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Let's Discuss Shaft!


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Poll on Shaft  

41 members have voted

  1. 1. Which gaming style do you prefer when playing with Shaft?

    • Attack
      16
    • Defence
      16
    • Support
      27
    • Parkour
      1
  2. 2. Which Shaft augments do you prefer?

    • Short band Emitters
      8
    • Light Capacitors
      6
    • Heavy Capacitors
      6
    • Rapid-fire Mode
      12
    • Armor-Piercing Sight
      8
    • Healing Emiiters
      19
    • Adrenaline
      4
    • Standard
      5
  3. 3. Which skin for Shaft do you prefer?

    • Standard
      16
    • XT
      25


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I think the whole point is that you are missing the point.  Shaft is designed to identify and kill enemy tanks from range. To accomplish this it comes with a lot of disadvantages. How would you beat a sniper in real life without nerfing his gun? Avoid his fire, look when he has just shot, sneak up on him, etc. All of those apply to Shaft.

 

And sure- as a hornet and freeze user Shaft is extremely annoying at times. THose times are usually when they are on a winning team. When Shafts are on a losing team they're pretty hapless.

That could never happen to you, you've already won.

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Sure - but - Shaft can do it from other side of map from cover. Firebird has to get close to do that...

But when the firebird get close it can hit multiple enemies at once and has a incredibly strong afterburn with the alteration. Also its clip reload is much faster than the shaft.

Edited by DESTRUKCO

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But when the firebird get close it can hit multiple enemies at once and has a incredibly strong afterburn with the alteration. Also its clip reload is much faster than the shaft.

But shaft can 1 hit that medium hull without giving opponent a chance using repair kit :) 

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They kinda ruined it for me when I came back after this update, I wasn't a true camper with Shaft because I used Viking.

Damage output is great but the reload speed is too long.

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I don't understand why people like using Shaft with viking, the height of it is way too low. I'm currently using dictator due to its height. Mammoth is good, but way too slow. Even I mostly camping, it takes very long time to get to the camping spot after spawn.

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I don't understand why people like using Shaft with viking, the height of it is way too low. I'm currently using dictator due to its height. Mammoth is good, but way too slow. Even I mostly camping, it takes very long time to get to the camping spot after spawn.

Viking, paired with a proper paint, is a much harder combo to detect due to it's low stature.  

You also see a certain advantage of being low especially when they are besides bridges. You can't hit the Viking but you'd be able to hit any other hull.  

The main reason Shaft-Viking is so outdated now is because Viking is too unstable to use Shaft effectively. Even a Smoky hit means a whole wasted shot.

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I don't understand why people like using Shaft with viking, the height of it is way too low. I'm currently using dictator due to its height. Mammoth is good, but way too slow. Even I mostly camping, it takes very long time to get to the camping spot after spawn.

Viking is great for mobile, low-profile sniping. If you grab a DD box, then you can really go forward in arcade mode.

As far as the mammy, I hated it until m3. Love it for long-range boards. It's perfect placement of turret near front means a much smaller profile for peek-a-boo sniping. If I need that extra health, but desiring a bit more speed at the expense of larger target area, I shift to titan. 

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Arcade shots are too strong. A weapon with unlimited range and enough power to OHKO medium hulls shouldn't be able to beat my Thunder in a 1v1 using only arcade shots, and that's assuming I can actually manage to sneak up on them without getting killed by the rest of their team...

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Speaking of shaft, ill be able to get m2 at May festivities, if there are really any discounts there.

 

 

What do you guys think of the alts for it?

I regularly use the heavy capacitor alt and love it. It allows me to one shot pretty much any tank if needed. The way I tend to use it however is to be able to quickly snipe multiple targets without losing my energy. It does have a slower recharge, but the trade off is worth it.

 

My recommendation (after buying an alt for a different turret and not liking it) is to rent it and play a few larger boards (e.g., kolhoz, highways, brest, etc.) and see what you think. I am sold on it however.

 

Hope that helps.

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Arcade shots are too strong. A weapon with unlimited range and enough power to OHKO medium hulls shouldn't be able to beat my Thunder in a 1v1 using only arcade shots, and that's assuming I can actually manage to sneak up on them without getting killed by the rest of their team...

As pointed out by DESTRUCKO, there is no comparison (head-to-head) between the shaft at arcade mode and a comparable thunder turret and hull. The shaft will lose every time. Add different protections, MU levels, and drugs and you can throw that statement out however. 

DESTRUKCO
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The damage is lower indeed but the reaload of shaft is faster. Check the wiki.

Sorry for my mis-information earlier. I stand corrected. The reload is 1/3 sec faster on average for the arcade mode.

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How is shaft faring after magnum's release?

That thing is dangerous man.

 

Although most Magnums aim for the cluttered spaces where they kan get multi-kills, I think it's a good thing if you swap camp spots more often. Because when those guys go after you, they will continue to land shells until you're dead.

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Shaft works great if your in a battle with higher ranked players, I can get a k/d of 1.50 when im fighting these guys with there fancy m2s:16ay9lx.png

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Can we PLEASE make it so that Shaft's laser is always visible? 

 

My reasoning for this is that Shaft's laser is invisible until the shot is almost fully charged. This might not seem like a problem, since most other weapons don't have lasers either. The problem is that even when the shot is not fully charged (and the laser is therefore invisible), it can still easily 1-shot any light hull. No other weapon can do this. (Well, Magnum can, but that's balanced by the difficulty to aim and it's exorbitant reload). The high DPS weapons (Smoky, Twins, Ricochet, Hammer, Firebird, Freeze, Isida) all have too little range to stealth-snipe their enemies. Railgun has an obvious pre-firing glow, a long reload, and does not deal enough damage to 1-shot tanks. Striker can 1-shot tanks like Shaft but has an obvious laser that always shows. That's kind of unfair. It means that Shafts can 1-hit KO light hulls without giving them any sort of warning or opportunity to dodge, all while having infinite range, a scope, the highest damage in the game, instant-hit, AND less reload than Railgun or Magnum. Overpowered, much? By the way, the fact that it can't move while sniping doesn't help very much. Shafts have enough damage and reload to kill most tanks quickly enough that they can't make a very big dent. 

 

P.S. The shot also charges way too fast. Most tanks barely even have enough time to move 7 meters to cover before the shot reaches lethal damage. 

Edited by not.a.cat
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If you had more situational awareness and, you know, stop running into a Shafters direct line of fire so much it wouldn't be a problem.

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