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Let's Discuss Shaft!


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Poll on Shaft  

41 members have voted

  1. 1. Which gaming style do you prefer when playing with Shaft?

    • Attack
      16
    • Defence
      16
    • Support
      27
    • Parkour
      1
  2. 2. Which Shaft augments do you prefer?

    • Short band Emitters
      8
    • Light Capacitors
      6
    • Heavy Capacitors
      6
    • Rapid-fire Mode
      12
    • Armor-Piercing Sight
      8
    • Healing Emiiters
      19
    • Adrenaline
      4
    • Standard
      5
  3. 3. Which skin for Shaft do you prefer?

    • Standard
      16
    • XT
      25


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To be clear, I think you refer to team in general, and yeah, I know for a fact that I've had players that try to Sab me out of rounds when they see me, tell me leave, because they know me, of me, and my politic about drugging.  To that, I say, what if a bunch of non-druggers in a MM battle started trying to run off a drugger, then what?  It's open to everyone, it's Tanki's bread and butter, can't do missions without them, so, sorry, I'm joining MM, regardless of the outcome on my team.

 

As for Battle Group teams, I have played only once, and that was a battle group of two, with someone I play with on occasion (though it's rare nowadays).

 

As for the Goldbox reference, I'm not sure what relevance it had, but, I as rule, I skip the gold boxes entirely.  I do like the new randomization and short droptime, I've collected as many in the last few months as I have in the entire time I had played Tanki before the update on those.  That said, I still don't chase gold boxes/

Being upset with someone because of reputation?  Not cool.   

 

But I can sympathize with players in (random) team battles where some team members refuse to use supplies.

This handi-caps the team - and in todays TO, almost ensures that team will lose.

If you won't use supplies, better to stick to DM (including JUG) or Pro-battles.

 

The Gold reference - have no issues with team-mates going for gold - that's what... 10 seconds?

My issue is with team-mates who refuse to activate OverDrive when they could benefit the team.  These players are only going to use it when gold drops - depriving the team of a resource. Meanwhile the other team is using it consistently and wiping my team off the board.  All for a 5%-10% chance to catch a gold worth.. 1000 crystals.  To me that's selfish.

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You are playing the wrong game, your perception of this game is wrong and you are a mult to your own team.

Start using supplies and go play at 100% of your potential instead of 50%.

 

I agree with you that games would become more dynamic, but we simply have the option to press the stupid keys to cancel out each others drugs; it's not about getting the edge it's about keeping us from the un-drugged underpowered state. You are deliberately driving around with M1's against M4's. That's stupid.  If you don't like this gameplay then go play pure no supplies battles or DM's but don't let the team suffer from your dumb decision in Matchmaking just because you're against drugging.

 

Get real.

 

I think this is a very important and understated point. I too can drug and easily dominate battles, but I choose not to because I have integrity.

I want to win with just my tank and my skills VS your tank and your skills, no artificial invincibility or godmode by press of a button.

The hell with integrity, you're playing an arcade game. Go by the system or play optional pro battles.. matchmaking adds drugs to use drugs. You two don't deserve the damn containers.

 

I don't like players who can't play but I really hate players who deliberately suck because they feel too good to use supplies themselves. Whatever you do I'm fine with it but please limit yourself to DM's or pro battles. I don't want you on my team wasting space.

Edited by splitterpoint
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If you won't use supplies, better to stick to DM (including JUG) or Pro-battles.

 

The Gold reference - have no issues with team-mates going for gold - that's what... 10 seconds?

My issue is with team-mates who refuse to activate OverDrive when they could benefit the team.  These players are only going to use it when gold drops - depriving the team of a resource. Meanwhile the other team is using it consistently and wiping my team off the board.  All for a 5%-10% chance to catch a gold worth.. 1000 crystals.  To me that's selfish.

 

This is discuss Shaft, but, I guess we can finish this off with the gold box bit.  Truth be told, the gold box is a clever ploy when teams use them, for the avarice of others to induce a complete disdain for what is going on in the battle and just run for it.  I literally only go for them when they practically fall in my lap.  Of those occasions, maybe a few were contested, and that was someone nearby who saw it too.  The dog piles on the bridge in Kunger always make me cringe (though they are great for up'ing my KD, picking off the slobs that are there, helps shore up the short comings of NOT using drugs, I can add sometimes up to 3 extra kills).  You hear the klaxon, read, it's the opposing team dropping it, within 5 second you hear the warning your flag is taken, and I even give chase, in a SHAFT, CHASE, and no one else is around to help.  Oddly, I seem to have a modicum of luck chasing those flag runners down.  I suppose they are not expecting opposition, and if they dropped it because they had a bad run into the base, and were exhausted on cool downs, they can't easily escape me with, dum dum dum, DRUGS, and I relish, bask, literally bath almost, in the blood of their corpse when drive right over the flag of their little spot where their tank once sat, returning it joyously and heading back to base since the dog pile is elsewhere or the slobs are respawning still.

 

As for random drops, ehh, like I said, take it or leave it, I leave it, unless it's a "gimmie".  Using overdrives for it, yeah, it's chump move, you're supposed to use that when needed, not when it's awesomely cool.  Now I HAVE used OD a couple of times in moments of "rage", chasing someone down, and in the process not sharing it, but I know what you mean, people that hoard the OD for just that purpose.

Edited by FogOfWar_XXX

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then why you say people should buy tank and module kits, drones and crystals???

You said without drug kits Tanki can't make money. I pointed out there are plenty of other ways they're making money.

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You said without drug kits Tanki can't make money. I pointed out there are plenty of other ways they're making money.

and those ways you pointed out were getting your mama's credit to help you win as well

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and those ways you pointed out were getting your mama's credit to help you win as well

Buying a tank kit has significantly less of an impact than drugging does.

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Buying a tank kit has significantly less of an impact than drugging does.

and you think enough people would buy them if they barely get any effect from it?

Edited by GuidoFawkes

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and you think enough people would buy them if they barely get any effect from it?

Because they want a specific combo at discount and use their favorite turret as early as possible.

tank kits exist to save crystals and plan long-term. It's not gamebreaking like drugging non-stop is.

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Because they want a specific combo at discount and use their favorite turret as early as possible.

tank kits exist to save crystals and plan long-term. It's not gamebreaking like drugging non-stop is.

you think enough people will buy tank kits to fund the game?

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Is shaft even shaft anymore LOL. The arcade shots are like smoky shots. I've just tried it - I can literally roll around the map with shaft, shooting from arcade mode just like I would be using smoky/hammer etc. 

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you think enough people will buy tank kits to fund the game?

Tank kits aren't the only microtransactions that exist in the game. Go look at the shop and see how many money sinks there are.

Most of their income comes from buying crystals. Drug kits being removed will hardly make a dent, but significantly improve gameplay.

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Tank kits aren't the only microtransactions that exist in the game. Go look at the shop and see how many money sinks there are.

Most of their income comes from buying crystals. Drug kits being removed will hardly make a dent, but significantly improve gameplay.

and crystals aren't using your mama's card to win?

 

everything other than paints aren't "wahhh mama help me win!" ... and the only people who buy paints are those who already bought everything else in the shop and have extra money to spare.

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and crystals aren't using your mama's card to win?

 

everything other than paints aren't "wahhh mama help me win!" ... and the only people who buy paints are those who already bought everything else in the shop and have extra money to spare.

post-570842-0-44157900-1539820967_thumb.jpg

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Buying a tank kit has significantly less of an impact than drugging does.

Hate to burst your bubble, but getting the ability to unlock (and fully MU!) the next M-level 4 ranks before standard is pretty damn broken, even without factoring in drugs. And no, waving the pro-battle get out of jail card just won't work because of this thing called, "Reality."

 

Also, it's about time people stopped hijacking this turret topic with the politics of drugs. Like, come on... As if there isn't enough of that already.

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Hate to burst your bubble, but getting the ability to unlock (and fully MU!) the next M-level 4 ranks before standard is pretty damn broken, even without factoring in drugs. And no, waving the pro-battle get out of jail card just won't work because of this thing called, "Reality."

 

Also, it's about time people stopped hijacking this turret topic with the politics of drugs. Like, come on... As if there isn't enough of that already.

Hate to burst your bubble, but most people don't have the time or money to MU 10/10 directly on the same rank they get the kit. By the time you hit 10/10 you're already several ranks levelled up (meaning the advantage of the kit is already gone), depending on how much you play. 

 

Of course someone is going to get overpowered if they get a M1 Smoky at First Sergeant and then spend weeks not levelling up, but MU'ing it up to M2. You know what else is overpowered? Pressing a key to change your M1 turret's damage into M3 damage. There's some reality for you.

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Hate to burst your bubble, but most people don't have the time or money to MU 10/10 directly on the same rank they get the kit. By the time you hit 10/10 you're already several ranks levelled up (meaning the advantage of the kit is already gone), depending on how much you play. 

 

Of course someone is going to get overpowered if they get a M1 Smoky at First Sergeant and then spend weeks not levelling up, but MU'ing it up to M2. You know what else is overpowered? Pressing a key to change your M1 turret's damage into M3 damage. There's some reality for you.

All these drug posts are irrelevant to the shaft topic.

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Hate to burst your bubble, but most people don't have the time or money to MU 10/10 directly on the same rank they get the kit. By the time you hit 10/10 you're already several ranks levelled up (meaning the advantage of the kit is already gone), depending on how much you play. 

 

Of course someone is going to get overpowered if they get a M1 Smoky at First Sergeant and then spend weeks not levelling up, but MU'ing it up to M2. You know what else is overpowered? Pressing a key to change your M1 turret's damage into M3 damage. There's some reality for you.

It depends on how much you buy  :P

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Also, it's about time people stopped hijacking this turret topic with the politics of drugs. Like, come on... As if there isn't enough of that already.

I do agree with this, the only point here is that often it becomes not so much a point of general contention, as we all know, plenty else where on the topic, but the shaft is supposed to be the one shot, one kill wonder, and it really can't be anymore.  The clear and present reason of that being of course drugs.  Shaft play, by it's very nature, is, for lack of a better word, noble.  It is not a brawler, it's an artist, a surgeon.  The adulteration and the efforts of the shaft players IS VERY IMPACTED by drugs.  We generally get one shot at the kill, then it's all bets are off.  The RK is pressed and our advantage as damage dealers is flushed, and that's a problem that is DRUGS and Shaft.  Other units can keep pounding away, we have to reload, relocate, rescope, reselect a target, recharge up shot, and fire, just to have the RK press again from another opponent.

 

That said, very well, I agree, we should stick to shaft, and not the peripherals, though it's hard sometimes, since the two live in diametric opposition of gameplay.

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I think this is a very important and understated point. I too can drug and easily dominate battles, but I choose not to because I have integrity.

I want to win with just my tank and my skills VS your tank and your skills, no artificial invincibility or godmode by press of a button.

 

Unfortunately even most non-druggers eventually cave in and drug themselves in order to keep up, thus an endless cycle.

 

I suggest just playing Pro Battles, that's where all the fun and intense matches are. I only do MM quickly for daily rewards and then leave, because I refuse to be a punching bag for some drugging Ricochet who can't even turn his turret.

My "Problems of TO" summed up in 1 sentience. 

 

I am a perfect example of this. Don't drug=No crystals for MUs

 

Haha, NO. Pro battles are just mindless Island CTF grinder matches and dumb Silence CTF drug wars. Very few "fun matches".

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Hate to burst your bubble, but most people don't have the time or money to MU 10/10 directly on the same rank they get the kit. By the time you hit 10/10 you're already several ranks levelled up (meaning the advantage of the kit is already gone), depending on how much you play. 

 

Of course someone is going to get overpowered if they get a M1 Smoky at First Sergeant and then spend weeks not levelling up, but MU'ing it up to M2. You know what else is overpowered? Pressing a key to change your M1 turret's damage into M3 damage. There's some reality for you.

Hate to burst your bubble, but there are enough of us to do that. I don't know the exact percentage of buyers, but I'm sure quite a few have more than one (OP) account.

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My "Problems of TO" summed up in 1 sentience. 

 

I am a perfect example of this. Don't drug=No crystals for MUs

 

Haha, NO. Pro battles are just mindless Island CTF grinder matches and dumb Silence CTF drug wars. Very few "fun matches".

My dude you have already used over 10000 drugs at your rank. It makes me feel sad I don't use mine :(

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I do agree with this, the only point here is that often it becomes not so much a point of general contention, as we all know, plenty else where on the topic, but the shaft is supposed to be the one shot, one kill wonder, and it really can't be anymore.  The clear and present reason of that being of course drugs.  Shaft play, by it's very nature, is, for lack of a better word, noble.  It is not a brawler, it's an artist, a surgeon.  The adulteration and the efforts of the shaft players IS VERY IMPACTED by drugs.  We generally get one shot at the kill, then it's all bets are off.  The RK is pressed and our advantage as damage dealers is flushed, and that's a problem that is DRUGS and Shaft.  Other units can keep pounding away, we have to reload, relocate, rescope, reselect a target, recharge up shot, and fire, just to have the RK press again from another opponent.

 

That said, very well, I agree, we should stick to shaft, and not the peripherals, though it's hard sometimes, since the two live in diametric opposition of gameplay.

Hiding and killing from a distance is... Nobel?   <_<

 

Drugs cut both ways for Shaft.  The "hunter" usually has the advantage.

 

If Defenders run around equipping DA before they see the enemy, they risk it running out at critical time.  But shaft can wait until they see targets, then hit DD, then fire and go for the one-shot kill.  Medium or Light hull without 50% module (basically anyone below Gismo) equipped has no chance to hit DA - they are dead. 

 

Actually - even if target has DA equipped, they only survive if they also have a module.

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