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Let's Discuss Shaft!


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Poll on Shaft  

41 members have voted

  1. 1. Which gaming style do you prefer when playing with Shaft?

    • Attack
      16
    • Defence
      16
    • Support
      27
    • Parkour
      1
  2. 2. Which Shaft augments do you prefer?

    • Short band Emitters
      8
    • Light Capacitors
      6
    • Heavy Capacitors
      6
    • Rapid-fire Mode
      12
    • Armor-Piercing Sight
      8
    • Healing Emiiters
      19
    • Adrenaline
      4
    • Standard
      5
  3. 3. Which skin for Shaft do you prefer?

    • Standard
      16
    • XT
      25


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Except druggers, shafters get the most kill for lots of battle.

I'd write a big thing on this, but I guess a comment for now is good enough.

 

Druggers and shafts.

 

I think if we were allowed to actually see all the game stats for all the players and somehow be able to see IN GAME stats of second by second status and actions of each player, the anti shaft camp would be easily identified by health vs drug use.  Druggers know about smart cool downs, so they're not likely to drug up until the last moment, and SHAFTS are what they HATE MOST, because there is no "get shot and reflexively hit number one, two, and three".  They get shot and they are dead, game over, go respawn in the bowels of your base, punk.  For buyers, this must be INFURIATING, all these drugs and they can't even put them into play because the moment they come out of their hole and try to cross the map, they are at risk of getting "one shotted" before they can advance very far.

 

Now, a point for the Shafts that haven't been around too long.  Watch for flag runners, mentally note what they look like, and notice that if they are in your base, you can be pretty certain they are drugged all to hell in a wasp.  Now, step two, start looking for them in the distance, they'll be zooming around in the background, bumping team mates, rallying them to the next flag run (Okay, so it's not easy to get eyes on base, but if you can, that's what you see, two or three units clumped together that will take off at the same time and start heading for the flag).  DO NOT make the mistake of shooting the first unit in the column, they are the shock wave, they open a path for the runner, tend to be a heavier hull than the runner.  No, look for THE RUNNER.  Step three, well, that's easy, when you see a column coming, ALWAYS pick off the runner ASAP.  The farther away they are, the better.  Why?  Because they haven't lit up their precious little fix of drugs yet, and are as fragile and puny as a pansy in an ice storm.  Type A personality wasps will soon start going mad as you consistently shut them down.  Soon they'll drug from the start, don't be discouraged, thump them anyways and the base defenders will have to deal with a runner that might live through the flag capture, but will highly unlikely live through the interceptors that give chase, the smart cool down keeping them from saving their no skill, no dignity, no pride wimp rears.  They burned time AND DRUGS, and nothing for their efforts, and who does everyone has to thank for that?  Yep, YOU, because you can shut them down completely from the start, or you can force them into drug mode and start the smart cool down period counter in ways that leave them with their pants down on the way back home.

 

Again, runners are not stupid, camping like this will yield generally at best 3 kills of this nature and then they are gonna look for a different path and they are very likely going to try to hunt your maddening butt down.  So, that said, yep, camp, but only as long as it yields fruit, after that, move, find a new vantage point that is exposed to their latest path of ingress and do it to it.  You'll be loved, well, by your team mates, and only for that game, not any games later, because they'll hate you the next time they are playing and on the opposite team.  Oh well, that's the name of the game.

 

This is your brain:

One shot, one kill.

 

This is your brain on drugs:

GAAAWWWDDDDDDDD I HATE SHAFTS!

 

Later ya'll.

 

(PS: That's a great one to listen when playing too.)

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My ultimate shaft guide:

 

Pick wasp,equip shaft and green paint on it

Go to sand box

Meet your demise :lol:

My ultimate idea.

play together me 

I can feed myself well  :lol:  :lol:  :lol:  :lol:

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Ultimate shaft strategy:

Nail your enemies with multiple high-velocity pizzas until they surrender, then sit back and enjoy your coffee knowing that your bills have been paid by your turret.

 

Oh the references.... I wonder how many players wouldn't get what I just said. Or how it actually applies to shaft. :)

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Ultimate shaft strategy:

Nail your enemies with multiple high-velocity pizzas until they surrender, then sit back and enjoy your coffee knowing that your bills have been paid by your turret.

Oh the references.... I wonder how many players wouldn't get what I just said. Or how it actually applies to shaft. :)

IK :p

Even though my rank doesnt show it but when i registered that i dont even remember when it was actually,

It wasstill there :p

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Ultimate shaft strategy:

Nail your enemies with multiple high-velocity pizzas until they surrender, then sit back and enjoy your coffee knowing that your bills have been paid by your turret.

 

Oh the references.... I wonder how many players wouldn't get what I just said. Or how it actually applies to shaft. :)

I get it.

 

Alternatively, you don't need to let all that precious pizza go to waste. Just deliver pizzas to every tank on the battlefield. You'll make friends with everybody, and you can chat in peace over coffee.

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I get it.

 

Alternatively, you don't need to let all that precious pizza go to waste. Just deliver pizzas to every tank on the battlefield. You'll make friends with everybody, and you can chat in peace over coffee.

That's a very valid point.

(Aww man... Now I want tanki to switch shafts shot to a pizza for April fools day)

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 and enjoy your coffee knowing that your bills have been paid by your turret.

 

 

Brilliant! *Shaft pays bills and shows me important e-mail* Wait, what do you mean I'm still into debt excluding my student loans....?

Edited by Loackie

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I like it, I think it's cool, but all it really does is let you know when your about to die, idk why I posted this.

Idk why you posted this topic too, but either way...

 

Topics merged.

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I really dislike this turret. At this rank, very few people know how to turn their turret (I do! Well, that's because I used to have another account, until it got hacked. It was a Capitan.) but it gets even worse with Shaft. It really involves nearly zero skill, if any at all.

 

There's another problem with Shaft that also goes unnoticed. I call it "The Problem".

 

What is the problem? Well, since M0 Shaft has farily good stats (and M1 Shaft too!) people tend to buy it.

They stop using every weapon and just use Shaft. It doesn't even matter anymore. The "Shafter" usually doesn't learn how to turn his turret, and since everyone runs in a straight line until about Warrent Officer 1, you can see how easy it is to aim and massacre the enemy.

 

However, past Warrent Officer 5, the game changes. Players no longer are easy targets. No, skilled players start to emerge and make their mark. They don't drive in straight lines and they trick the enemy. The Shafter, not being able to turn his turret, simply won't be able to kill this player. He misses the 1st shot, when he jukes the shaft and tricks him. He then fires a shot at him and connects. The shaft is now damaged.

 

In Arcade Mode, it isn't even fair. Players don't learn how to turn to turret, so they usually miss every arcade shot they take, and certainly less than a Shafter who can turn their turrets.

 

However, I have no problem with skilled shafters that can use normal skills in battle (turning their turret, etc.) but the lack of that at this rank is astonishing.

 

Luckily, being very skilled at this rank (since I was a Capitan), I find it quite easy to dodge them with my Hornet or Wasp, and take them out with my Railgun or Smoky.

 

Signing out,

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