. Realistically, the higher you go, the stronger protection modules are. 

 

Y'know what the problem is? Compact Tanks is the problem. 1 second of being fired upon by that and you're already at maximum temperature. Since I use Hornet mostly these days, it doesn't make much sense to buy Firebird protection if I'm going to die anyway. I'm using a turret that has a large splash damage radius, so any splash damage is detrimental to my survival while I'm still cooling. 

 

Against a Stock Firebird, if I engage it and kill it fast enough, I only suffer about 2-4 afterburn ticks. If I do the same against a Compact Tanks, I suffer 8-10 afterburn ticks. I remember suffering 2 direct damage ticks from a Compact Tanks Firebird before it died, and I took 6 ticks of afterburn damage. And this is not taking into account its full direct damage. It has 3.3 seconds of ammo instead of Stock's 5 seconds. That alone is enough to take out a heavy hull if it stays in its maximum damage range 1 second after the ammo is depleted. And then if it doesn't engage in combat for 6 seconds, it has its entire energy supply replenished. 

 

All I see now are Compact Tanks Firebirds and some Incendiary Mixes. Stock Firebirds are rare. High-Pressure Pump Firebirds even more rare (this is understandable). It's stupid because CT might as well be Stock Firebird now. Just like Duplet might as well be Stock Hammer at this point. 

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 It may not feel like much, but trust me, it's a pain if you unequip it. I don't have fire protection on this account so I take full damage. You're taking basically half damage against them. Anyone without the protection module would die 2x faster than you do against them. Realistically, the higher you go, the stronger protection modules are. 

 

Exactly, at least you actually have a chance of surviving with the module

Plus you also get protection from other turrets with burning alts, so yeah, that’s another bonus

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Against a Stock Firebird, if I engage it and kill it fast enough, I only suffer about 2-4 afterburn ticks. If I do the same against a Compact Tanks, I suffer 8-10 afterburn ticks. I remember suffering 2 direct damage ticks from a Compact Tanks Firebird before it died, and I took 6 ticks of afterburn damage. And this is not taking into account its full direct damage. It has 3.3 seconds of ammo instead of Stock's 5 seconds. That alone is enough to take out a heavy hull if it stays in its maximum damage range 1 second after the ammo is depleted. And then if it doesn't engage in combat for 6 seconds, it has its entire energy supply replenished.

 

All I see now are Compact Tanks Firebirds and some Incendiary Mixes. Stock Firebirds are rare. High-Pressure Pump Firebirds even more rare (this is understandable). It's stupid because CT might as well be Stock Firebird now. Just like Duplet might as well be Stock Hammer at this point.

Agree. Protection against alterations don't make any sense.

 

The two modules I will never part with are Fox and Falcon. They are the biggest problems for me, especially when I bought them (I was maining Firebird/Wasp at the time).

 

The problem with Compact Fuel Tanks is that, after fighting another CFT Firebird and winning, using a Repair Kit only gives me the immediate effect and I still have a very high temperature.

 

I don't know if this is a problem with the Compact Fuel Tanks alt or Repair Kits though.

Edited by GrayWolf8733
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Against a Stock Firebird, if I engage it and kill it fast enough, I only suffer about 2-4 afterburn ticks. If I do the same against a Compact Tanks, I suffer 8-10 afterburn ticks. I remember suffering 2 direct damage ticks from a Compact Tanks Firebird before it died, and I took 6 ticks of afterburn damage. And this is not taking into account its full direct damage. It has 3.3 seconds of ammo instead of Stock's 5 seconds. That alone is enough to take out a heavy hull if it stays in its maximum damage range 1 second after the ammo is depleted. And then if it doesn't engage in combat for 6 seconds, it has its entire energy supply replenished. 

 

All I see now are Compact Tanks Firebirds and some Incendiary Mixes. Stock Firebirds are rare. High-Pressure Pump Firebirds even more rare (this is understandable). It's stupid because CT might as well be Stock Firebird now. Just like Duplet might as well be Stock Hammer at this point. 

 

 

lol... get fire if it is so op

 

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The problem with Compact Fuel Tanks is that, after fighting another CFT Firebird and winning, using a Repair Kit only gives me the immediate effect and I still have a very high temperature.

 

I don't know if this is a problem with the Compact Fuel Tanks alt or Repair Kits though.

Timing is key. This is very important when playing as an Incendiary Band Vulcan. The reason why your repair kit is being interrupted by the afterburn is because you used it too late after the last afterburn damage tick. Using it too late after the last afterburn tick would result in you replenishing only 1,000-1,450 HP. Using it right after the last afterburn damage tick would give it enough time to cool your tank's internal temperature to neutral before an afterburn tick occurs. And because it does that, it allows for even more healing, essentially gaining back ~80-100% HP to an M4 heavy hull.

 

Results will be slightly better if you're using a Fox module while you're still shooting past your ammo capacity with Vulcan. 

 

Darn, fell asleep. I'll edit the rest later.

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Serious Complaint....my M3 fire prot is 14/15 and my hull is M3 Viking ....The fire prt  is rubbish...it seems the higher i get the weaker the prots get......W H Y?????  Firebird is too strong in the game....

 

Alts should be introduced for prots just as turrets do..PS it would make Tanki some money too.

That's what happen if you wear Fox module. Firebird will use this to burn your tank and module down.

 

A fun fact that I found out in the Test Server:

Even if you have 49% Firebird Protection, you can't survive a stock M3 Firebird with Compact Tanks with your stock M3 Medium Hull. Once you have 50% though, you survive the attack with like 1-2 HP left 

Grab Brutus Drone plz!  :lol:

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lol... get fire if it is so op

No thank you. Firebird doesn't give me the satisfaction that Isida, Vulcan, Magnum and Shaft do. 

 

The problem with Compact Fuel Tanks is that, after fighting another CFT Firebird and winning, using a Repair Kit only gives me the immediate effect and I still have a very high temperature.

 

I don't know if this is a problem with the Compact Fuel Tanks alt or Repair Kits though.

The rest:

 

 

 Timing is key. This is very important when playing as an Incendiary Band Vulcan. The reason why your repair kit is being interrupted by the afterburn is because you used it too late after the last afterburn damage tick. Using it too late after the last afterburn tick would result in you replenishing only 1,000-1,450 HP. Using it right after the last afterburn damage tick would give it enough time to cool your tank's internal temperature to neutral before an afterburn tick occurs. And because it does that, it allows for even more healing, essentially gaining back ~80-100% HP to an M4 heavy hull.

 

Results will be slightly better if you're using a Fox module while you're still shooting past your ammo capacity with Vulcan.

 

 

As a Support Nanobots Isida, this is how I knew which Incendiary Band Vulcans were worth sticking by over others back when it was plentiful - their ability to prolong their life as long as possible on their own. The ones that seemed to know what they were doing times the repair kits perfectly, while I was there, so that i could save more ammo. The others would mistime it and I'd have to use my already low ammo to keep healing them, and that got worse if they became under fire from enemies right after. 

 

If I need to survive, I always need a repair kit after encountering one, no matter how long it shoots me for. If I kill them and I'm on low HP, I have to quickly decide whether or not to let the afterburn deal with me, or use a repair kit. If I choose the latter, I need to see how much damage each tick is doing to me and how much visual HP I have left. While doing so, i also need to see if any enemies are around that can interrupt the healing before the afterburn is completely cooled. 

 

And then I have to factor in minor keyboard ghosting while I'm driving and trying to press 1, Sometimes, I have to let go of some keys to press 1, and that sometimes messes up my timing because y'know, sometimes the tank continues to turn even when you let go of the key. It's even more tight when you haven't killed the Firebird yet but you're on low HP. Any damage tick while healing will interrupt the healing and cooling process. So you either risk it and hope it stops shooting you right as you activate it and right after the last afterburn damage tick (because both the direct damage and afterburn damage is hitting you, so timing it becomes basically impossible) or you just let it kill you and hope it doesn't shoot you again when you come back to it with full HP. 

 

When playing with Dictator, I also have to time when to give my allies the Overdrive after they were just ransacked by a Compact Tanks Firebird. I have to look at each ally at the same time to figure out the best time to do it so that none of their repair kits are interrupted. Most times, I'm successful, sometimes, one of their repair kits are interrupted. 

 

So again, just time it after disengaging and everything should be alright. I'll probably record two videos showing the effects of good timing and bad timing. 

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That feeling when you have a fully upgraded Firebird/Viking using DA, DD, OD and get killed while close up touching tanks by Hornet/Twins using DD, DA and firebird armour.

 

Garbage turret, garbage OD.

Edited by StopChasingMe
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That feeling when you have a fully upgraded Firebird/Viking using DA, DD, OD and get killed while close up touching tanks by Hornet/Twins using DD, DA and firebird armour.

 

Garbage turret, garbage OD.

Yeah, viking OD doesn’t seem to be as good on short range turrets as it is for turrets like rail gun and magnum. I can usually do decent damage to firebirds and freezes before they kill me with the OD
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Yeah, viking OD doesn’t seem to be as good on short range turrets as it is for turrets like rail gun and magnum. I can usually do decent damage to firebirds and freezes before they kill me with the OD

Freeze and Isida with Viking od are good because they deal a lot of damage per tick. Firebird however deals much less damage and relies on its op after burn. And since Viking od does not have any influence on heating or freezing, the after burn from firebird kicks in a lot later(even compact tanks alt) due to the high rate of fire from your Viking od and balancing factors of it heating effect. So it would take a lot longer to kill a heavy hull using it.

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