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Which playing style do you prefer when playing with Smoky?  

18 members have voted

  1. 1. Which playing style do you prefer when playing with Smoky?

    • Attack
      11
    • Defence
      1
    • Support
      10
    • Parkour
      0
  2. 2. Which Smoky augments do you prefer?

    • Standard
      2
    • Assault rounds
      1
    • High-precision aiming system
      1
    • Supercumulative rounds
      2
    • Incendiary rounds
      3
    • Cryo rounds
      3
    • Autocannon
      1
    • Armor-Piercing Rounds
      2
    • Paralyzing Rounds
      3
    • EMP Rounds
      9
    • Rubberized Rounds
      0
    • Explosive Rounds
      2
    • Sorted Ammunition
      3
    • Adrenaline
      1
  3. 3. Which skin for Smoky do you prefer?

    • Standard
      5
    • XT
      7
    • Legacy
      6


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Tried smoky with the fire alteration, it only does 4 ticks so its not that useful in drug battles imo also many people have firebird protection

 

In no supply the fire smoky is better 

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Tried smoky with the fire alteration, it only does 4 ticks so its not that useful in drug battles imo also many people have firebird protection

 

In no supply the fire smoky is better 

On larger maps they might not have fire module.  Have to content with smoky/rail/shaft/vulcan/thunder...

 

If you have smoky incendiary there's good chance they won't be protected from both fire & smoky...

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First battle with Incendiary Smoky (Unlucky). I was first at the beginning of the battle with 8 kills but then everyone just seemed unkillable after that. I stayed on 11 kills for the last 2 and a half minutes of the battle. I'll probably buy M3 Smoky in the future. 

 

 First-Incendiary-Smoky-Battle.jpg

 

 

My second Incendiary Smoky battle (Lucky). 

 

 

 Second-Incendiary-Smoky-Battle.jpg

 

 

Seems to do 4 ticks instead of 5. I think I know why. 

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First battle with Incendiary Smoky (Unlucky). I was first at the beginning of the battle with 8 kills but then everyone just seemed unkillable after that. I stayed on 11 kills for the last 2 and a half minutes of the battle. I'll probably buy M3 Smoky in the future.

 

First-Incendiary-Smoky-Battle.jpg

 

 

My second Incendiary Smoky battle (Lucky).

 

 

Second-Incendiary-Smoky-Battle.jpg

 

 

Seems to do 4 ticks instead of 5. I think I know why.

 

I tried that with M1.... Result was hilarious. Got good amount of kills. It's OP!

 

I need test Titan-Smoky M4 with Incendiary Round when Test Server is open again.

 

Module choice for me? Just Dolphin and Spider! Slap enemy tanks left and right like a boss.

Edited by FrozenRailgun

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I have a question: How is it possible for lower ranks than me to have Smoky M2 ? I thought the earliest rank you can get the M2 modification is at my rank (Captain). So how do people with 1-2 ranks lower than me have it ?

 

Did they just reduce the needed rank ?

Well I have a Smoky M1 10/10 at this rank. So I think it is possible. Also there are kits available.

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Smoky is truly OP. When I started out I felt it was for noobs. But now I know it's true extent. With an M2 at my rank I am almost unbeatable. But I feel I should get an alteration. Any suggestions ?

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Smoky is truly OP. When I started out I felt it was for noobs. But now I know it's true extent. With an M2 at my rank I am almost unbeatable. But I feel I should get an alteration. Any suggestions ?

Damn  :mellow:

 

Get Supercumulative rounds, although some say it isn't worth it because your critical chance is halved and the damage is +50%, but the damage is useful, you can 1 shot light hulls with it and give a surprise to people while fighting them

Edited by Truthteller
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Smoky's alt Supercumulative rounds. It says that the supercumulative rounds are more rare than the cumulative rounds but the critical damage is increased. I assume cumulative and supercumulative are referring to the critical hit rounds.

Waste of crystals.

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No, it isn’t. I can now one-shot Vikings if I have DD. Probably one of my better buys recently.

Lets keep it very, very simple.
 
Say Stock smoky crit  = 100 dmg @ 20%
Then...
Supercumulative crit = 150 dmg @ 10%
 
Which one do you think does more damage over time?
 
You are cutting your chances in half - but only gaining +50% to damage.  That's a poor deal.
 
You would have to be extremely lucky to one-shot that Viking you are aiming at - it's not like there's a counter telling you which shot will be the critical.
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Lets keep it very, very simple.
 
Say Stock smoky crit  = 100 dmg @ 20%
Then...
Supercumulative crit = 150 dmg @ 10%
 
Which one do you think does more damage over time?
 
You are cutting your chances in half - but only gaining +50% to damage.  That's a poor deal.
 
You would have to be extremely lucky to one-shot that Viking you are aiming at - it's not like there's a counter telling you which shot will be the critical.

 

Yes, I'm sure that mathematically it's a bad buy, but a lot of alts are. In practice, I've found that I actually do better with the alt than without. And as for there not being a counter, there is. I can almost always predict when my critical is going to be and aim accordingly. I see in your profile that you play a lot of Smoky- how often are you surprised by a critical round?

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Yes, I'm sure that mathematically it's a bad buy, but a lot of alts are. In practice, I've found that I actually do better with the alt than without. And as for there not being a counter, there is. I can almost always predict when my critical is going to be and aim accordingly. I see in your profile that you play a lot of Smoky- how often are you surprised by a critical round?

You get the critical 1-in-10 (instead of 1-in-5)

 

By the time it goes off one of the following could easily happen...

- Target is hidden

- Target is dead from regular shots

- Target is finished off by someone else

- You are dead

- Target has very low health and any type of shot would finish it, making a 2x crit redundant

 

For the above reasons I would never consider buying that alt.

But if you are happy with your purchase then keep using it. :)

 

My smoky use? 

I bought the auto-cannon and equip that 100% of the time.  So... I get a lot of criticals.  Much better at long-range than stock since criticals get no damage reduction for range.

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You get the critical 1-in-10 (instead of 1-in-5)

 

And this is something I wanted to bring up about Smoky's critical hit chance. I remember in a V-Log a long time ago, they showed how Smoky's critical chance and hit worked. It would rise every time a shell impacted an enemy and when the meter went to the top of the bar (Or when the chance = 100%), it would release the critical shot. It doesn't seem like that these days and I'm not sure if they've changed it. 

 

In the Test Server (and in the two games in which I used Incendiary Smoky), I noticed that I can get a critical hit on my second shot. I know off the bat that I can't get it on my first shot because when you respawn, your critical chance is in the negative numbers and no matter the modification, one shot would not raise the chance to a positive number, it takes at least two shots to do that. This is where it gets a bit confusing. 

 

Smoky-s-Critical-Chance-Mechanic.jpg

 

In the V-Log video (I tried looking for it but I can't find it), Tanki showed us the "percentage-based gauge that fills with each shot hitting the target" It would keep hitting the target and the gauge would fill. When the gauge reached the top, it would release the critical shot. It seems as if that changed and it almost solely relies on % chance than filling the gauge to 100%. 

 

There were times where an M3 Autocannon Smoky was shooting me and it would do criticals every 4-6 shots but then after a critical, I would receive a next one two shots after the last critical; the same thing for Incendiary and Cryo Rounds. In the Test Server (and Real Servers for Incendiary Rounds), I had gotten a critical hit on my second shot many times. I was surprised because I was expecting it 5-6 shots in but I got it on my second shot. I remember getting hit with a critical 5 shots in from a Supercumulative Rounds Smoky after it had just spawned.  So if this is the case for Smoky's critical chance mechanic right now, then Supercumulative Rounds are a better buy that it would have been if it was released years ago. 

 

 

I've been noticing a sharp increase in the usage of this alteration recently. I've been seeing them more often than Autocannons. Someone here did say people weren't giving it enough credit and he/she may be right. I would stick to Stock Smoky to be honest because I don't like to go too long without seeing some yellow numbers. 

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And this is something I wanted to bring up about Smoky's critical hit chance. I remember in a V-Log a long time ago, they showed how Smoky's critical chance and hit worked. It would rise every time a shell impacted an enemy and when the meter went to the top of the bar (Or when the chance = 100%), it would release the critical shot. It doesn't seem like that these days and I'm not sure if they've changed it. 

 

There were times where an M3 Autocannon Smoky was shooting me and it would do criticals every 4-6 shots but then after a critical, I would receive a next one two shots after the last critical; the same thing for Incendiary and Cryo Rounds. In the Test Server (and Real Servers for Incendiary Rounds),

 

There was one time I respawned..... And I inflicted a Crit Shot! WTH?! I thought the chance get reseted when get killed....

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You get the critical 1-in-10 (instead of 1-in-5)

 

By the time it goes off one of the following could easily happen...

- Target is hidden

- Target is dead from regular shots

- Target is finished off by someone else

- You are dead

- Target has very low health and any type of shot would finish it, making a 2x crit redundant

 

For the above reasons I would never consider buying that alt.

But if you are happy with your purchase then keep using it. :)

 

My smoky use? 

I bought the auto-cannon and equip that 100% of the time.  So... I get a lot of criticals.  Much better at long-range than stock since criticals get no damage reduction for range.

I guess for the supercumulative rounds, its dependent on the situation. There were times when I feel like I had the smoky beat and had plenty of health left, and then BAM they hit me with a critical and I died.

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And this is something I wanted to bring up about Smoky's critical hit chance. I remember in a V-Log a long time ago, they showed how Smoky's critical chance and hit worked. It would rise every time a shell impacted an enemy and when the meter went to the top of the bar (Or when the chance = 100%), it would release the critical shot. It doesn't seem like that these days and I'm not sure if they've changed it. 

 

In the Test Server (and in the two games in which I used Incendiary Smoky), I noticed that I can get a critical hit on my second shot. I know off the bat that I can't get it on my first shot because when you respawn, your critical chance is in the negative numbers and no matter the modification, one shot would not raise the chance to a positive number, it takes at least two shots to do that. This is where it gets a bit confusing. 

 

Smoky-s-Critical-Chance-Mechanic.jpg

 

In the V-Log video (I tried looking for it but I can't find it), Tanki showed us the "percentage-based gauge that fills with each shot hitting the target" It would keep hitting the target and the gauge would fill. When the gauge reached the top, it would release the critical shot. It seems as if that changed and it almost solely relies on % chance than filling the gauge to 100%. 

 

 

 

There were times where an M3 Autocannon Smoky was shooting me and it would do criticals every 4-6 shots but then after a critical, I would receive a next one two shots after the last critical; the same thing for Incendiary and Cryo Rounds.

 

 

 

In the Test Server (and Real Servers for Incendiary Rounds), I had gotten a critical hit on my second shot many times. I was surprised because I was expecting it 5-6 shots in but I got it on my second shot. I remember getting hit with a critical 5 shots in from a Supercumulative Rounds Smoky after it had just spawned.  So if this is the case for Smoky's critical chance mechanic right now, then Supercumulative Rounds are a better buy that it would have been if it was released years ago. 

 

I've been noticing a sharp increase in the usage of this alteration recently. I've been seeing them more often than Autocannons. Someone here did say people weren't giving it enough credit and he/she may be right. I would stick to Stock Smoky to be honest because I don't like to go too long without seeing some yellow numbers.

 

 

This should not be happening.  Last formula I saw... the first two shots after a critical have a negative % chance and it slowly works it's way upward.  It's possible the Devs did not implement it properly, and the overall % chance is > 10%.  Coding error...

 

With autocannon you get yellow numbers quite frequently.  It is way better than stock at longer ranges.

 

I guess for the supercumulative rounds, its dependent on the situation. There were times when I feel like I had the smoky beat and had plenty of health left, and then BAM they hit me with a critical and I died.

Sure there are times when it might have the desired big impact.  (how did you have plenty of health left? Was it just tickling you?)

 

But on average... it is less effective because it takes longer to get to that stage.  Any of the things I mention above can happen before that 10% chance kicks in.  Supercumulative Critical is just ripe for being kill-stolen.

Edited by wolverine848

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This should not be happening.  Last formula I saw... the first two shots after a critical have a negative % chance and it slowly works it's way upward.  It's possible the Devs did not implement it properly, and the overall % chance is > 10%.  Coding error...

Right, Right! I knew I was forgetting to talk about something else. The thing I forgot to talk about was that I'm not sure how the gauge actually works. I said how you needed two shots in order for your positive chance to be positive. What I think happens is that the critical shots are 'predetermined' before when you shoot. Predetermined may be a bad word to use here but this is what I mean:

 

When M4 Smoky spawns, it has a -30% chance to get its critical hit. When you shoot once, there is now a -10% chance to get your critical hit. However, when you shoot the second time, it raises it to a positive number and because it raises it to a positive number, there is a chance to get the critical hit which would enable you to get it on the second shot if you're lucky. That's what it seems like to me. It's the only explanation for the phenomena I have for what I'm reporting to you guys given my limited knowledge on the in-game mechanics of Tanki which they still haven't updated since so long. The devs are keeping us in the dark about the many workings of turrets and alterations and it's sickening. 

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This should not be happening.  Last formula I saw... the first two shots after a critical have a negative % chance and it slowly works it's way upward.  It's possible the Devs did not implement it properly, and the overall % chance is > 10%.  Coding error...

 

With autocannon you get yellow numbers quite frequently.  It is way better than stock at longer ranges.

 

 

Sure there are times when it might have the desired big impact.  (how did you have plenty of health left? Was it just tickling you?)

 

But on average... it is less effective because it takes longer to get to that stage.  Any of the things I mention above can happen before that 10% chance kicks in.  Supercumulative Critical is just ripe for being kill-stolen.

A lot of the times I think it was a noob smoky or one that didn't find it quite so easy to get rid of me that they would end up missing half of the shot that they fired.

 

And there were times where there was a smoky who was up in my level of skill or high but they were focused on someone else and I fire a shot or two on them.

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I just realized that all of this happened because of me :D 

 

Anyways I am not going to buy any alterations for now. I will just work on upgrading my Viking to M2 for now =D

 

If I do I will go for Incendiary Rounds or Autocannon.

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I just realized that all of this happened because of me :D

 

Anyways I am not going to buy any alterations for now. I will just work on upgrading my Viking to M2 for now =D

 

If I do I will go for Incendiary Rounds or Autocannon.

Good plan.  :)

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You get the critical 1-in-10 (instead of 1-in-5)

 

By the time it goes off one of the following could easily happen...

- Target is hidden

- Target is dead from regular shots

- Target is finished off by someone else

- You are dead

- Target has very low health and any type of shot would finish it, making a 2x crit redundant

 

For the above reasons I would never consider buying that alt.

But if you are happy with your purchase then keep using it. :)

 

My smoky use? 

I bought the auto-cannon and equip that 100% of the time.  So... I get a lot of criticals.  Much better at long-range than stock since criticals get no damage reduction for range.

I don’t rely completely on the critical, that would be stupid, but it gives me an extra chance to get kills without the enemy landing a shot, with Titan I find that I live longer and get more kills with the alt than without, so it works for me. Maybe it wouldn’t for you, but I don’t know.

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I don’t rely completely on the critical, that would be stupid, but it gives me an extra chance to get kills without the enemy landing a shot, with Titan I find that I live longer and get more kills with the alt than without, so it works for me. Maybe it wouldn’t for you, but I don’t know.

I'm no expert.  If it works for you - enjoy.

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GET KILLS ? never understood this.

smoky is a **** duel turret in 1 vs 1 its only behind thunder and vulcan in terms of how bad it is.

smoky however will always get you excellent results, just drop the idea of killing opponent or capturing flags and focus on annoying your foe. all smoky alterations are worth buying except supercumulative rounds.

in DD i equipe high precision aiming system and invoke my inner Trex (scavenging if you didn't get it) never  will i go for dueling.

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GET KILLS ? never understood this.

smoky is a **** duel turret in 1 vs 1 its only behind thunder and vulcan in terms of how bad it is.

smoky however will always get you excellent results, just drop the idea of killing opponent or capturing flags and focus on annoying your foe. all smoky alterations are worth buying except supercumulative rounds.

in DD i equipe high precision aiming system and invoke my inner Trex (scavenging if you didn't get it) never  will i go for dueling.

Yes, Smoky won't usually get you high scores but it is a fun turret to use. I used the high-precision aiming system alteration and did not like it because of the +40% reload but ill try it out again.

Edited by Truthteller
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Got an alteration question here... My smoky is m1 10/10, using it mostly with dictator m1 10/10 or titan m1 5/10.

 

Would high precision aiming system be a good pick? I generally don't use a lot of drugs, only when it'd give me a good benefit such as a flag capture, golds or high amounts of kills (Inside titan's dome for example). I'm not considering cumulative rounds in the slightest, and I'm not sure I like the freeze/burn ones, so it's either high precision or autocannon much later.

 

Needing to get out of cover less times with dictator doesn't sound all that bad, though I do realize it's effectively lower dps while fighting enemies head-on.

Edited by XxRazer
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