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Which playing style do you prefer when playing with Smoky?  

18 members have voted

  1. 1. Which playing style do you prefer when playing with Smoky?

    • Attack
      11
    • Defence
      1
    • Support
      10
    • Parkour
      0
  2. 2. Which Smoky augments do you prefer?

    • Standard
      2
    • Assault rounds
      1
    • High-precision aiming system
      1
    • Supercumulative rounds
      2
    • Incendiary rounds
      3
    • Cryo rounds
      3
    • Autocannon
      1
    • Armor-Piercing Rounds
      2
    • Paralyzing Rounds
      3
    • EMP Rounds
      9
    • Rubberized Rounds
      0
    • Explosive Rounds
      2
    • Sorted Ammunition
      3
    • Adrenaline
      1
  3. 3. Which skin for Smoky do you prefer?

    • Standard
      5
    • XT
      7
    • Legacy
      6


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1 minute ago, Benefactor said:

How come the Wiki states that Hammer, Ricochet, Twins and Smoky have the lowest Impact and Thunder, Gauss, Railgun and Shaft have HUNDREDS of times more impact force? Is this a typo or the real Impact Force?

sRHJ3hg.jpg

 

wJdoWu8.jpg

It is because of some confusion in the units used in the wiki. It has been reported to the wiki editors. They said they will fix it.

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9 minutes ago, coconuttree said:

It is because of some confusion in the units used in the wiki. It has been reported to the wiki editors. They said they will fix it.

What Wiki states feels true, according to the typo numbers. Stock Smoky needs a buff in impact force and then use it as a starting point for its other parameters/augments if applicable.

Edited by Benefactor

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1 minute ago, Benefactor said:

What Wiki states feels true. Stock Smoky needs a buff in impact force and then use it as a starting point for its other parameters/augments if applicable.

Thunder doesn't have 100 times the impact of smoky. Tidebreaker himself told me it was a mistake

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2 hours ago, Benefactor said:

What Wiki states feels true, according to the typo numbers. Stock Smoky needs a buff in impact force and then use it as a starting point for its other parameters/augments if applicable.

I don’t think it does need a buff in impact. I make many rails and shafts Miss their aim by using stock. If it does get buffed then assault rounds should get nerfed.

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4 hours ago, Benefactor said:

How come the Wiki states that Hammer, Ricochet, Twins and Smoky have the lowest Impact and Thunder, Gauss, Railgun and Shaft have HUNDREDS of times more impact force? Is this a typo or the real Impact Force?

sRHJ3hg.jpg

 

wJdoWu8.jpg

For smoky WIKI is off by a factor of 100 ... it's 330, not 3.30.

Same thing for Hammer - off by a factor of 100.

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1 hour ago, E_polypterus said:

I don’t think it does need a buff in impact. I make many rails and shafts Miss their aim by using stock. If it does get buffed then assault rounds should get nerfed.

Why should assault rounds get nerfed?   It gives up the critical for extra impact.  Least-used smoky augment.  I have it and have not used it for over a year.

1 hour ago, TheCongoSpider said:

After doing some battles in the Rio DM, I came to the conclusion that Autocannon > Adrenaline.

Yeah - smoky is not really a good candidate for that augment.  best ones are campers like Gauss.  Damage yourself to pump your damage output and stay camped with DA or even Defender.

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11 hours ago, At_Shin said:

Vulcun actually performs well in the range of 10-20 'Tanki-meters' range. It underperform's when the target is closer than 10 Tanki-meters. It's OD helps with that scenario. My current top picks for hulls for vulcun are hunter and dictator.

I'd go with Viking over Hunter for vulcan - even though it does not get OD as often.

I guess it depends on what your goal in that specific battle is.

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18 minutes ago, wolverine848 said:

Why should assault rounds get nerfed?   It gives up the critical for extra impact.  Least-used smoky augment.  I have it and have not used it for over a year.

Yes but it has a very high impact force. If it gets any higher it would be too OP. Then players would start complaining about THAT. You may not use assault rounds but I use it a lot and find it is quite effective and fun to use. It's best used on light hulls.

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2 hours ago, E_polypterus said:

Yes but it has a very high impact force. If it gets any higher it would be too OP. Then players would start complaining about THAT. You may not use assault rounds but I use it a lot and find it is quite effective and fun to use. It's best used on light hulls.

330 + 35% = 445.  It's really not that much now - especially since it gives up the Critical.

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23 hours ago, wolverine848 said:

330 + 35% = 445.  It's really not that much now - especially since it gives up the Critical.

However I find it is satisfying. Great against light hulls and few medium hulls. Though it may not be the best for getting kills ofc.

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39 minutes ago, E_polypterus said:

However I find it is satisfying. Great against light hulls and few medium hulls. Though it may not be the best for getting kills ofc.

Surprisingly I manage to get a lot of kills with it. Mostly due to not many Smoky modules being equipped. If you can't kill 'em, flip 'em. 

 

The critical is a good bit to give up but a lot of my kills wouldn't have happened if I hadn't extended the engagement using the impact force to continuously knock off their aim. Stock Smoky doesn't have that noticeable impact force to make a difference against Hornet Gausses. 

Alas, more Hornets have Heavyweight Construction and my impact force is doing nothing to them.

When that happens I switch to Autocannon. I was able to see myself in a Youtube video and confirmed that one of the Hornets that were taking zero impact force from me did have Heavyweight Construction equipped. As I can't see what hull augments enemies have on mobile, it would be hard for me to see if they are hacking or if they have Heavyweight Construction. 

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Smoky needs to be upgraded. It has a lousy 12 degree up or down shooting range. Most other tanks shoot the crap out of any Smoky on the field. The Augmentations are weak. Please - let's get an upgrade!

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1 hour ago, cool12345 said:

It has a lousy 12 degree up or down shooting range.

This is just as good as or better than the auto-aim angles for other single-shot turrets.

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So Supercumulative Rounds. I'm using it with Mk7+ Smoky and I have to say that can never be worth 245,000 crystals. 

 

Two issues: 

 

1. The critical hit chance accumulation is too low. It's so low sometimes that I might as well use Assault Rounds because critical hits are barren if you're unlucky. The time between two critical hits feels too long. If you are being killed quickly due to your team being spawnkilled or dominated throughout the battle, you may not even get any critical hits in a long time.

 

2. A huge lot of critical hits trigger at the least convenient times. Too many, too many times I've had the critical hit trigger when I need just one more normal shot to kill the enemy. So it's like I didn't have a critical hit in the first place and now I must build another one up again only for the same thing to happen. 

 

Adrenaline > Supercumulative Rounds. 

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I just got a quadruple lucky roll with Autocannon. That's a personal best, good to know that it's possible.

 

 

CRITICAL, normal, normal, CRITICAL, normal, normal, CRITICAL, normal, normal, CRITICAL, normal, normal, CRITICAL.

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Guys, why I don't see a lot of people talk about how the smoky is OP.

From the re-balance I see it's been too OP until now (8 years approx*), without getting a real nerf

Quick hits - OP Impact force - High Damage - Critical hit

Above of all of the OP things it have a critical hit chance (as it's too weak to have such this character)

Its impact force is really annoying against Railgun... not to mention it's extremely annoying against Shaft makes you want to spite to your screen when you try to snipe them, really annoying makes me forget the game and make all my concentrate about that smoky when I have shaft

And we all know it should be weaker than thunder, why it have the same damage ranges with the thunder

Guys please note I talk about the Stock smoky (not to mention that above of OP its Augments)

And this turret when it comes with buyers it will be more than that annoying, it will kill you with two shots when you have hornet without DA.

Guys when you see anyone defend for smoky,..  just enter his profile and see the 999+ hrs in smoky

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@asem.harbi I think more people would be using Smoky if it was OP, but the high damage per shot turrets (like Rail & Shaft) seem to be more popular, especially when combined with Hornet's OD

Don't expect any sympathy from me about its impact force; any Shaft that takes on a skilled Smoky face-to-face and struggles to get a hit whilst getting knocked about deserves to get killed

Edited by SporkZilla
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57 minutes ago, asem.harbi said:

Guys, why I don't see a lot of people talk about how the smoky is OP.

From the re-balance I see it's been too OP until now (8 years approx*), without getting a real nerf

Quick hits - OP Impact force - High Damage - Critical hit

Above of all of the OP things it have a critical hit chance (as it's too weak to have such this character)

Its impact force is really annoying against Railgun... not to mention it's extremely annoying against Shaft makes you want to spite to your screen when you try to snipe them, really annoying makes me forget the game and make all my concentrate about that smoky when I have shaft

And we all know it should be weaker than thunder, why it have the same damage ranges with the thunder

Guys please note I talk about the Stock smoky (not to mention that above of OP its Augments)

And this turret when it comes with buyers it will be more than that annoying, it will kill you with two shots when you have hornet without DA.

Guys when you see anyone defend for smoky,..  just enter his profile and see the 999+ hrs in smoky

Most of what u mentioned are smoky's characteristic traits. And the only augment  ic op is incendiary rounds.

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A lot of non-logic above I had to kick it. I think its better to back it to its weak state 

53 minutes ago, SporkZilla said:

Don't expect any sympathy from me about its impact force; any Shaft that takes on a skilled Smoky face-to-face and struggles to get a hit whilst getting knocked about deserves to get killed

What the skills you talk about when he just have a turret with OP impact force? where is the skills when he is face to face against shaft? for sure Shaft will be a weak against any face to face turret, but I talk about medium distances because short distance I don't have to talk about.

36 minutes ago, At_Shin said:

Only the auto cannon  augment is OP.  

You are just complaining because it can 2-shot a light hull (in your case - hornet).

As for instant hit mechanism, thunder had the same ability until last year when it was changed in November. The same change is planned for Smokey too.

Do not go ranting on about Smokey being OP because it is not. Most of its augments are quite balanced. 

Auto cannon is OP the same to stock smoky.

Yes, when a buyer had a smoky against non-buyers its stronger than any turret he can use than smoky

Thunder can shot hornets with 3 shots --- 2 shots with DD, so for sure Smoky is way more better..

About last sentence you show how you're biased to Smoky, when most players complained about every turret's Augments. and you say smoky augments are balanced

12 minutes ago, E_polypterus said:

Most of what u mentioned are smoky's characteristic traits. And the only augment  ic op is incendiary rounds.

You just stress about the OP things in smoky

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1 hour ago, asem.harbi said:

Guys, why I don't see a lot of people talk about how the smoky is OP.

From the re-balance I see it's been too OP until now (8 years approx*), without getting a real nerf

Quick hits - OP Impact force - High Damage - Critical hit

Above of all of the OP things it have a critical hit chance (as it's too weak to have such this character)

Its impact force is really annoying against Railgun... not to mention it's extremely annoying against Shaft makes you want to spite to your screen when you try to snipe them, really annoying makes me forget the game and make all my concentrate about that smoky when I have shaft

And we all know it should be weaker than thunder, why it have the same damage ranges with the thunder

Guys please note I talk about the Stock smoky (not to mention that above of OP its Augments)

And this turret when it comes with buyers it will be more than that annoying, it will kill you with two shots when you have hornet without DA.

Guys when you see anyone defend for smoky,..  just enter his profile and see the 999+ hrs in smoky

Hardly OP at all.  You'd see a lot more of them it was since the TO community likes the weapon-of-the-day.

It's impact force pales compared to Shaft, Rail, Hammer and Magnum.

High damage?  What?  It's lower than many turrets.

So what if it has a critical - makes up for the relatively low damage - and the critical, which happens ~ 1-in-5 shots is only 150 more than it's max damage.

Let me guess - you have more hours on Rail than any other turret...

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42 minutes ago, E_polypterus said:

@asem.harbi no turret should be weaker than another. Thats why there are nerfs and buffs. 

Ok? what I should to say

Okok Okay GIF - Okok Okay GIFs

27 minutes ago, wolverine848 said:

Hardly OP at all.  You'd see a lot more of them it was since the TO community likes the weapon-of-the-day.

It's impact force pales compared to Shaft, Rail, Hammer and Magnum.

High damage?  What?  It's lower than many turrets.

So what if it has a critical - makes up for the relatively low damage - and the critical, which happens ~ 1-in-5 shots is only 150 more than it's max damage.

Let me guess - you have more hours on Rail than any other turret...

As I see you play most times with medium-heavy hulls it's not that a big problem with you the OP impact force, since you even didn't use a sniper turrets, trust me if you used a Shaft you will get out of angry.

its critical hit (oh now I noticed that its got nerfed (maybe years ago)), but it can shot the exactly highest damage from any range with highest possible, and it is OP in low upgrades.

BTW, spoke too much

I have now a pure Mk1 smoky I will play the game with it and I promise you guys I will share the result of the game whatever it was except if I got internet problems or relatively...

I knew that I will take a lot of criticized when I talk about Smoky, though Wolverine love to argue with everything even when I talked about the Gauss

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10 minutes ago, asem.harbi said:

trust me if you used a Shaft you will get out of angry.

Oh really? Then how annoyed do we get when we are killed over and over again by shaft campers who just sit and shoot through out the whole battle? You’ve clearly never been to battles like Highways and Lost Temple. Those kinda campers deserve to be punished imo. 

 

10 minutes ago, asem.harbi said:

have now a pure Mk1 smoky I will play the game with it and I promise you guys I will share the result of the game whatever it was except if I got internet problems or relatively.

Don’t be too hasty, you might have to eat your own words sooner or later : P 

Edited by E_polypterus
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