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Let's Discuss Shaft!


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Poll on Shaft  

41 members have voted

  1. 1. Which gaming style do you prefer when playing with Shaft?

    • Attack
      16
    • Defence
      16
    • Support
      27
    • Parkour
      1
  2. 2. Which Shaft augments do you prefer?

    • Short band Emitters
      8
    • Light Capacitors
      6
    • Heavy Capacitors
      6
    • Rapid-fire Mode
      12
    • Armor-Piercing Sight
      8
    • Healing Emiiters
      19
    • Adrenaline
      4
    • Standard
      5
  3. 3. Which skin for Shaft do you prefer?

    • Standard
      16
    • XT
      25


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They have but still seymon says it will have less shots per second but that doesn't matter when u have more chance to kill ur enemy in time

 

But I know devs will change it to normal

 

Imagine destroying a m3 dictator in. 3 seconds

I don't recall anything being said about the power going up.

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I don't recall anything being said about the power going up.

I definately reading from somewhere that shaft wk destroy a m3 dictator with micro upgrades full

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I definately reading from somewhere that shaft wk destroy a m3 dictator with micro upgrades full

Ohhhh - when it's fully MU'ed? Yes, it's likely capable of that and that...that would be OP.

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Ohhhh - when it's fully MU'ed? Yes, it's likely capable of that and that...that would be OP.

Just like slot of the weopons that will be at certain maps

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?

Elaborate

U meant just like shaft is over powered at large and distinctive maps and just like Rico op at maps like Island and ping pong and just like mammoth is important I. Maps like farm then in the same way back to the top shaft will be over powered especially when fully mu'd

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U meant just like shaft is over powered at large and distinctive maps and just like Rico op at maps like Island and ping pong and just like mammoth is important I. Maps like farm then in the same way back to the top shaft will be over powered especially when fully mu'd

Ohhh right.

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Underpowered after rebalanse  :lol:

underpowered perhaps but still one of the most effective and scary one

 

il3h.jpg

 

Edited by ademmm

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underpowered perhaps but still one of the most effective and scary one

 

 

I usually make killing Shafts like you my first priority. . . .So fun to mess up huge D/L's. :wacko:

 

m1 shaft is funny, I equip it with wasp m1 and orange paint and just go through defense, then I capture the flag like a boss XD really. Then they start looking out for me and then I go get my serious equipment out. 

The new Shaft will be able to fit light-hulls better than ever.

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Nah, rails reload is around 5 secs and new shaft has reload time of 8-9 secs. Rail will still have its advantages  :wub:

oh,so they modified reloading of rail to :o

but still new shaft will pwn :wub:

it will become overpowered in the hands of a master :wub:

  • Like 1

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Nah, rails reload is around 5 secs and new shaft has reload time of 8-9 secs. Rail will still have its advantages  :wub:

Rail's reload or shots per minute? That seems too fast for something that deals 112-166 DPH, even more with MU's.

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Rail's reload or shots per minute? That seems too fast for something that deals 112-166 DPH, even more with MU's.

The thing is, you have to use it right in order to get good results from that OPness. ;)

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The thing is, you have to use it right in order to get good results from that OPness. ;)

Oh well. Gonna have to practice shaft for hours on end once the update comes. With the 3 second charge it's basically a scoped railgun, might as well play it like one.

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Oh well. Gonna have to practice shaft for hours on end once the update comes. With the 3 second charge it's basically a scoped railgun, might as well play it like one.

Nope about the scoped railgun. It will have 8 second of charge and rail has 5.6. By the time your charged if your out in the open you get killed. But with rail you will have more chance of surviving in the open.

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http://en.tankiwiki.com/Railgun, actually it is 5.8 ;) And its the reload time

Wikis can be edited by anyone, I don't trust them much. I use the in-game stats for railgun's SPM (8.7) and divide 1 minute for it.

 

Nope about the scoped railgun. It will have 8 second of charge and rail has 5.6. By the time your charged if your out in the open you get killed. But with rail you will have more chance of surviving in the open.

I don't charge "out in the open" when I use shaft, I've been playing it since it came out. Shaft can compete with railgun when the MU and physics update comes, if it is used properly.

 

By the way, shaft's charge (not reload) will be 3 seconds long, enough to poke out of cover, quickscope, and then hide back.

 

Edited by Longcat970

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If you have 2 or 3 shafts they help a ton I use it all the time and this is why in ctf you provide covering fire for ur teammates and if they get a flag u can kill anyone who fallows him and when I use shaft I usually go for flags

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