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Let's Discuss Shaft!


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Poll on Shaft  

41 members have voted

  1. 1. Which gaming style do you prefer when playing with Shaft?

    • Attack
      16
    • Defence
      16
    • Support
      27
    • Parkour
      1
  2. 2. Which Shaft augments do you prefer?

    • Short band Emitters
      8
    • Light Capacitors
      6
    • Heavy Capacitors
      6
    • Rapid-fire Mode
      12
    • Armor-Piercing Sight
      8
    • Healing Emiiters
      19
    • Adrenaline
      4
    • Standard
      5
  3. 3. Which skin for Shaft do you prefer?

    • Standard
      16
    • XT
      25


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Worthless ? are you serious ? Railgun rules in every mode, every map , and every situation if you're good at using it. they nerfed the impact force still if you're good "enough" you can flip Tanks easily. :mellow:

İf you fight 1 vs 1 or try to use railgun tactics, yes. İf you fight like a shaft, there is chance.

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Click-and-shoot makes everybody an expert marksman. Do they really want that?

 

I was on Monte Carlo,got 80 hits, we lost because the other players couldn't stop anybody just jumping over and jumping back with the flag. :o

I would have had 120 kills, taking out everybody on the bridge, everybody shooting from the lower level, everybody respawning on the back row.

It is a great spot, but the first time you miss, you die.

TWO other noobie shafts, one with a damn Mammoth, wanted to "push me out of my spot" as if it was some magic location that had turkeys sitting out there for the plucking. The pushing cost us three flags, me three respawns, and unknown number of lost points. LEAVE YOUR FELLOW PLAYERS ALONE. Don't bump them, climb on them :angry: , or try to squeeze past in front of them. If they are doing good, they will help. If they are doing crap, at least it is not in your face. If you want to maximize your points, let them be.

 

 

Don't forget when they annoy you by firing at you on purpose, or push you off the map. I just want these people to burn. Costs my team the game sometimes with that immature behaviour. I wish Tanki would come up with something to combat that. I'm no computer geek, but if that is possible, would appreciate it

I'll second that.  You have a shot lined up on a runner with the flag, you're tracking, and just as you release, BAM, ass wipe bumps you and starts pushing.  Makes me want to reach through the screen and slit their throat with a box cutter and crap down their neck.  I hate them.

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Worthless ? are you serious ? Railgun rules in every mode, every map , and every situation if you're good at using it. they nerfed the impact force still if you're good "enough" you can flip Tanks easily. :mellow:

 

The goal is not to flip anyone. The goal (in CTF) is to capture flags and to do that camping is not enough. Try to invade an enemy base with railgun after the update and see what happens. It's as if my M3 turned into M2. I shoot and hit my target but he doesn't tremble. He doesn't feel an impact capable of ruining his targeting. Thus, it's a major nerf.

(but I play mostly with marshals to generalissimo, means I deal with M3 to M3 MUed....)

 

 

İf you fight 1 vs 1 or try to use railgun tactics, yes. İf you fight like a shaft, there is chance.

 

The answer is same as above. I play CTF, the goal is to get flags, not to camp. Camping is easy (and necesary) but not enough. Plus, railgun is not a camper's gun, one has to be in move. If I wanted to camp, I'd get a shaft.

Edited by RustyNail
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I made a new account to test Hammer and Shaft.

I fell in love will Shaft as well at lower ranks. :wub:

 

It seems really, really fun, especially with Dictator hull.

You can make shots through small spaces, etc.

Shaft and Hammer, two great flip gun ;)

enjoy it :lol:

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RIP shaft. You once were a decent turret but now you are worthless thanks to the red dot sight.

You should have been here before the 1st rebalance.... Shaft was more than OP back then :D

Other than railguns, what would you use on Monte Carlo when you are barely within Thunder range? (except for the fools who wander close enough to get hammered). You can have a Smoky if your guys command the field :-) It is a railgun paradise with the auto-aim, but Shaft is needed for the angle shots and looking WAY up or down, e.g. an enemy on your back rank who is backstabbing you.

Here's a story of how shaft vs shaft worked: two enemy gunners on the back (lower) spawn area are cross-firing at anything that threatens their guys crossing the low bridge. But then two shafts take up positions at their end of the bridge, and the tables turn. Now the snipes become the prey, along with anybody who tries to cross. The only thing better than a talented flag-jumper is to control that low bridge between home grounds.

It seems to me that you are thinking it makes easier for rail to make shots at Monte Carlo because of the auto aim factor. I totally disagree with this ,

 

True rail has an auto aim function to a certain level but that doesn't mean it's easier to find kills. A small difference in horizontal targeting is enough to make you miss your target. Furthermore auto aim has a certain limitation too. Rail has a total of 15 degrees of auto aim. ( 6 downward and 9 upward.) and if your shot lies out of that range it will end up as a miss. The two Ramps that are at Monte Carlo have an inclination that's well above 6 or 9 degrees making it really hard for railgun to vertically and horizontally target an enemy either on the ramp or the higher "bridge" of Monte Carlo.

 

Monte Carlo is NOT that much of a paradise for railgunners. The bottom line is it takes tons more skill to master railgun at Monte Carlo than shaft.

 

 

#ShaftEqualsNoobGenerator

Edited by Athena369

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Since the new update, in it's scope mode, shaft has an improved turret speed. Yes. It can slay Wasp, Hornet in one shot. Nearly kill Hunter, Viking. Takes a few shoots to knock-down Titan, Mammoth and Dictator.

What irks me is that I shoot somebody three times with shaft, and he's NOT a brigadier with 300 armor. Then I drug with DD and "poof" he's a soap bubble. I think at some point they give shaft arcade damage even when you are sighting.

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What irks me is that I shoot somebody three times with shaft, and he's NOT a brigadier with 300 armor. Then I drug with DD and "poof" he's a soap bubble. I think at some point they give shaft arcade damage even when you are sighting.

you sure your snipe was fully charged? it depends on the bar...

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The goal is not to flip anyone. The goal (in CTF) is to capture flags and to do that camping is not enough. Try to invade an enemy base with railgun after the update and see what happens. It's as if my M3 turned into M2. I shoot and hit my target but he doesn't tremble. He doesn't feel an impact capable of ruining his targeting. Thus, it's a major nerf.

(but I play mostly with marshals to generalissimo, means I deal with M3 to M3 MUed....)

 

 

 

The answer is same as above. I play CTF, the goal is to get flags, not to camp. Camping is easy (and necesary) but not enough. Plus, railgun is not a camper's gun, one has to be in move. If I wanted to camp, I'd get a shaft.

That's not camping flipping requires alot of focus to shoot the turret instead of the hull and that's art :wub: I do it when i'm confronting the ennemy mostly when you know you're going to die  -_-  and you can do it without sitting somewhere and zoom in Tanks from far  :angry: Don't tell me That XP is based in going around and shooting without a strategy :blink:

Oh wait i didn't know the goal is to capture flags. Well Done :lol:

Edited by r_Judgement.Day0

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RIP shaft. You once were a decent turret but now you are worthless thanks to the red dot sight.

 

All the latest updates are favouring Shaft.

Tanki nurfed railgun and now it's next to worthless. I have to move to thunder more and more to stand a chance.

 

I don't know what they are doing but it seems to me that old players that keep shouting Tanki ruined the game must be right.

You deserve a gigantic facepalm...

 

 

Monte Carlo is NOT that much of a paradise for railgunners. The bottom line is it takes tons more skill to master railgun at Monte Carlo than shaft.

 

Finally, you're not borderline bashing shaft users. I still disagree with the parts in red. You're a sitting duck in a place where everyone has a lot of time to sit back and think. Also, Monte Carlo is IDEAL for Railgun and Shaft, it's inherently a giant map and you want unlimited range, with your two options for that being Shaft and Railgun. Railgun allows you to be far more mobile, and utilize the camera far better than Shaft. This means it IS a Railgun paradise. Using short ranged turrets except for Isida is silly (isidas are almost always forced at base unless they are supporting a drugger), Thunder, Smoky, Twins, and Hammer requires you to be vulnerable to attack most of the time, and if Vulcan works how I predict it would (several small hits), the enemy would hide after one or two shots, and take minimal damage.

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You deserve a gigantic facepalm...

 

 

 

Finally, you're not borderline bashing shaft users. I still disagree with the parts in red. You're a sitting duck in a place where everyone has a lot of time to sit back and think. Also, Monte Carlo is IDEAL for Railgun and Shaft, it's inherently a giant map and you want unlimited range, with your two options for that being Shaft and Railgun. Railgun allows you to be far more mobile, and utilize the camera far better than Shaft. This means it IS a Railgun paradise. Using short ranged turrets except for Isida is silly (isidas are almost always forced at base unless they are supporting a drugger), Thunder, Smoky, Twins, and Hammer requires you to be vulnerable to attack most of the time, and if Vulcan works how I predict it would (several small hits), the enemy would hide after one or two shots, and take minimal damage.

Did you at any point realize that my post was more centered towards the issues it's having with auto aim. Yes, I agree the map is more suited for long/medium ranged turrets but that was NOT the case I was talking about here.

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Did you at any point realize that my post was more centered towards the issues it's having with auto aim. Yes, I agree the map is more suited for long/medium ranged turrets but that was NOT the case I was talking about here.

whoops...(rethinks skimming process)

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Monte Carlo : snipe vs shoot-and-hope

Railgun with auto aim is only limited by its up/down, but it can be pitched up for a shot. I can always tell a railgun trying to get elevation when I pot him with shaft. It's like "if I can rock back at the right time" but few have mastered it on demand. I have my shaft set for "minimum impact" in case I hit a friendly, so you won't see me flipping anybody even with a "head shot." I get the impression that a friendly feels a sledge hammer from an enemy shaft, but from me it's like getting knocked sideways with a pillow. :huh:

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I have Shaft M2, many people think it ruined by the laser, it is really easy to work around the laser. Just point you laser away but be sure you can see the guy you want to snipe, then when he comes out of cover... BAM!!!

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I have Shaft M2, many people think it ruined by the laser, it is really easy to work around the laser. Just point you laser away but be sure you can see the guy you want to snipe, then when he comes out of cover... BAM!!!

Problem is not killing one man, problem is after that. Firsy of all, we can't do any hide trap anymore. Before laser, we could hide in herbs and kill everyone before anyone get near to our tank.

Moreover, we could wait on snipe mode. Now, this is not so possible.

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you sure your snipe was fully charged? it depends on the bar...

Yeah, I can never fire at less than 100% with the scope. A lot of my arcade shots are pretty weak, although the 99% arcade is set to the same damage as snipe.

Here's another short Esplanade story: I was knocked on edge, left behind, when a flag stealer flees across the roof. His escort Isida drains me about 95% but gets potted, so the flag guy takes off. As he's running, I flip myself over, pivot and fire just as he reaches the far steps. I doubt he ever knew that the guy he left for dead was his killer. We won by 1 flag (actually, I played both teams as Red and each time my side won by 1 flag).

Edited by dfoofnik

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Increasingly depressed by the quality of players on Monte Carlo, especially the other Shaft.

They see me camped at the turn,and never fail to bump, jostle, or climb over me, especially when I am clearing the bridge or helping our guys get across for the flag. From the constant kills that I'm posting, the other shaft users think there must be easy pickings -- they will shove me out of the way or even off the field. When they get to the "great spot" and there are no easy shots for 30 seconds, most just wander off leaving the position unprotected. If they stay, they get shot or do a crappy job, costing everybody crystals.

When I go on chat to tell them it is *vital* to our victory for me to be right where I am, not bumped, jumped, or recharged, I find that they don't even speak English...but are on the EN servers... :wacko:

Edited by dfoofnik

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Having a laser on it totally defeats the whole point on a sniping weapon

 

in reality you need to be hidden not seen for all & then risk getting killed quickly

Yeah, I used it in a "deathmatch" and it pretty much told everyone where I was before I could line up a target.

On the other hand, shooting through keyholes (e.g. Monte Carlo) is pretty surprising to someone who thinks they

are totally out of sight until they explode. :-P

Everyone should play Shaft at least once so that they know where the danger zones are when they are just moving from place to place.

(If I can see him, then someone may see me) -- some are so subtly exposed that they were probably designed before shaft came out.

Go to the home flag point on Monte Carlo, look right and you can see the enemy overpass, BEHIND the wall : I have killed and been killed by this fluke.

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Having a laser on it totally defeats the whole point on a sniping weapon

 

in reality you need to be hidden not seen for all & then risk getting killed quickly

If you fire you've just revealed your position, and I can track you using the overhead view i get from dying, or I can track your name/tank location. Unless we're playing in madness it's not that hard.

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