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Which playing style do you prefer when playing with Ricochet?  

20 members have voted

  1. 1. Which playing style do you prefer when playing with Ricochet?

    • Attack
      16
    • Defence
      2
    • Support
      9
    • Parkour
      2
  2. 2. Which Ricochet augments do you prefer?

    • Standard
      2
    • Destabilized plasma
      2
    • Minus-field stabilization
      6
    • Plasma-torch
      5
    • Berserk
      3
    • Super-smart Minus-Field
      4
    • Adrenaline
      5
    • Helios
      7
    • Sizzling field
      0
    • Pulsar
      1
  3. 3. Which skin for Ricochet do you prefer?

    • Standard
      6
    • XT
      11
    • Legacy
      4
    • Retro future
      1


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I'm pretty sure the last update it received was one of the better ones.

 

The range reduction was compensated by a reduced energy cost per shot, now an M0 uses up less energy per shot than a previous M4 did, according to the patch update.   http://en.tankiforum.com/index.php?showtopic=377021 

If you upgrade it further than a stock M2 it can shoot more than 20 shots, enough to defend yourself well in a deathmatch battle. Previously the M4 had a capacity for 16, now that's been increased to 29, almost doubled.

 

Ricochet requires skill to use, unlike firebird and twins. It needs to recharge when you're out of fuel, and of course you shouldn't be in the middle of the map while waiting for it. Once you recharge enough, you launch an attack on other players.

 

The speed and range are related to it being a mid-range weapon, so just avoid large maps and you'll do much better.

 

The reload rate of the projectiles is not bad at all except at M0/M1 to be honest. It actually does shoot at a faster rate than twins, but has a lower damage output, so overall the DPS is lower, the projectile speed though, is faster now so you can use it to your advantage against one.

 

 

This is coming from someone who's used ricochet for a long time, the last update made it more powerful and threatening, it's definitely a match for other turrets.

Edited by Michael828

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I've already posted a topic to suggest Ricochet buff and comparing it to the existing Twins, but I just noticed this.

 

[screenshots]

I was about to make a case about TO's balance evolution going forward until I saw the first pic.

To justify mechanics and parameters from pre-2012 to the present is like justifying neolithic culture to modern day. Completely irrelevant, save for nostalgic fantasizing.

 

Not sure if troll or just stepping out from under a rock.

Edited by Maf
  • Like 1

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I personally have no problem with Ricochet's range being nerfed, at least the terrible players who use it have to actually learn to play now or play something else.

This. There were so many noobs with rico running around.

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As opposed to Twins, Magnum or Firebird?

No. The "noob" turrets IMO were Magnum, Twins, Firebird, Thunder, Rico, and sometimes Isida. Rico and magnum are better now, the others still need work.

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I used to be a huge fan of Ricochet, so I can tell you a lot about how this turret performed over the years. Saying that it's been getting worse and worse since the Rebalance would just be plain wrong.

 

Before the Rebalance, Ricochet was pretty much the most popular turret, and the reason for that was simply that it was OP, so people were using it to be stronger than others. When the Rebalance came, devs definitely overdid with the nerf, and Ricochet became literally unplayable, to a point where in order to enjoy battles with it I had to join a club of other Rico fans, where we played private "Rico-only" battles, because the only way to play with Ricochet was to play against other Ricos.

 

After that there were numerous balance updates, most of which were making Rico slightly stronger every time. But its biggest problem was the fact that projectile speed was way too slow to be able to hit moving targets, so you always ran out of shots before you could actually hit an enemy enough times to destroy them.

 

Then came the alterations, which fixed the projectile speed problem by giving you an option to drastically increase their speed. This finally made Rico decent again and it was possible to use it in most battles (although only with the alt). But then came the fairly recent update where Ricochet's energy reserve became more than double of what it used to be, which meant that it could easily destroy any hull without needing to stop and recharge, even if some shots were missed.

 

So with all that in mind, I feel like Rico is definitely an above-average turret compared to everything else. In some situations it can even be considered OP. The fact that plenty of people use Ricochet and Ricochet modules is solid proof that the turret has a strong position in terms of power.

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In case you still have no clue, here is a list of reasons the weapon can't succeed:

* Awful range

* Awful travel speed

* DPS becomes trash when out of fuel

* Awful reload speed of the fuel tank

* Awful reload rate of projectiles

* Awful detach mechanics

* It has about as good a self-destruction rate as Twins or Thunder, weapons which are far superior

This is because Ricochet is a close-medium range turret (just above melee range, so similar to Twins and Hammer), so if you're trying to hit far away targets with it, then you're using it wrong. Target enemies only at close range, and make sure you aim well to not waste your shots. But again - with the amount of shots you have in one energy tank (29) should be enough to deal with any enemy.

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Perhaps it's different at your ranks, but I'm telling you that at Legends, Ricochet is still one of, if not THE, most common, most dangerous and most annoying turret. I almost always use a Rico module as one of my protections.

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Perhaps it's different at your ranks, but I'm telling you that at Legends, Ricochet is still one of, if not THE, most common, most dangerous and most annoying turret. I almost always use a Rico module as one of my protections.

^^

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Perhaps it's different at your ranks, but I'm telling you that at Legends, Ricochet is still one of, if not THE, most common, most dangerous and most annoying turret. I almost always use a Rico module as one of my protections.

Depends on the map and mode.  You won't  need to equip Ricco module on highways very often - mostly due to the range nerf.

 

For DM... Fire (ALWAYS fire) / Twins / Hammer (for those nasty Duplets)

CTF... "prodigi" is default.  Swap out Shaft for Vulcan if they are present with that OP alt.

 

Ricco does not really have any OP alts, and the MFS alt not nearly as useful now.  Many turrets have very good alts.  Not Ricco.

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I can't speak for the lower modifications but at M3(+) it's definitely not underpowered. I've been using nothing but Ricochet in the last couple of weeks and not once did I feel like changing my turret. Ricochet was never to blame whenever my team lost or when I performed badly (that's my driving skills.. or lack thereof). 

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Having to fight close range doesn't make it a short-mid range weapon. Smoky and Thunder are mid-range weapons. And they are extremely powerful even at the longest of ranges.

Smoky and Thunder are the only turrets effective at any range, they are still OP but not as much as before recent Shaft+Magnum buff.

 

Shaft has got faster energy charge. Due to this 'little' buff, lots of old Shaft players switch back to Shaft. Some of them do not use arcade shots at all, the others have Triple shot alt. They 'X-ray' the whole map with aiming lasers like in the 'good old times' when Thunder was weak and Smoky was useless.

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The devs said, during the last balance change for Ricochet, that Ricochet is a short-ranged turret and not a medium-ranged turret. They decreased the range but also increased the amount of ammo it can shoot in one clip. I have 33% protection with M3 Titan yet I still get melted by them because they have seemingly infinite ammo.

 

Why do you say that it got nerfed to the ground when a lot of Ricochet players get very high scores compared to some other turrets?

 

I've noticed that lots of Ricochet players who don't turn their turret often don't use their brains to kill people using the ricochet function of the turret's projectiles. They either ram into you and shoot or they stay still and shoot you then drive backwards when you start to approach them. And what happens? They get a lot of score for doing just that. Ricochet may not have the range it used to have but it definitely is still a menace. I have 4 Protection Modules and Ricochet is always in one of the slots no matter what. The other 3 get interchanged but Ricochet protection stays constant. 

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I have 4 Protection Modules and Ricochet is always in one of the slots no matter what. The other 3 get interchanged but Ricochet protection stays constant.

After the recent buff, I do not need to swap modules anymore.

 

I use Shaft-Thunder-Smoky modules.

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After the recent buff, I do not need to swap modules anymore.

 

I use Shaft-Thunder-Smoky modules.

I can't take Ricochets throwing around my Titan with their impact force while dealing tons of damage to me because I don't have the Rico protection equipped. 

 

I currently have no modules for Medium-ranged Turrets. I have 1 for Melee, 2 for Close-ranged and 1 for Long-Ranged. 

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I can't take Ricochets throwing around my Titan with their impact force while dealing tons of damage to me because I don't have the Rico protection equipped. 

 

I currently have no modules for Medium-ranged Turrets. I have 1 for Melee, 2 for Close-ranged and 1 for Long-Ranged. 

Um... you need more modules...  :unsure:

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Um... you need more modules...  :unsure:

Yeah but they're super expensive. I was tempted to buy a module during the December sales but that would have meant I wouldn't have gotten Striker.

 

The next module I'd buy would be either Thunder, Striker or Smoky.  

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The problem with ricochet is the range is trash. Minus field stabilisation solves that but I can't stand the slow reload. For this reason I stopped using the turret. The problem is there is nothing else like it.

  • Like 1

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Oh GOOD FOR YOU, I can't tell you the amount of times stupid smoky-titans have destroyed me because they take away MY aim much more than I ever do theirs.

You would like to fight against me. I use M2 Titan Smoky and I rarely aim at corners of tanks. I do not care about my impact force, Smoky has good range and DPS.

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Oh GOOD FOR YOU, I can't tell you the amount of times stupid smoky-titans have destroyed me because they take away MY aim much more than I ever do theirs.

What do you mean "good for me"? Nothing I said in my post hinted of me having an advantage over medium-range turrets.

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