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Poll on Shaft  

41 members have voted

  1. 1. Which gaming style do you prefer when playing with Shaft?

    • Attack
      16
    • Defence
      16
    • Support
      27
    • Parkour
      1
  2. 2. Which Shaft augments do you prefer?

    • Short band Emitters
      8
    • Light Capacitors
      6
    • Heavy Capacitors
      6
    • Rapid-fire Mode
      12
    • Armor-Piercing Sight
      8
    • Healing Emiiters
      19
    • Adrenaline
      4
    • Standard
      5
  3. 3. Which skin for Shaft do you prefer?

    • Standard
      16
    • XT
      25


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Wow, you're a levelheaded member of the community and actually knows how to maths. This is new, that rivals some logic from gismos

Maths won't stop smoky running circles round you. Plus he forgot crit hits.

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Shaft is not a good weapon because it gives advantage to the owner, and makes the battle unbalance.if you keeps killing the enemies soon they left the battle.shaft is for hiding players.shaft users are scared of others they used to play battles i like rio polygon.every shaft owners scared to play in pingpong duel etc..because they cant hide there.

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Shaft is not a good weapon because it gives advantage to the owner, and makes the battle unbalance.if you keeps killing the enemies soon they left the battle.shaft is for hiding players.shaft users are scared of others they used to play battles i like rio polygon.every shaft owners scared to play in pingpong duel etc..because they cant hide there.

No, just no. Druggers cause people to leave a battle -_-

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Shaft is not a good weapon because it gives advantage to the owner, and makes the battle unbalance. The only advantages Shaft has over its opponents is very high damage and precision. Everything else about it is a detriment- laser sight, low rotation speed, inability to move in scope mode, extreme lack of situational awareness, etc.

 

if you keeps killing the enemies soon they left the battle. Every other turret can do that if used correctly. Most players are only annoyed by Shaft because it's an instant kill on light hulls and has very long range. Oh, and most people don't leave just because you're killing them all the time; they leave if they feel like the battle is too hard. It's easy to make the battle feel hard for your opponenets if you're good at using your turret and hull.

 

shaft is for hiding players.shaft users are scared of others they used to play battles i like rio polygon.every shaft owners scared to play in pingpong duel etc..because they cant hide there. You'd be suprised. Veteran Shaft users like SmexyGiraffe, Slightly_psychotic, and kayitsiz are very capable of fighting in small maps. Psychotic has a screenshot of him finshing a Ping-pong DM on the top of the board with Hunter-Shaft; he can show it to you if you ask.

 

 


Looking forwards to getting a M2 Shaft of my own on the May Day celebrations. It will pair nicely with M2 Hunter, since I will be able to switch between sniping, attacking, and running away very quickly.

Edited by Thekillerpenguin
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Maths won't stop smoky running circles round you. Plus he forgot crit hits.

 

It was numbers, sure, practice says though if you're good, I can, AND DO, cap little Smokeys and Rails in arcade, and let me tell you, their facial expressions are nearly VISIBLE through the screen. Point is , we have real fighting chances now. Smokey and rails, be on notice, Shafters that practice are gonna change your world of arcade fighting, the ones that really get into the arcade routine.

 

Critical hits went dow.n now too if were splitting hairs btw. It's hard to play w/shaft since upgrade, but I'm still relevant, and who knows, maybe I'll be able to regain that first, second, and third spot again with practice.

Edited by FogOfWar_XXX
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I may buy M3 if I see it in a kit on a sale.

I bought thunder, it died...

Dun want to kill shaft even mire :lol:

I was thinking the same when the laser comes.

Today, I use a buggy gun and winning...

 

 

Thunder was my dream gun (I couldn't but it because of lack of crystals, so I bough smoky), and now it is even more OP.

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I have shaft m3 with fully micro upgraded snipe damage and its amazing. it is extrmely effective if used with skill. i do face skilled shafts and if do they turn out to be the biggest threat. some noobs think its uselss propably because they dont posses sufficient skill. all weaons are eqally balanced in tanki and no weapon is better than another. 

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So yeah, played last night.  Um, tough to say how these changes will pan out.  I finally got 3rd place again, twice, on two maps, one each.  The reload time is definitely  making life harder, and for whatever reason, closer kills in scope are much harder to come by now, it's like the hulls all sped up, can't turn fast enough it seems.

 

Anyone else have this problem now?  The whole, scoped, target crosses area of vision, you start turning, simply cannot keep up like before?  This is very annoying.

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Shaft is not a good weapon because it gives advantage to the owner, and makes the battle unbalance.if you keeps killing the enemies soon they left the battle.shaft is for hiding players.shaft users are scared of others they used to play battles i like rio polygon.every shaft owners scared to play in pingpong duel etc..because they cant hide there.

Each game is a story and each person has a tactic
You'd be surprised, but there Shaf players who get along well on small maps and no hiding place.
I love to play with Shaft in Sandbox and even island.
Of course, small maps are unfavorable for Shaft, but as an example, on the island if you can mark the birth of the opponent can even make a great match.
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So yeah, played last night.  Um, tough to say how these changes will pan out.  I finally got 3rd place again, twice, on two maps, one each.  The reload time is definitely  making life harder, and for whatever reason, closer kills in scope are much harder to come by now, it's like the hulls all sped up, can't turn fast enough it seems.

 

Anyone else have this problem now?  The whole, scoped, target crosses area of vision, you start turning, simply cannot keep up like before?  This is very annoying.

shaft was actually better without the update

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As a combat sniper, I actually really like the increase of the arcade damage, gives Shaft more offensive capabilities, but this is just only me.

Shaft with the keyboard controls is still quite sticky, sticking to mouse controls for the meantime :/

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shaft was actually better without the update

Definitely.  I have to scrap like junkyard dog for third and fourth place now.  It's like I said too, it's that infernal reduced rate of fire that's killing us.  We not have too much high death ratios, but kill ratios are down, period, it's simple a matter of volume of fire down range, less reloaded charged shots means less firing.  Turret is also just bizarre, I can't quite put my finger on it, but something is off.  Now I did manage third a number of times last night, second once too, but it wasn't much of a fight, but those are VERY hard won battles, and you have to have a good team, shaft can no longer lead effectively on a team of weaker players.

 

Freeze needless to say with our longer reload and slower turret rotation is now the biggest pain in the ash to deal with now.  Oddly, I find that arcade hunting thunders is NOT that bad actually, and if softened up on their trip towards our base, if they aren't drug healing all the time, they can really be put in their place now, though don't gt caught by a fresh one, that's nearly CERTAIN doom.  Ricos should never have been given increased range, but whatever.  Rails seem to rule still, but they too I think got some odd adjusts in the update, swing shots and the rocking shots seem to miss a lot more now (blessedly, stupid tanks get auto aim and some ridiculous margin of error along with it, rails have it WAY too easy once you learn to time the shots, they can practically point on your general direction and hit you, though now, maybe not).

 

Back Shaft though, I think the initial entrance phase into scope is the real killer, controls are not quick to kick in and start panning always, and point up especially seems to either lock on me, or it just seems slow to engage.  Drugs are now too comon too.  I was lucky enough to play last night in 3 or 4 games where they were sparing, and the teams were VERY VERY good.  It was a refreshing break from triple powered up Thunders and Ricos spawn camping, a real fight, not a bunch of pansies drugging on mommy's and daddy'd credit card.  Also, I've noticed a lot of Shafts moving to the very big and heavy hulls now, less lighter ones it seems.  The ones the do remain are all very aggresive now, and they seek out the flag.  Probably because they are looking for ways to earn crystals now that the kill rate is lower.

 

Again, just press on, Shafts find a way, we always do.

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Definitely.  I have to scrap like junkyard dog for third and fourth place now.  It's like I said too, it's that infernal reduced rate of fire that's killing us.  We not have too much high death ratios, but kill ratios are down, period, it's simple a matter of volume of fire down range, less reloaded charged shots means less firing.  Turret is also just bizarre, I can't quite put my finger on it, but something is off.  Now I did manage third a number of times last night, second once too, but it wasn't much of a fight, but those are VERY hard won battles, and you have to have a good team, shaft can no longer lead effectively on a team of weaker players.

 

Freeze needless to say with our longer reload and slower turret rotation is now the biggest pain in the ash to deal with now.  Oddly, I find that arcade hunting thunders is NOT that bad actually, and if softened up on their trip towards our base, if they aren't drug healing all the time, they can really be put in their place now, though don't gt caught by a fresh one, that's nearly CERTAIN doom.  Ricos should never have been given increased range, but whatever.  Rails seem to rule still, but they too I think got some odd adjusts in the update, swing shots and the rocking shots seem to miss a lot more now (blessedly, stupid tanks get auto aim and some ridiculous margin of error along with it, rails have it WAY too easy once you learn to time the shots, they can practically point on your general direction and hit you, though now, maybe not).

 

Back Shaft though, I think the initial entrance phase into scope is the real killer, controls are not quick to kick in and start panning always, and point up especially seems to either lock on me, or it just seems slow to engage.  Drugs are now too comon too.  I was lucky enough to play last night in 3 or 4 games where they were sparing, and the teams were VERY VERY good.  It was a refreshing break from triple powered up Thunders and Ricos spawn camping, a real fight, not a bunch of pansies drugging on mommy's and daddy'd credit card.  Also, I've noticed a lot of Shafts moving to the very big and heavy hulls now, less lighter ones it seems.  The ones the do remain are all very aggresive now, and they seek out the flag.  Probably because they are looking for ways to earn crystals now that the kill rate is lower.

 

Again, just press on, Shafts find a way, we always do.

really disappointed. tanki is making shaft underpowered and weak. my shaft m3 is getting useless. there arent many good maps for shaft and now i might as well use m3 rail instead of m3 shaft. it's damage is too low,cant even kill hunter and viking m2 and now its totally nerfed with these updates. lets hope tanki wakes up and saves shaft

Edited by xX_L_U_C_Y_Xx

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really disappointed. tanki is making shaft underpowered and weak. my shaft m3 is getting useless. there arent many good maps for shaft and now i might as well use m3 rail instead of m3 shaft. it's damage is too low,cant even kill hunter and viking m2 and now its totally nerfed with these updates. lets hope tanki wakes up and saves shaft

With some fixes and greater arcede shots, not that bad..

If the opponent are not just shots to you, we still have a chance.

 

As FOG said, we always find a way  ;)

 

Shaft is OP! This is unfair! It gives a lot more fun than other guns!  :lol:  :lol:  :lol:  :D  :D  :D  :P  :P  :P

OF:OverFunnied  ^_^

 

But, I prefer older versions.

I would prefer previous one instead of current one, and prefer previous of previous version instead of previous version

Edited by kayitsiz
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really disappointed. tanki is making shaft underpowered and weak. my shaft m3 is getting useless. there arent many good maps for shaft and now i might as well use m3 rail instead of m3 shaft. it's damage is too low,cant even kill hunter and viking m2 and now its totally nerfed with these updates. lets hope tanki wakes up and saves shaft

I sometimes think I shouldn't post a word on here.

 

Everytime I have made some sort of techinical arguement or example of game play, it seems like the next "balance" or upgrade addresses negatively.

 

I recall very clearly outlining why Shafts were such game changers.  Drugged runners are always the biggest concern, CTF and CP, they complete the objetives to earn the wins.  Shafts were the equalizers WITHOUT DRUGS.  Shafts could put down enough hurt that even if not dead, a drugged runner had to expect the worse upon exit of a location because they were alive, but barely.  Interceptors or another Shaft could easily dispatch the runner and enssure that the objective was not met.  I said that maybea month ago, and boom, now drug warfare is being basically upheld as a skill, management of cool down and all that hogwash.  Oh look, come to think of it, were I was able before to drop two shots, ingress and egress, on a runner, now I can only do one, and if I have to handle others, then I'm really down for the count, might not even get a good shot on once on a runner.

 

NOW, by current logic, no need to dispair right?  Why, just DP your Shaft and viola, tada!  Fried opponent coming right up.  Make no doubt, DP Shaft is death, for ANY PLATFORM.  Full charge, their is nothing that withstands it, drugged or not, and even one class up from your gun class, you're more than likely gonna fry them.  THEY WANT YOU TO PAY TO KILL.  Problem here is that Shafts earn less than others, so it's MUCH MORE EXPENSIVE to play that way.  I've snagged a DP on Serpuhov and nailled a M3 MAmmoth once and it went up like tinder bow.  No idea if it had been tangled with before, but generally speaking, those are pretty bullet proof from M1s.  Nothing can stop a DP Shaft, NOTHING.  So, this is a plan to get people to buy in or nerf their Shafts.  I think that people who have the money will massacre with M3 Shafts now.  DP arcade shot is nearly lowest level snipe damage, so double that, and yeah, I can chase down flag runners with impunity, did it yesterday, but with a box I happened to pick up (God, it was SO FUN to chase these little pecker heads down, the looks on their faces must have been Mastercard worthy) and used to arcade their tanks.

 

Again, we were the game changers.  One well played Shaft changed the dynamic of an entire game, flat out, and while I never played General level or M3, people can cry me a river that "it's different at that level", a M3 Shaft is on par with a M3 anything else in terms of balance, thus damage dealt is just that.  This edge is leaving us, like I said, I have to practically sweat to earn a third place now.  So when you say wake up, they're not asleep, trust me, they're just trying to get you to buy in.

Edited by FogOfWar_XXX

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With some fixes and greater arcede shots, not that bad..

If the opponent are not just shots to you, we still have a chance.

 

As FOG said, we always find a way  ;)

 

Shaft is OP! This is unfair! It gives a lot more fun than other guns!  :lol:  :lol:  :lol:  :D  :D  :D  :P  :P  :P

OF:OverFunnied  ^_^

 

But, I prefer older versions.

I would prefer previous one instead of current one, and prefer previous of previous version instead of previous version

This is worry of mine too, that we always find a way.  IF things continue as they are, we are the ones who will be given the shaft, literally.  Everytime they try to dumb it down, we find ways to crawl back up the score board.  Short of an all out and obvious attack on the tank alone and it's abilities, we are fairly assured that we will remain relevant, just less.  If stupid little tankers keep complaining though, we're going to be stuck with a situation where the buyers will finally win out and they might do something drastic, and that's when it will have become ridiculous.

 

As long as we can stop other tanks in their tracks with one shot, there will be complainers.

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This is worry of mine too, that we always find a way.  IF things continue as they are, we are the ones who will be given the shaft, literally.  Everytime they try to dumb it down, we find ways to crawl back up the score board.  Short of an all out and obvious attack on the tank alone and it's abilities, we are fairly assured that we will remain relevant, just less.  If stupid little tankers keep complaining though, we're going to be stuck with a situation where the buyers will finally win out and they might do something drastic, and that's when it will have become ridiculous.

 

As long as we can stop other tanks in their tracks with one shot, there will be complainers.

Conplains will never finish.

Developers don't want to remove shaft.

If they don't remove, they have to make it effective.  ;)

But they think shaft conflicts the main gameplay. So my theory is that they don't want to make is underpowered, but they want to reduce the number of shafters to keep main gameplay without shaft.

 

Already, one shafter is enough to change all gameplay  :lol:

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Conplains will never finish.

Developers don't want to remove shaft.

If they don't remove, they have to make it effective.  ;)

But they think shaft conflicts the main gameplay. So my theory is that they don't want to make is underpowered, but they want to reduce the number of shafters to keep main gameplay without shaft.

 

Already, one shafter is enough to change all gameplay  :lol:

That's an interesting though, and one that has crossed my mind before, maybe they might, MIGHT, want to keep shafts around, but in small numbers.  I can't see how they expect new Shaft players to begin playing though if it's so hard to earn with in the beginning.  Sure, people like you and me know now pretty much how to weild this thing effectively, but people come, and they go, there will be few Shafters left at this rate if they cotinue making so hard to play with.

 

On a different note, how have you been using the new arcade shot, anything in terms of strategy or tactics you have come up with?  I know right now the "chase down the runner" is awesome.  Hit them hard with snipe shot and then hunt their limping butts down and dispatch them and take the flag back.  Other than that though, I tried raiding into bases but the reload time is still to high to be very effective, especially with a fast responding team of base defenders.

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That's an interesting though, and one that has crossed my mind before, maybe they might, MIGHT, want to keep shafts around, but in small numbers.  I can't see how they expect new Shaft players to begin playing though if it's so hard to earn with in the beginning.  Sure, people like you and me know now pretty much how to weild this thing effectively, but people come, and they go, there will be few Shafters left at this rate if they cotinue making so hard to play with.

 

On a different note, how have you been using the new arcade shot, anything in terms of strategy or tactics you have come up with?  I know right now the "chase down the runner" is awesome.  Hit them hard with snipe shot and then hunt their limping butts down and dispatch them and take the flag back.  Other than that though, I tried raiding into bases but the reload time is still to high to be very effective, especially with a fast responding team of base defenders.

I generally hit them with my sniper mode when they are no open area, and follow them.

Or sometimes I prefer direct sniper hits if they have less heal.

 

Sometimes I use it just for knockback railgunners and flip light tanks. They help me with their recoil, Or I catch them on the air  ;)

 

I prefer ardece shots more if I have double power.

 

 

I have draw 2 lines on my screen which helps me to use arcede shot while moving  :D  :P , I can show you If you want

http://en.tankiforum.com/index.php?showtopic=249737&hl=

Edited by kayitsiz

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I generally hit them with my sniper mode when they are no open area, and follow them.

Or sometimes I prefer direct sniper hits if they have less heal.

 

Sometimes I use it just for knockback railgunners and flip light tanks. They help me with their recoil, Or I catch them on the air  ;)

 

I prefer ardece shots more if I have double power.

 

 

I have draw 2 lines on my screen which helps me to use arcede shot while moving  :D  :P , I can show you If you want

http://en.tankiforum.com/index.php?showtopic=249737&hl=

That's pretty extreme drawing on your screen.  I might though just two pieces of colored fishing line and attach some pendulums to them and hage them over my screen, tha might bea good alternative.  Clever thinking though.

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i don't think that the way how the developers think deserves to be discussed in here anymore 

Disgusted?  Or some sort of deferrence to the developers going on here?

 

I'm not at all inclined to not voice my thoughtso n developers thoughts, though frankly, like i said earlier, I might keep mine to myself from now on because it seems like everytime I harp on something it gets messed with later (the good stuff).  I know it's coincedence of course, I'm being silly, but it does make you wonder if any of this get considered.

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i miss shaft, i rarely see shaft in a game, i miss jade as well <3

 

 

It needs a damage boost. and a reload too. :L soon tanki will rectify this

Shaft has dominated for quite some time.

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