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Let's Discuss Mammoth!


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LET'S DISCUSS MAMMOTH  

13 members have voted

  1. 1. Which gaming style do you prefer when playing with Mammoth?

    • Attack
      6
    • Defence
      6
    • Support
      5
    • Parkour
      0
  2. 2. Which game modes do you prefer to play in when using Mammoth?

    • TDM (Team Death Match)
      6
    • CTF (Capture the Flag)
      7
    • CP (Control Points)
      4
    • ASL (Assault)
      4
    • RGB (Rugby)
      2
    • TJR (Team Juggernaut)
      2
    • SGE (Siege)
      4
    • DM (Death Match)
      1
    • SJR (Solo Juggernaut)
      1
  3. 3. Which skin for Mammoth do you prefer?

    • Standard
      2
    • XT
      3
    • Legacy
      7
    • Ultra
      3
    • Steampunk
      4


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Man, I shouldn't be mad about this but I wasn't expecting this to be happening in the low ranks or anywhere that would give your team a strategical advantage. 

 

When the Overdrives were being tested, I would use Shock Freeze and Wasp, freeze the enemy after two seconds then plant the bomb and run away. I would do this for medium and heavy hulls but mostly heavy hulls. 

 

Today, this particular situation (sans the Shock Freeze alteration) happened to me three times. One of them was against the player Dictators.

 

 

Unnecessary-Freeze-Wasp-Bomb.jpg

 

He froze me and instead of using his bomb where many of my teammates were, he used it on me where I had less than 30% of my health left. 

 

It really sucks I can't combat Wasp's Bomb with Mammoth's overdrive. I just came out of an Aleksandrovsk Assault battle where my team had 5 Wasps and the enemy had 3 and bombs were just going off all over blue's base. It's a good thing I was on the red team in that battle. 

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I'm starting to soften up to mammoth over titan... The dome becomes unreliable the higher you go (A 75% protection won't cut it when you're facing multiple enemies), while mammoth is still a devastating 999 beast for foolish attackers. Or you can use it to be invincible for a short time and aim what you need (Like gauss).

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The dome gives 85% protection, not 75%. 

I could've sworn it got nerfed at some point. Hmm.. But still, the thing is the dome is unreliable. When there isn't an hunter to zap it down there's an hornet who can ignore it.

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So I'm currently upgrading my Mammoth. Besides the overdrive is there any reason to use it? I don't go for gold. Ive seen Titan as a midfield-defender role, since it can create mobile defense zones with the dome. Mammoth seems much more suited for defense...what combos go best with it? 

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So I'm currently upgrading my Mammoth. Besides the overdrive is there any reason to use it? I don't go for gold. Ive seen Titan as a midfield-defender role, since it can create mobile defense zones with the dome. Mammoth seems much more suited for defense...what combos go best with it?

Shaft immediately comes to mind.

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So I'm currently upgrading my Mammoth. Besides the overdrive is there any reason to use it? I don't go for gold. Ive seen Titan as a midfield-defender role, since it can create mobile defense zones with the dome. Mammoth seems much more suited for defense...what combos go best with it? 

Vulcan is decent with Mammoth.. very stable platform and lots of health to withstand enemy counter-fire as you need to fire for at least a few seconds to be effective.

 

Often in defensive roll near flag or RGY cap-points.  OD can make a diff as enemies try to cap.

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Mammoth is underrated for Gold catching, and I'm not just talking about meteor golds. I bought M2 yesterday, and I caught 2 Gold Boxes yesterday and a Container today (it had 50 Batteries, for anyone wondering).

Edited by GrayWolf8733

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Mammoth is underrated for Gold catching, and I'm not just talking about meteor golds. I bought M2 yesterday, and I caught 2 Gold Boxes yesterday and a Container today (it had 50 Batteries, for anyone wondering).

Biggest trouble is actually getting to the drop zone in the first place. I much prefer a fast hull that I can 'parkour' into the gold with.

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Biggest trouble is actually getting to the drop zone in the first place. I much prefer a fast hull that I can 'parkour' into the gold with.

True. To be fair, I was lucky when I got the container, as it was in Archipelago and I happened to be on the island it was going to fall on.

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3 hours ago, At_Shin said:

mammy od has been buffed a bit again... now it gives 50% bonus speed... my question is if i use speed boost supply and then gain max speed  and then use the od will my speed increase to about twice of mammy normal speed?

No. No matter the order, it will reach only one maximum speed. 

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4 hours ago, At_Shin said:

mammy od has been buffed a bit again... now it gives 50% bonus speed... my question is if i use speed boost supply and then gain max speed  and then use the od will my speed increase to about twice of mammy normal speed?

They used to stack... I know this because a mammoth with OD on caught my Titan with SB on - and this was when OD was only 30% bonus.

1 hour ago, TheCongoSpider said:

No. No matter the order, it will reach only one maximum speed. 

 

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1 hour ago, wolverine848 said:

They used to stack... I know this because a mammoth with OD on caught my Titan with SB on - and this was when OD was only 30% bonus.

 

They still do, but they all add up to one maximum speed. 

 

Titan is just barely faster than Mammoth on each modification, So Mammoth getting a speed boost, even 30%, would be enough to surpass a Titan's maximum speed. 

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2 hours ago, TheCongoSpider said:

They still do, but they all add up to one maximum speed. 

 

Titan is just barely faster than Mammoth on each modification, So Mammoth getting a speed boost, even 30%, would be enough to surpass a Titan's maximum speed. 

In my example above my Titan had SB.  So for mammoth, even with SB, to catch me, it's 30% must have stacked somehow with the SB

 

I'm not understanding what you mean by "one maximum speed"... what exactly does that mean?

 

Mammoth speed m4 = 6.  Add speed boost of 40% = + 2.4 = 8.4

Then add OD of 50% = +3.  So theoretically the max speed of mammoth with SB & OD = 11.4

Are you saying there is some kind of governor that won't let the speed reach ~ 11.4?

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18 hours ago, wolverine848 said:

In my example above my Titan had SB.  So for mammoth, even with SB, to catch me, it's 30% must have stacked somehow with the SB

 

I'm not understanding what you mean by "one maximum speed"... what exactly does that mean?

 

Mammoth speed m4 = 6.  Add speed boost of 40% = + 2.4 = 8.4

Then add OD of 50% = +3.  So theoretically the max speed of mammoth with SB & OD = 11.4

Are you saying there is some kind of governor that won't let the speed reach ~ 11.4?

 

15 hours ago, At_Shin said:

hey i see the calculation yo have done here... my only question about it is if the 50% bonus speed due to the od is 50% extra of the max speed of mammoth ( as you have shown) or 50% extra the max speed achieved due to speed boost on the hull.

 

what i had thought about this was ( i may be wrong please correct me if i am)-

 

mammy max speed= 6           upon speed boost activation= (+40%)        6+2.4= 8.4

                                               then activating over drive= (+50%)           8.4+4.2= 12.6    ( is mammy's max speed here more than normal wasps?)  ( see what i meant by about twice it's normal max speed? - it has increased from 6 to 12.6 .. i.e ... 2.1 times.

Yes, both the SB supply and the speed boost from its Overdrive stack. The question I want answered is how they stack. I believe they stack multiplicatively (or for better understanding, finding the % of the number and then adding it/finding 140 or 150% of the number), but I want to know which number they take as the multiplier. 

 

What I do know, after testing pre and post-nerf, across intense MM battles and private battles (for confirmation), is that no matter the order in which you use speed boost and Mammoth's overdrive, they will add up to one final top speed. In both orders (Overdrive -> Speed Boost | Speed Boost -> Overdrive), they drive the same distance. 

 


What I mean by the different stacks (for M0 Mammoth):

 

The first stack would be the first speed boost taking its % of the base number, and adding it to the base number, which would become #2. And then the 2nd speed boost would take its % of the base number, and add it to #2. 

 

         5                 +                  40%*5                       =       7               |           7              +              50%*5                            =                  9.5

(Base number)               (speed boost taken                  (#2)             |         (#2)                     (speed boost taken                     (maximum top speed)

                                        from base number)                                     |                                     from base number)

 

 

The second stack would be the first speed boost taking its % of the base number, and adding it to the base number, which would become #2. And then the 2nd speed boost would then take its % of #2, and then add it to #2. 

 

         5                 +                  40%*5                       =       7               |           7              +            50%*7                           =                 10.5

(Base number)               (speed boost taken                  (#2)             |         (#2)                     (speed boost                              (maximum top speed)

                                        from base number)                                     |                                    taken from #2)

 

 

From visual evidence and calculations, switching the positions of the 40% and 50% up there would result in the same answer, i.e. the same distance travelled. For the visual evidence, it's less likely to be seen than when the speed boost from the Overdrive was less than 40%, but I was able to see that no matter the order, back when it was 30%, they travelled the same distance. 

 

We need information from the devs to confirm exactly how the speed boosts add up (which number exactly is the multiplier), but I don't think that will happen anytime soon. 

 

 

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This hull needs some additional armor for the OD, otherwise it's kind of a joke. Used to be that everyone uses it, now nearly nobody uses it, only people who think they are tough with it, but end up being slaughtered. I can see just by looking that it is incredibly underpowered, how could the developers not see that? A drastic change from 100% invulnerability to not even a single % of armor with the OD and thinking that fixes things is really strange.

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On 12/25/2019 at 3:48 PM, DeathIsImminent said:

This hull needs some additional armor for the OD, otherwise it's kind of a joke. Used to be that everyone uses it, now nearly nobody uses it, only people who think they are tough with it, but end up being slaughtered. I can see just by looking that it is incredibly underpowered, how could the developers not see that? A drastic change from 100% invulnerability to not even a single % of armor with the OD and thinking that fixes things is really strange.

I honestly think it's immortality ability was fine. It was ruined by salty kids who were butt hurt about the gold box situation.

The only problem with it was there was a lack of effective counters against it, still lacking to this day.

It's immortality ability should be returned, but it needs some counters. Two hard, two soft, and one mediocre.

 

Another Overdriven mammoth touching it would result in them both dying, both of them would get the kill over each other.

Hunter would be able to deactivate it.

Wasps bomb would take away 1000 HP.

Viking would take away 15% of its HP per second.

Hornet would take away 5% of its HP per second.

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