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Which playing style do you prefer when playing with Twins?  

16 members have voted

  1. 1. Which playing style do you prefer when playing with Twins?

    • Attack
      14
    • Defence
      3
    • Support
      3
    • Parkour
      0
  2. 2. Which Twins augments do you prefer?

    • Standard
      4
    • Stable plasma
      4
    • Plasma accelerators
      3
    • Heavy plasmagun
      5
    • Vaporizer
      0
    • Cryotron
      1
    • Magnetron
      1
    • Tectonic Plasma
      2
    • Plasma Turbo Accelerators
      3
    • Adrenaline
      3
    • Plasma injector
      2
  3. 3. Which skin for Twins do you like?

    • Standard
      4
    • XT
      5
    • SP
      4
    • Legacy
      3


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Plasma accelerators is a bargain at 20,000 crystals... but when did twins plasma go back to green?

Probably when they began to offer shot effects for purchase...pay the crystals and choose your color

Edited by enri_chill

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Probably when they began to offer shot effects for purchase...pay the crystals and choose your color

Twins plasma was changed to blue (like railgun) when shot effects came out. I actually like the old green colour, just wondering why it had reverted back.

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Ive always wanted twins m1 but I just bought it now. :(. I'm trying to mu it  10/10 before my rank up b/c that's when i can get the m2.  How much better is the m2 than the m1 guys?  Does the shot colour change at m2?   :D    What about that 20,000 crystal alteration... how do you like it?    Thanks 

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Ive always wanted twins m1 but I just bought it now. :(. I'm trying to mu it  10/10 before my rank up b/c that's when i can get the m2.  How much better is the m2 than the m1 guys?  Does the shot colour change at m2?   :D    What about that 20,000 crystal alteration... how do you like it?    Thanks 

There's a big difference between M1 and M2 - M2 twins used to have unique shot color purple at start and yellow later but now it's gone, twin m2 and viking m2 was my main m2 combo

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Ive always wanted twins m1 but I just bought it now. :(. I'm trying to mu it  10/10 before my rank up b/c that's when i can get the m2.  How much better is the m2 than the m1 guys?  Does the shot colour change at m2?   :D    What about that 20,000 crystal alteration... how do you like it?    Thanks 

~ 23% damage boost from m1 to m2 ... which is better than average for all turrets.

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you know i really cant seam to like it ive tried so many times and gave it soo many chances but i just seam to hate the ' pew pew pew ' and the inaccurate projectiles id rather be on the other end of it as its easy to outsmart , just my view please don't hate me too much  :D

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Ive always wanted twins m1 but I just bought it now. :(. I'm trying to mu it  10/10 before my rank up b/c that's when i can get the m2.  How much better is the m2 than the m1 guys?  Does the shot colour change at m2?   :D    What about that 20,000 crystal alteration... how do you like it?    Thanks 

I leave it equipped on my twins unless the board is very small. For small boards I prefer standard twins since it reloads faster and the aim isn't as hard up close. 

 

On middle sized and larger boards, it is necessary IMO to max out twins. It allows you to play a good midfield role or defense easily with the added range and speed of shot. If you plan on attacking bases with it, then you best suit up with twins protection. 

 

To me it is honestly one of the BEST buys of all the alts available for ANY turret.

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I don't know how it is at higher ranks, but I find that the new Twins mechanic sucks. The purpose of having no reload time was to allow you to keep shooting whenever. Twins never required you to just hold a brick on your keyboard, if you were at a distance, you had to aim well, and because close range weapons like freeze, firebird and isida exist, it still wasn't always the better idea to move as close as possible to the enemy.

 

And the sad part is, there isn't even an alteration to remove the crappy splash mechanic. More times than not it's a detrement to my own tank. More times than not, firebirds will get closer to me than I'll be able to destroy them, and that's besides the times that they use health packs and I don't. Even just a slight puff of an M1 firebird WITHOUT DD will kill my M1 viking pretty quickly.

 

When using supplies, yeah, I'm mauling some players, anyone is more powerful with supplies, but when it comes to using even the same amount of supplies as the opponent, I find myself having a huge disadvantage over Hammers and Firebirds. What other short-range weapon had self-damage when damaging the opponent? None. This just doesn't work well. For thunder it does, because it is meant as a mid-range weapon, but not twins. It's to a point where the only map twins seems to really excel is Sandal, and despite it having bigger distance than Firebird, those flamethrowers dominate a lot in many other maps where you would except short and mid-range weapons to excel instead.

 

May be I should just keep rolling dice with the stupid matchmaking system until I get a Sandal map every time. So annoying we can't queue a certain type of map at all to play in that's part of matchmaking.

Edited by DeathIsImminent

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I don't know how it is at higher ranks, but I find that the new Twins mechanic sucks. The purpose of having no reload time was to allow you to keep shooting whenever. Twins never required you to just hold a brick on your keyboard, if you were at a distance, you had to aim well, and because close range weapons like freeze, firebird and isida exist, it still wasn't always the better idea to move as close as possible to the enemy.

 

And the sad part is, there isn't even an alteration to remove the crappy splash mechanic. More times than not it's a detrement to my own tank. More times than not, firebirds will get closer to me than I'll be able to destroy them, and that's besides the times that they use health packs and I don't. Even just a slight puff of an M1 firebird WITHOUT DD will kill my M1 viking pretty quickly.

 

When using supplies, yeah, I'm mauling some players, anyone is more powerful with supplies, but when it comes to using even the same amount of supplies as the opponent, I find myself having a huge disadvantage over Hammers and Firebirds. What other short-range weapon had self-damage when damaging the opponent? None. This just doesn't work well. For thunder it does, because it is meant as a mid-range weapon, but not twins. It's to a point where the only map twins seems to really excel is Sandal, and despite it having bigger distance than Firebird, those flamethrowers dominate a lot in many other maps where you would except short and mid-range weapons to excel instead.

 

May be I should just keep rolling dice with the stupid matchmaking system until I get a Sandal map every time. So annoying we can't queue a certain type of map at all to play in that's part of matchmaking.

There is an alteration that removes splash for twins - Stable Plasma - but that's an m2 alteration?, which is surprising. Should be m1.  (ooops - Chaos beat me to it)

As for supplies - no turret makes better use of DD than twins - squeezes every last second out of that supply.

 

Even on larger maps twins can do ok - you just need to stick to more hidden paths and work your way to enemy. Or stay in base and ambush them.

 

As for Fire - yes, many consider that turret OP - has been for some time.  If you're worried your twins does not match up well against it, you are not alone.

Edited by wolverine848
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Is heavy plasmagun worth 60,000 crystals?

I think so.

It comes in handy on some of the larger maps (Cologne) where I use it for Splash n Dash - speed towards an unsuspecting enemy while firing from a distance away.

Before they know you're there, a steady stream of about 50 shots is already landing on them.

 

It's also good for DM if you target two players fighting, and you'll kill them both - one directly, the other with splash damage.

 

As a closeup weapon it could get you killed as it's firing rate is very slow, and self-damage is a PITA if team mates get too close. 

But all of the Twins alts have their good points and the Plasmagun is handy to have.

 

PS Don't pay 60K - get it this weekend for 45K or next weekend in the Iron Day sale at probably 40K or less.

Edited by Nicola_M
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I think so.

It comes in handy on some of the larger maps (Cologne) where I use it for Splash n Dash - speed towards an unsuspecting enemy while firing from a distance away.

Before they know you're there, a steady stream of about 50 shots is already landing on them.

 

It's also good for DM if you target two players fighting, and you'll kill them both - one directly, the other with splash damage.

 

As a closeup weapon it could get you killed as it's firing rate is very slow, and self-damage is a PITA if team mates get too close. 

But all of the Twins alts have their good points and the Plasmagun is handy to have.

 

PS Don't pay 60K - get it this weekend for 45K or next weekend in the Iron Day sale at probably 40K or less.

The price of the alteration is 80k crystals. With the 25% discount, it would be 60k crystals. 

 

The firing rate is not decreased, just the projectile speed. The firing rate stays the same. 

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The price of the alteration is 80k crystals. With the 25% discount, it would be 60k crystals. 

 

The firing rate is not decreased, just the projectile speed. The firing rate stays the same. 

The price I didn't know, as once you've bought it the price is no longer find-able in the garage, so thanks for that.

 

Yes, speed is reduced.  Not being pedantic, but to all intents and purposes it fires slowly.  Expect it to fire like the rest of the alts for Twins, and it'll get you killed in no time. 

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The price I didn't know, as once you've bought it the price is no longer find-able in the garage, so thanks for that.

 

Yes, speed is reduced.  Not being pedantic, but to all intents and purposes it fires slowly.  Expect it to fire like the rest of the alts for Twins, and it'll get you killed in no time. 

You're welcome. 

 

My friend reminds me that I'm a pedant from time to time. What you're saying about "it fires slowly" would really apply in no situations but from what I'm getting from that is that it would only apply to mid-range combat. When you're at almost point-blank, it feels just like Unaltered Twins because it fires the same amount of projectiles a second while making it look like less. 

 

know that it fires just like the Stable Plasma and Unaltered Twins so it does not bother me. I know that the only downside is the projectile speed decrease and that is the only thing I'll worry about (apart from self-damage). 

 

Moving on, when I play in the Test Server, I like using every turret but the turret I usually avoid is Twins. Twins is ultimately just not for me. Part of the reason is that it's a mixture of being overpowered and boring to play which, in my opinion, is not a good combination for me. 

Anyway, I decided to break away from that because I had not used Twins on the Test Server in quite some time. I already had experience with the Plasma-core Accelerators and Stable Plasma alteration but I barely had experience with the Heavy Plasmagun alteration.

 

I decided to try it out with the Booster drone. I have to say, Nicola, that "Splash n Dash" tactic is quite fun to use. It hadn't pooled as many projectiles in the air as I thought it would have but it was still enough and I loved seeing the Hornets and Wasps spaz out trying to keep under control. Tried it in Juggernaut. I do about 1000+ damage with each projectile with the Booster Drone (17/20). It didn't get me to become Juggernaut as much as I would have liked it to, but it was great surprising medium hulls with the onslaught of projectiles. 

 

I won't continue to play with it as other turrets and alterations, in my opinion, are much more fun to play with but I'll keep this memory for future use. 

 

My preferred alteration for Twins is still Plasma-core Accelerators. 

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 I have to say, Nicola, that "Splash n Dash" tactic is quite fun to use.

 

I won't continue to play with it as other turrets and alterations, in my opinion, are much more fun to play with but I'll keep this memory for future use. 

 

My preferred alteration for Twins is still Plasma-core Accelerators. 

Yes, it works best on maps like Cologne, Serpuhov, Alexandrovsk where there's a flat area you can dash at the enemy while firing when they don't expect it.  The shock value is what I find so fun - when they finally notice you coming, and about fifty* shots already landing on them, most are too shocked to try to run or get out of the way.

 

What I meant about it being slow, in close/mid range from the time you fire to the time your shots land the enemy e.g. rico has already landed 2 or 3 shots on you.  I find it's best as a surprise weapon (Splash n Dash, and DM against 2 hulls already preocupied fighting each other) and occasionally for CTF where I can lay down enough shots to stop enemies coming through an archway (Cologne, Wolftenstein).

Out in the open I think it can be a liability in some battles and for that I change to Stabilised Plasma, where my favourite trick is to pin enemies to walls with the hull while firing, often to stop them getting away with the flag.

 

Accelerators is a good all-rounder but I like it for CTF battles, as it can make flag-catchers miss the flag and if they're Wasps it can turn them into a wall.  I miss the days when I could flip hulls with it.

 

* Fifty shots is probably an exaggeration, but one can lay a stream of quite a few.

Edited by Nicola_M
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I rarely see twins in battle anymore is this the new underpowered turret?

Twins is anything but underpowered. I'd say it's because other turrets may have been giving them better scores and kills than Twins. I still see some but the majority of players I face in the low-mid ranks use Firebird, Freeze (especially in DM), Ricochet, Smoky and Thunder. I've been starting to encounter more Hammers though. 

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Twins is anything but underpowered. I'd say it's because other turrets may have been giving them better scores and kills than Twins. I still see some but the majority of players I face in the low-mid ranks use Firebird, Freeze (especially in DM), Ricochet, Smoky and Thunder. I've been starting to encounter more Hammers though. 

I also noticed Freeze in DM, it's really powerful

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I also noticed Freeze in DM, it's really powerful

I'm tired of fighting for first place against multiple M3 Freezes. Every M2 Freeze I encounter, no matter how low the rank is, has a GS of at least 4000.

The one thing that's legitimate but also suspicious about Freeze is that it always seems to steal almost or ALL the kills when multiple players are shooting at each other. The number of times I've seen a lone Freeze attack 4 players shooting each other walk out with 3 or all 4 of the kills is absurd. I could be head to head with a Freeze in kills and as I die and I'm respawning, the Freeze would have already killed 3 players. This has to stop but just like the Compact Tanks and Incendiary Mix fiasco, the damage has already been done. 

 

I wouldn't say that Freeze takes no skill, but with increasing the damage, by the time you get to enjoy Freeze's unique mechanic, the player is already killed. It's worse when the Freeze uses Corrosive Mix. It seems like not much of a damage buff but it's insane and you can't fight against it. It wasn't like this before the sudden rank unlock requirement reduction. After that, it suddenly became a problem. I think we should take this to "Let's Discuss Freeze" instead of saying it here. Just wanted to get that rant out of the way. 

 

 

 

In terms of Freeze vs Twins, the Freeze usually wins every time I see an encounter between them happening in the low-mid ranks. In the high ranks, Twins usually has more of an edge and the two are almost on the same level. 

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Heavy plasmagun is the worst alteration I have ever bought :wacko: All it does is make the plasma go slow and usually miss the target.

 

I went back to stabilized plasma and started winning again.

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I rarely see twins in battle anymore is this the new underpowered turret?

No twins is a really powerful turret! Maybe people are using different protections now (freeze and striker come to mind). Idk.

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Heavy plasmagun is the worst alteration I have ever bought :wacko: All it does is make the plasma go slow and usually miss the target.

 

I went back to stabilized plasma and started winning again.

That's why I said in certain situations it will get you killed.  You have to allow for what it can do, which is lay down a burst of fire that can be more concentrated in the way you use it, such as the surprise Splash n Dash method.

What it can't do is be a replacement for situations you'd use Stabilised Plasma in, as the shots are slow and your opponent will land a few on you before yours land on him.

 

There are two other advantages with Heavy Plasma:

1. In CTF you can lay down a barrage of shots in deflection to stop a flag-stealer getting away with your flag.

2. If you are killed, any shots you've already launched will often kill your opponent anyway, getting you a kill you wouldn't have gotten with a "live" shot.

Edited by Nicola_M
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