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Which playing style do you prefer when playing with Freeze?  

14 members have voted

  1. 1. Which playing style do you prefer when playing with Freeze?

    • Attack
      13
    • Defence
      2
    • Support
      1
    • Parkour
      0
  2. 2. Which Freeze augments do you prefer?

    • Standard
      2
    • High-pressure pump
      2
    • Corrosive mix
      0
    • Shock Freeze
      3
    • Toxic Mix
      2
    • Jamming Mix
      6
    • Magnetic Mix
      3
    • Adrenaline
      5
  3. 3. Which skin for Freeze do you prefer?

    • Standard
      6
    • XT
      9
    • SE
      0


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do believe that is is too powerful right now but you also have to wonder if it does reasonably well when going up against protection modules. In Legend battles, would it be worth it to use Freeze if half of the enemy team has 50% protection against you? That is what you should ask yourself when you think a turret is imbalanced.

 

I would like Freeze's damage to be decreased because it does deal a lot of damage and I see it half-team wiping in many battles. 

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Any protection more than 35% makes freeze useless, since it barely freezes a tank after that

The protection modules does not decrease how frozen a tank can get. It just increases the time it takes to reach minimum temperature. The same thing with Firebird; protection modules increase the time it takes to reach maximum temperature. When you used to play with incendiary Band with your 20% Firebird module, did you notice that when you stopped, you received almost 10 ticks of afterburn damage? That is the thing. It took you longer to reach that point but you still reached it.

 

 

If I remember correctly, protection modules (years ago) used to limit how frozen or ignited a tank was. A tank with 50% Firebird protection could have only been ignited for 50% of maximum temperature at most and nothing higher. The same thing for Freeze back then. A tank with 50% Freeze protection could have only been frozen for 50% of minimum temperature. 

 

 

And I still see Freezes doing great against protection in Legend battles. I see Freezes killing enemies with 50% Freeze protection by themselves while I watch them on. It is not useless and it is no wonder why many players buy Freeze Kits (mostly the Siberian Kit though). Freeze is strong and there is no doubt about that. Whether it is too strong or not is up for debate. 

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Would freeze m2 MU’d to 5/10 last me till brigadier? Or should I MU it some more?

 

Because I hope to buy boreas kit and therefore not fully upgrade it.(I’m MUing my mammoth and either Vulcan or Rico to m3)

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If I remember correctly, protection modules (years ago) used to limit how frozen or ignited a tank was. A tank with 50% Firebird protection could have only been ignited for 50% of maximum temperature at most and nothing higher. The same thing for Freeze back then. A tank with 50% Freeze protection could have only been frozen for 50% of minimum temperature. 

Lol I always thought that it was that way. So basically it makes no sense to upgrade Firebird / Freeze Protection if the enemies can still get the max / min temperature ? 

I really thought 50% Fire Protection would halve the Temperature Limit

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I really thought 50% Fire Protection would halve the Temperature Limit

It used to, but not anymore.

 

Corrosive mix looks horrible on paper, but is it good in reality? I can’t see 5% compensating for freeze effect. Shock freeze looks more appealing to me.

Back when it was 10%, it still looked horrible on paper yet it seemed very effective. I went up against many Freezes that did away with their enemies and topped the scoreboards in DM and team battles many times (mostly DM battles). 

 

I didn't see how 10% compensated for losing out on the freezing effect but it apparently did. And apparently, it was too strong so they reduced the damage increase to 5%. That makes it even more unappealing to me. I'd rather use Stock Freeze. 

 

I see some in Legend battles and they do very well. I just think that that score can also be achieved by a Stock Freeze as well. 

 

Would freeze m2 MU’d to 5/10 last me till brigadier? Or should I MU it some more?

 

Because I hope to buy boreas kit and therefore not fully upgrade it.(I’m MUing my mammoth and either Vulcan or Rico to m3)

Yeah, that should last you, although it would be better to use your turrets that are upgraded further. 

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Lol I always thought that it was that way. So basically it makes no sense to upgrade Firebird / Freeze Protection if the enemies can still get the max / min temperature ? 

Yes, it makes sense. Upgrading the modules will increase the time it takes to get to the maximum and minimum temperature so you can fight back longer against a Firebird and get in more shots on a Freeze before you're frozen. 

 

And that the Protection modules decrease the turrets' direct damage. That's where the threat comes from.

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Yeah, that should last you, although it would be better to use your turrets that are upgraded further.

Thanks :). Freeze mounted on wasp would be more effective than on Viking,dictater or hornet right? Edited by E_polypterus

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Thanks :). Freeze mounted on wasp would be more effective than on Viking,dictater or hornet right?

Hmmm, I doubt. I've seen Wasp Freeze jumping from person to person and killing them in DM battles but there are so many things that can one-shot you, I wouldn't take the risk. 

 

I think it's more effective on Viking or Hornet. I've tried it on Dictator on M0 back in April. It's still good but the height of dictator takes away from the effectiveness of its cone angle when an enemy is below you. 

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Hello

 

In my account Xx_MLG_NoScoper360_x (Master Sergeant), I have shaft and hornet m1.  In the future I want to buy a freeze kit. but I'm still undecided.

Which kit should I invest in?

 

Buy the Cupid Kit now and upgrade the freeze to m2 or wait for the sergeant-major and buy the Siberian KIt ?

 

 

 

                        Garage         Shop

Kit_cupid_small.png30px-IconsNormal_07.png-30px-IconsNormal_11.png                  30px-IconsNormal_05.png-30px-IconsNormal_10.png

Kit_siberian_small.png30px-IconsNormal_12.png-30px-IconsNormal_15.png                 30px-IconsNormal_10.png-30px-IconsNormal_14.png

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Consider the overdrives on those hulls.

Viking's overdrive gives you 7 seconds of lots of damage, not sure how that works with freeze.

Hunter's overdrive stops dead any enemies in range, you just finish them off with freeze.

 

My advice between those kits is look at what use the overdrive will be.

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I'd go with siberian, the damage boost of viking overdrive isn't big enough to warrant using on these short range guns, meanwhile completely removing enemy drugs does much more than the viking overdrive would, since it's literally 2x damage on most cases.

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The last time the admins "readjusted" weapons power, they made freeze too weak.

 

Freeze used to be a good weapon but now it is nearly useless.

 

I have an M4 freeze and I can't kill anyone unless they have already been weakened by someone else.

 

Every time they change the game, they make it worse.

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The last time the admins "readjusted" weapons power, they made freeze too weak.

 

Freeze used to be a good weapon but now it is nearly useless.

 

I have an M4 freeze and I can't kill anyone unless they have already been weakened by someone else.

 

Every time they change the game, they make it worse.

So you're telling me that buffing Freeze made it too weak? Or are you talking about the balance changes that were made without Freeze receiving a change? 

 

Freeze wasn't as competitive as Firebird before. They buffed it and it became too powerful. Battles were filled with Freezes and you die so quickly to them. Then, they nerfed it, but kept enough damage for it to be competitive with Firebird and Isida. 

 

Since then, I've seen many Freeze doing well in battles, often coming first place. And then they decreased the rank needed to purchase kits in the shop. The already powerful Siberian Kit is now able to be unlocked at and not in the shop. That is hands down the best kit to buy early on. You have M2 equipment where others would have M0 or M1. Some players upgrade it so that the Freeze is M3. It totally destroys Juggernaut battles down there. 

 

M3 and M4 Freeze is alright. Compare it to Isida. It deals 100 less damage every second but has more ammo, a faster reload and is able to freeze enemies. It also has a larger cone angle. I still see Freezes to this day doing great. 

 

It may not be as effective as you want it to be in the higher ranks, but just know that in the lower ranks, it is almost unbearable. 

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The last time the admins "readjusted" weapons power, they made freeze too weak.

 

Freeze used to be a good weapon but now it is nearly useless.

 

I have an M4 freeze and I can't kill anyone unless they have already been weakened by someone else.

 

Every time they change the game, they make it worse.

Right now, I feel like freeze is one of the most difficult turrets to make viable. Your problem is somewhat related to this.

 

Most of the time nowadays, freeze feels like a compliment to a stronger base strategy such as "I am using hunter for it's overdrive on the blue team in assault mode. I'll use freeze for a backup plan to stop attackers while my one-button outplay is charging up and unavailable." You can make your own example. However, I don't think your particular combo works as an example for this. When I look at you, I see Freeze as the strongest aspect of your game plan, and that just won't work as well.

 

Your only hull above m1 is wasp which is quite limiting. Stat wise, it's fast and has fragile. We know that. Considering that your only protections are from thunder, railgun and shaft, you are incredibly weak against anything else in your range class unless you come from behind, which I will get back to. Considering the bomb, It's good if you hit multiple enemies with it obviously, but a conundrum appears when you die trying to approach those enemies over and over before getting in bomb range (again unless from behind.)

 

Only being able to come from behind to engage someone is limiting. Your defensive positions are far fewer, because any attackers that find you head on will destroy you, and they are decreasing with every new long-ish range turret added. If you get seen in midfield, you are equally toast. And if you do get in behind the enemy base? Well, you lost any time advantage that you originally gained from wasp's speed. Matchmaking battles are now 7 minutes long, effectively 6. That's not enough to fool around in behind the enemies' base. The best combos are the ones that make a difference for all of those minutes.

 

When I use Freeze, I find it important to not limit myself, because being able to attack or defend wherever and whenever, is one of the biggest advantages I can push, and it can sometimes change the outcome of the battle. 

 

So there is only one way that you use Freeze. I think that you use it how it was originally designed to be used right back when it was made, and I respect you for that. But right now, you are the lowest rated Legend 22 that I have ever seen. I can only imagine that rating is currently going downwards, a little bit more after every update. One thing you are right about, is that the game is changing. I think it's time that you change too.  

 

The last thing I want to say, is that unlike any other turret, Freeze gets its reputation from its users innovation, not from ridiculous power. Isida, for example, is known only for the reason that people have abused it for many years. At one point, it had up to 50% lifesteal. At another point, the highest DPS in the game. At another point, it could outheal pretty much anything. At some points, more than one of those combined. Freeze, on the other hand, has never had any of that, apart from the DPS for maybe two weeks. For all the rest of that time, people have been making it work and work fearsomely. So, I think you can make it viable too. Good luck. 

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fact added results aside, its incredibly fun to play mounted on light hull.

Works well on large maps that have decent cover. Get near flag, freeze defenders, then make off with flag.  wasps do that but also drop a bomb.

Plus... hornet/freeze is decent at ambush as well.

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The last time the admins "readjusted" weapons power, they made freeze too weak.

Freeze used to be a good weapon but now it is nearly useless.

I have an M4 freeze and I can't kill anyone unless they have already been weakened by someone else.

Every time they change the game, they make it worse.

I found the reason you're not doing well.

 

I've played a few battles with you and from what I've noticed, you used Wasp + Freeze in all of them. That is ok. What was the huge problem was that you had the High-Pressure Pump enabled in all of the battles. What makes that bad is because not once did I see you rotate your turret. 

 

It's bad enough that your cone angle is severely decreased but to add on that, you have to aim with it far better than Stock Freeze. You may be able to not turn your turret and do will with Stock Freeze but with H-PP Freeze, it requires precise aiming which is hindered if your turret is welded to your hull. 

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Anyone can share experiences of the shock freeze alteration against an opponent with 50% protection from Freeze? Not enough data in previous screenshots to say freeze is overpowered: Conditions aren't really known, the level of protection of the enemies aren't known (probably none), whether they used overdrives, supplies, etc.

Edited by XLG1

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Anyone can share experiences of the shock freeze alteration against an opponent with 50% protection from Freeze? Not enough data in previous screenshots to say freeze is overpowered: Conditions aren't really known, the level of protection of the enemies aren't known (probably none), whether they used overdrives, supplies, etc.

I can only share experiences from the Test Server and going from statistics. 

 

Both Stock Freeze and Shock Freeze deal the same number of damage when they expend all of their energy. Stock shoots for 6.5 seconds. Shock shoots for ~13 seconds. 

 

Badger (Freeze) modules do not affect the minimum temperature that a tank can reach. A tank with 50% Freeze protection will still reach minimum temperature, as would a tank without Freeze protection. The time it takes to reach minimum temperature is what changes. It takes longer to fully freeze an enemy with Freeze protection. Shock Freeze doubles the freezing rate so it's as if the protection module isn't there and Shock is turned into Stock Freeze (in terms of cooling the opponent.) So basically, Shock Freeze still quickly freezes enemies with protection modules against it. 

 

The scoring system in MM and the fact that challenges exist, reward actively killing other players. Shock Freeze isn't about that. It's more supportive than offensive. You'd see yourself sacrificing a lot of kills and you'd gain a lot of assists instead. The best way to get lots of points with this (if you're interested in Challenges) is to use it on a light hull (or maybe even Viking) and go after the flag. Freeze the defenders and run out. The freezing effect is very quick and they'd be slowed down in only 3 ticks of damage. 

 

 

Last thing to note:

 

While Shock Freeze doubles the freezing rate, just know that after being frozen by one, you return to neutral temperature faster than you would against a Stock Freeze.

 

For interpretation (not the real figures):

 

Stock Freeze: Fully freezes enemy in 3 seconds. Enemy takes 10 seconds to return to neutral temperature (unfreeze). 

 

Shock Freeze: Fully freezes enemy in 1 second. Enemy takes 6 seconds to return to neutral temperature (unfreeze). 

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For interpretation (not the real figures):

 

Stock Freeze: Fully freezes enemy in 3 seconds. Enemy takes 10 seconds to return to neutral temperature (unfreeze). 

 

Shock Freeze: Fully freezes enemy in 1 second. Enemy takes 6 seconds to return to neutral temperature (unfreeze). 

Are you sure this is the case? The cooling rate for all tanks should be identical.

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