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Let's Discuss Viking!


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LET'S DISCUSS VIKING  

12 members have voted

  1. 1. Which gaming style do you prefer when playing with Viking?

    • Attack
      12
    • Defence
      2
    • Support
      1
    • Parkour
      1
  2. 2. Which game modes do you prefer to play in when using Viking?

    • TDM (Team Death Match)
      7
    • CTF (Capture the Flag)
      5
    • CP (Control Points)
      4
    • ASL (Assault)
      2
    • RGB (Rugby)
      2
    • TJR (Team Juggernaut)
      7
    • SGE (Siege)
      3
    • DM (Death Match)
      2
    • SJR (Solo Juggernaut)
      2
  3. 3. Which skin for Viking do you prefer?

    • Standard (HD)
      3
    • XT
      4
    • Legacy
      5
    • Prime
      0
    • Ultra
      4


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One of my best hulls, my best combo With Ricochet. Always I loved to play with Ricochet and Viking, luckily I bought them Mk7 in my account. One day was the strongest hull in pushing other tanks, stronger than Titan or Dictator.

Sadly, now it's a very weak in pushing, less weight, less stability. Even Hornet now can push the viking away, I hope they increase its stability and weight, at least to not be a direct opposite contradiction to the day where it was the strongest tank in pushing others.

Btw, for sure in general, the most turret combined with Viking is Thunder, then Ricochet, then Isida, Twins, Smoky.

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20 minutes ago, asem.harbi said:

One day was the strongest hull in pushing other tanks, stronger than Titan or Dictator.

Sadly, now it's a very weak in pushing, less weight, less stability. Even Hornet now can push the viking away, I hope they increase its stability and weight, at least to not be a direct opposite contradiction to the day where it was the strongest tank in pushing others.

You mean like... 3 years ago?

Even now though... my Titan loses pushing wars with hunter and even viking - and they don't have the heavy-augment.

Tanki physics works like it was designed by a grade-1 student sometimes...

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Why Viking couldn't steer while in the air? I haven't knew what's the purpose of that ! or trying to simulate the real tanks?  Ok why Hopper can steer in the air, regardless of reality or the fantasia.. In sake of balance both should steer in the air or both shouldn't be able to do that

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19 minutes ago, asem.harbi said:

Why Viking couldn't steer while in the air? I haven't knew what's the purpose of that ! or trying to simulate the real tanks?  Ok why Hopper can steer in the air, regardless of reality or the fantasia.. In sake of balance both should steer in the air or both shouldn't be able to do that

Hooper technically hovers, so even "on the ground" it's still technically in the air, which means that you can move it around in the air because simply put, instead of being a tiny distance above the ground, you are now a few metres above. With Viking, there's no such functionality, which means you can't change direction mid air. 

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5 minutes ago, LOLKILLERTOTHEDEATH said:

Hooper technically hovers, so even "on the ground" it's still technically in the air, which means that you can move it around in the air because simply put, instead of being a tiny distance above the ground, you are now a few metres above. With Viking, there's no such functionality, which means you can't change direction mid air. 

But doesn't that mean it's an advantage for Hopper of Viking ?  If we introduced a new turret which named "The master" or the boss or any word of the greatness, should we give it the strongest advantages due to its name? 

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2 minutes ago, asem.harbi said:

But doesn't that mean it's an advantage for Hopper of Viking ?  If we introduced a new turret which named "The master" or the boss or any word of the greatness, should we give it the strongest advantages due to its name? 

hmm? No, I mean if you look at the hull closely in game, you will notice that it never touches the ground (unless hit by Hunter's OD or destroyed). So, it's always hovering. Note that you can control Hooper and move it in whatever direction you please while it is hovering. Thus, you can move the hull mid air (right, left, forward, backward) but you can't fly.

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On 4/6/2021 at 11:04 AM, asem.harbi said:

But doesn't that mean it's an advantage for Hopper of Viking ?  If we introduced a new turret which named "The master" or the boss or any word of the greatness, should we give it the strongest advantages due to its name? 

Hover Hulls HOVER, so they are naturally higher above ground than other Hulls, except Dictator.

 

This Hull needs a nerf to where it gets 0 help from Dictator boost of team OD, or have Viking have no damage buff. 

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On 1/9/2021 at 12:57 AM, wolverine848 said:

You mean like... 3 years ago?

Even now though... my Titan loses pushing wars with hunter and even viking - and they don't have the heavy-augment.

Tanki physics works like it was designed by a grade-1 student sometimes...

Hunter has always been one of the strongest pushing hulls.

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45 minutes ago, enri_chill said:

Hunter has always been one of the strongest pushing hulls.

For a medium Hull? sure.  But it should not be able to push a Titan.

Hunter 3000(w) + 1600(p)

Titan  3800(w) + 1400(p)

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Viking must be nerfed to the ground.

 

The game is infested by these insects, eating the game balance with their od like it never exisited. it has taken over the hole game, no battle is played without that hull. It has no comparison in the game, and there is nothing which could even imagine to counter this od. only another viking can compete with this. I have no idea, why this was even never invented, but here is the fix for it.

Reduce the ability damage to 50%. thats a half what booster can do, but booster is balanced, because it has so high cost of using it. viking does not. Also reduce the lenght of od to 3 seconds. Like this, it is comparable to other medium hull strenght. Also, viking should have a warmup time for its od, same kind of a mechanic which hunter and crusader has. This could be maybe a good start.

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My main has heavyweight construction augment for Viking and boy it sure is so much better with it than without.

Without it, Viking does more dancing than a ballerina dancer.

With it, Viking becomes great again like it was before that swap.

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You know, I was doing some thinking on how people always disagree with Viking's overdrive breaking Team Juggernaut and being incredibly polarizing.

But why is the same attention not brought to Titan's overdrive?

Siege games have devolved into "who has more titans" - everyone is running AP Immunity, leaving only the soft counters to titan.

Every non-AP turret augment counter to a titan dome with any immediacy is a close range solution. This is a significant issue because if there is an entire team's worth of DPS sitting on a siege point under a titan dome - very rarely is a wasp, hunter, or mammoth going to make it to a point (with the exception of abusing meta drones such as Defender or Trickster, but then it would be safe to assume those under the point have boosters ready to annihlate enemies as well) that is covered with an entire team under a titan dome. As for ares - its balls take far too long to reach the point and can be easily dodged.

I'm not saying that Titan or Viking OD need or do not need changing, but it should be kept in mind that Viking is not alone in the level of game-break it has. @TheCongoSpider @Tidebreaker @MysticBlood @yellowghetto @mjmj5558

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2 hours ago, Abellia said:

You know, I was doing some thinking on how people always disagree with Viking's overdrive breaking Team Juggernaut and being incredibly polarizing.

But why is the same attention not brought to Titan's overdrive?

Siege games have devolved into "who has more titans" - everyone is running AP Immunity, leaving only the soft counters to titan.

Every non-AP turret augment counter to a titan dome with any immediacy is a close range solution. This is a significant issue because if there is an entire team's worth of DPS sitting on a siege point under a titan dome - very rarely is a wasp, hunter, or mammoth going to make it to a point (with the exception of abusing meta drones such as Defender or Trickster, but then it would be safe to assume those under the point have boosters ready to annihlate enemies as well) that is covered with an entire team under a titan dome. As for ares - its balls take far too long to reach the point and can be easily dodged.

I'm not saying that Titan or Viking OD need or do not need changing, but it should be kept in mind that Viking is not alone in the level of game-break it has. @TheCongoSpider @Tidebreaker @MysticBlood @yellowghetto @mjmj5558

Titans od already has enough counters to deal with. Ap Hornet with supercharge, wasp bomb, hunters OD, Crusaders OD, Another Titan using OD, and ares. (Also AP augments.) Well viking OD litterally has no counters. It can even possibly kill tanks in dome. Plus I think Titans OD is more balanced than Vikings OD. So far, only titan OD can counter a vikings od. 

Edited by MysticBlood

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15 hours ago, MysticBlood said:

Titans od already has enough counters to deal with. Ap Hornet with supercharge, wasp bomb, hunters OD, Crusaders OD, Another Titan using OD, and ares. (Also AP augments.) Well viking OD litterally has no counters. It can even possibly kill tanks in dome. Plus I think Titans OD is more balanced than Vikings OD. So far, only titan OD can counter a vikings od. 

I established how none of them are consistently viable counters in a siege setting - they're all short range or they're AP options which makes them useless as AP Immunity is practically the standard in siege (or they're both), and depending on the map, have fun getting to the point with an entire team's DPS on you. Viking has more soft counters in that it inherently lasts for a shorter period of time and does not gain near-total invulnerability during its overdrive - a competent player who realises the Viking is going to use their OD can often focus them and reduce their ability to last the full duration, which is often important for the role it plays in Team Juggernaut - whereas Titan just has to take a dump on the dome with its point when teammates are there - doesn't matter if they die or not.

 

More counters doesn't mean more effective counters.

Edited by Abellia
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8 hours ago, Abellia said:

You know, I was doing some thinking on how people always disagree with Viking's overdrive breaking Team Juggernaut and being incredibly polarizing.

But why is the same attention not brought to Titan's overdrive?

Siege games have devolved into "who has more titans" - everyone is running AP Immunity, leaving only the soft counters to titan.

Every non-AP turret augment counter to a titan dome with any immediacy is a close range solution. This is a significant issue because if there is an entire team's worth of DPS sitting on a siege point under a titan dome - very rarely is a wasp, hunter, or mammoth going to make it to a point (with the exception of abusing meta drones such as Defender or Trickster, but then it would be safe to assume those under the point have boosters ready to annihlate enemies as well) that is covered with an entire team under a titan dome. As for ares - its balls take far too long to reach the point and can be easily dodged.

I'm not saying that Titan or Viking OD need or do not need changing, but it should be kept in mind that Viking is not alone in the level of game-break it has.

Partly, a solution to this would be my idea: 

With this, you could still AP titans with overdrives, but for a shorter duration. However, siege has too many wrong points, includijg the advantage of the splash damage turrets, and that only a small parr of the map is used. I think it should be removed from MM, and a more interesting and unique mode should replace it.

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please nerf viking. it is ruining all the fun from every single gamemode. i cannot enjoy anything anymore because of that hulls od. It drives everyone mad, and desbite several complaints, negative feedbackk, and obvius nummbers indicating, it has not been nerfed. this is priority number one. Nerfing viking is must. im seriusly considering to quit the game because of this hull, and that would really, really sucks, because i have invested a big, BIG amount of money into this this game. 

 

Please, nerf it. hard.

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On 7/31/2021 at 5:38 AM, erppi said:

please nerf viking. it is ruining all the fun from every single gamemode. i cannot enjoy anything anymore because of that hulls od. It drives everyone mad, and desbite several complaints, negative feedbackk, and obvius nummbers indicating, it has not been nerfed. this is priority number one. Nerfing viking is must. im seriusly considering to quit the game because of this hull, and that would really, really sucks, because i have invested a big, BIG amount of money into this this game. 

 

Please, nerf it. hard.

I don't really see the problem. The OD recharges really slowly, and driver doesn't help enough, it seems. Not only that, Viking needs to survive the whole time to deal max damage. Imo hopper is probably more annoying, simply because of the flying glitch( not the hulls fault, hope it gets patched soon).

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On 8/2/2021 at 3:37 PM, Slayer244 said:

I don't really see the problem. The OD recharges really slowly, and driver doesn't help enough, it seems. Not only that, Viking needs to survive the whole time to deal max damage. Imo hopper is probably more annoying, simply because of the flying glitch( not the hulls fault, hope it gets patched soon).

Slow charge doesn't cut it for an excuse. It has one of the longest duration for its OD, and please don't give me "but the duration is short..." Its 7 whole seconds long. And you have other od that their duration is even shorter. For example wasps OD, it lasts for about 3 seconds. Then you also have hunters od which its duration is about 1 second plus the delay. There are more I can list but overall Vikings OD needs a nerf. It has not been nerfed since 2 years. 

Edited by MysticBlood
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On 7/31/2021 at 5:38 AM, erppi said:

please nerf viking. it is ruining all the fun from every single gamemode. i cannot enjoy anything anymore because of that hulls od. It drives everyone mad, and desbite several complaints, negative feedbackk, and obvius nummbers indicating, it has not been nerfed. this is priority number one. Nerfing viking is must. im seriusly considering to quit the game because of this hull, and that would really, really sucks, because i have invested a big, BIG amount of money into this this game. 

 

Please, nerf it. hard.

Im glad you made this statement. At least you know what goes on with its od despite you having everything lol.

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4 minutes ago, MysticBlood said:

For example mammoths OD, it lasts for about 5 seconds but it has relatively slow charge

Mammoth has the second fastest charging OD if you don't include Juggernaut (Crusader has the fastest), 1.3% per second vs 0.4% per second for Viking, over three times as fast

Sure, Viking's OD can be annoying but if you are used to faster charging rate for other hulls (I mostly use Hunter, Hornet, and Wasp, but have an alt with Mammoth), the rate for Viking is painful

I don't really care if it gets nerfed or not; I just think it's a party trick and not that useful for teams

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2 minutes ago, SporkZilla said:

Mammoth has the second fastest charging OD if you don't include Juggernaut (Crusader has the fastest), 1.3% per second vs 0.4% per second for Viking, over three times as fast

Sure, Viking's OD can be annoying but if you are used to faster charging rate for other hulls (I mostly use Hunter, Hornet, and Wasp, but have an alt with Mammoth), the rate for Viking is painful

I don't really care if it gets nerfed or not; I just think it's a party trick and not that useful for teams

Yes I may have read the stats wrong for mammoth but thats not the point, my point im talking about is the durations... 

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4 minutes ago, SporkZilla said:

I don't really care if it gets nerfed or not; I just think it's a party trick and not that useful for teams

I really hope you were joking when you said this statement.

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5 minutes ago, TheCongoSpider said:

Mammoth's duration is also 7 seconds. 

Yes but the difference between the two ODs viking od has range and Mammoth doesn't. Viking would still be superior than mammoths od.

Edited by MysticBlood

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