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Let's Discuss Shaft!


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Poll on Shaft  

41 members have voted

  1. 1. Which gaming style do you prefer when playing with Shaft?

    • Attack
      16
    • Defence
      16
    • Support
      27
    • Parkour
      1
  2. 2. Which Shaft augments do you prefer?

    • Short band Emitters
      8
    • Light Capacitors
      6
    • Heavy Capacitors
      6
    • Rapid-fire Mode
      12
    • Armor-Piercing Sight
      8
    • Healing Emiiters
      19
    • Adrenaline
      4
    • Standard
      5
  3. 3. Which skin for Shaft do you prefer?

    • Standard
      16
    • XT
      25


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The presence of a pro sniper's effect on an opponent team: gives them a run for their money :PthxpkwZ.png

 

 

 

Nice video Raphael.

Awesome video Raphael! Can't wait to get m2 shaft :D

Edited by r_JCar0

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Reload MU doesn't seem to do much on shaft, however, the sniping MU is a pretty good bargain :wub: 

All shafts should have maxed sniping damage first, then rotation speed second to compensate for faster hulls!!

Arcade mode should never be upgraded, waste of crystals for a weak & risky stealshot!

Put points into impact force only if you will take advantage of the knockback or are good with troll tactics!

 

Recommended order:

1.Sniping damage

2.Rotation

3.Reload

4.Impact force

 

Dump the extra in your hulls, not worth the arcade unless devs decide to buff it to base sniping mode damage.

Edited by Longcat970

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Reload MU doesn't seem to do much on shaft, however, the sniping MU is a pretty good bargain :wub: 

All shafts should have maxed sniping damage first, then rotation speed second to compensate for faster hulls!!

Arcade mode should never be upgraded, waste of crystals for a weak & risky stealshot!

Put points into impact force only if you will take advantage of the knockback or are good with troll tactics!

 

Recommended order:

1.Sniping damage

2.Rotation

3.Reload

4.Impact force

 

Dump the extra in your hulls, not worth the arcade unless devs decide to buff it to base sniping mode damage.

Agreed!

i wonder why they have not included penetration force in the list....

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Reload MU doesn't seem to do much on shaft, however, the sniping MU is a pretty good bargain :wub: 

All shafts should have maxed sniping damage first, then rotation speed second to compensate for faster hulls!!

Arcade mode should never be upgraded, waste of crystals for a weak & risky stealshot!

Put points into impact force only if you will take advantage of the knockback or are good with troll tactics!

 

Recommended order:

1.Sniping damage

2.Rotation

3.Reload

4.Impact force

 

Dump the extra in your hulls, not worth the arcade unless devs decide to buff it to base sniping mode damage.

I'd place impact force at #2 just because if you've got another long/mid range weapon aiming at you (like a rail or thunder) and you hit their hull at a corner or the top, you can mess with their aim when they're trying to shoot you and in doing so you can probably prolong your life a little.

 

I also like to snipe from afar so rotation speed isn't a huge deal to me.

 

I guess it all depends on your style of play.

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I'd place impact force at #2 just because if you've got another long/mid range weapon aiming at you (like a rail or thunder) and you hit their hull at a corner or the top, you can mess with their aim when they're trying to shoot you and in doing so you can probably prolong your life a little.

 

I also like to snipe from afar so rotation speed isn't a huge deal to me.

 

I guess it all depends on your style of play.

With the MU branches, you can now get a specific type of 'build' with any gun.

There can now be shafts designed for long range or long-mid, shafts for support (impact force) and just shafts focused more on killing power (rotation and reload)

 

Also, some people can do without some of the MU's. I don't really prefer face-to-face combat with shaft, I just use it with Hornet to stealth kill without getting hit. Preserves your whereabouts too.

Like you said, it's still a matter of play style. Damage just needs to be maxed for every gun (except smoky, which relies on crits) to be effective, and the gun must have synergy with the hull.

 

That reminds me, Tanki is becoming like an RPG...

Edited by Longcat970
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With the MU branches, you can now get a specific type of 'build' with any gun.

There can now be shafts designed for long range or long-mid, shafts for support (impact force) and just shafts focused more on killing power (rotation and reload)

 

Also, some people can do without some of the MU's. I don't really prefer face-to-face combat with shaft, I just use it with Hornet to stealth kill without getting hit. Preserves your whereabouts too.

Like you said, it's still a matter of play style. Damage just needs to be maxed for every gun (except smoky, which relies on crits) to be effective, and the gun must have synergy with the hull.

 

That reminds me, Tanki is becoming like an RPG...

 

Not exactly..... unfortunately, you can't really go for a type of 'build.'

 

We could IF we were limited to a certain amount of upgrade points for each item... but with the ability to max everything... well its basically useless. -.-

 

It would be far better if we could MU only 2-3 categories, and the other 2 categories would be left untouched.

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With the MU branches, you can now get a specific type of 'build' with any gun.

There can now be shafts designed for long range or long-mid, shafts for support (impact force) and just shafts focused more on killing power (rotation and reload)

True, it's about your style of play.

One other reason I like impact force is, if you play CTP on the Silence map, and you're on the blue team, when an opponent grabs the flag and tries to jump off the ledge, just shoot the top of the hull as he goes off the edge and he's almost always going to land upside down, giving your team mates enough time to get to him, destroy him and restore the flag.

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hey does any facing shaft bug or is it just me?
the turret speed of shaft (in sniping mode)seems to be back to its old physics after i microupgraded its damage.
can anyone confirm this??

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They can only dent my Mammoth, and when Wasp; they can't keep up aiming properly.

Shafts can only win, if they aim for enemies right infront of them... not even considering they'll need to aim for Wasps or Hornets to make a kill.

 

In other words; why use Shaft, if there's Railgun on the market.

Shafts are much more powerful than railgun. It take u 2 kills to kill a m0 hornet with a m0 railgun but it only takes one shot for the shaft to kill the hornet. Also it takes 4 hits for m0 railgun to kill a mammoth but it only takes shaft 2.

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hey does any facing shaft bug or is it just me?

the turret speed of shaft (in sniping mode)seems to be back to its old physics after i microupgraded its damage.

can anyone confirm this??

I also noticed it felt slower.... I noticed it a few days ago... but I didn't micro-upgrade it. We might be on to something.

Edited by r_brandybabyxx0

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Not exactly..... unfortunately, you can't really go for a type of 'build.'

 

We could IF we were limited to a certain amount of upgrade points for each item... but with the ability to max everything... well its basically useless. -.-

 

It would be far better if we could MU only 2-3 categories, and the other 2 categories would be left untouched.

Builds pretty much exist. You may be able to upgrade all of them, but it would take you tons of crystals/lots of time to fully MU a gun & hull, so a build 'guide' would be necessary and practical to save time and crystals.

Edited by Longcat970

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with the last introduction of MUs, there was also change in physics as well

Shaft started to shoot slower and taking more than 3 seconds, and after max zoom it gets too slow unlike before the MUs

They want you to use MUs to get the shaft that was first introduced with the new physics.

 

Now its totally worthless. You can't follow and kill fast tanks

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at high account i didnt seen a single shaft user for like a week,not even 1 :o

shaft become even more unpopular...weird :huh:  

Yeah, barely anyone bothers upgrading their Shaft higher than M1 and I can understand why.

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