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Let's Discuss Shaft!


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Poll on Shaft  

41 members have voted

  1. 1. Which gaming style do you prefer when playing with Shaft?

    • Attack
      16
    • Defence
      16
    • Support
      27
    • Parkour
      1
  2. 2. Which Shaft augments do you prefer?

    • Short band Emitters
      8
    • Light Capacitors
      6
    • Heavy Capacitors
      6
    • Rapid-fire Mode
      12
    • Armor-Piercing Sight
      8
    • Healing Emiiters
      19
    • Adrenaline
      4
    • Standard
      5
  3. 3. Which skin for Shaft do you prefer?

    • Standard
      16
    • XT
      25


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It was more of a joke tbh, i don't support any more nerfs of shaft

 

 

Did you even read anything i typed? I read EVERYTHING you typed twice over. Please don't be a hypocrite, if anything. If you are, can you not be toxic while doing it, so we can at least click the "Let's Discuss Shaft" thread without having to worry about a flame war the next minute. Also, I'd say I have a fair share of experience, as I have played since tiers were a thing. I also play OTHER GAMES, which include games that also need constant updates for balancing. You're not specifically addressing any of my "mostly dumb points" so I can't tell where my "utter stupidity" lies? I can agree with you, but all you do the majority of the time is literally say (type) "your posts are terrible, why would I want to read your posts, I shouldn't bother addressing my point because this person is so stupid" Meanwhile, your argument against shaft so far has been:

 

"Shaft generates noobs"

"Shaft is for noobs only and you're a noob if you use it"

"You can't use Shaft in a tactical or intelligent way"

Well thanks again for providing some some dumb yet helpful feedback. Is it that you always missed my simple points why I hate shaft so much? Why do you try to act it out in a manner that I am here without a reason. I do have more than enough reasons and have provided them more than once here within this topic.

 

And about your dumb posts, the dumbest one you eger made wad the one saying that firebird and freeze should also have auto aim <------- seriously bro? :D :D :D ROTFL and yet again you totally missed nearly all of my points in my previous post and misunderstood them in a different and a wrong way getting the exact opposite meaning of what i intended to mean most of the time. One might call this imagination but i believe it's utter stupidity in this case.

 

FYI me and uncle dark have got to become friends as of recently. I do NOT hate anyone who is using shaft and then again feel sorry for most of them. What i am trying to do however is to help them understand where using shaft long term will eventually get them and what obstacles they would face if they are to move up from thereon. I have used shaft in one of my previous accounts (up until the rank around leutenant general) and had this bad experience myself. I don't want any beginner to make such wrong choice and end up where I ended in that account. I also know that I am no one to make decisions for them either but at least sharing my opinion on the forum will help them to understand where they might be heading and change course according to the fact whether they would like where they are head or not. I do also believe that my ways of means are somewhat offensive and radical at times. But that'S me I guess.....

 

It is not only at this topic that I have tried to help lower rankers in such manner. I have done my best to help lower rankers/community anonymously to the highest extent I can. I joined different clans With this account and helped them improve, created valuable topics that the community especially the lower rankers might find helpful ( a good example would be this one http://en.tankiforum.com/index.php?showtopic=242508&do=findComment&comment=4311336 )and tried my best to help the community in an unnoticed manner. I'm not sure what you are trying to do however, blabbering here and there.......

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Well thanks again for providing some some dumb yet helpful feedback. Is it that you always missed my simple points why I hate shaft so much? Why do you try to act it out in a manner that I am here without a reason. I do have more than enough reasons and have provided them more than once here within this topic. Applies to statement in my afterthoughts

 

And about your dumb posts, the dumbest one you eger made wad the one saying that firebird and freeze should also have auto aim  <------- seriously bro? :D :D :D ROTFL yet again applies to statement in afterthoughts. Also, you don't apply ONE MINOR MISTAKE and use that as an argument against a person's entire reputation. Even I know i did terribly. By that logic, I could highly doubt you have any argumentative value as you once mentioned something along the lines of "shafts will use any word in the dictionary to justify shaft not being a noob tube", but I don't as that is one minor fail among the several (possible) decent posts you have. and yet again you totally missed nearly all of my points in my previous post and misunderstood them in a different and a wrong way getting the exact opposite meaning of what i intended to mean most of the time. Wow, if i am, then it's your fault for writing poorly. Haven't gotten anything under a high B in my classes since 3rd grade, so i'm doubtful it's my lack of knowledge of the English Language (obv, i don't write as properly or in a more formal matter as this is a forum for a video game). One might call this imagination but i believe it's utter stupidity in this case.

 

FYI me and uncle dark have got to become friends as of recently. I do NOT hate anyone who is using shaft calling someone a noob =/= hating them, and I never said that you hate shaft users. and then again feel sorry for most of them. You feel for sorry for people like TKP and others who can use other turrets well yet use shaft? You realize that's a lot more than a little sliver. What i am trying to do however is to help them understand where using shaft long term will eventually get them and what obstacles they would face if they are to move up from thereon. You can use shaft well at the higher ranks, learn the physics engine and map planning... I have used shaft in one of my previous accounts (up until the rank around leutenant general) and had this bad experience myself. I don't want any beginner to make such wrong choice and end up where I ended in that account. I also know that I am no one to make decisions for them either but at least sharing my opinion on the forum will help them to understand where they might be heading and change course according to the fact whether they would like where they are head or not. you can still use shaft at higher rankswith legit tactics and skill, as I was saying i my second post (assume this is the third) [I do also believe that my ways of means are somewhat offensive and radical at times. But that'S me I guess.....] "somewhat"

It is not only at this topic that I have tried to help lower rankers in such manner. You can suggest to them, but is someone goes against that opinion, you don't mock the other person... I have done my best to help lower rankers/community anonymously to the highest extent I can.  I joined different clans With this account M1 Clans are a thing?and helped them improve, created valuable topics that the community especially the lower rankers might find helpful ( a good example would be this one http://en.tankiforum.com/index.php?showtopic=242508&do=findComment&comment=4311336 ) Likewise, I use my extensive knowedge of the game and other genres of games to give informed opinions (most of the time, MOST) and tried my best to help the community in an unnoticed manner. I'm not sure what you are trying to do however, blabbering here and there......."blabbering" i can make informed opinions. Have you seen some of the good ones out of the 1,322 I have posted?

Afterthoughts: You didn't even record my fail correctly (In the Hornet and Failgun thread), and you're completely twisting everything I say like Cartman does in South Park.

Edited by Loackie
  • Like 1

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just some fun stats for you: M0 shaft with DP can take out M2 viking(un-mued), and M1 shaft can take out M3 hunter(full MUs) with DP so yeah another reason why i love shaft

another reason why shaft shouldn't have made it to this game....

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just some fun stats for you: M0 shaft with DP can take out M2 viking(un-mued), and M1 shaft can take out M3 hunter(full MUs) with DP so yeah another reason why i love shaft

Is this with paints? If not, then how much damage is "wasted" with a full shot? Just wondering

Edited by Loackie

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Afterthoughts: You didn't even record my fail correctly (In the Hornet and Failgun thread), and you're completely twisting everything I say like Cartman does in South Park.

LOL, Let's just say "Carthena" is completely wrong about shaft. The word I used was "biased" and some people can't get past that.

Some of us are biased toward shaft (a powerful force on any team) and some are biased against it.

You might as well say Hammer is an "unskilled one note turret" because it only works up close and most of the time head-on. The only time I saw a Hammer swivel his turret was when he couldn't turn.

You can also say that "failgun" makes it impossible for players to get used to actually AIMING AT something, rather than VAGUELY TOWARD something. But I don't complain about railgunners because most of them are tasty Hornet snacks. ;)

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just some fun stats for you: M0 shaft with DP can take out M2 viking(un-mued), and M1 shaft can take out M3 hunter(full MUs) with DP so yeah another reason why i love shaft

Going back to this for a bit. A slightly mu'd shaft m2 can one-shot a non-mu'd mammoth m3. Without mu's it can take out: wasp and hornet m3,hunter and viking m1 and everything else m0. Though a few mu's will put a stop to that.

 

Now before somebody starts flaming me about how this proves that shaft is waaay to OP, and that it makes people "noobs", or it should not be in the game for its high damage output. Let me remind you that despite its seemingly crippling stopping power, shaft can NOT one shot everything. As I mentioned above when I was listing off the things it could kill in one shot, there are three plausible hulls that you could encounter when using a shaft m2. Wasp and hornet m3 and viking m1. (This is generally speaking of course, I've come up against many a player with a garage that is far worse than it should be at their rank). Now, putting this all in perspective, shaft can NOT one-shot everything, let alone 50% of the hulls.

 

With that arguement out of the way, I will address the part about certain players calling shafts "noobs" and saying that they are absolutely horrendous with the other weapons. That is, to put it bluntly, wrong. I will use myself as an example here. I have recently been playing with my thunder and firebird, and my battle funds, D/L's, and XP gained in just the last three days have shown that using shaft does not make one a "noob". In the last three days alone, using thunder, I was able to get 50k+ in crystals, 40k or so in XP, and often times a D/L of 6-8. Had shaft made me a "noob" with thunder, there is no way that I would've gotten all that. Granted, my D/L would probably be a lot higher with shaft, but that's not my point.

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alright

if your not a noob you should know what a D/L ratio is

when your using shaft if your D/L isn't atleast 5.00 all the time you have no skill AT ALL

if you use an easy to use turret you should have really good results

Edited by roadkill78

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alright

if your not a noob you should know what a D/L ratio is

when your using shaft if your D/L isn't atleast 5.00 all the time you have no skill AT ALL

if you use an easy to use turret you should have really good results

I've had a D/L of 33.00 and better before with shaft. I know exactly what a D/L is. I should also remind you that if your enemy is drugging heavily, and/or specifically targeting you, it can be rather difficult to maintain a D/L of greater than 5.00. (I'm talking about shaft here) I've been in many situations where this is true. Does this make me unskilled? Not in the slightest. I can still deal heavy damage to my enemy, it is just more difficult to have a higher D/L.

 

I feel like you're getting caught up on the fact the I mentioned a D/L of 6-8. To clarify, if it was not done so earlier, that D/L was with thunder against a drugging team.

Additionally, I dropped the decimal points. So the approximated D/L ratio is 6.00 to 8.00. The D/L ratio did not change with the dropping of the decimals.

 

Not to beat a dead horse here, but if you're assuming that I don't know what a D/L is, it means the ratio of tanks Destroyed to the amount of times you've died, or Lost. To further prove/explain that I know exactly what I'm talking about: the D/L ratio is found by taking the total amount of tanks you've destroyed and dividing it by the amount of times you've died.

Edited by M1-A2
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Going back to this for a bit. A slightly mu'd shaft m2 can one-shot a non-mu'd mammoth m3. Without mu's it can take out: wasp and hornet m3,hunter and viking m1 and everything else m0. Though a few mu's will put a stop to that.

Now before somebody starts flaming me about how this proves that shaft is waaay to OP, and that it makes people "noobs", or it should not be in the game for its high damage output. Let me remind you that despite its seemingly crippling stopping power, shaft can NOT one shot everything. As I mentioned above when I was listing off the things it could kill in one shot, there are three plausible hulls that you could encounter when using a shaft m2. Wasp and hornet m3 and viking m1. (This is generally speaking of course, I've come up against many a player with a garage that is far worse than it should be at their rank). Now, putting this all in perspective, shaft can NOT one-shot everything, let alone 50% of the hulls.

With that arguement out of the way, I will address the part about certain players calling shafts "noobs" and saying that they are absolutely horrendous with the other weapons. That is, to put it bluntly, wrong. I will use myself as an example here. I have recently been playing with my thunder and firebird, and my battle funds, D/L's, and XP gained in just the last three days have shown that using shaft does not make one a "noob". In the last three days alone, using thunder, I was able to get 50k+ in crystals, 40k or so in XP, and often times a D/L of 6-8. Had shaft made me a "noob" with thunder, there is no way that I would've gotten all that. Granted, my D/L would probably be a lot higher with shaft, but that's not my point.

 

 

Why do you compare hulls and turrets of 2 modifications? Isn't it obvious that turrets/hulls of 2 modifications have huge gaps in between their different parameters? Then again one of my reasons why I believe shaft is NOT suitable to this game is because the factor it is ruining the dynamic gameplay which is built up by every other hull. This is exactly why I suggest shaft needs yet another rebalance, doing something like adding some more damage to the arcade mode/reducing reload time by around 1 sec and reducing the sniper mode damage to an extent that it is not SO devastating as it's current state. That "argument " will never be out of the way until something is changed in shaft to make it adapt to the dynamic gameplay of this game.

 

 

With that argument out of the way, I hope you do remember the duel we had some time back where you lost to me with something like 5-1 (was that kidtzis or you? Nvm I defeated both of you :D ). No offense intended but I'm pretty much sure you were somewhat of a noob back then and I am sure it was shaft that was ultimately responsible of your loss both in that game and your skills. Now don't try to say the lame excuse lame excuse that you are not skilled with rail or other turrets because you only used shaft. ( Then again you are trying to break the point saying that you can use any other turret well and that shaft didn't do anything at all to your regular gameplay). I'm pretty sure the skills you mentioned in your post were earned by the xp battles you started playing recently.

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^

As Ive already told you,only the camping shafts ruin the dynamic GP you like so much :p

 

Like,I almost never camp xD

And which shafter is supposed to take about 25s of golds if they ruin the GP?:p

Edited by LeIouch_Vi_Britannia

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Why do you compare hulls and turrets of 2 modifications? Isn't it obvious that turrets/hulls of 2 modifications have huge gaps in between their different parameters?

I think you missed my point there. If you actually go back and read my post, I mentioned that those were the hulls that a stock M2 shaft could destroy in one shot. I was not comparing them.

 

I find it funny how you think my skills came from the "XP battles that I have been playing recently." That is false, seeing as I have Railgun M0. It would be an embarrassment to join an XP match with a dusty hornet M2 and an even dustier M0 Railgun.

The aforementioned skills have come from:

a) Using shaft. One of the best turrets for picking up small details, such as enemy movements through bushes and at long range.

b) actually playing with different combinations. As you mentioned, you can't always stop using one turret and hull, and switch to another. It does take time to adjust to each new hull and turrets characteristics. As a permanent viking user, suddenly dropping the hull and switching it for a hornet or wasp, or any other hull for that matter will take some getting used to if you never use said hull.

The same can be said for the turrets. Each turret has its own unique characteristics which add to the dynamic gameplay of Tanki. (Yes, even shaft, whose extreme precision forces you, as an opponent to constantly think of ways to destroy, evade and hide from it.) switching from one to another requires some getting used to. Although, as with the hulls, some weapons are easier to get used to than others.

Edited by M1-A2

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I think you missed my point there. If you actually go back and read my post, I mentioned that those were the hulls that a stock M2 shaft could destroy in one shot. I was not comparing them.

I find it funny how you think my skills came from the "XP battles that I have been playing recently." That is false, seeing as I have Railgun M0. It would be an embarrassment to join an XP match with a dusty hornet M2 and an even dustier M0 Railgun.

If so then it should have been your thunder or fire. My point here is that you earned those skills aforementioned skills from a turret other than shaft( maybe thunder or firebird in your case).

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If so then it should have been your thunder or fire. My point here is that you earned those skills aforementioned skills from a turret other than shaft( maybe thunder or firebird in your case).

I did edit the above post addressing this

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I think you missed my point there. If you actually go back and read my post, I mentioned that those were the hulls that a stock M2 shaft could destroy in one shot. I was not comparing them.

I find it funny how you think my skills came from the "XP battles that I have been playing recently." That is false, seeing as I have Railgun M0. It would be an embarrassment to join an XP match with a dusty hornet M2 and an even dustier M0 Railgun.

The aforementioned skills have come from:

a) Using shaft. One of the best turrets for picking up small details, such as enemy movements through bushes and at long range.

b) actually playing with different combinations. As you mentioned, you can't always stop using one turret and hull, and switch to another. It does take time to adjust to each new hull and turrets characteristics. As a permanent viking user, suddenly dropping the hull and switching it for a hornet or wasp, or any other hull for that matter will take some getting used to if you never use said hull.

The same can be said for the turrets. Each turret has its own unique characteristics which add to the dynamic gameplay of Tanki. (Yes, even shaft, whose extreme precision forces you, as an opponent to constantly think of ways to destroy, evade and hide from it.) switching from one to another requires some getting used to. Although, as with the hulls, some weapons are easier to get used to than others.

a.) You pick up small details that are extreme ranges USING the scope mode. The same thing should be done by a rail/thunder/smoky player with the mere use of the eye regularly. The skills you earned with the scope mode will be entirely be worthless while using other turrets. The only skill I see that might help in using other turrets would be the ability to do faster reflexes. That alone can't outweigh the number of other skills you lose on the other hand.

 

b.) I agree with you on the fact that it takes some time to get used to other turrets. This is yet again adds to one of the reasons why you lost for me during that duel. Your long term usage of shaft has minimized the need of moving around the battlefield/ turret rotation as well as the the ability to target at medium to long ranges.( I can keep going on..) . On the other hand if you have used a medium/close ranged turret I'm pretty much sure you would have been able to adapt to railgun pretty easily within a matter of minutes.( I'm not saying you will be a pro, but still....) This is because shaft is a lot more different than every other turret in tanki and nearly most of the stuff you learn using shaft are rendered worthless when using other turrets.

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a.) You pick up small details that are extreme ranges USING the scope mode. The same thing should be done by a rail/thunder/smoky player with the mere use of the eye regularly. The skills you earned with the scope mode will be entirely be worthless while using other turrets. The only skill I see that might help in using other turrets would be the ability to do faster reflexes. That alone can't outweigh the number of other skills you lose on the other hand.

 

b.) I agree with you on the fact that it takes some time to get used to other turrets. This is yet again adds to one of the reasons why you lost for me during that duel. Your long term usage of shaft has minimized the need of moving around the battlefield/ turret rotation as well as the the ability to target at medium to long ranges.( I can keep going on..) . On the other hand if you have used a medium/close ranged turret I'm pretty much sure you would have been able to adapt to railgun pretty easily within a matter of minutes.( I'm not saying you will be a pro, but still....) This is because shaft is a lot more different than every other turret in tanki and nearly most of the stuff you learn using shaft are rendered worthless when using other turrets.

A.)I would make the arguement that, although you may be right about the scope mode, it does not change the fact that you learn to be observant. As a player that is relegated to support roles when using shaft, you learn to watch where your teammates are so you can provide cover fire.

 

B.) you mentioned that my long-term use of shaft has "minimized my need to move around the battlefield." This is not entirely true, as I move to and from various sniping spots around the maps, and turn my turret while on the move so I can pop off arcade shots at incoming enemies. These arcade shots range from close-up shots at an attacking freeze, to medium ranges to finish off an enemy that I previously hit with a full charge, to long range on maps like 'Highways'. All of these shots are successfully made without the use of the scope, and require me to know how to both move my hull and turret.

Another thing you mentioned is how different shaft is from the other turrets. First off, that adds diversity to the game (unless I'm very much mistaken, that is one of the things that you want). But you also mention in there that a lot of the stuff you learn from shaft you will never need for the other weapons. While this may be true, it can also be flipped. A lot of the things you learn from the other weapons you will not be used when playing with other turrets. Take ricochet for example. I will never need to know how to bounce plasma balls off of walls when using another turret. Another example can be railgun. I won't need to learn how to adjust when I start firing because every other weapon fires instantly. Thunder: you don't need to know how to effectively use splash damage with any other weapon. Shaft: that sniper scope is unique to this weapon. Don't need to know how to use it anywhere else. The list can go on. Point being is that every weapon and every hull has characteristics that are useless for the other turrets, and shaft is no exception.

Edited by M1-A2

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b.) This is because shaft is a lot more different than every other turret in tanki and nearly most of the stuff you learn using shaft are rendered worthless when using other turrets.

omgeee

 

dis meenz all skillz i lern wit railgun will b rendered useless wen usin sheft

 

so pro railgun =/= pro sheft

 

so railgun maiks u unskilled @ sheft

 

so pro railgun = nub sheft

 

sheft4lyfe

 

#railgunmaiksnubs

Edited by Thekillerpenguin
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omgeee

 

dis meenz all skillz i lern wit railgun will b rendered useless wen usin sheft

 

so pro railgun =/= pro sheft

 

so railgun maiks u unskilled @ sheft

 

so pro railgun = nub sheft

 

sheft4lyfe

 

#railgunmaiksnubs

^Thenoobpenguin returns :wub: When it doesn't have anything to help with, it makes cracks up something funny. How cute :wub: Edited by Athena369

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Shaft now is one of the worse guns after they added the lazer beam

they were supposed to make the lazer beam visible just to your team and not to the opponent team 

was supposed to act like a sniper and not like a prey 

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alright

if your not a noob you should know what a D/L ratio is

when your using shaft if your D/L isn't atleast 5.00 all the time you have no skill AT ALL

if you use an easy to use turret you should have really good results

I get usually 1.5-2 D/L when ı get first place on list. How do you explain that?

 

Lol 5 D/L doesn't mean you pro, that means your opponents couldn't kill you  <_<

 

a D/L ratio that higher than 1 with good place in the list makes you playing well, for every turret

No one can wait from me great D/L ratio while a freeze spawns behind of me  -_-

Edited by kayitsiz

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