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Let's Discuss Shaft!


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Poll on Shaft  

41 members have voted

  1. 1. Which gaming style do you prefer when playing with Shaft?

    • Attack
      16
    • Defence
      16
    • Support
      27
    • Parkour
      1
  2. 2. Which Shaft augments do you prefer?

    • Short band Emitters
      8
    • Light Capacitors
      6
    • Heavy Capacitors
      6
    • Rapid-fire Mode
      12
    • Armor-Piercing Sight
      8
    • Healing Emiiters
      19
    • Adrenaline
      4
    • Standard
      5
  3. 3. Which skin for Shaft do you prefer?

    • Standard
      16
    • XT
      25


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^

How much do i like to prove you are wrong...

I don't think you realized I said that I have no problem Skilled Shaft users. I have problems, however, with how players don't learn basic skills with it (most of time!)

 

Of course, there are many skilled shafters that actually have skill and don't just sit in a heavy hull and turn their turret and have situational awareness (tough with shaft, it requires a lot of awareness at higher ranks.)

 

I also forgot to add it is so overused at this rank too.

 

However, everyone is entitled to their own opinion. I have no problem that you disagree with me.

 

I'm pretty sure, however, that a shafter at Major (you!) probably has basic skills if not advanced skills. I don't have a problem with skilled shafters. But what about the shafters that can't turn their turret? Can't aim in arcade mode? That is my issue concerning shaft.

 

Thanks,

Edited by r_Sniper.Shot0
  • Like 1

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I really dislike this turret. At this rank, very few people know how to turn their turret (I do! Well, that's because I used to have another account, until it got hacked. It was a Capitan.) but it gets even worse with Shaft. It really involves nearly zero skill, if any at all.

 

There's another problem with Shaft that also goes unnoticed. I call it "The Problem".

 

What is the problem? Well, since M0 Shaft has farily good stats (and M1 Shaft too!) people tend to buy it.

They stop using every weapon and just use Shaft. It doesn't even matter anymore. The "Shafter" usually doesn't learn how to turn his turret, and since everyone runs in a straight line until about Warrent Officer 1, you can see how easy it is to aim and massacre the enemy.

 

However, past Warrent Officer 5, the game changes. Players no longer are easy targets. No, skilled players start to emerge and make their mark. They don't drive in straight lines and they trick the enemy. The Shafter, not being able to turn his turret, simply won't be able to kill this player. He misses the 1st shot, when he jukes the shaft and tricks him. He then fires a shot at him and connects. The shaft is now damaged.

 

In Arcade Mode, it isn't even fair. Players don't learn how to turn to turret, so they usually miss every arcade shot they take, and certainly less than a Shafter who can turn their turrets.

 

However, I have no problem with skilled shafters that can use normal skills in battle (turning their turret, etc.) but the lack of that at this rank is astonishing.

 

Luckily, being very skilled at this rank (since I was a Capitan), I find it quite easy to dodge them with my Hornet or Wasp, and take them out with my Railgun or Smoky.

 

Signing out,

Players won't chang after any rank, they are changing regularly.

After warrant officer 5, you see stronger equipments, that doesn't mean they are all get skills after warrant officer 5.

 

Can you beat an opponent skilled as same as you while opponent who using smoky or railgun and you are using shaft? If this answer is "No", this paragraph is fully wrong.

 

My best performance is with shaft an twins, and I don't know which one can win.

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I don't think you realized I said that I have no problem Skilled Shaft users. I have problems, however, with how players don't learn basic skills with it (most of time!)

Of course, there are many skilled shafters that actually have skill and don't just sit in a heavy hull and turn their turret and have situational awareness (tough with shaft, it requires a lot of awareness at higher ranks.)

I also forgot to add it is so overused at this rank too.

Sorry,didnt get that part actually...

As a hunter shafter, I go after my enemies like a real "hunter" :p

And I also knew how to turn turrets from the first

Cause I read the tips xD

 

Anyways, I still use my M1 shaft and wreak with it

(And gotta mention...my shaft is a bit MUd, like its max sniping damage is 160

Enough to 1 shot M3 wasp and 1 full 1 arcade M3 hornet ;) )

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Players won't chang after any rank, they are changing regularly.

After warrant officer 5, you see stronger equipments, that doesn't mean they are all get skills after warrant officer 5.

 

Can you beat an opponent skilled as same as you while opponent who using smoky or railgun and you are using shaft? If this answer is "No", this paragraph is fully wrong. ...of course you can. But you said skilled, mind you. I was referring to a "noob" shafter.

 

My best performance is with shaft an twins, and I don't know which one can win.

Please read my second post.

 

"Can you beat an opponent skilled as same as you while opponent who using smoky or railgun and you are using shaft? If this answer is "No", this paragraph is fully wrong."

 

Of course you can. But you said skilled, mind you. I was referring to a "noob" shafter.

 

Thank you,

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Sorry,didnt get that part actually...

As a hunter shafter, I go after my enemies like a real "hunter" :p

And I also knew how to turn turrets from the first

Cause I read the tips xD

Anyways, I still use my M1 shaft and wreak with it

(And gotta mention...my shaft is a bit MUd, like its max sniping damage is 160

Enough to 1 shot M3 wasp and 1 full 1 arcade M3 hornet ;) )

No problem. :)

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Please read my second post.

 

"Can you beat an opponent skilled as same as you while opponent who using smoky or railgun and you are using shaft? If this answer is "No", this paragraph is fully wrong."

 

Of course you can. But you said skilled, mind you. I was referring to a "noob" shafter.

 

Thank you,

"Skill" is not so clear word and you say some of playing styles doesn't need skill. So, you say that some players that using these playing styles are not skilled. Thiis is not so king sentence.

 

 

I can not say i am skilled. But I know, I am in my best version with shaft(except some matches that I need twins). If you like railgun-smoky style and you are better with them, this is good for you but it doesn't make you great player and doesn't give you any right to blame other playing styles.

 

 

I haven't use mammoth for a long time. Why? Because I couldn't!! I still don't have enough knowledge to use mammoth effectively.

I cannot say mammoth players are not skilled. If I say, they can say: "So, use mammoth and be successful!"

Edited by kayitsiz

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I really dislike this turret. At this rank, very few people know how to turn their turret (I do! Well, that's because I used to have another account, until it got hacked. It was a Capitan.) but it gets even worse with Shaft. It really involves nearly zero skill, if any at all.

 

There's another problem with Shaft that also goes unnoticed. I call it "The Problem".

 

What is the problem? Well, since M0 Shaft has farily good stats (and M1 Shaft too!) people tend to buy it.

They stop using every weapon and just use Shaft. It doesn't even matter anymore. The "Shafter" usually doesn't learn how to turn his turret, and since everyone runs in a straight line until about Warrent Officer 1, you can see how easy it is to aim and massacre the enemy.

 

However, past Warrent Officer 5, the game changes. Players no longer are easy targets. No, skilled players start to emerge and make their mark. They don't drive in straight lines and they trick the enemy. The Shafter, not being able to turn his turret, simply won't be able to kill this player. He misses the 1st shot, when he jukes the shaft and tricks him. He then fires a shot at him and connects. The shaft is now damaged.

 

In Arcade Mode, it isn't even fair. Players don't learn how to turn to turret, so they usually miss every arcade shot they take, and certainly less than a Shafter who can turn their turrets.

 

However, I have no problem with skilled shafters that can use normal skills in battle (turning their turret, etc.) but the lack of that at this rank is astonishing.

 

Luckily, being very skilled at this rank (since I was a Capitan), I find it quite easy to dodge them with my Hornet or Wasp, and take them out with my Railgun or Smoky.

 

Signing out,

y'know what? I'm not gonna deal with THE SAME ARGUMENT. If the user can assess the current situation and continuously find the IDEAL sniping spot, I can't say they're bad regardless if they turn their turret or not. But tbh, the quote below me is perfect.

 

omgeee

 

dis meenz all skillz i lern wit railgun will b rendered useless wen usin sheft

 

so pro railgun =/= pro sheft

 

so railgun maiks u unskilled @ sheft

 

so pro railgun = nub sheft

 

sheft4lyfe

 

#railgunmaiksnubs

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y'know what? I'm not gonna deal with THE SAME ARGUMENT. If the user can assess the current situation and continuously find the IDEAL sniping spot, I can't say they're bad regardless if they turn their turret or not. But tbh, the quote below me is perfect.

That is true, I guess.

 

It's just annoying. Everyone is entitled to their own opinion.

 

The quote below is quite funny though :D! It is true, I guess.

 

Sorry, I unfairly judged a playing style which I thought was "Nooby". I guess everyone is entitled to their own opinions!

Edited by r_Sniper.Shot0

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"Skill" is not so clear word and you say some of playing styles doesn't need skill. So, you say that some players that using these playing styles are not skilled. Thiis is not so king sentence.

 

 

I can not say i am skilled. But I know, I am in my best version with shaft(except some matches that I need twins). If you like railgun-smoky style and you are better with them, this is good for you but it doesn't make you great player and doesn't give you any right to blame other playing styles.

 

 

I haven't use mammoth for a long time. Why? Because I couldn't!! I still don't have enough knowledge to use mammoth effectively.

I cannot say mammoth players are not skilled. If I say, they can say: "So, use mammoth and be successful!"

Ok, fine, you beat me in this arguement :P

 

Everyone has their own style of play. I guess it was wrong of me to unfairly judge people's playing styles.

 

Sorry,

Edited by r_Sniper.Shot0
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Ok, fine, you beat me in this arguement :P

 

Everyone has their own style of play. I guess it was wrong of me to unfairly judge people's playing styles.

 

Sorry,

Some playing styles are annoying for some players :) For example, I hate isidas.

This is true...

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Some playing styles are annoying for some players :) For example, I hate isidas.

This is true...

Very true. I can use pretty much every weapon effectively, and be really good with them. Though for me, I just don't like playing with some turrets and hulls. An example, like you said, is isida. Love the turret, but I just can't sit back and heal instead of destroying people. (A trait that I most likely got from shaft :P). Another turret that I don't play with often is railgun. I can use it well, but it's not my playing style. I'm either sniping with shaft or laying cover fire with thunder, or skirmishing with firebird.

Reinforcing what you said. Tankers have different playing styles and opinions. As long as they love what they use, it doesn't matter what it is.

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I really dislike this turret. At this rank, very few people know how to turn their turret (I do! Well, that's because I used to have another account, until it got hacked. It was a Capitan.) but it gets even worse with Shaft. It really involves nearly zero skill, if any at all.

 

There's another problem with Shaft that also goes unnoticed. I call it "The Problem".

 

What is the problem? Well, since M0 Shaft has farily good stats (and M1 Shaft too!) people tend to buy it.

They stop using every weapon and just use Shaft. It doesn't even matter anymore. The "Shafter" usually doesn't learn how to turn his turret, and since everyone runs in a straight line until about Warrent Officer 1, you can see how easy it is to aim and massacre the enemy.

 

However, past Warrent Officer 5, the game changes. Players no longer are easy targets. No, skilled players start to emerge and make their mark. They don't drive in straight lines and they trick the enemy. The Shafter, not being able to turn his turret, simply won't be able to kill this player. He misses the 1st shot, when he jukes the shaft and tricks him. He then fires a shot at him and connects. The shaft is now damaged.

 

In Arcade Mode, it isn't even fair. Players don't learn how to turn to turret, so they usually miss every arcade shot they take, and certainly less than a Shafter who can turn their turrets.

 

However, I have no problem with skilled shafters that can use normal skills in battle (turning their turret, etc.) but the lack of that at this rank is astonishing.

 

Luckily, being very skilled at this rank (since I was a Capitan), I find it quite easy to dodge them with my Hornet or Wasp, and take them out with my Railgun or Smoky.

 

Signing out,

Nice post. I can see you have good reasons, and I actually do like this weapon. True, at low ranks, you don't see anybody turning their turrets a lot with shaft, but be honest. How many other people don't turn their turret at those ranks at all? I mean, twins users initially just chase after the enemy until they die, or charge head-on, and, when both players are stuck, wait until they get the kill. In fact, at WO 4, I STILL see people who don't turn their turret! I'm not anti-twins, but I think that that reasoning shouldn't really just be applied to shaft. And, BTW, I do have a few alts, so I do know what it's like in the low ranks from a more experienced perspective. I have also outrun SO many shafts on my alts with hornet.

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Some playing styles are annoying for some players :) For example, I hate isidas.

This is true...

I don't hate isidas so much now... But that's probably because the self-heal percentage isn't that high yet..... I guess I'll see when I get to that rank!

No, what really bugs me are the firebirds and the freezes. Firebirds, if they come at you and get a good deal of flame in, you're finished. Freezes, they're so sneaky, and then, when they shoot you, they're behind you so you can't shoot them!

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I really dislike this turret. At this rank, very few people know how to turn their turret (I do! Well, that's because I used to have another account, until it got hacked. It was a Capitan.) but it gets even worse with Shaft. It really involves nearly zero skill, if any at all.

There's another problem with Shaft that also goes unnoticed. I call it "The Problem".

What is the problem? Well, since M0 Shaft has farily good stats (and M1 Shaft too!) people tend to buy it.

They stop using every weapon and just use Shaft. It doesn't even matter anymore. The "Shafter" usually doesn't learn how to turn his turret, and since everyone runs in a straight line until about Warrent Officer 1, you can see how easy it is to aim and massacre the enemy.

However, past Warrent Officer 5, the game changes. Players no longer are easy targets. No, skilled players start to emerge and make their mark. They don't drive in straight lines and they trick the enemy. The Shafter, not being able to turn his turret, simply won't be able to kill this player. He misses the 1st shot, when he jukes the shaft and tricks him. He then fires a shot at him and connects. The shaft is now damaged.

In Arcade Mode, it isn't even fair. Players don't learn how to turn to turret, so they usually miss every arcade shot they take, and certainly less than a Shafter who can turn their turrets.

However, I have no problem with skilled shafters that can use normal skills in battle (turning their turret, etc.) but the lack of that at this rank is astonishing.

Luckily, being very skilled at this rank (since I was a Capitan), I find it quite easy to dodge them with my Hornet or Wasp, and take them out with my Railgun or Smoky.

Signing out,

Very well said indeed. I love wreaking havoc at lower rank noobtubers with the use of freeze. Its so funny when you just keep them freezed without killing em and going around em lol...you should try it out too.

 

Furthermore adding to my post, I don't believe that the terms "skilled" and "shafter" matches at all. If some person has used shaft and only shaft (I'm talking about the noobtube worshippers here) from the beginning of his/her career then the only thing I believe I could tell him/her would be "R.I.P skills". It's even more funny how some of the lower rankers at the forum try to prove the above said statement wrong even without having a decent amount of experience with shaft. I believe shaft should NOT have ever been allowed to make it into this game. The only thing it does as of now is ruining the dynamic gameplay and it's users skills simultaneously.

 

However I do believe that with certain changes shaft could make a comeback for the regular gameplay. Those changes would be,

 

1. Nerfing of sniper mode damage and addition of damage to arcade shot to limit the usage of the sniper mode ( which pretty much kills the users skills) to promote arcade mode.

 

2. Removal of laser with the addition of a new maximum damage range of around 80m(to get those noobs moving)

 

3. Lessening of reload time at arcade mode by around 0.5secs further promote it.

 

Until at least some of those changes are made to noobtube, it will always be,

 

#ShaftEqualsNoobGenerator for me.

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1. Nerfing of sniper mode damage and addition of damage to arcade shot to limit the usage of the sniper mode ( which pretty much kills the users skills) to promote arcade mode. If these people really are noobs, they will still use sniper mode regardless since it's easier than trying to use arcade mode to kill your enemies from a distance. If you nerf the damage enough to make Shaft not worth using as sniping weapon most of the time, it means a lot of people are going to be leaving Shaft for Railgun, which means that you either need to buff Shaft again or nerf Railgun.

 

2. Removal of laser with the addition of a new maximum damage range of around 80m(to get those noobs moving) Not going to stop people...heck, I'd camp more if the laser sight was gone. Might as well give Railgun a range cap as well since apparently Shaft isn't supposed to be a long ranged weapon.

 

Oh, and remember that M0 Thunder has 102m range before it goes into weak damage. Still want to reduce it to 80m?

 

3. Lessening of reload time at arcade mode by around 0.5secs further promote it. ...the reduced sniping mode damage will be less of a concern if I can hit someone with a scope shot and then hit them with an arcade shot very quickly afterwards.

omg moost nerf raelgan 2 balence nurffed sheft

 

1. Nurfing uf dmg 2 4ce dum raelguns 2 stawp sittn in covah

 

2. raelgun daels celf dmg if u stey behin covah 4 2 lawng b/c kemping w/raelgan destrois skells

 

3. no cherging deley so raelgans r 4ced to aim aftur dey leaf covah ensted uf faering be4 dey cee enameez

 

antill @ leest sam uf des chenges r mad 2 nub-leyzer, it weel alweys b

 

#Raelganmaiksnubs

Edited by Thekillerpenguin
  • Like 5

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omg moost nerf raelgan 2 balence nurffed sheft

 

1. Nurfing uf dmg 2 4ce dum raelguns 2 stawp sittn in covah

 

2. raelgun daels celf dmg if u stey behin covah 4 2 lawng b/c kemping w/raelgan destrois skells

 

3. no cherging deley so raelgans r 4ced to aim aftur dey leaf covah ensted uf faering be4 dey cee enameez

 

antill @ leest sam uf des chenges r mad 2 nub-leyzer, it weel alweys b

 

#Raelganmaiksnubs

dude i can barely read this

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omg moost nerf raelgan 2 balence nurffed sheft

 

1. Nurfing uf dmg 2 4ce dum raelguns 2 stawp sittn in covah

 

2. raelgun daels celf dmg if u stey behin covah 4 2 lawng b/c kemping w/raelgan destrois skells

 

3. no cherging deley so raelgans r 4ced to aim aftur dey leaf covah ensted uf faering be4 dey cee enameez

 

antill @ leest sam uf des chenges r mad 2 nub-leyzer, it weel alweys b

 

#Raelganmaiksnubs

^another clear example of why lower ranked, inexperienced members of the community should not be given reporter's job only regarding their good English skills. Most of them dont even understand the basic game dynamics.

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^another clear example of why lower ranked, inexperienced members of the community should not be given reporter's job only regarding their good English skills. Most of them dont even understand the basic game dynamics.

Complaints regarding staff members go towards admins, yele - Ostrica - Shar0n.

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hi there fellow shafters. I'm sure most of you here are already loving me big time. ( I love you all too :wub: :D ). Anyway since a long time my fellow buddy dark.kido has been eagerly asking me to stop the hate over shaft. ( which I'm pretty sure I wont be able to get over with) but I have been thinking recently through his point that arguing here wont do any good :D. I will be leaving this thread ( but of course I'll post once in a while or else I know you guys will miss me :D ). Thanks everyone for providing me with valuable feedback over hundreds of my posts filled with love :wub:.

 

For a final price of advice, let me give a brief description about myself.

 

I was here even before the first rebalance was even here. I was her when shaft was SO OP that it could one shot nearly every medium hull even with a m1 or m0 and like everyone of you over here I was sooooo fond of my shaft and enjoyed using it to the highest extent. Like all of you I faced those shaft haters, and I too had the same reply that most of you guys are pulling at me to fight those anti shafters. My career with shaft went on to the rank around marshal where I currently have a m4 shaft. ( to dfoofnik, kid you simpky don't know about me........ ). The thing I realized then was that my skills over other turrets were minimal or nothing at all. ( yes I only used shaft till that rank and occasionally Viking freeze). I know it may not be most of your dream but, it was my dream to join a good clan and join the cybersports section in the latter stages of my career. My dream was totally ruined by shaft when I realized that I simply couldn't operate a railgun ( which Is intact a basic need if you are planning to join a good clan in tanki). That is when I decided to give up and start over my tanki career again. I know how much bad it sounds for you guys( I have been exactly there hearing the same thing ) but unfortunately with all my experience I believe that rail needs tons more skills to operate than shaft and that is the simplest of truth. My advice for you would be do keep using shaft but only at the risk of knowing it certainly WILL affect you'd skills and if you're planning to join a good clan or starladder in the future I suggest not using shaft at all. I am sure most of you have tons of pointa to rack up against my post but believe it or not what I said was the truth that I have gained through my experience. ( I have more than 3500000+ xp altogether in all my accounts) <----- sorry for showing off :D.

 

Good luck and if you need any help feel free to ask for it :D

 

With loads of live

Athena

going to help you here... no one wants to read long paragraphs

huh______emoticon_gif_by_ratchetar-d5e0y

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omg moost nerf raelgan 2 balence nurffed sheft

 

1. Nurfing uf dmg 2 4ce dum raelguns 2 stawp sittn in covah

 

2. raelgun daels celf dmg if u stey behin covah 4 2 lawng b/c kemping w/raelgan destrois skells

 

3. no cherging deley so raelgans r 4ced to aim aftur dey leaf covah ensted uf faering be4 dey cee enameez

 

antill @ leest sam uf des chenges r mad 2 nub-leyzer, it weel alweys b

 

#Raelganmaiksnubs

and to @canadarules:

 

Frickin' perfect.

 

(aand i upvoted the wrong post)

Edited by Loackie

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