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Let's Discuss Shaft!


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Poll on Shaft  

41 members have voted

  1. 1. Which gaming style do you prefer when playing with Shaft?

    • Attack
      16
    • Defence
      16
    • Support
      27
    • Parkour
      1
  2. 2. Which Shaft augments do you prefer?

    • Short band Emitters
      8
    • Light Capacitors
      6
    • Heavy Capacitors
      6
    • Rapid-fire Mode
      12
    • Armor-Piercing Sight
      8
    • Healing Emiiters
      19
    • Adrenaline
      4
    • Standard
      5
  3. 3. Which skin for Shaft do you prefer?

    • Standard
      16
    • XT
      25


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Doing this will make Shaft stupidly overpowered. There are stuff Shaft is not supposed to one-hit you know.

:lol: Before rebalance, shaft m3 could one shot any hull except mammoth m3, and all they would have to do to kill the mammoth after they do that is to do a quick shot and boom they're dead. The shaft was actually balanced back then. XD shaft is still a good weapon, I do not doubt that.

Edited by Theawesomecooldude

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freeze is stupily overpowered,but most had gived up to complain :lol:

Yes, once it catches you you are dead. That's why I didn't buy a paint against it. :P

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Yes, once it catches you you are dead. That's why I didn't buy a paint against it. :P

I use a somewhat MU'd M1 Titan so a Freeze usually has to recharge once before it can kill me.

I try and stay around objects that I can use to trap other hulls so if I Freeze comes towards me, I try and maneuver them to that spot and then wait till I'm done charging to shoot them. One of the hardest tanks to kill in the game, for sure.

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One of my better days :)

 

 

8yszo1.jpg

 

I would have died 3 times more if an Isida hadn't healed me those times.

 

 

PS: What's the tag for spoilers?

Just type :spoiler: text :/spoiler: but replace : with [ and ]

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I use a somewhat MU'd M1 Titan so a Freeze usually has to recharge once before it can kill me.

I try and stay around objects that I can use to trap other hulls so if I Freeze comes towards me, I try and maneuver them to that spot and then wait till I'm done charging to shoot them. One of the hardest tanks to kill in the game, for sure.

Good tactic, I usually do that too.. When I can. Because if he didn't attack me yet, and surprises me, he usually turns around me and kills me. When he has attacked 2-3 times I start protecting my back.

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Good tactic, I usually do that too.. When I can. Because if he didn't attack me yet, and surprises me, he usually turns around me and kills me. When he has attacked 2-3 times I start protecting my back.

Mines are useful in times like that, no? :)

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What the balance will change at shaft?

Open testing of changes in balance

 

Shaft — fast arcade shots do not use all the turret's energy. Arcade fire rate is now basically similar to Shaft's fire rate before the New Physics. Arcade shot can be performed at anytime if there is enough energy and enough time has passed since the last arcade shot. Partly charged sniper shot does not use all of Shaft's energy. Maximum sniper shot damage is now lower, penetrating power has also been decreased. Turret rotation speed in normal mode is higher. Turret rotation speed in sniping mode is lower but does not decrease when a charge is being accumulated.

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^ About half of that is great, the other half is terrible. Does this mean I won't be able to one-shoot Dictators anymore?? Also, is a lower rotation speed in scope mode even possible? I mean, come on...

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^ About half of that is great, the other half is terrible. Does this mean I won't be able to one-shoot Dictators anymore?? Also, is a lower rotation speed in scope mode even possible? I mean, come on...

Actually everything about it is great, they have balanced it well. I don't see what's wrong with it.

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After rebalance shaft will be better

Fast reload counting on the amount of the previous bullet charge

Also faster rotation with the max zoom than it was before

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