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Let's Discuss Shaft!


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Poll on Shaft  

41 members have voted

  1. 1. Which gaming style do you prefer when playing with Shaft?

    • Attack
      16
    • Defence
      16
    • Support
      27
    • Parkour
      1
  2. 2. Which Shaft augments do you prefer?

    • Short band Emitters
      8
    • Light Capacitors
      6
    • Heavy Capacitors
      6
    • Rapid-fire Mode
      12
    • Armor-Piercing Sight
      8
    • Healing Emiiters
      19
    • Adrenaline
      4
    • Standard
      5
  3. 3. Which skin for Shaft do you prefer?

    • Standard
      16
    • XT
      25


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Not really. I'd say Shafting can help you conserve drugs in a pinch- you're going to be sniping your enemies from afar, and often away from danger, so you won't be popping those health kits or double armors as much as a Firebird player would.

 


Now that I've ranked up, I'm waiting for a sale (hopefully 50%) to get M2 Shaft. Maybe Digital too while I'm at it, since it's a camouflage paint with good stats, but it's not that necessary.

 

My two (billion) cents on that.

 

You're right to a point.  Yes, sniping gives you that one shot, one kill, and also you get the very best in terms of defense from a distance short of shielding up.  That said, shafts more and more are having to engage in ways most didn't before.  I find myself more and more havign to kill at medium and short range as the game goes on.  Lots of very intelligent raiders, finding ways to swoop in from behind, cause havoc, that sort of thing.  My response to this is to upgrade and try to be the best shaft I can be.  Those upgrades though, ouch, what cost.  I'm playing for a week and a half to get my hands on enough crystals just to upgrade one thing, not even one on the turret and one on the hull.  The DP,DS,DA, those are not so important to me, but mines, THOSE ARE, and at 50 a pop, they can get expensive quick if you decide you're gonna start using them in your tactics and strategy.  I will agree though that short range units must be really in a bind in drug wars, because they have NO CHOICE, they can't hang back and dish it out from across the map.  My upgrades though are starting to really become a bear though on the pocket book (and I'm not a buyer, so everything is earned).

 

 

 

I couldn't let my listening audience down, so, with no further ado . . .

 

The Semi Regular Milkshake Remix (she likes the big shafts playlist) . . .

 

 

 

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No one uses shaft in poly CP, so no one have paint against it :lol:

But you are also good. Maybe we should duel

I'm always seeing this one guy that uses Shaft-Hunter-Sandstone in poly cp's.

I think his name is ehudgg.

 

Aside from him, I've seen several shafts in polygon cp's. Maybe 10 total. Not a large ammount, but for this type of match, it's high

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I'm always seeing this one guy that uses Shaft-Hunter-Sandstone in poly cp's.

I think his name is ehudgg.

 

Aside from him, I've seen several shafts in polygon cp's. Maybe 10 total. Not a large ammount, but for this type of match, it's high

I have tried, bot that easy, but like everyone uses green :D Nobody have shaft protection.

Twins is definetely better, but twins is the most anti-protected gun in CP battles.

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I have tried, bot that easy, but like everyone uses green :D Nobody have shaft protection.

Twins is definetely better, but twins is the most anti-protected gun in CP battles.

Thunder too. I've once seen my entire team using Cedar or Rustle, with one guy using Dirty (lol).

 

I've devised a new strategy where I don't use my full charge on tanks I can't one-hit. I usually just use more or less half the charge to at least wear them down for my team to finish off.

Works best with Hornet so you may have the fast speed to escape and to quickly change positions in order to confuse them. It takes a lot of practice though. I've failed many times before.

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I've devised a new strategy where I don't use my full charge on tanks I can't one-hit. I usually just use more or less half the charge to at least wear them down for my team to finish off.

An added bonus is that the laser sight isn't fully visible until the shot has fully charged up. Quick-snipes are quite stealthy if used correctly.

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>> kayitsiz, on 02 Apr 2015 - 03:42, said:snapback.png

>> No one uses shaft in poly CP, so no one have paint against it

 

Tell me about it!

Here's a story for you Shaft fans: I entered a 15-minute Polygon CP battle at 12 minutes to go, and sat half-exposed in the upper right corner of the CP pit (not connected to the CP). I was there for *THREE MINUTES*

as the battle raged, hurriedly dispatching enemies who neared or entered the pit. After killing 15 of the more than 50 enemy casualties in that time, I finally got shot. This was 5 kills a minute, mostly Hammers.

Edited by dfoofnik

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WHERE NOT TO BE

Now here's a story for you Shaft fans: I entered a 15-minute Polygon CP battle at 12 minutes to go, and sat half-exposed in the upper right corner of the CP pit (not connected to the CP). I was there for *THREE MINUTES*

as the battle raged, hurriedly dispatching enemies who neared or entered the pit. After killing 15 of the more than 50 enemy casualties in that time, I finally got shot. This was 5 kills a minute, mostly Hammers.

cause the point of CP is to get to the point if it isnt captured by your team already, if your team was losing and u sat there u would have been dog food

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cause the point of CP is to get to the point if it isnt captured by your team already, if your team was losing and u sat there u would have been dog food

 

Yeah, it was nice having all those guys trying to jump in. As it turned out, the Red color never changed ONCE, ending score 83-0.

 

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How many players use Shaft in Silence? Hint: you can only have one on the Red Team.

The only safe sniping point is right behind that cargo container, from where you can command the entire Red base area.

Unfortunately, you have to consider drugging (DA) because your team will leave you alone there, covering the flag, or with one other member.

And you spend 75% of your time on the scope.

Suggestions:

-- Place a mine at the "back door" ( along the side ledge)  to discourage folks from sneaking up and shooting you in the rear.

-- Keep your head down to avoid counter-snipers.

-- Beware of players scooting across to the bridge: they are harder to shoot there

 

 

On a typical 15 minute battle, I would pick off 25 to 30 Blue attackers, many of whom will make the same mistake again and again.

Edited by dfoofnik

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How many players use Shaft in Silence? Hint: you can only have one on the Red Team.

The only safe sniping point is right behind that cargo container, from where you can command the entire Red base area.

Unfortunately, you have to consider drugging (DA) because your team will leave you alone there, covering the flag, or with one other member.

And you spend 75% of your time on the scope.

Suggestions:

-- Place a mine at the "back door" ( along the side ledge)  to discourage folks from sneaking up and shooting you in the rear.

-- Keep your head down to avoid counter-snipers.

-- Beware of players scooting across to the bridge: they are harder to shoot there

 

 

On a typical 15 minute battle, I would pick off 25 to 30 Blue attackers, many of whom will make the same mistake again and again.

There are one or two other good Red Team Shaft spots on Silence- I like to hang out on the back bridge. You'll have reasonable cover and a clear line of sight to quite a bit of Blue Team's side. There's an area somewhere in the middle of the bridge where you can snipe people going up the 3 ramps in the Blue base.

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I've forgotten how fun Shafting can be- just had a quick match on a Highland CTF, quickly became the alpha sniper. M1 Shaft's reload time feels really slow now, but it's nice to quick-snipe people. I tried a bit of offensive Shafting today, and while it's hard, it's very satisfying every time you get a kill.

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NOOB GUN ALERT

 

Shaft should be removed. It adds nothing to the game and requires ZERO skill to use. This is a gun for boring people. Get railgun instead, you will be less hated.

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NOOB GUN ALERT

 

Shaft should be removed. It adds nothing to the game and requires ZERO skill to use. This is a gun for boring people. Get railgun instead, you will be less hated.

Usual talk about shaft being bad...

I love this saying of Athena tho

 

I have already done enough reasoning on this matter :).

 

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NOOB GUN ALERT

 

Shaft should be removed. It adds nothing to the game and requires ZERO skill to use. This is a gun for boring people. Get railgun instead, you will be less hated.

What was I saying?

 

 

Railgun is a funny turret, and it needs skill.

But problem, no one can show that it needs more skill than any other gun, or being railgunner doesn't make you king of the players.

Even we don't have a certain "skill" definition.

 

I don't have big problems with railgun, maybe some points, and I have already ideas about guns. My problem is about railgunners. From start until now, railgunners always have been my first problem. Even everywhere...

 

Aaa yes, true! They are even a problem in the forum!!

 

Railgun is really, just effective against shaft, they always tries to kills us with a big amount of hate, and disturb us on forum.

Also, joins my game and do nothing except annoying me!

 

Half of the shaft haters are railgunners. Lots of them doesn't show any respect to us. I don't wait any respect, but I don't want to be the main target of railgunner armies.

Edited by kayitsiz

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I'm not a railgunner, I primarily use thunder, so stop pretending you know about me.

I'm a thunder guy too. However, the generalization that shaft is nooby is rather uncalled for.

You know what my primary long range turret is? Do you know what turret single handedly got me from Master Corporal all the way through Lieutenant Colonel? You guessed it.

 

Not railgun

 

 

Now you might be thinking: "big whoop. Easy to use weapon got you to Lieutenant colonel. It's still a noob weapon."

That's where you go wrong. I made my shaft career in the time where the scope moved around and there was no laser.

I'll follow this up with a list of things shaft players must do.

1) find a sniping spot. Not always easy. But you need to find a good spot or spots to effectively support your team. This forces to use forward thinking skills to determine routes of entry into your base, potential choke points, and cover.

Now this is something that a lot of turrets need to consider as well, but not all of them cover as many bases as a shaft.

 

2) keep an "Eagles eye" on the battlefield. This entails keeping tabs on not only enemy tanks, but also your team and yourself. You need to be aware of your surroundings so you don't get caught from behind. You also need to determine enemy weak spots, so you can target specific areas for your teammates to break through. Not only that, but you need to watch enemy defenders and take them out to help your team. Additionally, you need to scan for enemy attackers and knock them out to protect your base. On top of that, you need to watch all of your teammates so you can cover them as they make the attack on the enemy base, ensuring that they get there with the most health possible.

Now at this point, you might be thinking: "Great any turret can do that." In response, I'll say sure they could do that, but do they NEED to do that. The answer is no. Now the turrets that Need to do this is down to your midfield to long range guns. Smoky, thunder, vulcan, railgun, and shaft. You can narrow this list down further by looking at the turrets that have a high damage per shot. This eliminates all but rail and shaft. The reason I took out Vulcan is because it can sustain damage, but it deals large damage over time. Time that is easy in which to punch a med kit or have an isida heal the tank.

So now we're down to rail and shaft. Both have high damage, range, and require you to look at the battlefield as a whole. This is where shaft wins. It has the scope to allow you to be more effective when taking out defenders. Not only that, but because you can't move while in scope mode, you need to be MORE aware of your surroundings. With a rail, all you have to do is move away when a threat comes. With shaft, you need to be aware of tanks that could be coming. Going back a bit, you need to keep tabs on all your enemies. Rail doesn't have to do that. All you need is to focus mainly on what's in front of you. Yes, you need to watch around you too, but it is much easier to do that with rail than it is shaft. That all being said, it's starting to look like shaft forces you to use more tactics and planning skills than railgun does.

I'll wrap this up by saying this: people consider railgun the real "pro's weapon" because it can be used in a wide variety of settings. They say shaft is a weapon for "noobs" because it is limited in where it can play. Because of the way shaft is, you can't play on certain maps effectively. However, this does not change the fact that to use shaft, you need more skills than your average player. You need more thinking skills than when you use firebird or freeze. You need to plan your shots carefully, and be more precise than railgun. You need to watch over the whole battlefield. Most other turrets don't have to do that. Shaft may be an easy weapon to use. But then again, so are all the turrets. What sets weapons apart is using them effectively. Simply put, you need a heck of a lot more thinking skills to use shaft effectively than you do with most other weapons. Mot so much for aiming, I'll give you that, but when it come to a test of the brain, shaft is where it's at.

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NOOB GUN ALERT

 

Shaft should be removed. It adds nothing to the game and requires ZERO skill to use. This is a gun for boring people. Get railgun instead, you will be less hated.

yes remov th nubtube frum de gam becauz of wat he sed

 

shaft iss quackscope onlee n onlee 4 nubbies lyk u nubbietubbies

 

raelgan is s00pah kewl n 3gud5u becuz eet neds skeel

 

halp meh git a kekstartur goeng su wii cen remov teh nubtub at sanic spiid

 

XxxXXxxX.::{ [FAEZ]>>(͡° ͜ʖ ͡°)//{MLG} xLoAcKeEXx [OPTIC] ▄︻̷̿┻̿═━一 (͡° ͜ʖ ͡°) } ::.XxxXXxxX

 

(edeted 4 speleng erors certisy off ahptik)

Edited by Loackie

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NOOB GUN ALERT

 

Shaft should be removed. It adds nothing to the game and requires ZERO skill to use. This is a gun for boring people. Get railgun instead, you will be less hated.

287e9c03142644331422775855_700wa_0.gif

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