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Let's Discuss Shaft!


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Poll on Shaft  

41 members have voted

  1. 1. Which gaming style do you prefer when playing with Shaft?

    • Attack
      16
    • Defence
      16
    • Support
      27
    • Parkour
      1
  2. 2. Which Shaft augments do you prefer?

    • Short band Emitters
      8
    • Light Capacitors
      6
    • Heavy Capacitors
      6
    • Rapid-fire Mode
      12
    • Armor-Piercing Sight
      8
    • Healing Emiiters
      19
    • Adrenaline
      4
    • Standard
      5
  3. 3. Which skin for Shaft do you prefer?

    • Standard
      16
    • XT
      25


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Why would anyone be in Sniper Mode for a long time? Wouldn't it make more sense just to point your turret as best as possible towards the target to shrink the bracket area before you go into Sniper Mode? I mean this way by the time you activate the laser scope, they will have no more 2 seconds to find you, target you properly and respond before getting hit.

Edited by Benefactor

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I think it's totally useless at close range, and the only reason you would use it would be in a map like Highways, where you need to zoom in to actually see your target. It still is a good gun, though.

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I think it's totally useless at close range, and the only reason you would use it would be in a map like Highways, where you need to zoom in to actually see your target. It still is a good gun, though.

True. I don't think anybody uses it in Sandbox or any maps that have a lot of alleys and corners. 

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Dear co-shafters, I have a question. Does in every upgrade shaft become weaker and weaker in comparison with enemy hulls? I have upgraded my shaft to M3 and I cannnot even kill hornet M3 with a fully loaded shot. I remember that I could kill a hornet M0 when my shaft was M0 and M1 when it was M1 and so on. Did I do something wrong?

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Okay, that was the best post in this topic for last 2 months. :)

But, I want to express my ideas.

 

First of all, please be patient, my english is not enough yet, I may make some grammer and text mistakes.

 

Now lets start. I always prefer M3+ equipments while I doing compares between them.

 

Shaft's total damage per second is 260/6.5=40

But, just arcede=(46+64)/2.5*2(I will explain something about that)=22

Lowest TDPS in the game.

Smoky is nearly 42.6(I didn't want to comfirm it right now)

 

Great difference.

 

But, if definite time, we shouldn't add first reload time. That can change everythink.

 

For example, 32.5 sec

Shaft will shot 14 times. 55*14=770

Smoky will shot 26 times. If we add 5 cricital, 21*40.5+5*120=1440.5

1440.5/770<42.6/22 (If I remembered smoky's TDPS true)

 

Actually, guns that gives bigger damage per shot gets advantage for starting. That gives an advantage to shaft, but this is not so good as you think.

 

 

And moreover, you skipped these guns "damage shape". Some shafters think that arcede shots are not effective, but this is not just about of arcede shots damage.

 

In my opinion, one of the most hard gun is the game is shaft's arcede mode. First of all, not so fast turning speed.

Secondly, low impact doesn't give enough defence. Thick barrel doesn't help enough to hit long range targets. And relatively fast turning(for long range) make it hard. There are pause time like railgun, because 2 different mode starts with pause, and computer doesn't know that before 0.5 sec. You have to use space button carefully. You should push hard and suddenly while arcede, but calm and long for sniper. Windowscreen moves and make it harder and harder.

However, smoky have good turning for medium range, good impact force not thick.

At least, I made some experiments and got some results about it. I will explain when I'm ready.

 

 

One of the biggest mistake is that shafters sometimes forget which gun do they use. 

Never fight like others! This gun is not just arcede or sniper gun. They have to be harmonic. Shafters are generally using fake-railgun tactics!!  <_<  <_< Shaft tactics are hard to learn, because there is not enough example good player for us. I nearly builded my all tactics alone. No one teached to me shaft. Firstly, I watched others and ı tried to build my lots of tactics from them. However, I understood that I have to do something different and be shafter. I still trying to build shaft's own tactics. "Dog fight" or something else are so different. We have to fuse arcede and sniper mode as much as we can while "dog fightning". The point is that you should bring your your opponent to good position to use your sniper mode. Another way, suplies can change them.

Also, you should still keep your position. Don't forget, you still should avoid from being detected.

You have to be careful about "space button". And, windowscreen...

 

Don't copy, build your tactics. You are using one of the most tactical gun in the game, you have to use your brain effectively.

 

I could write more, but later... :)

respect

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i find it,well,decent the good thing is it kills hornets and wasps and viking in 1 shot!

but the bad thing  is the turn of the turret is slow,and IF your using hornet or wasp with shaft you have the risk of getting killed

that's just my thought of shaft :)

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respect

kayitsiz is right.

 

I know I keep saying it, but it not there yet.  I'm working on a Shaft tutorial/Guide and didthe numbers like he did.  True of the matter is, Smoky vs Shaft, on a round per round bais, same level turret and hull (hornet), Smoky  wins hands down everytime, IF THEY HIT.  Shaft starts the battle and is winning after two shots, but then the ROF kicks in and Smoky is pounding the Shaft.  Now, if you have any brains what so ever, as a Shaft, you learn how to move and "sword" fight as I put it in close quarters.  Believe it or not, Wasps suffer the most from me in Arcade shot fights.  They are nible, and usually Rails, but if you can close the gap enough to be able to move but and forth out side the angle of the barrel of a rail, you can really get some folks scratching their heads as to "What the F*** just happened, I just got owned by a shaft at close range in arcade mode?"  I had a PERFECT example last night, and I was trying to record fights for the first time ever too, but the software codec didn't load right, so no video, but it was a GREAT duel, and I won, picture perfect example of how to do it.

 

Shaft are not push overs in Arcade battles, you just have to know how to fight with them.

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FILED UNDER SHAFT STRATEGY: SMART OR STUPID

 

Here's a tip for Shafts playing Monte Carlo, since I found not one, not two, but THREE of these players with their heads up their butts. When there is a loose enemy flag, stop trying to pad your kills score and RECOVER it. You might get the capture, you might not. But someone went to the trouble of getting it to help YOU win. Letting it go back because you don't want to leave your "spot" is just incredibly insipid. When I see this happen, I switch to the other team, and kill that Shaft as many times as I can, until he gets the message.

  • Like 2

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FILED UNDER SHAFT STRATEGY: SMART OR STUPID

 

Here's a tip for Shafts playing Monte Carlo, since I found not one, not two, but THREE of these players with their heads up their butts. When there is a loose enemy flag, stop trying to pad your kills score and RECOVER it. You might get the capture, you might not. But someone went to the trouble of getting it to help YOU win. Letting it go back because you don't want to leave your "spot" is just incredibly insipid. When I see this happen, I switch to the other team, and kill that Shaft as many times as I can, until he gets the message.

 

True. This is where your hull applies, not your turret.

 

I do that when there are ledge-pushers and (what do you call those players that are on the same team as you and keep annoying you by following you around and keep firing their Twins/Rico at you?). 

Edited by Benefactor

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FILED UNDER SHAFT STRATEGY: SMART OR STUPID

 

Here's a tip for Shafts playing Monte Carlo, since I found not one, not two, but THREE of these players with their heads up their butts. When there is a loose enemy flag, stop trying to pad your kills score and RECOVER it. You might get the capture, you might not. But someone went to the trouble of getting it to help YOU win. Letting it go back because you don't want to leave your "spot" is just incredibly insipid. When I see this happen, I switch to the other team, and kill that Shaft as many times as I can, until he gets the message.

There are things in this life that are harder to explain than others.  I am torn nearly at a spiritual level with this comment.  On the one hand, I agree completely, Shafts can, and do, successfully capture flags, albeit it is a lot of work.  If your team is working that angle and has to rely on everyone to cap a flag, then by all means.

 

Now, that said, careful with teams in Monte Carlo.  Often times, if you havea decent team, there are faster and more nimble players that can go in forthe lost flag, and you'll just get in their way.  This is a soft skill, you have to assess the teams performance up to thattime and decide if they are on the ball enough.  If they are, then you are doing a greater service COVERING the flag and making sure it remains safe and sound till another player can get it.  Do not simply decide to ruun after the flag in MC just because it's there, there are many reasons to NOT do it, and if your team is strong, then keep providing the capability your best at.  In fact, if you DO havea strong team, over watch is a God send to teammates trying to pick up a lost flag, especially down below, where shafts rule the map.  Those long and wide open spaces are hell to traverse if the opposition has an even half way decents shaft.  Add a Rail in pursuit to that mix and it's down right gruesome.

 

Now, as Dfoofnik said, if there is a clear choice and the team is not stacked with units and players that show a talent for it, YES, go get that flag, and again, especially down below.  As a Shaft you should be able to recognize all the best angles to be attacked from and be lookng for someone to line up a shot.  Stop, aim, pop them, move on, you're the only unit in the game that can achieve targeting against enemies that high above you, so do it.  The other thing you can do is get it and tell team mates where to meet you.  You get beat up a little and then pass the flag to another players back in spawning area, Rails CAN help out there and you can take cover and get Izzied up, heal, or whatever it is you're going to do.

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True. This is where your hull applies, not your turret.

 

I do that when there are ledge-pushers and (what do you call those players that are on the same team as you and keep annoying you by following you around and keep firing their Twins/Rico at you?). 

Sabs.

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FILED UNDER SHAFT STRATEGY: SMART OR STUPID

 

Here's a tip for Shafts playing Monte Carlo, since I found not one, not two, but THREE of these players with their heads up their butts. When there is a loose enemy flag, stop trying to pad your kills score and RECOVER it. You might get the capture, you might not. But someone went to the trouble of getting it to help YOU win. Letting it go back because you don't want to leave your "spot" is just incredibly insipid. When I see this happen, I switch to the other team, and kill that Shaft as many times as I can, until he gets the message.

Being one who uses the unusual combo of "Shaft-Hornet", I can confirm it IS in fact possible to return flags as a Shaft. But I'm not the kind that's kill obsessed.

My strategy is: Stop, fire, run.

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I agree with the FogOfWar_XXX. Shafter has to THINK. You can't simply go towards the lost enemy flag. If you really can, then do it, but you don't help your team if just got killed. COVERING the flag YES. This is your job. You'd better leave the catch for a wasp firebird or isida. One of the reasons people do not understand shaft as a weapon is the way we tend to react. People say: "Oh someone got our flag, let's run after him". No, the shafter should predict the possible path of the flag carrier and take the appropriate position early enough, for an effective shot. Running after the enemy with continuous arcade shots is not the best you can do, unless the enemy is not very clever (to put it gently).

P-Shooter, I share your feelings. I 've been pushed out of the edge at the time of sniping the enemy carrier of our flag. I don't know if that guy was simply a troll or helped the enemy team on purpose. If there are such players in your team, this is a good reason to change team.

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shaft is a very powerful turret and is the strongest out of all turrets.at m3 the shaft does around 200 damage!

thats powerful enough to destroy a m2 mammoth with one fully charged shotm3 shaft and m3 mammoth 

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