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Which playing style do you prefer when playing with Smoky?  

18 members have voted

  1. 1. Which playing style do you prefer when playing with Smoky?

    • Attack
      11
    • Defence
      1
    • Support
      10
    • Parkour
      0
  2. 2. Which Smoky augments do you prefer?

    • Standard
      2
    • Assault rounds
      1
    • High-precision aiming system
      1
    • Supercumulative rounds
      2
    • Incendiary rounds
      3
    • Cryo rounds
      3
    • Autocannon
      1
    • Armor-Piercing Rounds
      2
    • Paralyzing Rounds
      3
    • EMP Rounds
      9
    • Rubberized Rounds
      0
    • Explosive Rounds
      2
    • Sorted Ammunition
      3
    • Adrenaline
      1
  3. 3. Which skin for Smoky do you prefer?

    • Standard
      5
    • XT
      7
    • Legacy
      6


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9 hours ago, E_polypterus said:

Both are good in their own ways though you should consider on the fact that there a lot of smoky protections and a lot less gauss protections.

Whats with this narrative amongst so many players? Do you guys even use smoky? Theres almost never more than 2 smoky modules in every game I play and I almost exclusively use smoky in MM. On the other hand, Gauss will definitely have even fewer protections than that in any mode outside of Siege, so that much is true. 

9 hours ago, Russty said:

Do you think stock Smoky is better than stock Gauss? I'm at Brigadier (one gold star) so I'm facing higher rank players. I'm not sure which one to get but I do know that Smoky has a lot of good augments.

They're both good turrets, I'd say Smoky is a bit better at close to medium ranges and Gauss gets better the further out you go. Having two modes can be a massive plus, but critical shots (especially with incendiary rounds) are really nice. Despite me being the biggest smoky fan, I'd say in this current meta Gauss probably edges it by a little bit *prays for smoky buff that will never arrive*

Edited by D.A.R.K.N.E.S.S

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7 hours ago, D.A.R.K.N.E.S.S said:

Whats with this narrative amongst so many players? Do you guys even use smoky? Theres almost never more than 2 smoky modules in every game I play and I almost exclusively use smoky in MM. On the other hand, Gauss will definitely have even fewer protections than that in any mode outside of Siege, so that much is true. 

Yes i do use smoky. well in almost all games i play there are smoky modules. isk if this is different in mm than in pro tho.

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7 hours ago, D.A.R.K.N.E.S.S said:

Whats with this narrative amongst so many players? Do you guys even use smoky? Theres almost never more than 2 smoky modules in every game I play and I almost exclusively use smoky in MM. On the other hand, Gauss will definitely have even fewer protections than that in any mode outside of Siege, so that much is true. 

They're both good turrets, I'd say Smoky is a bit better at close to medium ranges and Gauss gets better the further out you go. Having two modes can be a massive plus, but critical shots (especially with incendiary rounds) are really nice. Despite me being the biggest smoky fan, I'd say in this current meta Gauss probably edges it by a little bit *prays for smoky buff that will never arrive*

I'll usually see about one or two on the enemy team in Legend battles. Sometimes a few of the unprotected ones switch over to Smoky protection. 

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I second this. I have been watching lately (since I want to buy Smoky) and I've only seen about 2 or 3 modules per battle. It is oddly rare considering the fact that Smoky doesn't seem to be super uncommon.

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Well maybe not OP, but I have seen some people do crazy work with it recently in MM battles. I think it has some real potential to be an absolute terror. In my experience, it even does super well in DMs.

(It really has raw power potential, not just support value)

Edited by KamiGT
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I bought Smoky today at the sales and I've got to say that it really holds value well. I used it for quite a few battles against Legends, and with only stock Mk7 it still performed adequately. I even got first place a few times. There were not a huge amount of protections against it, and it seems to be really useful for collecting score via "assist" damage or simply focusing on one target. I'm really happy with how it performs underleveled, so hopefully at M4 it is a monster.

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30 minutes ago, KamiGT said:

I bought Smoky today at the sales and I've got to say that it really holds value well. I used it for quite a few battles against Legends, and with only stock Mk7 it still performed adequately. I even got first place a few times. There were not a huge amount of protections against it, and it seems to be really useful for collecting score via "assist" damage or simply focusing on one target. I'm really happy with how it performs underleveled, so hopefully at M4 it is a monster.

Assist damage is the key, get one shot onto an enemy, even if your teammate does 99% of the damage you still get the same 5 points. Kill stealing is also relatively easy when the fire rate is so high. Mine just upgraded to Mk7-15 this morning ?

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33 minutes ago, At_Shin said:

I have got smoky mk7-5. Gonna micro up it to 6 tomorrow during the sale.

That's such a small fraction of the total available MU's for Mk7... XD

But I agree, it means a lot.

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I decided to crunch some numbers and compare how Smoky's augments compare to each other in terms of damage per minute, factoring in critical shot damage. Before showing the results, here are the average critical shot rates for stock Smoky.

Modification Average crit rate
Mk1 18.4%
Mk2 19.2%
Mk3 19.7%
Mk4 20.0%
Mk5 20.2%
Mk6 20.4%
Mk7 20.4%
Mk7+ 20.3%

For example, take Mk7 Smoky. The average crit rate is 0.203, which means that on average, it will score one critical hit out of every 4.92 hits (1 / 0.203). Now for actual DPM comparisons: Assault rounds / Cryo rounds, High precision aiming system, stock, Supercumulative rounds, and Autocannon respectively.

Modification AR / CR HPAS Stock SR Autocannon
Mk1 9 000 10 588 11 639 11 854 22 076
Mk2 10 654 12 155 13 343 13 632 23 968
Mk3 12 076 13 483 14 784 15 150 25 398
Mk4 13 585 14 859 16 274 16 713 26 653
Mk5 15 094 16 208 17 731 18 253 27 848
Mk6 16 788 17 730 19 376 19 992 28 987
Mk7 19 033 19 723 21 524 22 254 30 267
Mk7+ 22 929 23 168 25 237 26 174 32 299

Unsurprisingly, AR and CR have the lowest DPM (they give up extra crit damage), stock Smoky comes right in the middle, and Autocannon has by far the best. Somewhat surprisingly, SR beats stock.

Here are DPM percentage decreases / increases relative to stock for each alteration:

Modification AR / CR HPAS SR Autocannon
Mk1 -23% -9% 2% 90%
Mk2 -20% -9% 2% 80%
Mk3 -18% -9% 2% 72%
Mk4 -17% -9% 3% 64%
Mk5 -15% -9% 3% 57%
Mk6 -13% -8% 3% 50%
Mk7 -12% -8% 3% 41%
Mk7+ -9% -8% 4% 28%

In conclusion, if you want more sustained damage, get Autocannon.

Edited by ThirdOnion
Formatting
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15 minutes ago, ThirdOnion said:

I decided to crunch some numbers and compare how Smoky's augments compare to each other in terms of damage per minute, factoring in critical shot damage. Before showing the results, here are the average critical shot rates for stock Smoky.

Modification Average crit rate
Mk1 0.184
Mk2 0.192
Mk3 0.199
Mk4 0.201
Mk5 0.203
Mk6 0.209
Mk7 0.208
Mk7+ 0.206

For example, take Mk7 Smoky. The average crit rate is 0.208, which means that on average, it will score one critical hit out of every 4.8 hits (1 / 0.208). Now for actual DPM comparisons: Assault rounds / Cryo rounds, High precision aiming system, stock, Supercumulative rounds, and Autocannon respectively.

Modification AR / CR HPAS Stock SR Autocannon
Mk1 9 000 10 591 11 642 11 854 22 092
Mk2 10 654 12 159 13 347 13 632 23 994
Mk3 12 076 13 503 14 810 15 150 25 545
Mk4 13 585 14 867 16 284 16 713 26 712
Mk5 15 094 16 209 17 734 18 253 27 860
Mk6 16 788 17 782 19 446 19 992 29 421
Mk7 19 033 19 760 21 575 22 254 30 594
Mk7+ 22 929 23 189 25 266 26 174 32 508

Unsurprisingly, AR and CR have the lowest DPM (they give up extra crit damage), stock Smoky comes right in the middle, and Autocannon has by far the best. Somewhat surprisingly, SR beats stock.

Here are DPM percentage decreases / increases relative to stock for each alteration:

Modification AR / CR HPAS SR Autocannon
Mk1 -29.36% -9.93% 1.79% 47.30%
Mk2 -25.28% -9.77% 2.09% 44.37%
Mk3 -22.64% -9.68% 2.25% 42.03%
Mk4 -19.87% -9.53% 2.56% 39.04%
Mk5 -17.49% -9.40% 2.85% 36.35%
Mk6 -15.84% -9.36% 2.73% 33.91%
Mk7 -13.36% -9.19% 3.05% 29.48%
Mk7+ -10.20% -8.96% 3.47% 22.28%

In conclusion, if you want more sustained damage, get Autocannon.

Topic merged.

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14 hours ago, At_Shin said:

Hey what I don't get it how an mk7+ smokey has lesser chance of dealing critical damage than an mk6, which you have shown to have a chance of 0.209.

Or is average critical rate something else which I did not understand?

Average critical rate is how often Smoky scores critical hits on average, and is not quite the same as the chance of dealing critical damage.

Smoky has a variable critical chance. After a critical hit, the critical chance drops down to a negative value, then increases with each standard shot until another critical hit is scored and the cycle starts over again. For Smoky Mk7+, the minimum critical value is -0.3, while the rate at which the critical chance increases is +0.202 per shot.

Shot 1 2 3 4 5 6 7 8
Critical chance -0.300 -0.098 0.104 0.306 0.508 0.710 0.912 1.114
Standard shot chance 1.000 1.000 0.896 0.694 0.492 0.290 0.088 0.000

It's impossible to get a crit on the first or second shot because the critical chance is negative (effectively 0), and after seven standard shots, the eighth one is guaranteed to be a crit.

What is the probability to get a critical shot in five shots? The probability is not 0.508. It's actually the probability of getting four standard shots in row followed by a critical shot, or 1.000 * 1.000 * 0.896 * 0.649 * 0.508 = 0.295. Let's do this for all the possible shot counts.

Crit on 1st shot 2nd shot 3rd shot 4th shot 5th shot 6th shot 7th shot 8th shot
Probability 0 0 0.104 0.274 0.316 0.217 0.081 0.008

To find the average crit rate, we simply take the average of all these probabilities and shot counts (1 * 0 + 1 * 0 + 3 * 0.104 + 4 * 0.274 . . .) which is 4.920. So on average a Smoky Mk7+ scores a critical hit once out of every 4.92 shots, and the crit rate is 0.203 (This is not what I originally calculated it to be; I made a mistake the first time but have now corrected it).

If we do the same thing for Mk6, we'll have the following distribution.

Crit on 1st shot 2nd shot 3rd shot 4th shot 5th shot 6th shot 7th shot 8th shot
Probability 0 0 0.174 0.311 0.298 0.170 0.047 0.001

A crit occurs once out of every 4.907 shots on average, and the crit rate is slightly higher. So even though it doesn't really make much logical sense for Mk6 to have a better crit rate than Mk7+, that's just how it is.

14 hours ago, coconuttree said:

How exaclty does SR beat stock. By just looking at the stats, it seems the other way around

It does seem that way based on the stats, but the average crit rate does not actually suffer as much as the critical chance.

Modification Stock crit rate SR crit rate Decrease
Mk1 0.184 0.110 -40.38%
Mk2 0.192 0.113 -41.10%
Mk3 0.197 0.116 -41.49%
Mk4 0.200 0.116 -42.01%
Mk5 0.202 0.117 -42.38%
Mk6 0.204 0.117 -42.70%
Mk7 0.204 0.116 -43.24%
Mk7+ 0.203 0.114 -43.97%
Edited by ThirdOnion

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13 minutes ago, At_Shin said:

Inferring from your observations, i find that smokey mk7 is actually better than smokey mk7+, looks like i don't need to upgrade it much after all!

Edit- the wiki says something about Chance step of special damage, do you know what this is?

I wouldn't say Smoky Mk7 is better than Mk7+. Even though the average crit rate is slightly lower, you still get a considerable damage boost.

I have no idea what that parameter is, and I think it has been added relatively recently.

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On 8/5/2020 at 6:21 AM, At_Shin said:

And, I am not surprised that auto cannon possess the highst DPM, it got a serious buff from 20 to 25% damage of stock smokey per shot. (No wonder the Congo spider gets loads of kills with it...he just battled against me today and dealt better damage than my Vulcun did to him, I only managed to tickle him.

Screenshot-2020-08-05-04-52-32-949-com-t 

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On 8/6/2020 at 3:22 AM, At_Shin said:

Inferring from your observations, i find that smokey mk7 is actually better than smokey mk7+, looks like i don't need to upgrade it much after all!

Not at all.

Every other parameter for mk7+ is better.  That far outweighs the very small extra chance mk7 has over mk7+.

Heck, the critical damage dealt by mk7+ probably makes up that difference.

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32 minutes ago, At_Shin said:

But I had hunter equipped too so maybe that's why I was dying more...

Ding-Ding-Ding.

33% more health on Titan makes a big difference.

And vulcan sucks up close so that is not the best combo for Hunter.

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How come the Wiki states that Hammer, Ricochet, Twins and Smoky have the lowest Impact and Thunder, Gauss, Railgun and Shaft have HUNDREDS of times more impact force? Is this a typo or the real Impact Force?

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