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Let's Discuss Shaft!


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Poll on Shaft  

41 members have voted

  1. 1. Which gaming style do you prefer when playing with Shaft?

    • Attack
      16
    • Defence
      16
    • Support
      27
    • Parkour
      1
  2. 2. Which Shaft augments do you prefer?

    • Short band Emitters
      8
    • Light Capacitors
      6
    • Heavy Capacitors
      6
    • Rapid-fire Mode
      12
    • Armor-Piercing Sight
      8
    • Healing Emiiters
      19
    • Adrenaline
      4
    • Standard
      5
  3. 3. Which skin for Shaft do you prefer?

    • Standard
      16
    • XT
      25


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Its just a noob turret :P

After updates, laser made it so predictable and fully charged shaft can't kill any of m3 medium tanks.

And actually shaft really sucks in earning cry, since it has the most reloading time among all the turrets.

Even if it has huge damage, 1 kill in 20-30 secs is boring and not very effective.

Also I can surely tell that it's the weakest turret in normal mode, so If shafters want to kill, they need to stop, which makes shaft a terrible flag carrier. I am also sure that shaft is always beaten by rail, If both has skills. Shaft needs to stop and charge for few seconds to seriously

damage the opponent, and few seconds may allow rail blow its first shot. And if opponent hides behind the wall while shaft is in the scope,

what can the poor shaft do? Maybe someone will come out in the scope before last update, but since shaft has the laser, no noob will come out where your laser reaches. And if you just shoot and look for others, I'm sure that you'll be killed by campers soon.

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im tired of people complaining about the fricken laser

GUYS HOW FRICKEN OVER POWERED DO YOU WANT IT !!!!

^^This^^

 

Your noob camping days are over, fellow Shafters, MOVE AROUND INSTEAD OF SITTING THERE FOR PETE'S SAKE!

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im tired of people complaining about the fricken laser

GUYS HOW FRICKEN OVER POWERED DO YOU WANT IT !!!!

Again, this is the problem with non-shafters, the notion of overpowered.

 

Shafts cannot, and NEVER did, run around the map inflicting massive doses of damage en-mass to all that cross their paths, THEY HAD TO STOP, SNIPE, and CHARGE.

 

The notion that shafts were somehow these prowling demon spawn from hell are simply unfounded.  The real issue here is that "go fast" "dynamic" game players HATE ambush and defeat.  The notion that one or two tanks can stop a rush in it's tracks is infuriating to so many.  THAT'S ARMORED COMBAT PEOPLE!  Heavy weapon, heavy hitting.  The idea of a well placed hit on a target that stops the momentum of the enemy team is so frustrating to many that they simply have come to hate the shaft.  It's tiresome you guys, GROW UP.  As I said elsewhere, It's game of armored, ARMORED, combat, sorry if you get shot and you little tanki can't drug up and keep going because a SINGLE HIT took you out.

 

This IS THE REAL PROBLEM, drugs (sorry, they're not supplies, they're drugs, and you use it to compensate for lack of skill, prowess, acumen, or equipment).  When you can shield up, take five hits, then hit heal, you don't die, thus you can press on in the battle and keep fighting towards the flag, as a team.  When the team hits the base and the two key consistent runners are suddenly made vapor by shafts, now the "dynamic" is gone, you can't press the little button on your key board and "noobishly" restore ALL YOUR health.  That's IS NOOB.  Tired of all you little punks complaining about it, it's infuriating.  Shafts work SO HARD for their kills and often even then, a shielded little wasp or hornet comes flying, snags the flag, I got eye on, full charge, nail him, move up to reposition for the next hit on what ever path they are constantly running circles in, full hit, nothing, they healed themselves with the flag in tow, give me break,

 

Let's break down the reality of this situation.

 

First, I'm right, EVEN IF YOU say you don't do that (no idea if you do or don't, but I am preempting the typical "Well, I don't know where YOU PLAY, BUT THE PEOPLE I PLAY WITH NEVER . . . . "  yeah, uh huh), little tankers that drug up constantly, on the way into bases and on the way out.  Shafts are the ONLY thing that stop "dynamic" attacks on bases anymore except Firebirds, and even they have to drug up lately.

 

Second, Tanki Online LIKES this.  Drugs (called supplies in the Garage), are purchased, people buy this stuff.  This generates revenue for Tanki.  So be it, people buy drugs, get "'roided" in game play, whatever.  It's part of their plan to stay in business.  I don't like drugs, think they suck, but hey, they gotta make money somehow, not gonna go there, they are in their right and since it's an otherwise free game, more power to them.

 

Third, Shafts are powerful guns, nature of that beast.  We shoot, you die, one shot, one kill, though, get over it.  We shafts don't go around telling everyone don't drug, we can't kill you.  We shafts don't go around saying stop healing yourself when your little tank is holding on by a thread because you lucked out and didn't die from our first shot.  We shafts don't care about you, GET IT THROUGH YOUR heads, we are not like other players.  CAMPING is our thing, shooting and killing with every shot is our thing, and if we happen to be good at other things too, then so be it, but shafts exist to stop you dead in your tracks and ruin your plans.  How's that for dynamic?  Now you're gonna have to adapt (we did, lasers and all).

 

If you can have your drugs, we should be able to have our shafts, and laser free.  Sorry if you don't like our opinions, but at least WE don't go whining to tech support about you guys when you drug up and start parkouring on top of buildings.  Relax, SHUT THE HELL UP, and let us be.  If we complain enough too, maybe they will take away the laser again, and imagine that, then you'll really have to think twice about running around on map willy nilly.  (I have no illusions of this though, but who knows, maybe we CAN get something done by complaining if you guys can, the laser is SO STUPID, and YOU KNOW IT, everyone knows it).

 

So long as a shaft can kill in one shot, EVERYONE who isn't a shaft will deem it OP, that's the pure and simple truth.  Get over it folks and let shafts be.  Learn to play the game with them in it, and stop going and whining to tech support about the big nasty gun that shot your little tank, bunch of, well, I'll refrain.

Edited by FogOfWar_XXX
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^^This^^

 

Your noob camping days are over, fellow Shafters, MOVE AROUND INSTEAD OF SITTING THERE FOR PETE'S SAKE!

Some people haven't figured that out, apparently. I still see quite a few Mammoth-Shafts who sit in a spot sedately and drug when they panic.

 

 

EDIT: Gah, made a double post. :/

 

Well, it's also the 4000th post, sooo....!

 

150px-Turret_shaft_m3_2.png

Go Shafts!

Edited by Thekillerpenguin

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sorry for leaving like (t)hat pengu, told you my net was dang :P

That's fine. Shortly after you left, the Vendetta guy left (ragequitted?) and a M1 Dictator-Thunder took his place.

 

We still won, but I wish you could have taken some of the fund.

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That's fine. Shortly after you left, the Vendetta guy left (ragequitted?) and a M1 Dictator-Thunder took his place.

 

We still won, but I wish you could have taken some of the fund.

how much did you take? :p (I think you could tell this one :ph34r:)

and the round before you came :p

ncx9mfqqlly3ey8k0rgi.png

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Why should we trying to satisfy some of "dynamic gamers"?

 

I capture some parts of a good area(supply boxes, hiding, sightseeing etc..) and defence there until die! Sorry, I am a camper!

Without low-player games and getting better points, I just defence there and ambush players.

 

For CTF, I just move to any point that I think I can be effective there.

 

"Moving around, don't camp etc.." are just effective if there are not lots of players, and sometimes for defence.

 

For CP, I use still camper tactics :D

Multi-point or one-point

İn small maps, like Island, all of the maps area as same as a shafters camp area ın big maps  :P So no one can say:"I don't camp". Playing in Island is a kind of camping. In Rio, playing on the beach or top of buildings is a camp. Moving around of a small area is camping, and always gives better results if camp area is suitable.

 

For shaft, there is not always moving. If you want to be effective, at least you have to camp until snipe shot... Do you use scope mode middle of the polygon?

 

However, some maps, shafters can move almost free. Madness, Chernobly, Skycrapers, Skylark, Camp, Highland, If you can 2042, Atra, Barda, Osa, some other examples...

 

 

 

 

I just use small part of the map that around of me and I just change my position to be more effective if it is necessary.

 

If there are not so much player and I have to move, I just move around edges and near supplies.

 

 

My playing style can be explained with 2 words

 

Supporter-Camper

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Why should we trying to satisfy some of "dynamic gamers"?

 

I capture some parts of a good area(supply boxes, hiding, sightseeing etc..) and defence there until die! Sorry, I am a camper!

Without low-player games and getting better points, I just defence there and ambush players.

 

For CTF, I just move to any point that I think I can be effective there.

 

"Moving around, don't camp etc.." are just effective if there are not lots of players, and sometimes for defence.

 

For CP, I use still camper tactics :D

Multi-point or one-point

İn small maps, like Island, all of the maps area as same as a shafters camp area ın big maps  :P So no one can say:"I don't camp". Playing in Island is a kind of camping. In Rio, playing on the beach or top of buildings is a camp. Moving around of a small area is camping, and always gives better results if camp area is suitable.

 

For shaft, there is not always moving. If you want to be effective, at least you have to camp until snipe shot... Do you use scope mode middle of the polygon?

 

However, some maps, shafters can move almost free. Madness, Chernobly, Skycrapers, Skylark, Camp, Highland, If you can 2042, Atra, Barda, Osa, some other examples...

 

 

 

 

I just use small part of the map that around of me and I just change my position to be more effective if it is necessary.

 

If there are not so much player and I have to move, I just move around edges and near supplies.

 

 

My playing style can be explained with 2 words

 

Supporter-Camper

Your playing style can be described in two words,

 

Big noob.

 

And please

 

Xy2uYI1.jpg

 

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Athena,

 

Tell us all here, why is it SO WISE and SO MUCH BETTER to run around like the other tanks?  What is this anti-stationary attitude about and why does it seem to bother you SO MUCH?

 

YES, we are all VERY aware about how cool some people think it is others have memorized maps and can drive backwards.  Amazing, and of course we all know that combat relies heavily upon this skill and landscape should be a predictable element  to be used in your thought process for a combat based game of course, because it's natural to know where every little thing is when fighting,  I have no gripes against the units that this play is designed for, but really, you are really not going to tell me the game is worse for the wear.  Sniper, move little, lay in wait, one shot, one kill.  One shot, one kill.  One, shot, one, kill.  That's it, that's all there is to it, suck the wind out of the opponents sails and stop a potential drugger with health packs from making it from point A to B.  That's it, that's our job, we relish it.  What is your major malfunction with this?

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Athena,

 

Tell us all here, why is it SO WISE and SO MUCH BETTER to run around like the other tanks?  What is this anti-stationary attitude about and why does it seem to bother you SO MUCH?

 

YES, we are all VERY aware about how cool some people think it is others have memorized maps and can drive backwards.  Amazing, and of course we all know that combat relies heavily upon this skill and landscape should be a predictable element  to be used in your thought process for a combat based game of course, because it's natural to know where every little thing is when fighting,  I have no gripes against the units that this play is designed for, but really, you are really not going to tell me the game is worse for the wear.  Sniper, move little, lay in wait, one shot, one kill.  One shot, one kill.  One, shot, one, kill.  That's it, that's all there is to it, suck the wind out of the opponents sails and stop a potential drugger with health packs from making it from point A to B.  That's it, that's our job, we relish it.  What is your major malfunction with this?

I'm not Athena, but if you're shooting down the SAME EXACT HALLWAY for the next 30 minutes please quit.

 

Athena, "Big noob" is kinda an overstatement...Making shaft work at Col+ isn't easy. Nice picture though. Better than your posts. (Even though that tombstone is there, I swear I interpreted that as an anti-Oxford comic)

Edited by Loackie

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cant make myslef read the posts Above...tired of all these pointless conflictions :/

I said "Do not continue to waste your energy to discuss that"

Just waste of time and energy

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Fun owning newbies with Shaft in low ranks.

They don't know what hit them! :lol:

 

It's all fun and games until a Hammer/Hornet has gotten enough of getting 1-shotted at respawn to the point where he drugs and kills you. I mean, the ONLY person he went after was me. -_- True story at Cherynoble map.

 

(edit) Also fun keeping hidden with Shaft when both flags are taken. Wait until flag-taker is in view, and quick-snipe. Even medical kit can't stop a well-timed quick-snipe when his double armor runs out. That instant damage! It will definitely be one of my primary pieces of equipment for my new account. Ricochet+Shaft on a Hornet and Dictator confirmed.

 

Ricochet I'll get to M2, and MU it a bit, same goes for Dictator. Shaft/Hornet should be quick M3's. And they can also be interchanged very easily. Ricochet goes EXCELLENT on Hornet, and great on Dictator if I need for health. Shaft is awesome on Dictator with the taller height which I found gives me a big advantage. It's also great on Hornet if you want to stay hidden easier and get off a few deadly snipes from the shadows. ;)

Edited by r_DidYouKnowThat0
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I'm not Athena, but if you're shooting down the SAME EXACT HALLWAY for the next 30 minutes please quit.

 

Athena, "Big noob" is kinda an overstatement...Making shaft work at Col+ isn't easy. Nice picture though. Better than your posts. (Even though that tombstone is there, I swear I interpreted that as an anti-Oxford comic)

Loackie,

 

Let me point out that this simply does not work.  There are no single points of ingress and egress on any map, and if a shaft dominated a point of entry (which is nearly impossible, they create a train, the first is a sacrificial lamb and then they come and kill you in your shaft while charging), there are many other paths to follow in to a base.  Any shaft that sits around in a corner pointing in the same direction all the time, unless the entire team is running the same old tired play over and over (and losing mind you, that never works either), they will barely rack up any kills in a thirty minute game.  I'm starting to think that THERE IS A DISCONNECT with certain players and shafts.  I cannot imagine sitting around in the same spot the entire game and barely ever getting shots off.  If the spot is yielding results for my time perhaps, but we all know that never lasts, the shaft has to move to support the team, with maybe the exception of base defense on certain maps, then they can camp forever in a far flung location and simply shoot offenders try to take the flag, but again, they will be hunted soon.  Even when the Serpuhov barrier on the blue team was not erected, I used that location religiously to have eyes on into the enemy base, and as a bonus, used to scope in when I saw the enemy flag was captured in hopes of snagging someone giving chase to our flag runner in case they came down that path.  After three kills that way, they regularly started sending a rico to clear me out of there.  Three kills for a predictable aim point, that's all I got.  After that I had to shaft the hunters themselves, thus denying me the opportunity to defend my team, I finally would give up on the position and move.

 

I agree whole heartedly, if you're gonna sit in the exact same spot and just wait for something to come by, then yeah, might as well quit, but for the sake of the player, not the opposition.  That must be boring AS HELL.  That said, a good ambush is a great way to stop a flag push when the game is tied and the other team rallies.  Keeps them disoriented and weak.  You can't lay in ambush the entire game though where nothing comes by to be ambushed, that's  lame and of no service to the team usually.  I'm all for winning, though lately I seem to take a lot of first places on losing teams.  Lots of kills, but teams mates can't snag the flag.  It's not my job to do it either.  Sometimes I'll go out on a limb, but for the most part, I stick to what the shaft is good at.

 

In conclusion, to be clear, your are saying that Athena would be in agreement that the issue so many have with shaft is that they remain stationary in the same location of an entire game?  (Not a trick question, just saying, is this what all this constant fighting and bickering is about?)

Edited by FogOfWar_XXX

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(Not a trick question, just saying, is this what all this constant fighting and bickering is about?)

Long story short, Athena doesn't like anything about Shaft and thinks it makes people "noobs". She stokes the fire on this thread once in a while.

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Long story short, Athena doesn't like anything about Shaft and thinks it makes people "noobs". She stokes the fire on this thread once in a while.

from our talks on skype,Ive gotten that she is a good guy overal,but with a real hatred of shaft,well,we all hate sth :p

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Long story short, Athena doesn't like anything about Shaft and thinks it makes people "noobs". She stokes the fire on this thread once in a while.

So when I chase down flag runners with my shaft and ACTUALLY get the flag back MYSELF in my shaft I'm still a bad guy?  Athena is a MMA fighter by chance?  Just saying.  All this brawl mentality and no strategy means just that, brawling.  I'd be hard pressed to enjoy this game if all I did was run around and shot up close and see who outlasts the blasts.

 

On another note, no longer about anti shafts, but rather something I believe whole heartedly.  Shafts revel in their D/L, regardless if it's meaningless in terms of score and rank.  Many pride themselves on the numerator and denominator of that fraction.  We live for that 6, 8,  or even  12 to 1 ratio.  My first thing when the score comes up at the end of the game is to check that, not score, rank, crystals, I want to know how my D/L was.  Shafts are proud of their place in this column.  Just something I have noticed in myself, and a number of posts I have read here and there.  The priority and what's important changes immensely between shafts and other players.

 

Loackie made mention of Col and above being a true challenge to play with shaft, and one day I guess I'll manage to get into that class (not enough time to play for any reasonable time frame in the near future, but anyways) I can't wait to see what awaits me.  Wasps flying around at light speed, Thunders that kill in a single shot, Ricos that spin you around with two hits to the corner?  Dunno, but I can only imagine that shafts must have it REALLY rough in there.  You'll find me there though. popping caps one day, in a shaft, and that's all there is to it.

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