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1- Double Speed when you spawn;

2- So because you have a Double Speed activated, you go faster to the other supplies, and which ever comes before (Double Damage/Double Armor), you activate the opposite one... Easy huh? :P

Speed boost doesn't double your speed, it just increases it by 40%

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1- Double Speed when you spawn;

2- So because you have a Double Speed activated, you go faster to the other supplies, and which ever comes before (Double Damage/Double Armor), you activate the opposite one... Easy huh? :P

Other problem with this is that DD and DA have the longest smart cooldowns between them. Activating SB in between them actually allows you all three drugs in the same time it would take you to get just the DA-DD drugs.

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Other problem with this is that DD and DA have the longest smart cooldowns between them. Activating SB in between them actually allows you all three drugs in the same time it would take you to get just the DA-DD drugs.

Depends on map and how crowded area is.

I like to have DA active for a longer period as I encounter enemies.  Use it first and it might be wearing of by time you get to enemy camp.

So for larger maps.. SB... then DA... then DD when enemies imminent.

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just checked what i would get in container 2 after clicking on it, >>>>>>>>>>>> nothing,  Yes....... Nothing 

the  weekly rewards are just a fart.............. recorded what i had before and checked after and nothing changed, wow. just a con game. 

 

Moderator do not respond you for the company, not for the players.


sorry

you  work for the company not the players

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Don't drug to win, drug to piss people off.

Thanks to containers, anyone (even non-buyers) can get tons of drugs without even spending 1 crystal. I never spend crystals on supplies but I have 100 repair kit , 86 batteries and 400+ of everything else (except golds).

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Depends on map and how crowded area is.

I like to have DA active for a longer period as I encounter enemies.  Use it first and it might be wearing of by time you get to enemy camp.

So for larger maps.. SB... then DA... then DD when enemies imminent.

As a medium-long ranged attacker-midfielder, I go DP-SB-DA.  DP(is double power(just another name for DD)).

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Why?   :blink:

Because I prefer heavy hulls rather than medium or light hulls. Frankly, I think Titan is better than Mammoth in many aspects so I upgraded Titan. I have M3 hornet but I only use that for parkour. Titan feels perfect for me (A little slow but the health makes up for it). I don't like to use Viking, ( I don't know why, I just don't) I haven't used Dictator since I was at 1st Lieutenant. The rest are M1 or M0.

 

Is Isida + Titan not a good combo in general?  Surely you wouldn't want a Wasp + Isida healing you while you infiltrate the enemy base. They are fragile and can be easily killed while I can withstand more hits. I don't use Isida + Titan offensively anyway. I prefer to heal the defenders and mid-fielders.

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Because I prefer heavy hulls rather than medium or light hulls. Frankly, I think Titan is better than Mammoth in many aspects so I upgraded Titan. I have M3 hornet but I only use that for parkour. Titan feels perfect for me (A little slow but the health makes up for it). I don't like to use Viking, ( I don't know why, I just don't) I haven't used Dictator since I was at 1st Lieutenant. The rest are M1 or M0.

 

Is Isida + Titan not a good combo in general?  Surely you wouldn't want a Wasp + Isida healing you while you infiltrate the enemy base. They are fragile and can be easily killed while I can withstand more hits. I don't use Isida + Titan offensively anyway. I prefer to heal the defenders and mid-fielders.

For Isida, Titan is too slow.  You can't really attack enemies with it.  And unless the flag carrier is heavy hull as well you will be of little use as it outdistances you. It is good for defending in a base - especially Assault (Blue). But if you need to move?  Nope.

 

Viking is actually one of the best hulls for isida because 1) it can close on enemies relatively quickly and 2) it can keep up with majority of flag carries and 3) it allows you to capture flags as well, since Viking is only slower than the two light hulls.

 

If for whatever reason you won't use Viking, Hornet is a decent option for Isida.  You can get to team-mates quickly (I can just picture Titan trying to get to team-mate under fire and not making it on time), and you can close on enemies very quickly as well. The less time you travel to enemy the more damage you will inflict.  It's also good for escaping with flag when opportunity presents itself.

 

I only ever equip Isida-Titan when I know I won't have to move more than 20 or 30 m.

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For Isida, Titan is too slow.  You can't really attack enemies with it.  And unless the flag carrier is heavy hull as well you will be of little use as it outdistances you. It is good for defending in a base - especially Assault (Blue). But if you need to move?  Nope.

 

Viking is actually one of the best hulls for isida because 1) it can close on enemies relatively quickly and 2) it can keep up with majority of flag carries and 3) it allows you to capture flags as well, since Viking is only slower than the two light hulls.

 

If for whatever reason you won't use Viking, Hornet is a decent option for Isida.  You can get to team-mates quickly (I can just picture Titan trying to get to team-mate under fire and not making it on time), and you can close on enemies very quickly as well. The less time you travel to enemy the more damage you will inflict.  It's also good for escaping with flag when opportunity presents itself.

 

I only ever equip Isida-Titan when I know I won't have to move more than 20 or 30 m.

I usually get to kill an enemy right before he/she escapes my range. Titan seems to go at a nice average speed which is good for a heavy hull. 

 

 

I use Titan in every battle I go to basically. I sometimes attack using Magnum with my teammates on the front lines. The only problem with the speed is that on semi-large maps, my supplies can get drained pretty quickly. What else can I do though, I'm definitely not going back to Viking M2 (It's the best option I have besides Hornet M3) and Hornet M3 dies too quickly. 

 

I don't usually attack with Isida + Titan. I'm one of those Isidas that prioritize healing my teammates over attacking individually.

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I use Titan in every battle I go to basically. I sometimes attack using Magnum with my teammates on the front lines. The only problem with the speed is that on semi-large maps, my supplies can get drained pretty quickly. What else can I do though, I'm definitely not going back to Viking M2 (It's the best option I have besides Hornet M3) and Hornet M3 dies too quickly. 

 

I don't usually attack with Isida + Titan. I'm one of those Isidas that prioritize healing my teammates over attacking individually.

For viking M2 it mainly depends on how many MUs it has, if it's 0/10 then it won't help but at 5/10 it's close to an M3 and can be useful. Though I agree with you on avoiding hornet, unless you want a bad K/D lol

Why not instead of using isida with titan on the large maps just stick with the magnum most of the time.

 

 

Or you can do what I usually do if I don't like the map, just exit immediately the moment you spawn.

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For Isida, Titan is too slow.  You can't really attack enemies with it.  And unless the flag carrier is heavy hull as well you will be of little use as it outdistances you. It is good for defending in a base - especially Assault (Blue). But if you need to move?  Nope.

 

Viking is actually one of the best hulls for isida because 1) it can close on enemies relatively quickly and 2) it can keep up with majority of flag carries and 3) it allows you to capture flags as well, since Viking is only slower than the two light hulls.

 

If for whatever reason you won't use Viking, Hornet is a decent option for Isida.  You can get to team-mates quickly (I can just picture Titan trying to get to team-mate under fire and not making it on time), and you can close on enemies very quickly as well. The less time you travel to enemy the more damage you will inflict.  It's also good for escaping with flag when opportunity presents itself.

 

I only ever equip Isida-Titan when I know I won't have to move more than 20 or 30 m.

 

 

I usually get to kill an enemy right before he/she escapes my range. Titan seems to go at a nice average speed which is good for a heavy hull. 

 

 

I use Titan in every battle I go to basically. I sometimes attack using Magnum with my teammates on the front lines. The only problem with the speed is that on semi-large maps, my supplies can get drained pretty quickly. What else can I do though, I'm definitely not going back to Viking M2 (It's the best option I have besides Hornet M3) and Hornet M3 dies too quickly. 

 

I don't usually attack with Isida + Titan. I'm one of those Isidas that prioritize healing my teammates over attacking individually.

 

 

For viking M2 it mainly depends on how many MUs it has, if it's 0/10 then it won't help but at 5/10 it's close to an M3 and can be useful. Though I agree with you on avoiding hornet, unless you want a bad K/D lol

Why not instead of using isida with titan on the large maps just stick with the magnum most of the time.

 

 

Or you can do what I usually do if I don't like the map, just exit immediately the moment you spawn.

I use my Isida always with Viking M2 10/10 MU or Hornet M2 10/10 MU (I still have to wait 2 rank ups to get M3s).

Usually I start with Viking. The choice Viking/Hornet depends on the map and others in the team. If the flag carriers are Hornets or Wasps, I can't keep up with them with my Viking (and that is the whole purpose) and I switch to Hornet.

Edited by cyborg11b

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Double armor should give a 50% increase in protection, not 100%. Double power should give a 50% increase to turret statistics, not 100%. The Repair kit should instantly heal a fixed 50% of your hull's hit points. Mines and Speed boost are perfectly fine.

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Double armor should give a 50% increase in protection, not 100%. Double power should give a 50% increase to turret statistics, not 100%. The Repair kit should instantly heal a fixed 50% of your hull's hit points. Mines and Speed boost are perfectly fine.

I agree mostly (though doubt they EVER change it).

 

However, if DA only gives 50% resistance, light hulls would never survive mines (that you want to stay at full strength)

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Double armor should give a 50% increase in protection, not 100%. Double power should give a 50% increase to turret statistics, not 100%. The Repair kit should instantly heal a fixed 50% of your hull's hit points. Mines and Speed boost are perfectly fine.

Then that wouldn't make the armour and damage doubled.

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Wait a minute guys. Wait a minute.

There should be a mine dropping supply box, picking it up will lay a mine there. We got all supplies even nuclear supply, then why not mine supply drop box?

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Wait a minute guys. Wait a minute.

There should be a mine dropping supply box, picking it up will lay a mine there. We got all supplies even nuclear supply, then why not mine supply drop box?

So everyone knows not to go in that drop spot because 99% there's a mine there? What's the point? :huh:

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