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Let's Discuss Smoky!


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Which playing style do you prefer when playing with Smoky?  

18 members have voted

  1. 1. Which playing style do you prefer when playing with Smoky?

    • Attack
      11
    • Defence
      1
    • Support
      10
    • Parkour
      0
  2. 2. Which Smoky augments do you prefer?

    • Standard
      2
    • Assault rounds
      1
    • High-precision aiming system
      1
    • Supercumulative rounds
      2
    • Incendiary rounds
      3
    • Cryo rounds
      3
    • Autocannon
      1
    • Armor-Piercing Rounds
      2
    • Paralyzing Rounds
      3
    • EMP Rounds
      9
    • Rubberized Rounds
      0
    • Explosive Rounds
      2
    • Sorted Ammunition
      3
    • Adrenaline
      1
  3. 3. Which skin for Smoky do you prefer?

    • Standard
      5
    • XT
      7
    • Legacy
      6


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Incendiary smoky deals increased crit damage on anything that doesn't have 50% fire module...

Also, auto cannon can get in a few shots, maybe even a critical hit bye the time stock smoky gets in a second hit.

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Incendiary smoky deals increased crit damage on anything that doesn't have 50% fire module...

And forces you use up a 2nd module slot...

 

Also, auto cannon can get in a few shots, maybe even a critical hit bye the time stock smoky gets in a second hit.

Damage over time is more similar than you might think.

They swap times where more damage is done vs the other.

 

At 2 seconds Auto does 1120 vs stock at 1070

But at 3 seconds stock does 1605 dmg vs Auto at 1280.

At 4.5 seconds both can kill a light hull (m4).

 

And so on...

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agreed

I haven't used stock since the new alterations came out.  Already had autocannon and just bought incendiary and cryo.

 

Depends on your objective.

 

- Annoy enemies - autocanon

- get more kills - incendiary

- win CTF game - CRYO - hitting them with freeze from 70m as they run with flag is pretty funny.

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Should I buy M1 freeze or M1 smokey. M1 smokey is cheaper and I am better at using it then freeze but freeze is cheaper in the long term. I am using hornet as my main hull and need to save crystals for the future.

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Should I buy M1 freeze or M1 smokey. M1 smokey is cheaper and I am better at using it then freeze but freeze is cheaper in the long term. I am using hornet as my main hull and need to save crystals for the future.

Smoky, because like you said it's cheaper at m1, but also has much more flexibility, also the MUs from m1 to m2 give a huge boost in stats.

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Smoky, because like you said it's cheaper at m1, but also has much more flexibility, also the MUs from m1 to m2 give a huge boost in stats.

Which alt would you all suggest for using with hornet? I'm assuming not the autocannon

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Which alt would you all suggest for using with hornet? I'm assuming not the autocannon

I'd get either incendiary or cryo depending on if you want a little extra damage or to completely freeze your target/important enemies such as flag carriers. Possibly either supercumulative or high precision could do well during the overdrive, but I'm not sure if they compare to the first two.

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Which alt would you all suggest for using with hornet? I'm assuming not the autocannon

Some hornets like to camp as their way of defending their teams base when using smoky in CTF or rugby, or ASL. Cryo and assault rounds are made for this role.

 

Others like to go offensive or be midfield like incendiary, HPAS, SCR.

 

I've seen every type of smoky on hornet except autocannon, but that doesn't mean that they don't or won't exist.

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Which alt would you all suggest for using with hornet? I'm assuming not the autocannon

I don't have any other alterations besides cryo, but I still recommend it. A great utility in team battles, and satisfying to use. You can

  • Freeze enemies who have taken a flag / rugby ball
  • Prevent short range turrets from getting too close
  • Harass Vulcans, Shafts, and any turret with a slow rotation speed
  • Counter Hunters who are trying to get close and zap you / your teammates
  • Prevent light hulls from escaping
  • Escape the lock-ons of Gauss or Striker (admittedly this rarely happens)
  • Make enemies easy targets for your team in general

The disadvantage of course is that your crit is random and sometimes things don't work out you'd like them to. But when they do, it is so satisfying. On many occasions I have gotten a crit on an enemy tank about to a capture in assault, stopping them at the last second.

 

A useful "next level" Smoky trick I've learned through using cryo rounds is "building up crits" - that is, scoring several hits on enemy tanks to increase the crit chance and then holding off from firing until there arises a situation in which it is necessary to freeze a tank. Then I fire. You get a sense of how many normal shots you can fire before you can get your next crit, and if you master this technique you can make the most of your shots. Sometimes, when I've landed several hits on an enemy tank and I know that they're now a one-shot kill, I let my teammates finish it off, because I can feel that the next shot will be a crit and that there's no point in wasting a cryo round on a practically destroyed tank. I then expect a crit on my next shot, and can use that to my advantage.

 

This technique also works well in situations where an enemy Titan has activated its dome. Although you won't do any real damage, you can still fire at any enemy tanks inside the dome to increase your crit chance. After a few shots, you can stop firing and wait until the dome disappears, then get a guaranteed crit on your next shot.

 

In DM and JGR cryo rounds doesn't perform as well as in team battles, because in those modes you tend to have to deal as much damage as possible in the shortest amount of time. For those purposes stock Smoky is probably better.

 

Finally, while I recommend the alteration, I don't think it's worth the full price of 100k. I advise buying it on a sale.

Edited by ThirdOnion
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Haven't used it much in MM, but in Pro-Battles (no supplies) Incendiary gets tons of kills.

 

Watching target run and hide behind a wall or hill, then seeing the red damage counter is pretty funny - and satisfying.

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If all the turrets and alterations in the game, I think smoky takes the cake for having some of the most ridiculous alterations ever.

· One is a pure nightmare for those who are using Viking, hornet, or wasp.

 

· One can take your life or 75% of it in just one crit hit.

 

· One practically turns smoky into a splashless thunder.

 

· One can burn you from far away, while another can freeze you from far away.

 

· One can give smoky the firing rate of ricochet and the unlimited ammo still remains.

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hey could you tell me for how long the fire damage of 300 health points last while using the incendiary alt?

5 ticks, reduced accordingly if enemy is wearing protection. 21% would receive 4 ticks of 300*0.79 damage. However it's still an upgrade against everything that isn't wearing 50% fire protection.

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