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Which playing style do you prefer when playing with Smoky?  

18 members have voted

  1. 1. Which playing style do you prefer when playing with Smoky?

    • Attack
      11
    • Defence
      1
    • Support
      10
    • Parkour
      0
  2. 2. Which Smoky augments do you prefer?

    • Standard
      2
    • Assault rounds
      1
    • High-precision aiming system
      1
    • Supercumulative rounds
      2
    • Incendiary rounds
      3
    • Cryo rounds
      3
    • Autocannon
      1
    • Armor-Piercing Rounds
      2
    • Paralyzing Rounds
      3
    • EMP Rounds
      9
    • Rubberized Rounds
      0
    • Explosive Rounds
      2
    • Sorted Ammunition
      3
    • Adrenaline
      1
  3. 3. Which skin for Smoky do you prefer?

    • Standard
      5
    • XT
      7
    • Legacy
      6


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Assuming you all were completely same levels and same drugs at play (with no isida behind him) the only way he will wreck you every time is IF you just spawned...at that time he will have landed 2 shots on you BEFORE you even begin shooting anything at him. You vulcan will not start overheating until you have been firing 11.29 seconds. At that point your alt will kick in and you will begin to do normal damage + afterburn at 300dps upon him.

 

He said the guy was using the Autocannon alteration so by the time his Vulcan started shooting, the Smoky would have shot him about 5-6 times which, for M3 Smoky, is enough times to get a critical once. Assuming that he was far away from the Smoky and that he didn't have double armour activated, he suffered about 1030 damage by the time his Vulcan started shooting. 

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The damage and percentages are correct that I listed for a baseline m3 smoky. You can visit the wiki and run the numbers to confirm if you want. I don't think I'm wrong. Standard shots are left unaltered. All you are changing is the frequency of critical shots decreases by 50% and the damage increases by 50% per the wiki for Supercumulative Rounds

 

What it looks like you are doing wrong in your calculation is multiplying the chance of critical shots by the damage of a critical shot and that is NOT at all what the alt does.

Hope that makes some sense.

 

The damage I listed for critical damage shots is the exact amount you will inflict on the enemy tank when you do land a critical shot.

Yeah... seems I was doing it wrong.

 

However, you'd need avg of 10 shots to be effective.  You may not get 10 shots before you die.

The alteration will mean you effectively do less damage.

 

This alt does NOT effect range at all. It only effects the chance of landing a critical shot (which is completely independent of distance from target) and the amount of damage that shot will inflict (which is not effected by distance either).

 

This alt gives you NO DECREASE in damage AT ALL.

It reduces your frequency of landing a critical shot by 50%. That is the only negative.

My only mention of range is where smoky criticals make most difference - beyond low damage where critical receives no loss.

Not to suggest range was a factor at all in the alteration.

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I've made it a habit of starting to fire BEFORE exposing myself. In this case, I was on a landing and he was on a cliff of same height. So, I started firing before getting to the higher level. Actually, I got a few shots more on him than he did on me. 

 

I use DD first, because I'm usually clearing out nests and want to do as much damage as possible to make easy kills for my teammates. Maybe I'm wrong in this line of thinking. 

 

I have fire protection M2.5

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I'm not saying I don't use DA. I load DD first to do as much damage as possible and load DA when DD is about to run out. If I load DA first, then by the time I start to overheat, it's no longer available. Then the DD is short lived, because I will die before it is used up. 

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He said the guy was using the Autocannon alteration so by the time his Vulcan started shooting, the Smoky would have shot him about 5-6 times which, for M3 Smoky, is enough times to get a critical once. Assuming that he was far away from the Smoky and that he didn't have double armour activated, he suffered about 1030 damage by the time his Vulcan started shooting. 

Totally right! Missed that little detail:)

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well i have had more fun this last few weeks than ive had in ages

i bought the auto cannon alteration for my m4 smoky and its transformed it

well worth every penny

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Yeah... seems I was doing it wrong.

 

However, you'd need avg of 10 shots to be effective.  You may not get 10 shots before you die.

The alteration will mean you effectively do less damage.

 

My only mention of range is where smoky criticals make most difference - beyond low damage where critical receives no loss.

Not to suggest range was a factor at all in the alteration.

Actually, I think you were right. The alteration reduces the critical chance by 50%, meaning that you effectively get half the number of critical hits. If you are only getting half the number of critical hits, the damage must be doubled to be equal to before the frequency was halved. A 50% increase is NOT a double. That would be a 100% increase. For every ten shots you lose about 388 hit points in damage, or 50% of an ordinary critical hit ( for M3 Smoky). Instead of two full crits, you get 1.5. Not much but still a decrease.

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                               WHAT IS THE BEST ?

 

 

                                Alteration_smoky_assault_rounds.pngAlteration_smoky_supercumulative_rounds.Alteration_smoky_high_precision_aiming_sAlteration_smoky_incendiary_rounds.pngAlteration_smoky_cryo_rounds.pngAlteration_smoky_autocannon.png

My preferences are the autocannon (although I am saving for it) and precision aiming. I have assault (fun vs. wasp/hornet rails) and incendiary (more effective than critical hits assuming no fire protection as well as a nice tracking effect of damage being broadcast as the enemy tank drives behind barriers).

Actually, I think you were right. The alteration reduces the critical chance by 50%, meaning that you effectively get half the number of critical hits. If you are only getting half the number of critical hits, the damage must be doubled to be equal to before the frequency was halved. A 50% increase is NOT a double. That would be a 100% increase. For every ten shots you lose about 388 hit points in damage, or 50% of an ordinary critical hit ( for M3 Smoky). Instead of two full crits, you get 1.5. Not much but still a decrease.

Exactly. That is why that alt is my least favorite one.

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This alt gives you NO DECREASE in damage AT ALL.

It reduces your frequency of landing a critical shot by 50%. That is the only negative.

Then why say that it doesn't decrease damage if you knew that it did?

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                               WHAT IS THE BEST ?

 

 

                                Alteration_smoky_assault_rounds.pngAlteration_smoky_supercumulative_rounds.Alteration_smoky_high_precision_aiming_sAlteration_smoky_incendiary_rounds.pngAlteration_smoky_cryo_rounds.pngAlteration_smoky_autocannon.png

now that the dust has settled and i don't encounter many players using protection against smoky i have to say that autocannon is great overall still overpriced, cyro is great to even more so if you have the saboteur drone

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Then why say that it doesn't decrease damage if you knew that it did?

It does not decrease damage on a shot by shot basis. It does decrease overall DPS however. Those are two different statements. For you they might mean the same thing however. 

Edited by enri_chill

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Max mu at this rank (so m2) is prettyyyy OP

 

 

 

 

 

 

but i love it

You are 8 ranks ahead of the curve (m2 unlocks at Colonel).  So yes... that suka is OP.

 

It is one of the worst design flaws TO has created:

Smoky m1 available at Sergeant with Keeper Kit.

Smoky improves by a whopping 30% from m1 to m2

 

16 ranks between availability of m1 and m2.

That's just crazy.

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I am back after one and a half month , found that Rico prot is so common now lol 

And back to my old SMoky it is m2 , but it's  :wub:  , pretty good {Sometimes OP }

So am thinking to invest on an alt but which one is the doubt

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I am back after one and a half month , found that Rico prot is so common now lol 

And back to my old SMoky it is m2 , but it's  :wub:  , pretty good {Sometimes OP }

So am thinking to invest on an alt but which one is the doubt

Did you catch up on the updates?

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Did you catch up on the updates?

Yes i mean that is why i am asking 

Confused btw HPAS & Auto cannon

Auto is not yet unlocekd , i need to know if that is better than HPAS 

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Auto cannon unlocks at LT general, it's pretty OP. HPAS? :huh:

HPAS = High Precision Aiming System

 

I have Titan M2.8. I've been hit many times with the autocannon. From a distance, it's weak enough I'm able to escape it, providing there is cover nearby. Autocannon users have chased me down to make the kill. After I load RK, they back off. Closer in, it takes awhile to kill me. However, If the user has loaded a DD, it can be devastating. It seems to take quite a while for the Crit hit, but when it hits, it hits hard. 

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HPAS = High Precision Aiming System

 

I have Titan M2.8. I've been hit many times with the autocannon. From a distance, it's weak enough I'm able to escape it, providing there is cover nearby. Autocannon users have chased me down to make the kill. After I load RK, they back off. Closer in, it takes awhile to kill me. However, If the user has loaded a DD, it can be devastating. It seems to take quite a while for the Crit hit, but when it hits, it hits hard. 

The increased frequency (about 1 every 2.5 seconds vs 1 every 7.5 seconds) is where autocannon shines. Since there is NO drop off over distance for the critical damage it makes that alt a royal pain once they lock onto you. I know I am being hit and the damage is negligible and then suddenly the critical hits land and you are gone. Now I have smartened up and run for cover quickly.

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The increased frequency (about 1 every 2.5 seconds vs 1 every 7.5 seconds) is where autocannon shines. Since there is NO drop off over distance for the critical damage it makes that alt a royal pain once they lock onto you. I know I am being hit and the damage is negligible and then suddenly the critical hits land and you are gone. Now I have smartened up and run for cover quickly.

And they say that hammers duplex alteration is OP. The auto cannon will wipe anyone out in seconds once it locks on.

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