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Poll on Shaft  

41 members have voted

  1. 1. Which gaming style do you prefer when playing with Shaft?

    • Attack
      16
    • Defence
      16
    • Support
      27
    • Parkour
      1
  2. 2. Which Shaft augments do you prefer?

    • Short band Emitters
      8
    • Light Capacitors
      6
    • Heavy Capacitors
      6
    • Rapid-fire Mode
      12
    • Armor-Piercing Sight
      8
    • Healing Emiiters
      19
    • Adrenaline
      4
    • Standard
      5
  3. 3. Which skin for Shaft do you prefer?

    • Standard
      16
    • XT
      25


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Shafts are very sedimentary in the low-level battlefield. They camp and do little more than snipe weary light hulls (yes I'm generalising but it's largely true).

Umm, duh, what do you expect the low-level Shafts to do? Run into the enemy base only to get blown up by enemies? They're only following what the Shaft was meant to do, long range sniping! Do you "long-range" snipe enemies right in front of you? The low-level Shaft's don't know how to exploit their turret's fullest capabilities yet, they can barely turn their turrets! 

 

Oh well...

cd170a58142550620401341155_700wa_0.gif

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NONE of the turrets are "noobish". Shafts have actually saved my butt a couple times when I have the flag, proving they're quite useful in CTF.

shaft is a usefull gun but after the laser mode added and vulcan comes out shaft get less popular i wish the old shaft ccome back :( was my best gun.
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My problem wouldn't be shaft if people used it to defend flags and be active more often. I have explained this dozens of times to shaft lovers, so lets make this the last, ok?

 

 

Be active? Are you serious? One of the biggest points about shaft is that you CAN'T move while in scope mode. You can't ask a shaft to move if he's in scope mode DEFENDING your flag. What do you think a shaft does? Look at the blast marks on the walls? No. Shafts act as a double-edged sword. We hold down enemy tankers so our team can get through to the flag. We eliminate enemies with our flag so it can be returned. And we take out attackers coming to try and take our flag. Don't you even think for a second that a shaft doesn't think about its team's flag. You're dead wrong if you do.

 

Shafts are very sedimentary in the low-level battlefield. They camp and do little more than snipe weary light hulls (yes I'm generalising but it's largely true). 

As I mentioned above. Shafts CAN'T move in scope mode. What do you expect us to do while sniping? Do jumping-jacks? Also, Shafts main point is its SNIPING damage. It makes sure that we get kills and play a crucial role in crippling enemy attacks.

In order to actually understand this, you need to rethink your point of view. Put yourself in the place of a shaft user. You have a very powerful turret at your fingertips. That turret has a very low reload speed, and a low amount of arcade damage. The reload is too slow to justify using only arcade shots, which are too weak to do little more than dent an enemy tank. This turret also has a scope which allows you to take out targets with extreme precision. This accuracy and power comes with a draw-back. You can't move while using the scope. So, in order to be successful, you need to stay back and camp. The reason being is that out in the open, you are a sitting duck. You can't drop into scope mode because you can't avoid any oncoming enemies. And you can't fire arcade shots at them till they die, because they'd be on you before you got more than a few shots off. And because of their superior reload and damage at close-range, you are almost guaranteed to die. There's your justification for camping, now here's a reason for taking out lighter hulls.

Wrong. I one-shot M3 Mammoths. And Without a DP, I can OHKO vikings and hunters. As well as your standard hornets and wasps.

Another reason we kill hornets a lot is because they are so COMMON. You see a hornet in just about every single match. It's a game of probability. Simple math if you will. If there are more hornets in a match than any other hull, you're more likely to see one. Meaning, you're more likely going to be aiming and/or shooting at a hornet. By that logic, it's pretty obvious why shafts kill hornets so often. To put another cherry on this cake, I'd also like to point out that hornet is a very common hull used when attacking. Going back to a point I made above. Us Shafts take out enemies going for our flag. A.K.A. Hornets.

I imagine skilled players would be less annoying, since they would move around and help their team, but I rarely encounter shaft at higher levels, at least compared to their saturation in lower battles.

*Sigh* Okay, here goes paragraph #I Lost track. I still have to make this point because it seems that you don't understand that a shaft has to remain still in order to be the greatest help to the team. I'll try and make it simple.

Sniping mode = power = more dead enemy attackers, midfielders, and defenders= helping team a lot= can't move

Moving around= arcade shots= low power= less damage= less dead enemies= happier enemies= unhappy team= ineffective shafter= team loses

 

I  think it often ruins the experience of many players when noobish shafts camp and shoot. Their team never wins, since they don't go for flags, but neither does the other team, since they are just being 1-shotted at spawn.

Shaft users should widen out, try some other turrets, or at least move a little. Shaft is not the real problem. It just gives noobs an unfair advantage.

 

No offence bros.

So... You're telling me that you think it ruins a players experience when a PRO shaft does its job well, by utilizing the turret's capabilities to the fullest extent. Honestly. that's just like saying you think all Isida players are noobs because they healed you.

A shaft's team never wins... Late April Fool's joke there.

http://prntscr.com/6qlexl

The red team was full at the beginning of the match. My team and I steamrolled them so they rage-quit. Trust me. I don't need to go for flags in order for my team to win. I do my job to the best of my ability, and the team will succeed. What's my job? My job is to snipe. I camp, and I take out any enemy that threatens my teammates or my flag.

Shaft users should try other turrets you say...

1) You have no jurisdiction over what turrets other players use.

2) If a player enjoys using shaft, and they're good at it, leave them be. They know the turret like the back of their hand, and maybe even better. They can turn the tide of a battle. If they;re good at using the turret, and they're helping out, you can't ask for anything better. And you certainly cant request they change.

3) If you're suggesting that shafts are noobs with the other turrets and they need to learn how to use them.

http://prntscr.com/6qlg2d

http://prntscr.com/6qlham

I've got more.

 

Shafts should move more... 

I covered this somewhere above. I'm not going to go through it again.

On second thought. If it drives my point home, I'll do it.

In order to be effective, shafts need to utilize their capabilities to the fullest extent. One way they can do this is using two of its most notable aspects, massive damage and extreme accuracy. These two go hand-in-hand. In order to attain maximum damage, you must be in scope mode. That translates to accuracy. Now this accuracy requires you to be set away from the fighting. In other words, camping. Why? Need I bring up shafts deplorable rotation speed? Another math lesson. This time on angles and distances. The farther away from the center of a circle you go, the farther the distance between degrees. Using this knowledge, it is quite obvious why shafts must stay back. In order to counteract the slow rotation speed. the shaft uses distance to, in a sense, "Increase" its turning speed. In reality, the speed is the same but the distance makes all the difference. As I mentioned, the farther from the center of a circle you go, the farther the distance between degrees. Understanding this shows why shafts can keep pace with nitro'ed wasps at long ranges. In addition, it shows that the shaft knows how to think. They know how to position themselves to be the most effective. This, coupled with the fact that the shafts still cannot move in scope mode, proves that shafts are not the noobs you say they are. More like a smart individual that knows logic, tactics, math, and most importantly, how to effectively use their turret in order to help the team win.

 

 

 

kindly use spoiler next time.

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M1 may be cheap, but similar to what Stinger mentioned, it's very hard to stick to the same turret as you move to higher ranks. At my rank of Major (and even as Captain), I'm dealing with M2 shafts that can put an end to me in one go. In just some cases, I manage to escape, but with very little health left, all thanks to the Dirty paint I use. 

 

The only thing that stops me from getting an M2 shaft is the wait for a good sale. Till then, I have to keep up against the other Shafts that I compete against. In the end, I still have make sure my team is capable of holding their base and defending well, while also making sure any enemy Shafter who disturbs them must get rid of me first and foremost. That is what Shaft is meant for - to divert attention away from teammates and send the enemy running for cover, or get the enemy to see you as a potential threat that must be taken out first

 

I upgraded to Digital paint because railguns are more numerous than enemy shafts, and that paint don't help at Damage x 2 :(

Edited by dfoofnik

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<snip> ...the last part of his post destroys all he said till then , maybe he was right , maybe no , i won't give my oppinion about it , but the last part has nothing to do with the " discuss shaft " is more like trying to show that he is better than others , look:

"Noobs always exist wherever you are. With short range turrets, you see them with Hammer and Firebird. With mid range, they normally use Rico or Twins. Shaft isn't the only turret they use, it's just that a noob is more noticed when he uses a Shaft because of it's damage dealing aspect."

let me analise the text for you:

" noobs always exist" well let's accept this as a fact

 

They do, at every level, and will use the easiest weapons: Hammer and Firebird fire mainly face ahead, until you learn to pivot the turret. Similarly, if you are shafting, you need three things: sharp vision, awareness of stuff outside the scope, and knowing where your target is heading.

If you don't have that, you're a shaft noob and will fall to other shafts like a leaf.

Edited by dfoofnik

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Be active? Are you serious? One of the biggest points about shaft is that you CAN'T move while in scope mode. You can't ask a shaft to move if he's in scope mode DEFENDING your flag. What do you think a shaft does? Look at the blast marks on the walls? No. Shafts act as a double-edged sword. We hold down enemy tankers so our team can get through to the flag. We eliminate enemies with our flag so it can be returned. And we take out attackers coming to try and take our flag. Don't you even think for a second that a shaft doesn't think about its team's flag. You're dead wrong if you do.

 

As I mentioned above. Shafts CAN'T move in scope mode. What do you expect us to do while sniping? Do jumping-jacks? Also, Shafts main point is its SNIPING damage. It makes sure that we get kills and play a crucial role in crippling enemy attacks.

In order to actually understand this, you need to rethink your point of view. Put yourself in the place of a shaft user. You have a very powerful turret at your fingertips. That turret has a very low reload speed, and a low amount of arcade damage. The reload is too slow to justify using only arcade shots, which are too weak to do little more than dent an enemy tank. This turret also has a scope which allows you to take out targets with extreme precision. This accuracy and power comes with a draw-back. You can't move while using the scope. So, in order to be successful, you need to stay back and camp. The reason being is that out in the open, you are a sitting duck. You can't drop into scope mode because you can't avoid any oncoming enemies. And you can't fire arcade shots at them till they die, because they'd be on you before you got more than a few shots off. And because of their superior reload and damage at close-range, you are almost guaranteed to die. There's your justification for camping, now here's a reason for taking out lighter hulls.

Wrong. I one-shot M3 Mammoths. And Without a DP, I can OHKO vikings and hunters. As well as your standard hornets and wasps.

Another reason we kill hornets a lot is because they are so COMMON. You see a hornet in just about every single match. It's a game of probability. Simple math if you will. If there are more hornets in a match than any other hull, you're more likely to see one. Meaning, you're more likely going to be aiming and/or shooting at a hornet. By that logic, it's pretty obvious why shafts kill hornets so often. To put another cherry on this cake, I'd also like to point out that hornet is a very common hull used when attacking. Going back to a point I made above. Us Shafts take out enemies going for our flag. A.K.A. Hornets.

*Sigh* Okay, here goes paragraph #I Lost track. I still have to make this point because it seems that you don't understand that a shaft has to remain still in order to be the greatest help to the team. I'll try and make it simple.

Sniping mode = power = more dead enemy attackers, midfielders, and defenders= helping team a lot= can't move

Moving around= arcade shots= low power= less damage= less dead enemies= happier enemies= unhappy team= ineffective shafter= team loses

 

So... You're telling me that you think it ruins a players experience when a PRO shaft does its job well, by utilizing the turret's capabilities to the fullest extent. Honestly. that's just like saying you think all Isida players are noobs because they healed you.

A shaft's team never wins... Late April Fool's joke there.

http://prntscr.com/6qlexl

The red team was full at the beginning of the match. My team and I steamrolled them so they rage-quit. Trust me. I don't need to go for flags in order for my team to win. I do my job to the best of my ability, and the team will succeed. What's my job? My job is to snipe. I camp, and I take out any enemy that threatens my teammates or my flag.

Shaft users should try other turrets you say...

1) You have no jurisdiction over what turrets other players use.

2) If a player enjoys using shaft, and they're good at it, leave them be. They know the turret like the back of their hand, and maybe even better. They can turn the tide of a battle. If they;re good at using the turret, and they're helping out, you can't ask for anything better. And you certainly cant request they change.

3) If you're suggesting that shafts are noobs with the other turrets and they need to learn how to use them.

http://prntscr.com/6qlg2d

http://prntscr.com/6qlham

I've got more.

 

Shafts should move more... 

I covered this somewhere above. I'm not going to go through it again.

On second thought. If it drives my point home, I'll do it.

In order to be effective, shafts need to utilize their capabilities to the fullest extent. One way they can do this is using two of its most notable aspects, massive damage and extreme accuracy. These two go hand-in-hand. In order to attain maximum damage, you must be in scope mode. That translates to accuracy. Now this accuracy requires you to be set away from the fighting. In other words, camping. Why? Need I bring up shafts deplorable rotation speed? Another math lesson. This time on angles and distances. The farther away from the center of a circle you go, the farther the distance between degrees. Using this knowledge, it is quite obvious why shafts must stay back. In order to counteract the slow rotation speed. the shaft uses distance to, in a sense, "Increase" its turning speed. In reality, the speed is the same but the distance makes all the difference. As I mentioned, the farther from the center of a circle you go, the farther the distance between degrees. Understanding this shows why shafts can keep pace with nitro'ed wasps at long ranges. In addition, it shows that the shaft knows how to think. They know how to position themselves to be the most effective. This, coupled with the fact that the shafts still cannot move in scope mode, proves that shafts are not the noobs you say they are. More like a smart individual that knows logic, tactics, math, and most importantly, how to effectively use their turret in order to help the team win.

 

 

 

kindly use spoiler next time.

You...I like you...

c1fe579b141689396424584836_700wa_0.gif

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And for the record, mr deaf M1-A2, I said I imagine pro shafts would be LESS annoying, because they do their job, rather than just noob camping in one spot forever blocking off an entry point to their base.

 

You didn't pay any attention to what I was really saying. You just pulled a few out of place quotes from what I was saying and though if you wrote a real load then your point would make sense. It didn't work. I'm still scratching my head as to why you even wrote what you wrote, since I fail to see why you got so angry at my comment when you don't understand what I'm trying to say.

 

I have M1 shaft, but I rarely use it because it's the most overrated gun on the field. There might be 4-5 shafts on each side of a monte carlo battle, and nobody can move anywhere. It's ridiculous. It looks like a nineteen eighties laser light show.

 

Shaft would be ok if fewer people used it, so just pretend I'm not talking to you ans shut up.

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They do, at every level, and will use the easiest weapons: Hammer and Firebird fire mainly face ahead, until you learn to pivot the turret. Similarly, if you are shafting, you need three things: sharp vision, awareness of stuff outside the scope, and knowing where your target is heading.

If you don't have that, you're a shaft noob and will fall to other shafts like a leaf.

not this was the point 

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And for the record, mr deaf M1-A2, I said I imagine pro shafts would be LESS annoying, because they do their job, rather than just noob camping in one spot forever blocking off an entry point to their base.

You didn't pay any attention to what I was really saying. You just pulled a few out of place quotes from what I was saying and though if you wrote a real load then your point would make sense. It didn't work. I'm still scratching my head as to why you even wrote what you wrote, since I fail to see why you got so angry at my comment when you don't understand what I'm trying to say.

I have M1 shaft, but I rarely use it because it's the most overrated gun on the field. There might be 4-5 shafts on each side of a monte carlo battle, and nobody can move anywhere. It's ridiculous. It looks like a nineteen eighties laser light show.

Shaft would be ok if fewer people used it, so just pretend I'm not talking to you ans shut up.

Shaft? Overrated? Get your eyes checked. Beyond M1, Shaft becomes very rare. You need to play battles aside from Monte Carlo every now and then.

 

Ever heard of XP combo? If that's not overrated I don't know what is.

Edited by Stinger911

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Shaft? Overrated? Get your eyes checked. Beyond M1, Shaft becomes very rare. You need to play battles aside from Monte Carlo every now and then.

 

Ever heard of XP combo? If that's not overrated I don't know what is.

What is XP? never seen any :lol: :p

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Shaft? Overrated? Get your eyes checked. Beyond M1, Shaft becomes very rare. You need to play battles aside from Monte Carlo every now and then.

 

Ever heard of XP combo? If that's not overrated I don't know what is.

Thunder

The just one gun can be a rival fo XP as number of players who use it.

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XP combo is common becuase it is fun to use and very mobile. Shaft is neither of these things so its over population in the low-level battlefield bewilders me.

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LoL...

Who says shaft isnt fun? :lol:

U kiddin' me. I used to use shaft and I lasted a half hour every time before I got bored and switched to thunder with hornet. Then again, that's just my opinion. Some people probably like the ability to 1 shot people from miles away. For me it's too impersonal. Plus I get annoyed when I'm trying to CTF and someone kills me out of the blue.

 

If I say I'm sorry for upsetting the decent shafters, I'll hope you believe me. My problem is with noob shafters. I'm tired of arguing.

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 I said I imagine pro shafts would be LESS annoying, because they do their job, rather than just noob camping in one spot forever blocking off an entry point to their base.

 

Ummm.... don't all Shaft's camp in one spot? Because IMO, Shaft is the only turret that can actually block off an entry to his/her teams base.

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Erm,Yeah, whatever, but you aint seeing nub shafter's here :)

Most of us have invested a lot of time in shaft and aint campers (I dunno about M1 but)

 

Stinger is usually like

QGbIdg8.jpg

( I dont remember his paint)

I cant see why should someone camp with that...

 

 

Kayitsiz is 

5DxV7DU.jpg

And I have seen him to much to know he doesnt camp,

 

Finally, Me, I when still used my shaft ( Ill get back to it when I get it M3)

was like

EfXbD3k.jpg

which with its amount of health I hardly camped with and was mostly on the move .-.

 

Not any of your nub shafters here...

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Best part about Shaft is when I shoot somebody in the air. ;)

Yup! The awesome moment when they are in awe xD

 

It has been times in monte where hornets were doing the jump before cap and I shot them

Even if they didnt die, THey would get shot in the void and

FLAG RETURNED xD

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Yup! The awesome moment when they are in awe xD

 

It has been times in monte where hornets were doing the jump before cap and I shot them

Even if they didnt die, THey would get shot in the void and

FLAG RETURNED xD

I love watching their dead tank just fly onto the round and disappear :wub:

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