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Let's Discuss Shaft!


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Poll on Shaft  

41 members have voted

  1. 1. Which gaming style do you prefer when playing with Shaft?

    • Attack
      16
    • Defence
      16
    • Support
      27
    • Parkour
      1
  2. 2. Which Shaft augments do you prefer?

    • Short band Emitters
      8
    • Light Capacitors
      6
    • Heavy Capacitors
      6
    • Rapid-fire Mode
      12
    • Armor-Piercing Sight
      8
    • Healing Emiiters
      19
    • Adrenaline
      4
    • Standard
      5
  3. 3. Which skin for Shaft do you prefer?

    • Standard
      16
    • XT
      25


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I hate shafters

So this highly detailed and thought provoking comment is the stuff of legends.

 

I dare say this is the real issue with Tanki and Shafts, summarized beautifully, if not stupidly also, in this comment.  This is why we have lasers, reduced rates of fire, and an overall dislike of us in Tanki.  People say this, devs, listen, they too seem to dislike it, and viola, turret attacked.

 

The obvious intelligent answer to this post is to politely inquire as to this player's grievances with shafts, but we all know that is useless, I can answer that for them.  In fact I will.

 

"I hate shafts because they're SO OP.  They can shoot me from very far away and I don't even know they're shooting at me sometimes.  When they shoot me they kill me in one shot sometimes too.  I hate that.  I hate being killed by someone when I can shoot them." etc etc, ad nasusem.  They will then go on to say that it's also useless for game play because they hang back and don't run with the gang up to the flag or control point.

 

Sigh.

 

I mean, what do you say to this?  If someone is so dense as to not understand the value of a shaft and it's strengths and weaknesses and just wants to play armored electronic football, with gangs of tanks running up to the flag and then away with it, being chased by another gang of tanks, well, it's pointless really.  There should be a combined arms tutorial for tanki that explains how each unit should be used ideally and why each one excels in this role (because it's not PAINFULLY apparent already right?).  Life is too short, I rant enough about this, and I have work to do, but really folks, the next time you want to come here and say something about shafts, do so with some real thought, shaft players are generally very intelligent, thoughtful, and capable of complex analysis, and we don't do well with "I hate shafters" as a impetus for additional discourse.

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So this highly detailed and thought provoking comment is the stuff of legends.

 

I dare say this is the real issue with Tanki and Shafts, summarized beautifully, if not stupidly also, in this comment. This is why we have lasers, reduced rates of fire, and an overall dislike of us in Tanki. People say this, devs, listen, they too seem to dislike it, and viola, turret attacked.

 

The obvious intelligent answer to this post is to politely inquire as to this player's grievances with shafts, but we all know that is useless, I can answer that for them. In fact I will.

 

"I hate shafts because they're SO OP. They can shoot me from very far away and I don't even know they're shooting at me sometimes. When they shoot me they kill me in one shot sometimes too. I hate that. I hate being killed by someone when I can shoot them." etc etc, ad nasusem. They will then go on to say that it's also useless for game play because they hang back and don't run with the gang up to the flag or control point.

 

Sigh.

 

I mean, what do you say to this? If someone is so dense as to not understand the value of a shaft and it's strengths and weaknesses and just wants to play armored electronic football, with gangs of tanks running up to the flag and then away with it, being chased by another gang of tanks, well, it's pointless really. There should be a combined arms tutorial for tanki that explains how each unit should be used ideally and why each one excels in this role (because it's not PAINFULLY apparent already right?). Life is too short, I rant enough about this, and I have work to do, but really folks, the next time you want to come here and say something about shafts, do so with some real thought, shaft players are generally very intelligent, thoughtful, and capable of complex analysis, and we don't do well with "I hate shafters" as a impetus for additional discourse.

You should write an article about shaft :p :D Edited by BirdKnights

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You should write an article about shaft :P :D

I have a guide I started and finished.  It's too big to be a tip sheet, but I decided too small to be a guide.  There was another fellow here a while back that said he was making one, and given he was "higher ranked", I just assumed leave it to this person and let them do it.  My style of game play is such that I'm not generally in line with most players type of play and objectives.  That said, I do understand the strengths and weaknesses of Shaft and as such, I can write quite a bit about it, and if you go back someshere in this forum, I did some detailed reviews during the engine tweaks to the turrets and what it all meant for Shafts.  The problem as always is time and resources.  To make a truly worthwhile peice would require me to really dig in and do numbers and stats and take it all apart and put it all back together again and then present that data in  practical application, plus the strategic and tactical application of the turret on the field.

 

If you'd like I'll post up here the initial guide I made, though I'll probably update it if I think it needs it first, but know that it's more like hanging out with someone and picking their brain than it is a true guide. (And no, I don't have pictures, I suck I remembering to screen cap stuff, plus I don't have any software installed to do it automatically either, I should get something for that one day).

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I have a guide I started and finished.  It's too big to be a tip sheet, but I decided too small to be a guide.  There was another fellow here a while back that said he was making one, and given he was "higher ranked", I just assumed leave it to this person and let them do it.  My style of game play is such that I'm not generally in line with most players type of play and objectives.  That said, I do understand the strengths and weaknesses of Shaft and as such, I can write quite a bit about it, and if you go back someshere in this forum, I did some detailed reviews during the engine tweaks to the turrets and what it all meant for Shafts.  The problem as always is time and resources.  To make a truly worthwhile peice would require me to really dig in and do numbers and stats and take it all apart and put it all back together again and then present that data in  practical application, plus the strategic and tactical application of the turret on the field.

 

If you'd like I'll post up here the initial guide I made, though I'll probably update it if I think it needs it first, but know that it's more like hanging out with someone and picking their brain than it is a true guide. (And no, I don't have pictures, I suck I remembering to screen cap stuff, plus I don't have any software installed to do it automatically either, I should get something for that one day).

i'd love to see the original guide, being the owner of m2 shaft and all, i may need some new tips to perfect 'er usage and my efficiency.

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i'd love to see the original guide, being the owner of m2 shaft and all, i may need some new tips to perfect 'er usage and my efficiency.

Alright, let me dig it up and henI'll touch it upand pass it along.

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Is the shaft good at m4?

Anything at M4 is good, though they're nothing if the tanker is bad

Edited by M1-A2
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Had lots of fun with Shaft on a Madness CTF today. Our team started losing, and by the time the match ended, I only had 2 other teammates, so I figured that setting up shop on the upper levels and picking enemies off from above would be a good way to pass the time. I got quite a few kills and was called a "noob shaft", which means I did a good job. :)

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Here's my thing about Shaft: I think it's boring, but when I use it, it's great fun; receiving those censored words and those "mlg" Rails trying to kill you.

Now this is something I can get behind.  Agreed, no greater satisfaction than being the "cooler" the other team hates.  Isn;t it nice too when the izzies on your team start flocking around you like remoras?  It's so great when you have a good shafting day.  "That's right, you hate me, but you love me too."

 

Yep, I have a thunder now too, bought it just for missions (Shaft ain't that great on some maps) and I hate it, boring.  Love racking up those kills baby.

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