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Let's Discuss Shaft!


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Poll on Shaft  

41 members have voted

  1. 1. Which gaming style do you prefer when playing with Shaft?

    • Attack
      16
    • Defence
      16
    • Support
      27
    • Parkour
      1
  2. 2. Which Shaft augments do you prefer?

    • Short band Emitters
      8
    • Light Capacitors
      6
    • Heavy Capacitors
      6
    • Rapid-fire Mode
      12
    • Armor-Piercing Sight
      8
    • Healing Emiiters
      19
    • Adrenaline
      4
    • Standard
      5
  3. 3. Which skin for Shaft do you prefer?

    • Standard
      16
    • XT
      25


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shaft rules I love em

:fire_r:  :fire_r:  :fire_r:  :tank:  :tank:  :tank:  :tank:  :tank:  :tank:  :tank:  :tank:  :tank:  :tank:    :fire_l:  :fire_l:   :fire_l:

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shaft rules I love em

:fire_r:  :fire_r:  :fire_r:  :tank:  :tank:  :tank:  :tank:  :tank:  :tank:  :tank:  :tank:  :tank:  :tank:    :fire_l:  :fire_l:   :fire_l:

Apparently it doesn't at the higher ranks.

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Apparently it doesn't at the higher ranks.

They're 'okay' at higher ranks especially m2 shaft but shaft m3 is just as bad as thunder in terms of difference between m2 and m3. It can only destroy wasps and hornets and critically injure medium hulls so they're a bit weak but can still be used effectively

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They're 'okay' at higher ranks especially m2 shaft but shaft m3 is just as bad as thunder in terms of difference between m2 and m3. It can only destroy wasps and hornets and critically injure medium hulls so they're a bit weak but can still be used effectively

Worse than Smoky?

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Worse than Smoky?

People say the smoky upgrade from m2 to m3 i bad, but at m3, smoky is still a formidable weapon. I wouldn't be so sure for both thunder and shaft

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People say the smoky upgrade from m2 to m3 i bad, but at m3, smoky is still a formidable weapon. I wouldn't be so sure for both thunder and shaft

Damage-wise, it's terrible.

However, all other stats go up formidably rendering it still a formidable weapon like you said.

You're right, Thunder is worse; didn't actually notice that.

And Shaft isn't TOO bad.

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And Shaft isn't TOO bad.

Let's admit it, it's BAD. If it could take out m3 medium hulls then it would be better and balanced in my opinion ( no way of changing that though) plus they took out one of it's abilities, shooting through gaps.

Shaft is still usable but not great

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Let's admit it, it's BAD. If it could take out m3 medium hulls then it would be better and balanced in my opinion ( no way of changing that though) plus they took out one of it's abilities, shooting through gaps.

Shaft is still usable but not great

I agree that it does lack firepower in the later stages; I mean, at M0, you could OSK a Wasp, Hornet, Dictator and Hunter;it was never able to do the other hulls in the first place though. Plus, Hunter and Dictator aren't the most popular medium hulls. After M1, everything goes wrong. However, shouldn't be a problem if you let your problems take a hit then scope them. Because I do this, this is probably why I still don't think Shaft is bad despite the facts literally being right in my face.

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I agree that it does lack firepower in the later stages; I mean, at M0, you could OSK a Wasp, Hornet, Dictator and Hunter;it was never able to do the other hulls in the first place though. Plus, Hunter and Dictator aren't the most popular medium hulls. After M1, everything goes wrong. However, shouldn't be a problem if you let your problems take a hit then scope them. Because I do this, this is probably why I still don't think Shaft is bad despite the facts literally being right in my face.

Shaft requires a good team to cover for it, it does damage tanks quite well but after one shot, it's defenceless. That's mainly why I don't like it. If nit doesn't take out a tank, it's basically dead unless you have a good team or someone to cover and most of the time, you won't have that certain luxury

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Shaft requires a good team to cover for it, it does damage tanks quite well but after one shot, it's defenceless. That's mainly why I don't like it. If nit doesn't take out a tank, it's basically dead unless you have a good team or someone to cover and most of the time, you won't have that certain luxury

If you can get in the right spot to shoot, the worry of people attacking you immediately goes away. Plus, it reload time isn't TOO slow so you may have enough time to do another scope shot.

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Shaft requires a good team to cover for it, it does damage tanks quite well but after one shot, it's defenceless. That's mainly why I don't like it. If nit doesn't take out a tank, it's basically dead unless you have a good team or someone to cover and most of the time, you won't have that certain luxury

 

 

I guess we need to see Shaft as a weapon extremely adapted to simply being a support weapon, which can barely stand its own ground.

 

I remember seeing entertaining videos created by ShadowVisions, where he showed how to play very aggressive with Shaft! But that was old Tanki.

 

Here if anyone wants to see: http://www.youtube.com/watch?v=S83xsqWGWac&feature=c4-overview&list=UUG8y5L381VWt7TcZJ5liYrA

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I guess we need to see Shaft as a weapon extremely adapted to simply being a support weapon, which can barely stand its own ground.

 

I remember seeing entertaining videos created by ShadowVisions, where he showed how to play very aggressive with Shaft! But that was old Tanki.

 

Here if anyone wants to see: http://www.youtube.com/watch?v=S83xsqWGWac&feature=c4-overview&list=UUG8y5L381VWt7TcZJ5liYrA

Yeah the simple full charged shot and a quick shot being able to take out an m3 mammoth, but that was when shaft was overpowered and too many players complained about this. Maybe it is just karma that it's strength got decreased...

 

Shaft pretty much has to be a support weapon, it's useless in attack, adequate in defense but still requires at least another tank to help out with defending but it's probably best at deterring enemies ( stopping them from approaching you as nobody wants to get damaged) or covering one spot. ( Only thing shaft noobs are good at...) 

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Please can someone tell me exactly what pwn and op mean? As for shaft I put it on about equal footing as railgun IMO, it was really annoying on red's side in moon silence when I had mammoth and thunder defending up by the flag. It was sniping at me from below! (btw I just typed those 'words' into a search engine and found out, to own or beat, and over powered. Sorry guys, hopefully one day I'll learn to look it up first.)

pwn means basically the same as dominate and Op stands for Over Powered

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Shaft gameplay can be quite boring.

Just sitting there, waiting for some tanks to kill....and after 10 minutes, you get destroyed by a Freeze who snuck behind your back.

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ok, shaft might not be as good as it was, but I assure you that in every game there is an annoying shaft that will create problems.

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You'll need to aim for damaged people to be succesfull though.

The old Shaft didn't had those problems.

in fact old shaft could domore than 280 damage, and mammoth at that hime had 200hp  :ph34r:

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