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Let's Discuss Mammoth!


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LET'S DISCUSS MAMMOTH  

13 members have voted

  1. 1. Which gaming style do you prefer when playing with Mammoth?

    • Attack
      6
    • Defence
      6
    • Support
      5
    • Parkour
      0
  2. 2. Which game modes do you prefer to play in when using Mammoth?

    • TDM (Team Death Match)
      6
    • CTF (Capture the Flag)
      7
    • CP (Control Points)
      4
    • ASL (Assault)
      4
    • RGB (Rugby)
      2
    • TJR (Team Juggernaut)
      2
    • SGE (Siege)
      4
    • DM (Death Match)
      1
    • SJR (Solo Juggernaut)
      1
  3. 3. Which skin for Mammoth do you prefer?

    • Standard
      2
    • XT
      3
    • Legacy
      7
    • Ultra
      3
    • Steampunk
      4


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45 minutes ago, nikunj04 said:

I still think mammoth's OD range is quite outwards from its radius. You can't dodge on close range, meaning when if you're even a bit close, the OD would strike your tank in no time. The concept of the hull becoming invincible and taking out any tank IT TOUCHES  isn't quite applicable. That is a disadvantage I face trying to dodge the mammoth OD in close range.

The radius is 7.5 metres which is a Viking and a half. The best thing to do is to run away from it from behind. The range effectively becomes smaller when taking into account latency but that's only when they're in front or behind you. The best place to deal damage with the OD is on the sides. 

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15 minutes ago, TheCongoSpider said:

The best place to deal damage with the OD is on the sides. 

Sorry, what do you mean by that. Do you mean as the mammoth you do more damage on the sides? Or if you are trying to attach a mammoth that is using its OD to move to the side and shoot?

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21 minutes ago, enri_chill said:

Sorry, what do you mean by that. Do you mean as the mammoth you do more damage on the sides? Or if you are trying to attach a mammoth that is using its OD to move to the side and shoot?

I mean that it's safer for the Mammoth to touch enemies from the sides. The hits get registered much quicker than ramming them with the front or back, at least if you don't have god ping, where this advice wouldn't apply. 

 

 

Seems like this holds up 2 years later. 

Edited by TheCongoSpider
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8 minutes ago, At_Shin said:

Camp in a good spot. Destroy enemies at long range with your turret. If enemies come near or inside your base then use OverDrive on them. Sometimes, sitting on your flag with OD activated also works.

Remember your mammoth overdrive can remove wasps' bombs, titan's domes, ares's overdrive (called BFG ball). Use it in situations where it would be beneficial for your team. 

Thanks, didn't know the overdrive could do some of those things. 

Also, maybe I'm mistaken but does the overdrive recharge faster sometimes for some reason?

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On 12/25/2021 at 4:41 AM, At_Shin said:

 Mammoth, Wasp, Crusader and Hopper all need 150 seconds to charge up overdrive without scoring battle points. All other hulls need more time to charge up their overdrive. You can also receive some extra charge from each battle point earned in the battle.

So, when you perform actions in the battle such as destroying an enemy for example, you get bonus overdrive charge from that. Hence, sometimes your overdrive might charge faster depending upon your actions in the battle.

Thanks for the info!

If you want to, I'd appreciate if you'd like to give your opinion on which hull best fit Shaft, which I asked in my reply here:

https://en.tankiforum.com/topic/177137-lets-discuss-shaft/page/318/?tab=comments#comment-6947520

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Anyone got any recommendations for turrets to use with Mammoth if you want to be a good offensive player in capture modes? I've heard Smoky/Mammoth is amazing. I'm thinking about either Magnum or Railgun though, as they seem to be good in medium ranges too, and Magnum especially very strong right now and can be good at long ranges and short ranges, as you can use covers to cope with the reload. Is Smoky still a better overall turret for Mammoth though?

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5 minutes ago, qwds said:

Anyone got any recommendations for turrets to use with Mammoth if you want to be a good offensive player in capture modes? I've heard Smoky/Mammoth is amazing. I'm thinking about either Magnum or Railgun though, as they seem to be good in medium ranges too, and Magnum especially very strong right now and can be good at long ranges and short ranges, as you can use covers to cope with the reload. Is Smoky still a better overall turret for Mammoth though?

Smoky/Mammoth is alright, while Railgun does not work with Mammoth at all, because you need to be mobile and hide during reload/warm up... with a heavy hull you'll be a sitting duck.

Magnum Mammoth can work, but certainly not for an offensive play. With Magnum/Mammoth you need to stay in the back and sleep shoot.

 

To be truly and offensive player with Mammoth you need Trickster Drone and a weapon with decent dps/range. 

I would recommend: Smoky, Vulcan, Striker (only shoot salvo when possible, don't be like those players who aim all the time and get killed) and then on smaller maps Ricochet or Twins. 

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1 hour ago, 2shots2kills said:

Smoky/Mammoth is alright, while Railgun does not work with Mammoth at all, because you need to be mobile and hide during reload/warm up... with a heavy hull you'll be a sitting duck.

Magnum Mammoth can work, but certainly not for an offensive play. With Magnum/Mammoth you need to stay in the back and sleep shoot.

 

To be truly and offensive player with Mammoth you need Trickster Drone and a weapon with decent dps/range. 

I would recommend: Smoky, Vulcan, Striker (only shoot salvo when possible, don't be like those players who aim all the time and get killed) and then on smaller maps Ricochet or Twins. 

Thanks for the reply!

Vulcan is difficult to use for me since it's very weak against peek-a-boo tactics, including at short range. I just don't know how to make it work without using a lot of supplies.

Mammoth/Magnum seems to me to be a good combo offensively, but maybe you/other experienced players wouldn't consider it particularly good by your standards?

When I used it I always put some cover between me and the enemies, damaging anyone around me by constantly firing over the cover, and once they moved around it to get me I could often one-shot them. If they overwhelmed me they would usually be so close (moving out from behind the covers) that I could get many kills with the OD. So to me it seemed to work very well despite the reload.

I'll keep testing Smoky and Striker though.

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20 minutes ago, qwds said:

Mammoth/Magnum seems to me to be a good combo offensively, but maybe you/other experienced players wouldn't consider it particularly good by your standards?

When I used it I always put some cover between me and the enemies, damaging anyone around me by constantly firing over the cover, and once they moved around it to get me I could often one-shot them. If they overwhelmed me they would usually be so close (moving out from behind the covers) that I could get many kills with the OD. So to me it seemed to work very well despite the reload.

Well, by offense I thought you meant a combo for attacking, if you want to defend and dish out damage, Magnum can work just fine.

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13 minutes ago, 2shots2kills said:

Well, by offense I thought you meant a combo for attacking, if you want to defend and dish out damage, Magnum can work just fine.

I guess it's like defending offensively, or offensively defending? ? Since I'm the one moving closer to the enemies, but I use covers as I'm doing so.

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Anyone else think that Mammoth with Trickster is one of the most fun combos in the game?

I love how fast it is during the OD for a heavy hull.

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On 7/17/2023 at 6:17 PM, demon09 said:

Anyone else think that Mammoth with Trickster is one of the most fun combos in the game?

I love how fast it is during the OD for a heavy hull.

yep, this is fun. 

I have already fully upgraded Mamooth, mk7 20/20 so..... let's gooo

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Why does the mammoth, heavy hull, become ping pong ball whenever it is shot by the hammer or railgun? It gets tossed around and starts spinning mid air  when it receives some impact force on mobile version of the game. This happens even with heavyweight augment...it still feels like it has constant lightweight augment stuck in setting. It makes overdrive useless because all someone has to do is to shot me once with hammer and It's over, mammoth flips on the back, side, whatever, it's lika a lottery.

However, when I shot some other players they do not have such an issue. These guys almost ignore impact force, presumably PC players, while I can easily flip mobile users even with smoky. I shot few times guy with smoky assault augment and his titan became beyblade.

My suggestion is that mammoth should become immune to impact force during the overdrive or just fix the issue with weights on mobile once for all. It's made tracked hulls unusable.

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On 9/20/2023 at 5:23 AM, stat.padder said:

Why does the mammoth, heavy hull, become ping pong ball whenever it is shot by the hammer or railgun? It gets tossed around and starts spinning mid air  when it receives some impact force on mobile version of the game. This happens even with heavyweight augment...it still feels like it has constant lightweight augment stuck in setting. It makes overdrive useless because all someone has to do is to shot me once with hammer and It's over, mammoth flips on the back, side, whatever, it's lika a lottery.

However, when I shot some other players they do not have such an issue. These guys almost ignore impact force, presumably PC players, while I can easily flip mobile users even with smoky. I shot few times guy with smoky assault augment and his titan became beyblade.

My suggestion is that mammoth should become immune to impact force during the overdrive or just fix the issue with weights on mobile once for all. It's made tracked hulls unusable.

It is a bug specific to the mobile version that has been here for 2 years. Mobile players receive considerably higher impact force from Smoky, and significantly higher impact force from Hammer, Railgun and Terminator. It will supposedly be fixed when the mobile version is fully converted to HTML5.

 

In the meantime, use a hovering hull. I recommend Crusader. 

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On 9/20/2023 at 2:16 PM, TheCongoSpider said:

It is a bug specific to the mobile version that has been here for 2 years. Mobile players receive considerably higher impact force from Smoky, and significantly higher impact force from Hammer, Railgun and Terminator. It will supposedly be fixed when the mobile version is fully converted to HTML5.

 

In the meantime, use a hovering hull. I recommend Crusader. 

Ty for info. I use mostly hovering hulls currently, although my favourite are dictator and mammoth. It's funny to see some guys on forum complaining how unfair hovering hulls are, while they're only available choice for mobile version. Additionally, I know you already know this, but many don't understand that even hovering hulls recieve higher impact force on mobile version, e.g. when I shot with smoky player on PC with crusader, he barely notices that, but when same thing happens on mobile, hull is pushed significantly, approx. 45° to the side.

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On 9/20/2023 at 1:40 PM, stat.padder said:

but many don't understand that even hovering hulls recieve higher impact force on mobile version

I don't think that knowledge would matter if the majority of their recalled experiences against hovering hulls are those that play in groups with maxed and powerful equipment. 

 

 

The increased impact force for Smoky appeared in the same update that converted it to projectiles, January 2021. If I recall correctly, it was some worse than what it is now. The first battle I went into after the update was a Desert battle that had multiple Smokies on both teams. One of the Smokies on the enemy team was an Assault Rounds Smoky and getting hit by that basically stopped my Viking from moving completely and kept me from going forward. Then you had your allied Smokies shooting in the enemies' general direction while I was in the way, and the best visual description of my hull would be someone holding one of your shoulders and shoving you roughly forward. It was rough. 

The increased impact force for Hammer, Railgun and Terminator came silently during the week sometime near the end of 2021. It suddenly appeared about 6-10 hours before the server restart that day. 

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I like using Mammoth's OD, despite that Ares is the best heavy, but I also want to get Defender. Will Mammoth be too slow in the top ranks to kill tanks and capture flags with its OD?

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On 11/6/2023 at 3:58 PM, demon09 said:

Is mammoth and its od good without trickster? I wanna get defender with a heavy hull and like mammoths od but dont know if its any good without trickster.

I don't think it's a good match with a heavy tank, although it depends on each player's playstyle.

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