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Let's Discuss Shaft!


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Poll on Shaft  

41 members have voted

  1. 1. Which gaming style do you prefer when playing with Shaft?

    • Attack
      16
    • Defence
      16
    • Support
      27
    • Parkour
      1
  2. 2. Which Shaft augments do you prefer?

    • Short band Emitters
      8
    • Light Capacitors
      6
    • Heavy Capacitors
      6
    • Rapid-fire Mode
      12
    • Armor-Piercing Sight
      8
    • Healing Emiiters
      19
    • Adrenaline
      4
    • Standard
      5
  3. 3. Which skin for Shaft do you prefer?

    • Standard
      16
    • XT
      25


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Wow, Surprising that devs decieded to nerf shaft in that way

Just 8 times less damage in mid-range hurts me so much in arcade mode. Only nub shats(who just sit in location and scope and don't even cover) idon't lose from this update.

Seems like now there is even bigger motivation to become classic mammy+shaft user, because I can't fight with hornet in mid-range at all.

Before that nerf I was able to midfield with shaft in MM battles, bcoz I did at least decent damage, when I was under fire. Just combining arcade with scope-ins was good

Is camping only shafts thing that devs rly want?

 

Edit: Those numbers probably aren't accurate, but probably not too false.

Edited by PowerForward
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Wow, Surprising that devs decieded to nerf shaft in that way

Just 8 times less damage in mid-range hurts me so much in arcade mode. Only nub shats(who just sit in location and scope and don't even cover) idon't lose from this update.

Seems like now there is even bigger motivation to become classic mammy+shaft user, because I can't fight with hornet in mid-range at all.

Before that nerf I was able to midfield with shaft in MM battles, bcoz I did at least decent damage, when I was under fire. Just combining arcade with scope-ins was good

Is camping only shafts thing that devs rly want?

 

Edit: Those numbers probably aren't accurate, but probably not too false.

Shaft is a Sniper why would any one go all out with a SNiper rife

Sniper snipes from distance

So this re-balance makes shaft more campy i think 

 

Back to Camp Shafter's

Dont come to Midfield just camp there

 

Also how good is shaft in Jugger mode ?

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Devs recently made some sort of balance update which gave Thunder faster reload to make it even more OP. Even more, they nerfed Shaft (my favourite weapon) by reducing the range and weak damage (now 25%, before 50%) of arcade shots. Thanks for rewarding long range no-scope shots...

 

Lots of players love Railgun because it does full damage at any range. Some of them also want to buff its damage because it has problems with destroying heavy hulls (it would also solve 3-shooting problem in XP/BP). Devs wanted to balance Railgun and Shaft but they nerfed Shaft (NO! WHY?) instead of buffing Railgun so Thunder and Magnum will rule the battles even more than before.

 

What do you think about this balance update?

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Arcade max damage range is so small, If I get saffe distance from close-range weapons, damage starts do decrease.

 

Especially concerning is that with that patch devs help "noob type" players

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Also how good is shaft in Jugger mode ?

It sucks when half the players are playing J-mode as a regular DM.  <_< At least in TDM, you have teammates to help cover you from random Fire/Freeze/Isidas.

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Wow, Surprising that devs decieded to nerf shaft in that way

Just 8 times less damage in mid-range hurts me so much in arcade mode. Only nub shats(who just sit in location and scope and don't even cover) idon't lose from this update.

Seems like now there is even bigger motivation to become classic mammy+shaft user, because I can't fight with hornet in mid-range at all.

Before that nerf I was able to midfield with shaft in MM battles, bcoz I did at least decent damage, when I was under fire. Just combining arcade with scope-ins was good

Is camping only shafts thing that devs rly want?

 

Edit: Those numbers probably aren't accurate, but probably not too false.

it's not really a nerf for me. 

 

they made arcade shots more powerful at clos range... but weaker beyond that... but beyond that you can already use scope.. 

 

who the fart uses shaft with hornet, it says in the description to use it with heavy hulls

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Devs recently made some sort of balance update which gave Thunder faster reload to make it even more OP. Even more, they nerfed Shaft (my favourite weapon) by reducing the range and weak damage (now 25%, before 50%) of arcade shots. Thanks for rewarding long range no-scope shots...

 

Lots of players love Railgun because it does full damage at any range. Some of them also want to buff its damage because it has problems with destroying heavy hulls (it would also solve 3-shooting problem in XP/BP). Devs wanted to balance Railgun and Shaft but they nerfed Shaft (NO! WHY?) instead of buffing Railgun so Thunder and Magnum will rule the battles even more than before.

 

What do you think about this balance update?

they buffed shaft arcade shots at close range but nerfed it at far range... but it's not like you should need to use arcade shots at far range... you got scope for that. 

 

so for me this is just a buff. 

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it's not really a nerf for me. 

 

they made arcade shots more powerful at clos range... but weaker beyond that... but beyond that you can already use scope.. 

 

who the fart uses shaft with hornet, it says in the description to use it with heavy hulls

Mammy+shaft is boring and with hornet I can go to enemies' base if team is winning and take better positions, If I spawn in bad location.

I use arcades, when some kind of thunder/smoky rico shooting me. Especialyl twins and rico, against who I can't use scope effectively.

 

they buffed shaft arcade shots at close range but nerfed it at far range... but it's not like you should need to use arcade shots at far range... you got scope for that. 

 

so for me this is just a buff. 

You need, if you want to finish off some guys after full scope shot. Especially flag carrier, when you don't have time for another scope shot.But now m2 7/10 does around 74 damage, which is kind of joke. Who uses shaft in close range. Those ranges, where shaft got buffed, are for hammer, freeze,Fire and isida. And it would lose to them at that range. 

 

It is slightly buff and major nerf for me. Now shaft is just helpless against mid-range turrets in mid-range. Sometimes not, when you have cover

 

Shaft had another use than only camping and scoping, just like with magnum.

Edited by PowerForward
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What do you think about this balance update?

Shaft i have no idea

 

Thunder , now no one can steal your kills all medium hulls do down with 3 shots +DD 

Its good , it made Thunder usable again even with protections

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why would any one go all out with a SNiper rife

Because it works, I do it all the time. Shaft is THE versatile turret, it suits all roles, you'd be surprised. I rarely use scope mode, don't really need it. I put Smoky aside when I realized arcade shots are so powerful.

 

-

This rebalance actually buffed close ranged arcade shots - reload time decreased, damage remains about the same. it still takes 3 shots (with DD on) to kill a medium hull.

 

I doubt developers will ever nerf arcade massively, Shaft would struggle in many maps.

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Because it works, I do it all the time. Shaft is THE versatile turret, it suits all roles, you'd be surprised. I rarely use scope mode, don't really need it. I put Smoky aside when I realized arcade shots are so powerful.

 

-

This rebalance actually buffed close ranged arcade shots - reload time decreased, damage remains about the same. it still takes 3 shots (with DD on) to kill a medium hull.

 

I doubt developers will ever nerf arcade massively, Shaft would struggle in many maps.

Oh IDK

 

That nerf will not happen i fear they might buff arcade more

Edited by gokuMI6

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Because it works, I do it all the time. Shaft is THE versatile turret, it suits all roles, you'd be surprised. I rarely use scope mode, don't really need it. I put Smoky aside when I realized arcade shots are so powerful.

 

-

This rebalance actually buffed close ranged arcade shots - reload time decreased, damage remains about the same. it still takes 3 shots (with DD on) to kill a medium hull.

 

I doubt developers will ever nerf arcade massively, Shaft would struggle in many maps.

But now for you it is time to change back to smoky then, because smoky is so much better now in mid-range and semi-close

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But now for you it is time to change back to smoky then, because smoky is so much better now in mid-range and semi-close

I normally use arcade up-close so I'm not affected by the rebalance, I'm still dealing full damage so I have no reason to abandon Shaft right now. Scoped shots will take care of mid/long-range threats. I do play Smoky every now and then, but I just can't ignore the fact that Shaft is more effective overall.

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I normally use arcade up-close so I'm not affected by the rebalance, I'm still dealing full damage so I have no reason to abandon Shaft right now. Scoped shots will take care of mid/long-range threats. I do play Smoky every now and then, but I just can't ignore the fact that Shaft is more effective overall.

I don't use shaft at long range, but somtimes semi-mid/semi-close range shot doing 150 damage is rly bad thing.

 

From there to this place I do only 150-200 damage, that ain't normal, considering close range is 600 damage for me. I can't predict right now what damage I'm going to do. Sometimes I think that I do like 500 and then do only 200.

That mininum damage range is way too small

 

At least I found faster reload a little advantage, but lack of mid-range and horrible semi-close range like that on photo, is big nerf post-550164-0-07005400-1532107712_thumb.png

 

Edit: Semi-close is probably soewhat hammer range, medium for me is rico range and long is rico with alt

Edited by PowerForward
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But now for you it is time to change back to smoky then, because smoky is so much better now in mid-range and semi-close

Semi close?

 

You are better off using...

Hammer

Twins with alt

Ricco - with or without alt

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But now for you it is time to change back to smoky then, because smoky is so much better now in mid-range and semi-close

Man accepet that Shaft is a SNiper and go Camping

If you want to go Mid-fielding use Mid range guns

:)

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Man accepet that Shaft is a SNiper and go Camping

If you want to go Mid-fielding use Mid range guns

:)

I didn't use shaft whole time in mid-range, but I combined it with scope shots ofc. 

 

Seems Like I have to become noob mammy+shaft user to be competitive shaft

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I didn't use shaft whole time in mid-range, but I combined it with scope shots ofc. 

 

Seems Like I have to become noob mammy+shaft user to be competitive shaft

you were a bigger noob when you used shaft with hornet ;)

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I didn't use shaft whole time in mid-range, but I combined it with scope shots ofc. 

 

Seems Like I have to become noob mammy+shaft user to be competitive shaft

Oh man GL 

 

you were a bigger noob when you used shaft with hornet ;)

When shaft was relaesed wasn't it the best combo ?

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you were a bigger noob when you used shaft with hornet ;)

 

Why you think that?

Shaft on hornet wasn't bad combo at all, At least I was able to camp inside enemy base in maps like highways and etc. With heavy hull it takes so long to get into decent spot

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