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Which playing style do you prefer when playing with Smoky?  

18 members have voted

  1. 1. Which playing style do you prefer when playing with Smoky?

    • Attack
      11
    • Defence
      1
    • Support
      10
    • Parkour
      0
  2. 2. Which Smoky augments do you prefer?

    • Standard
      2
    • Assault rounds
      1
    • High-precision aiming system
      1
    • Supercumulative rounds
      2
    • Incendiary rounds
      3
    • Cryo rounds
      3
    • Autocannon
      1
    • Armor-Piercing Rounds
      2
    • Paralyzing Rounds
      3
    • EMP Rounds
      9
    • Rubberized Rounds
      0
    • Explosive Rounds
      2
    • Sorted Ammunition
      3
    • Adrenaline
      1
  3. 3. Which skin for Smoky do you prefer?

    • Standard
      5
    • XT
      7
    • Legacy
      6


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Ok noob question here

How is the burn damage from smoky's incendiary alteration affected by DA? When an enemy has no drugs and I don't have DD activated the damage is 300 per tick. Yet when the enemy has DA and I have DD the damage is 150 per tick. Not something that bothers me alot (still better than stock), just wondering...

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Ok noob question here

How is the burn damage from smoky's incendiary alteration affected by DA? When an enemy has no drugs and I don't have DD activated the damage is 300 per tick. Yet when the enemy has DA and I have DD the damage is 150 per tick. Not something that bothers me alot (still better than stock), just wondering...

Sounds like a possible glitch either with damage indicators or the actual alteration, an chance you could post some screenshots showing this?

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Ok noob question here

How is the burn damage from smoky's incendiary alteration affected by DA? When an enemy has no drugs and I don't have DD activated the damage is 300 per tick. Yet when the enemy has DA and I have DD the damage is 150 per tick. Not something that bothers me alot (still better than stock), just wondering...

Sounds like a possible glitch either with damage indicators or the actual alteration, an chance you could post some screenshots showing this?

This is intended. The damage of afterburn is fixed at 300/sec. With double armour, that is reduced to 150/sec. Double damage does not affect the afterburn damage. Only double armour does. 

 

So tankhd.jr, your double damage will only increase the damage of your Smoky shots, not the afterburn.

 

The same is with Firebird and all Incendiary turret alterations. Double damage does not affect the tick damage. Only double armour does. 

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This is intended. The damage of afterburn is fixed at 300/sec. With double armour, that is reduced to 150/sec. Double damage does not affect the afterburn damage. Only double armour does. 

 

So tankhd.jr, your double damage will only increase the damage of your Smoky shots, not the afterburn.

 

The same is with Firebird and all Incendiary turret alterations. Double damage does not affect the tick damage. Only double armour does. 

Thanks for explanation

This alteration must be very strong in no supplies battles then...

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Thanks for explanation

This alteration must be very strong in no supplies battles then...

It is indeed.

 

My default combo for Pro-no-supplies is Hunter/Smoky + incendiary.

If ODs allowed I might switch to Titan-smoky, or keep Hunter and equip Ricco.

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Sounds like a possible glitch either with damage indicators or the actual alteration, an chance you could post some screenshots showing this?

This was in no supplies:

Incendiary1.png

This was when both of us had supplies:

Incendiary2.png

 

Not surprised to see 7 out of 8 players in a pro battle with fire bird modules (that poor twins was the only one without)  :D

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On 10/30/2019 at 6:18 AM, TheCongoSpider said:

This is intended. The damage of afterburn is fixed at 300/sec. With double armour, that is reduced to 150/sec. Double damage does not affect the afterburn damage. Only double armour does. 

 

So tankhd.jr, your double damage will only increase the damage of your Smoky shots, not the afterburn.

 

The same is with Firebird and all Incendiary turret alterations. Double damage does not affect the tick damage. Only double armour does. 

Is incendiary still worth it if I play MM where everyone drugs? If not, should I get a different alt? I like to play midfield or offensive.

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8 hours ago, 123tim456back said:

Is incendiary still worth it if I play MM where everyone drugs? If not, should I get a different alt? I like to play midfield or offensive.

Supplies do not affect the impact of alterations so much.  The biggest factor is protection modules as they stack with the inevitable DA.

 

But as smoky incendary alt does 2 different types of damage, it is definitely useful even in MM where everyone uses supplies.  This is because defenders need two modules to protect against your 1 turret.  If no Firebirds are on your team, are they gonne equip 2/3 of their module slots to protect against 1 turret?

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3 hours ago, Escapee said:

Smoky's critical is based on % they say, it has around 20%. Did anyone ever experience two critical hits in a row?

You should not be able to hit 2 critical hits in a row. The luckiest you can get is hitting:

 

Critical Hit, normal damage, normal damage, Critical Hit. 

 

 

Smoky has a parameter that makes it impossible to get another critical hit immediately after a critical hit. Look at the first page of this thread. The parameter is called "Minimal critical chance (%)". This parameter comes into play when you get a critical hit. You're referring to M4 Smoky here. After M4 Smoky gets a critical hit, the chance to get another one becomes -30%, effectively 0%. When you hit another person with regular damage, that chance becomes -9.8%, again, effectively 0%. Hit a player again and the chance for a critical hit becomes 10.4%. After 2 regular shots, the chance for a critical hit is now in the positive. To visualise it:

 

 

 Critical Hit                    Normal Damage                    Normal Damage                    Critical Hit

                    (-30%)                                    (-9.8%)                                   (10.4%)                         (-30%)

 

 

If you're curious, it is possible to obtain a critical hit on your second shot after spawning. The parameter that affects this is called "Initial critical chance". This is the % chance for a critical hit after a Smoky respawns. It is fixed at 0%. So after you spawn, hit someone and the chance becomes 20.2%. To visualise it:

 

 Spawn                           Normal Damage                                Critical Hit 

                     (0%)                                             (20.2%)                                    (-30%)

 

   

Edited by TheCongoSpider
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few years ago i was on call with my friend, and he said "wow the guy got 2 critical hits in a row". I remembered that moment now and needed an explanation.
I also remember when smoky m4 used to shoot every 1.3 seconds. That would be op today

Edited by Escapee

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7 hours ago, 123tim456back said:

The devs mentioned they might make smoky a projectile too, like thunder.  Is it going to kill smoky? 

 

It's not just the tracer.  It's the fact that Thunder is no longer "instant hit".  You will have to lead your targets, and will miss significanly more often than now - especially at longer distances.

 

That will kill smoky.  If they do this I will stop playing this account which has an m4 smoky.  It's just dumb the way they seem to drive players away from the game.

 

19 minutes ago, Benefactor said:

Any type of tracer fire would kill Smoky.

 

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17 hours ago, 123tim456back said:

The devs mentioned they might make smoky a projectile too, like thunder.  Is it going to kill smoky? 

Most probably, it will effect Smoky more than the Thunder. Since it has very narrow bullet-path due to small piercing bullets without any splash radius, it is very important for Smoky to hit 'instant shots' otherwise it will turn into a total disaster. 

Edited by iWillHealYou
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9 hours ago, wolverine848 said:

 

It's not just the tracer.  It's the fact that Thunder is no longer "instant hit".  You will have to lead your targets, and will miss significanly more often than now - especially at longer distances.

 

That will kill smoky.  If they do this I will stop playing this account which has an m4 smoky.  It's just dumb the way they seem to drive players away from the game.

 

 

Well that would depend on the speed of smokys projectile IMO. If it's similar to hammers projectile speed but at long ranges, then it should be OK. But if it's the speed of thunder or Gauss or even slower, then yeah smoky will for sure die.

 

When devs gave thunder the projectile, I could still do pretty good in battles, but it just looks really dorky as Hell. Here you have a a badass looking turret, with a badass looking explosion, however devs added a projectile to it and it devalued the looks.

Edited by DieselPlatinum
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13 hours ago, DieselPlatinum said:

Well that would depend on the speed of smokys projectile IMO. If it's similar to hammers projectile speed but at long ranges, then it should be OK. But if it's the speed of thunder or Gauss or even slower, then yeah smoky will for sure die.

 

When devs gave thunder the projectile, I could still do pretty good in battles, but it just looks really dorky as Hell. Here you have a a badass looking turret, with a badass looking explosion, however devs added a projectile to it and it devalued the looks.

Thunders might be doing ok in battles - even after the nerf - because players like me, who reguarly equipped the module, don't equip it as often now.

I find Magnums and Gauss (yes I said it) more of a threat so Thunder has moved out of my default set-of-3.

 

As an aside - I'd like to say how much I loathe players (on my team) who refuse to equip modules in battle.  What the heck is up with that?  ?

They are awesome when on the enemy team - but I can't  stand them when on my team. #mult

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13 minutes ago, tobias.tichy said:

I am playing only MM battles and bought Smoky M3 in these sales,

should I buy some Smoky alteration or use the stock one?

Thx for any reaction

I have most of the alts.   I pretty much use incendiary all the time now.  Most players don't have both smoky & fire protection so at least a chunk of your damage is doing full amount.

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21 hours ago, wolverine848 said:

I have most of the alts.   I pretty much use incendiary all the time now.  Most players don't have both smoky & fire protection so at least a chunk of your damage is doing full amount.

The fire damage does an amount greater than crits typically?

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6 hours ago, Potdindy said:

The fire damage does an amount greater than crits typically?

Yes. It heats the target for 50% of maximum temperature, resulting in 5 ticks of afterburn damage; 1,500 damage in total. The number of ticks the enemy receives can be decreased with a Firebird protection equipped. 

 

The advantage of Stock over Incendiary is that the crit is higher damage instantly, while Incendiary needs some seconds to surpass that damage, seconds in which the enemy can react with a repair kit. If your crit was the last shot before you die, then if the enemy doesn't have firebird protection, Incendiary would do more and probably kill them. As Wolverine has started before, Incendiary requires 2 modules to properly protect against, which makes it formidable. 

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1 hour ago, TheCongoSpider said:

Yes. It heats the target for 50% of maximum temperature, resulting in 5 ticks of afterburn damage; 1,500 damage in total. The number of ticks the enemy receives can be decreased with a Firebird protection equipped. 

 

The advantage of Stock over Incendiary is that the crit is higher damage instantly, while Incendiary needs some seconds to surpass that damage, seconds in which the enemy can react with a repair kit. If your crit was the last shot before you die, then if the enemy doesn't have firebird protection, Incendiary would do more and probably kill them. As Wolverine has started before, Incendiary requires 2 modules to properly protect against, which makes it formidable. 

The damage increase doesn’t seem that significant though, especially because it’s also DoT.  Still worth it even on a 50% sale?

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1 hour ago, 123tim456back said:

The damage increase doesn’t seem that significant though, especially because it’s also DoT.  Still worth it even on a 50% sale?

It's on the cheaper side of Alterations, so I'd say it's worth it. 

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On 12/24/2019 at 8:14 PM, 123tim456back said:

The damage increase doesn’t seem that significant though, especially because it’s also DoT.  Still worth it even on a 50% sale?

I use Incendiary as my default setting for smoky.  And if you ever play no-supply battles sit back and watch your kill-count keep going up.

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