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Poll on Shaft  

41 members have voted

  1. 1. Which gaming style do you prefer when playing with Shaft?

    • Attack
      16
    • Defence
      16
    • Support
      27
    • Parkour
      1
  2. 2. Which Shaft augments do you prefer?

    • Short band Emitters
      8
    • Light Capacitors
      6
    • Heavy Capacitors
      6
    • Rapid-fire Mode
      12
    • Armor-Piercing Sight
      8
    • Healing Emiiters
      19
    • Adrenaline
      4
    • Standard
      5
  3. 3. Which skin for Shaft do you prefer?

    • Standard
      16
    • XT
      25


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I did try M4 Shaft on the test server before and it does 7500+ damage which is definitely crazy. It can literally 1 shot titan/mammoth with DD. Definitely going to max it out to 20/20. 

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I get the delay aswell through browser or client.

Try the Standalone Flash Player. If mouse controls work properly, they are much better than the standard controls.

 

Try to hide the laser while in scope mode. Hold the right mouse button and you can view around in scope mode without the laser moving, super useful, you can do the same thing with the camera controls aswell; moving the camera around while the turret stays still.

I mostly play through the client but I'll see if the standalone flash player is any different. 

 

I never knew i could look around without moving the laser, this is actully quite useful. I'm gonna hop onto the game and see how it works.

 

Thanks mate!

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I did try M4 Shaft on the test server before and it does 7500+ damage which is definitely crazy. It can literally 1 shot titan/mammoth with DD. Definitely going to max it out to 20/20. 

you're legend so that means even 1 MU less than m4 means you won't be able to one shot medium hulls... I suggest making sure you have enough to fully MU it by tankers day..

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you're legend so that means even 1 MU less than m4 means you won't be able to one shot medium hulls... I suggest making sure you have enough to fully MU it by tankers day..

True dat.

 

I don't drug, and I got an m4 shaft, and I can barely get by.  One shoting for me is luck now.  Gotta hope you are sniping back far enough n their base they haven't 2'3'4'd yet.  Now, add shaft protections, DA and Heal Up, plus ODs, if you want to get by AT ALL with shaft, you had better max it out, and GET REALLY good at arcade shot with it.

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True dat.

 

I don't drug, and I got an m4 shaft, and I can barely get by.  One shoting for me is luck now.  Gotta hope you are sniping back far enough n their base they haven't 2'3'4'd yet.  Now, add shaft protections, DA and Heal Up, plus ODs, if you want to get by AT ALL with shaft, you had better max it out, and GET REALLY good at arcade shot with it.

The nerf of arcade shot means only those right beside you receive more than a tickle:)

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The nerf of arcade shot means only those right beside you receive more than a tickle:)

The arcade damage change is ridiculous too.  I can see  the incremental change, a percentage of the shot lost, but I hit for 10, count them, 10 dp sometimes, it's asinine and offensive.  You spend all these crystals on this turret, max it out, buy assault emitters, and then just like that, they take all your game play away.

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To be honest I feel bad for shaft users, I don't even use shaft, I only use smoky and railgun and I'm planning to start using twins but its very clear that shaft needs a buff

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The arcade damage change is ridiculous too.  I can see  the incremental change, a percentage of the shot lost, but I hit for 10, count them, 10 dp sometimes, it's asinine and offensive.  You spend all these crystals on this turret, max it out, buy assault emitters, and then just like that, they take all your game play away.

No doubt. When they first buffed the arcade shot (maybe a year ago) it was WAY OP. I would deal almost 850 dp across the board w/arcade. That meant I would hit a heavy hull with scope shot and a second later finish them off with an arcade shot. Way too easy. They then reduced the damage based on distance, but it still was serviceable...scope + 2-3 arcade shots knocked out tanks on large boards across the distance. Well, not any more...it makes it very hard to keep enemy at bay. Sure up close it still hits with some sting, but compared to almost any turret it is an automatic death...It hasn't been OP for a long time. Not sure why  the nerf was seen as needed. 

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To be honest I feel bad for shaft users

Depends on the user. Heavy campers won't suffer as scoped shots remain powerful and midfielding players only need to get a bit closer to deal full arcade damage. The latest nerf barely affected me.

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Depends on the user. Heavy campers won't suffer as scoped shots remain powerful and midfielding players only need to get a bit closer to deal full arcade damage. The latest nerf barely affected me.

Ain't that some  . . . , first it was "We don't want camping shafters!"  Throw the laser on, then we run around and need some arcade damage to be relevant "Nerf that arcade shot, they should only shine as campers!"  I mean really, are you serious?!  Hate the turret, say what you will, but for heaven's sake, be fair.  I got stupid ricos nailing me from across the map but I can't arcade shot for crap, at a rate of fire that makes paint drying seem tolerable?  No sir, we need a real advocate for shaft.

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That meant I would hit a heavy hull with scope shot and a second later finish them off with an arcade shot. Way too easy.

I know people won;t like this, but, um, that's what a shaft is for.  Low rate of fire, targeted high damage.  Shafts should be able to neutralize Heavy hulls with some expediency.  That's what they are for, sniping.  Too easy, I'd say too hard now, especially with protections and some drugs.  I don't drug, I have an m4 shaft, and I still can't one shot some wasps.  Might be drugged, but still, a drugged light wasp should not withstand the brunt of a charge m4 shaft.  Whats the point of the turret then?  I should have damage in spades.  Look at magnum, it's ridiculous, it can fire while moving, has splash damage, and indirect fire.  Why can't my "take a  shot every century" turret deal enough damage to do what is was initially introduced to do?  No need to explain, the explanations are all there already.  they want a brawl or they want drugs to be used, so crystals are bought.  I know, but really, takes away from the turret, and my investment in it.

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I know people won;t like this, but, um, that's what a shaft is for.  Low rate of fire, targeted high damage.  Shafts should be able to neutralize Heavy hulls with some expediency.  That's what they are for, sniping.  Too easy, I'd say too hard now, especially with protections and some drugs.  I don't drug, I have an m4 shaft, and I still can't one shot some wasps.  Might be drugged, but still, a drugged light wasp should not withstand the brunt of a charge m4 shaft.  Whats the point of the turret then?  I should have damage in spades.  Look at magnum, it's ridiculous, it can fire while moving, has splash damage, and indirect fire.  Why can't my "take a  shot every century" turret deal enough damage to do what is was initially introduced to do?  No need to explain, the explanations are all there already.  they want a brawl or they want drugs to be used, so crystals are bought.  I know, but really, takes away from the turret, and my investment in it.

One shotting a light hull with DA would make it one shot a heavy hull without DA. Shaft is the only turret that can one shot a medium at m4, with HC alt railgun and magnum (rarely) being the only other turrets that can one shot a light hull.

 

Please don't encourage the devs to make corner shafts even more powerful, shaft does enough damage at melee range as it is.

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I know people won;t like this, but, um, that's what a shaft is for.  Low rate of fire, targeted high damage.  Shafts should be able to neutralize Heavy hulls with some expediency.  That's what they are for, sniping.  Too easy, I'd say too hard now, especially with protections and some drugs.  I don't drug, I have an m4 shaft, and I still can't one shot some wasps.  Might be drugged, but still, a drugged light wasp should not withstand the brunt of a charge m4 shaft.  Whats the point of the turret then?  I should have damage in spades.  Look at magnum, it's ridiculous, it can fire while moving, has splash damage, and indirect fire.  Why can't my "take a  shot every century" turret deal enough damage to do what is was initially introduced to do?  No need to explain, the explanations are all there already.  they want a brawl or they want drugs to be used, so crystals are bought.  I know, but really, takes away from the turret, and my investment in it.

I am not a fan of the newest nerf. I was stating the damage of the arcade shot from about a year ago was understandable. The most recent nerf is ridiculous in my opinion. So I agree with you. It was a fun turret to play with and rarely did I top the charts with it. You can look at my profile and see which turrets are easiest to get XP with (ahem...thunder, twins, rico, isida) and which are harder to get XP with (shaft, vulcan, and the old freeze). While my turret isn't m4, it is m3 (19/20). That is what most all of my turrets are:) I would love to see the arcade shots return to a more realistic level. I hit a tank 2-3 times out of 2-3 shots and did a whopping total of 40 points damage. This is at distance...it should at least perform as well as smoky at that range. It takes the same skill to shoot it.

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I would love to see the arcade shots return to a more realistic level. I hit a tank 2-3 times out of 2-3 shots and did a whopping total of 40 points damage. This is at distance...it should at least perform as well as smoky at that range. It takes the same skill to shoot it.

Ikr particularly because Smoky can really really nearly one-shot medium hulls without double damage too from infinite range

Edited by thesquarerootof2
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Ikr particularly because Smoky can really really nearly one-shot medium hulls without double damage too from infinite range

You mean with a 1-in-5 chance?  Those are not great odds.

 

And before the update was not a close as you make it sound - at no M-level was the critical close to one-shotting a medium hull.

 

And with the latest patch update... it's just ridiculous.

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You mean with a 1-in-5 chance?  Those are not great odds.

 

And before the update was not a close as you make it sound - at no M-level was the critical close to one-shotting a medium hull.

My complaint is simply that the increase of distance and smoky sniping, compounded with crit damage is just ridiculous when you compare how much work a Shaft is doing to make A SHOT, and often, still not deliver a one hit death.

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My complaint is simply that the increase of distance and smoky sniping, compounded with crit damage is just ridiculous when you compare how much work a Shaft is doing to make A SHOT, and often, still not deliver a one hit death.

Then you're gonna LOVE it when a smoky equips the PTS alteration :ph34r:

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I barely use my Shaft anymore, it is only until after the update that I realise arcade shots were more than just secondary attack.

It needed a nerf for sure but not this way; The weak damage now is worthless and just impractical. I am not giving up my position just to get closer to deal some reasonable damage.. that's stupid. It sucks because I'll have to sit there and stare at enemies in mid range while the reloading bar slowly fills itself again, it's a constant dilemma. It reminds me of Striker's salvo mode. 

 

I'll let it sit in the garage until they do something about it and keep on using the Magnum.

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You mean with a 1-in-5 chance?  Those are not great odds.

 

And before the update was not a close as you make it sound - at no M-level was the critical close to one-shotting a medium hull.

That was sarcasm because enri_chill was pointing out that arcade shots should be as powerful as Smoky shots, and I was trying to sarcastically point out that Shaft has quite a few advantages that Smoky doesnt have. 

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That was sarcasm because enri_chill was pointing out that arcade shots should be as powerful as Smoky shots, and I was trying to sarcastically point out that Shaft has quite a few advantages that Smoky doesnt have. 

For correction, I was NOT stating that Shaft should have the SAME power as Smoky shots at any range. I was stating that the current damage dealt by Shaft's arcade shot at medium and long distance was nerfed far too much to make the Shaft usable for anything other than camping. I was in favor of the nerf from a year or so ago on the Shaft's arcade shot since it was definitely OP. The more recent nerf made the turret too weak for much other than camping, however. 

 

Sorry for any form of miscommunication. I see how what I said could be taken to mean that. I use (and enjoy) a wide range of turrets and styles of play. But when a nerf/buff radically alters the gameplay of a turret, I am not a fan. The most recent nerf of shaft arcade (as well as Vulcan buff) have both altered those turrets game play tremendously.

Edited by enri_chill
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For correction, I was NOT stating that Shaft should have the SAME power as Smoky shots at any range. I was stating that the current damage dealt by Shaft's arcade shot at medium and long distance was nerfed far too much to make the Shaft usable for anything other than camping. I was in favor of the nerf from a year or so ago on the Shaft's arcade shot since it was definitely OP. The more recent nerf made the turret too weak for much other than camping, however. 

 

Sorry for any form of miscommunication. I see how what I said could be taken to mean that. I use (and enjoy) a wide range of turrets and styles of play. But when a nerf/buff radically alters the gameplay of a turret, I am not a fan. The most recent nerf of shaft arcade (as well as Vulcan buff) have both altered those turrets game play tremendously.

I have been trying to edit the above post on my connection which is so laggy at times I can't even play TO. It wouldn't even let the edits go in:)

 

Anyway, The first sentence above should read: "For correction, I was NOT trying to state that Shaft should have the SAME power as Smoky shots at EVERY range."

 

Thanks!

That was sarcasm because enri_chill was pointing out that arcade shots should be as powerful as Smoky shots, and I was trying to sarcastically point out that Shaft has quite a few advantages that Smoky doesnt have. 

I agree with your assessment. Please see my reply above. That said, the current nerf of the arcade shot I am not a fan of.

Edited by enri_chill
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I was stating that the current damage dealt by Shaft's arcade shot at medium and long distance was nerfed far too much to make the Shaft usable for anything other than camping. I was in favor of the nerf from a year or so ago on the Shaft's arcade shot since it was definitely OP. The more recent nerf made the turret too weak for much other than camping, however. 

So the thing is, Shaft's scope mode is really really powerful (from my own experience and also that of my similar-ranked friends). So even though yes, Shaft is now limited to camping, it's so good at it that it's still really powerful. So something needs to be done about the OPness of the scope mode before any buff to arcade shots. 

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