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There's a huge rise in the number of mines recently. It feels like you can't drive for several meters without running into one.

 

I blame Saboteur drone and Magnum's mortar alteration for this. But yea, anything that frustrates you in this game is done so meticulously, in order to force you into buying something (like modules) to counter it.

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Is is a smart idea for when Im using Viking/Firebird to start with a speed boost, and then only use a DD if its a heavy hull I'm attacking?
Whats the point of DA if you come up behind a turret with slow rotation speed, or none at all. (eg Vulcan, Magnum, Striker, and most long ranged weapons)

And then when I use Viking/Striker (for big maps) should I just use DD? No point on defence if I'm hiding its more likely to where out before someone actually finds me. I only use it if someone is coming for me. Speed boost is kinda useless unless I'm playing Assault or CTF

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Is is a smart idea for when Im using Viking/Firebird to start with a speed boost, and then only use a DD if its a heavy hull I'm attacking?

Whats the point of DA if you come up behind a turret with slow rotation speed, or none at all. (eg Vulcan, Magnum, Striker, and most long ranged weapons)

And then when I use Viking/Striker (for big maps) should I just use DD? No point on defence if I'm hiding its more likely to where out before someone actually finds me. I only use it if someone is coming for me. Speed boost is kinda useless unless I'm playing Assault or CTF

All the supplies have their uses.

 

There's no set way to "start". A lot depends on where you spawn and what is around you. 

DD might be needed to counter a medium hull with DA and a module.  Even fire will struggle against that without a boost.

 

You say long range... with striker... are you that good aiming individual (slow) missiles to get hits from far away?  Cuz... if you use the laser - you are NOT hiding...

 

With 8 (or 16) enemies on the map, you never know where you mighht get targeted from.  Fotr DA.. either use it when under fire, or you are likely to be under fire.

 

SB is not useless... allows you to cover large maps much faster, get to other supplies much faster, get under cover much faster, and... boosts your turret rotation which will come in handy up-close-and-personal

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Is is a smart idea for when Im using Viking/Firebird to start with a speed boost, and then only use a DD if its a heavy hull I'm attacking?

Whats the point of DA if you come up behind a turret with slow rotation speed, or none at all. (eg Vulcan, Magnum, Striker, and most long ranged weapons)

And then when I use Viking/Striker (for big maps) should I just use DD? No point on defence if I'm hiding its more likely to where out before someone actually finds me. I only use it if someone is coming for me. Speed boost is kinda useless unless I'm playing Assault or CTF

In my opinion, DA is your most important supply when using short range turrets because it lets you get up close where u can deal your high damage.

 

Example: You spawn in, press speed boost, and run into a player with DA...you die.

You spawn in, press DD, and get 2 shot from long range by Gauss with DD.

You spawn in, press DA, and live long enough to cross open ground and get into enemy base where you kill everything 

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I think we should kill all supplies that you can buy and get from achieve and stuff. Tbh reboot the game on some of the mechanics. Games have become about whether you stack up on supplies or not. We have  now special abilities. I say make supplies about what's on the field, get rid of supplies from the shop and from daily tasks, specials, etc. Turn this game back around to real competition and using your brain. Almost all of our good players have left the game due to all of this. We might as well start off in a better place with this new generation of players. However, I do like the changes to some of the maps such Rio CTF and the game modes. I think those could stick. I miss capture the flag being truly competitive the way it used to be. Now it's just so one-sided. The amount of Tankionline players have dropped. Used to have like 3 mil playing every single day to now getting up only 10,000. There is still time to fix this. If you want these abilities, I honestly would keep it but then get rid of supplies that we buy or have. It would make this game more interesting. 

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24 minutes ago, KingOrthodox said:

I think we should kill all supplies that you can buy and get from achieve and stuff.

Tbh reboot the game on some of the mechanics. Games have become about whether you stack up on supplies or not. We have  now special abilities. I say make supplies about what's on the field, get rid of supplies from the shop and from daily tasks, specials, etc. Turn this game back around to real competition and using your brain. Almost all of our good players have left the game due to all of this. We might as well start off in a better place with this new generation of players. However, I do like the changes to some of the maps such Rio CTF and the game modes. I think those could stick. I miss capture the flag being truly competitive the way it used to be. Now it's just so one-sided. The amount of Tankionline players have dropped. Used to have like 3 mil playing every single day to now getting up only 10,000. There is still time to fix this. If you want these abilities, I honestly would keep it but then get rid of supplies that we buy or have. It would make this game more interesting.

 

Good luck with that.

You want to keep the battle modes, even though there are too many and they dilute the player base for battles?

You want to get rid of supplies but have no issue with the crazy OverDrives?  That is skill?

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On 3/23/2020 at 8:25 PM, wolverine848 said:

Good luck with that.

You want to keep the battle modes, even though there are too many and they dilute the player base for battles?

You want to get rid of supplies but have no issue with the crazy OverDrives?  That is skill?

First off, there isnt too many battles mode. Having a variety to choose from is what makes the game better. The overdrives arent that crazy either. Overdrives are not the problem. Its the supplies. And if you dont understand that, then go through battle after battle and tell me how many people are drugging off of supplies. Use your eyes for once. And honestly, I blame partially the daily missions because you can get like 300,000 crystals and have a full upgraded tank and depending on the rank advance to the next level of your tank. You simply don't understand what players like me who have been on here since the last skilled players. Overdrives is not skilled, but people are using them in the best ways they can. Overdrives has more potential of being more skillful than the supplies at this point. 

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54 minutes ago, KingOrthodox said:

First off, there isnt too many battles mode. Having a variety to choose from is what makes the game better. The overdrives arent that crazy either. Overdrives are not the problem. Its the supplies. And if you dont understand that, then go through battle after battle and tell me how many people are drugging off of supplies. Use your eyes for once. And honestly, I blame partially the daily missions because you can get like 300,000 crystals and have a full upgraded tank and depending on the rank advance to the next level of your tank. You simply don't understand what players like me who have been on here since the last skilled players. Overdrives is not skilled, but people are using them in the best ways they can. Overdrives has more potential of being more skillful than the supplies at this point. 

Having many battle-modes affects the game.  2 battle-modes = 1/2 the players going into each.  8 battle-modes = 1/8 the players going into each.  1/8 is much smaller than 1/2 ... no?  So waiting time is much greater AND the rank-brackets are much wider.  My Lt. General alternate account keeps getting stuck in battles as lowest rank against Gismos, Legends, etc.  Becomes impossible to get that finish-top-3 15 times.  It's a joke.

Every battle everyone uses supplies.  It doubles your power - both directions - so basically cancels out.  DD - DA . NET 0.

On the other hand Overdrives make your tank way, way more powerful than 2x.  It's not even close.   Overdrives more skill-full?  Point gun at 3 tanks... hit shift then space-bar.  BOOM!.  Yeah - that's skilled.  LOL.

I don't understand what you are trying to say here.

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On 4/12/2020 at 12:11 AM, wolverine848 said:

Having many battle-modes affects the game.  2 battle-modes = 1/2 the players going into each.  8 battle-modes = 1/8 the players going into each.  1/8 is much smaller than 1/2 ... no?  So waiting time is much greater AND the rank-brackets are much wider.  My Lt. General alternate account keeps getting stuck in battles as lowest rank against Gismos, Legends, etc.  Becomes impossible to get that finish-top-3 15 times.  It's a joke.

Every battle everyone uses supplies.  It doubles your power - both directions - so basically cancels out.  DD - DA . NET 0.

On the other hand Overdrives make your tank way, way more powerful than 2x.  It's not even close.   Overdrives more skill-full?  Point gun at 3 tanks... hit shift then space-bar.  BOOM!.  Yeah - that's skilled.  LOL.

I don't understand what you are trying to say here.

First off, the battle modes I will be happy to agree with you on it. For me, it isnt too many battle modes. That point was just my own honest opinions on that. Second Overdrives dont make a tank that powerful. It's about positioning on the field. Of course, it will look like a tank is like that because of the individual's lack of awareness around the playing field. Third, I'm aware every battle everyone uses supplies. I have been against supplies for the longest. Stressful when every single battle is a drugger. I honestly would like to get rid of supplies that you can buy and get from daily challenges and stuff like that. At this point, I'm only open to keep supplies just on the field. Last, what I meant by my statement "You simply don't understand what players like me who have been on here since the last skilled players" is the players who have been here the longest on tanki before the Gauss, drones, overdrives, hammer, etc. The ones who know the game when it used to be like many servers, etc. We want that version of the game back. Say that Im living in the past, but that was the best version of the game no disputes on that. Of course, every version of the game has it's own flaws. 

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On 3/23/2020 at 8:25 PM, wolverine848 said:

Good luck with that.

You want to keep the battle modes, even though there are too many and they dilute the player base for battles?

You want to get rid of supplies but have no issue with the crazy OverDrives?  That is skill?

I honestly don't care if they get rid of a lot of battle modes tbh. That's not what I'm after although I did say something about it. Battle modes can either way and all that much. Overdrives are even that crazy. The only thing I want them to change with one overdrive is the Hunter. Stuns the opponent but it takes flags away from the other team if the individual is holding it. I want them to take that ability of taking the flags away out. Make the overdrive more simple like some of the other overdrives. Overdrives work best depending on position in the game. Someone with good awareness will realize when someone has an overdrive ready for use and able to counter it. For example, tanks that usually use the wasp as a hull tend to honestly just try to play a game of drop a bomb and run away. Keep your distance from a wasp. Even when you can hear the bomb countdown, a good wasp user knows how to put the bomb into places the enemy cant see or can't escape in time and realizes other tanks physical abilities. 

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1 hour ago, KingOrthodox said:

First off, the battle modes I will be happy to agree with you on it. For me, it isnt too many battle modes. That point was just my own honest opinions on that. Second Overdrives dont make a tank that powerful. It's about positioning on the field. Of course, it will look like a tank is like that because of the individual's lack of awareness around the playing field. Third, I'm aware every battle everyone uses supplies. I have been against supplies for the longest. Stressful when every single battle is a drugger. I honestly would like to get rid of supplies that you can buy and get from daily challenges and stuff like that. At this point, I'm only open to keep supplies just on the field. Last, what I meant by my statement "You simply don't understand what players like me who have been on here since the last skilled players" is the players who have been here the longest on tanki before the Gauss, drones, overdrives, hammer, etc. The ones who know the game when it used to be like many servers, etc. We want that version of the game back. Say that Im living in the past, but that was the best version of the game no disputes on that. Of course, every version of the game has it's own flaws. 

Sure... sure...  wait... you're  serious?

You mean... like before there were cool-downs on supplies?  When Shaft could one-shot tanks and had no laser.  When Captains could just buy m3 equipment?  Those good-ol' days?

You seem to have blocked out a LOT of what was happening in TO  "way back then"...

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4 hours ago, KingOrthodox said:

Hunter. Stuns the opponent but it takes flags away from the other team if the individual is holding it. I want them to take that ability of taking the flags away out. Make the overdrive more simple like some of the other overdrives.

So what happens in Assault if a Hornet-magnum with DD and OD active hits a fully protected medium hull that is carrying the flag?

Keep your distance from the wasp?  How can you do that if you can't even keep your distance from a Hunter?

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Just sitting here will all these useless supplies because I'm not a drug abuser.....

I'd love it if I could convert them to crystals to spend on things I actually want.....

Won't happen though. God forbid they copy the tried and true World of Tanks model, that works.....

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10 hours ago, Mrat13 said:

Just sitting here will all these useless supplies because I'm not a drug abuser.....

I'd love it if I could convert them to crystals to spend on things I actually want.....

Won't happen though. God forbid they copy the tried and true World of Tanks model, that works.....

Good luck playing MM without drugs, you could consider yourself a mult and a dead weight to your team. Not nice.
Most of the players that understand the mechanics of the game do not spend a crystals on drugs and only use the ones provided by the missions and challenges, plus use the drops on the battlefield. So you are right to spend crystals only on equipment,

Drugs as been part of this game since day one, you just can't ignore them, you can play this game with your own rules and not be happy about it. If you changes the rules be at least happy about it, otherwise you will stay unhappy. BTW tanki was created before WOT, who is copying who?

I see you just started the game. Please don't buy every single equipment you can't afford them all!!! You need to focus on maxing one combo.

Read these guides so you get a better idea of each turret and hull pro and cons, and this one about overdrive: [BDay] The ultimate guide to Overdrives

This one gives a good overview too, look at the bottom regarding drug use: https://en.tankiwiki.com/Beginner's_Guide, and of course this last one Advice from experienced players

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7 hours ago, Viking4s said:

Good luck playing MM without drugs, you could consider yourself a mult and a dead weight to your team. Not nice.
Most of the players that understand the mechanics of the game do not spend a crystals on drugs and only use the ones provided by the missions and challenges, plus use the drops on the battlefield. So you are right to spend crystals only on equipment,

Drugs as been part of this game since day one, you just can't ignore them, you can play this game with your own rules and not be happy about it. If you changes the rules be at least happy about it, otherwise you will stay unhappy. BTW tanki was created before WOT, who is copying who?

I see you just started the game. Please don't buy every single equipment you can't afford them all!!! You need to focus on maxing one combo.

Read these guides so you get a better idea of each turret and hull pro and cons, and this one about overdrive: [BDay] The ultimate guide to Overdrives

This one gives a good overview too, look at the bottom regarding drug use: https://en.tankiwiki.com/Beginner's_Guide, and of course this last one Advice from experienced players

I'll drive over the pickups, and use repair kit to keep going after I win a fight, it just annoys me that I get the jump, nearly kill them, then they spam all the drugs, and wreck me in seconds. I won't stoop to that level, and I think the best tools, are the ones that counter this problem, and this is how I'll compete. Titan dome, Dictactor OD, Wasp nuke, Hornet spotting, Hunter stun. Isida is also great on certain builds to farm OD through healing. In fact, you could even include Ares ball and Mammoth 'rage' in the mix, as they provide one shot damage, although I feel they aren't as reliable as the other methods.

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No need to spend crystals on supplies, when the game does the drugging for you. One of the biggest problems with Tanki. I would get rid of the drugs and only keep medkits if anything. Increase the cooldown to make this game more skillful. Every battle I walk into now, all these players want to do is drug up. If they are a dictator, at some point, they activate their overdrive and I can't do anything. Either keep overdrives or keep supplies, pick one. Both will not save this gave. You Devs need to start listening to the community. In the 2013-14 tanki season (because that's where I started), you used to actually have to put yourself in battles alone and learn your weapon and learn how to aim. Practice was vital for being success at the game. Now you just press the numbers and space bar because there is some type of aim assist (makes no sense) and press Lshift (because the Devs didn't tell anyone it was specifically Lshift until a player brought it..morons) and the battle is over. Most of these players will just hop into a battle just to attempt to fight for Gold, instead of playing the game. They cost the team to lose and don't care. This game is broken and needs to be fixed. 

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On 4/20/2020 at 6:25 PM, KingOrthodox said:

First off, the battle modes I will be happy to agree with you on it. For me, it isnt too many battle modes. That point was just my own honest opinions on that. Second Overdrives dont make a tank that powerful. It's about positioning on the field. Of course, it will look like a tank is like that because of the individual's lack of awareness around the playing field. Third, I'm aware every battle everyone uses supplies. I have been against supplies for the longest. Stressful when every single battle is a drugger. I honestly would like to get rid of supplies that you can buy and get from daily challenges and stuff like that. At this point, I'm only open to keep supplies just on the field. Last, what I meant by my statement "You simply don't understand what players like me who have been on here since the last skilled players" is the players who have been here the longest on tanki before the Gauss, drones, overdrives, hammer, etc. The ones who know the game when it used to be like many servers, etc. We want that version of the game back. Say that Im living in the past, but that was the best version of the game no disputes on that. Of course, every version of the game has it's own flaws. 

Just keep preaching man! I am from before hammer gauss etc. I am from the 2013-14 season. The game used to be so skillful and lost it's style due to drugs. Players used to have to practice to get kills and games used to be intense. I loved the servers because I could actually talk to people speaking the English language and the game didn't lag that much. Now you hardly see someone speaking English in chats and it's mainly Russian or some other language. I agree, that was the best version of the game. To prove it, remember when you used to login and the number of people playing the game would be right there? Tanki used to have more 5 million players playing the game. I don't know how you lose that much people playing game. Devs not listening to community. What about the stars/YouTubers who used to play this game? Where did they go? I know some of them left because they saw where Tanki would end up. Supplies need to go and have needed to go for a long time. You get enough supplies from daily missions enough to last for months, without buying. I just use my crystals to upgrade my tanki only. The paints are expensive for no reason. This game will be dead if they don't turn it around.  

List for Tanki:    1) Get rid of the supplies. If anything only keep Medkits but up the cooldown to balance it out. You can't have overdrives and supplies. Clearly doesn't work. 

                           2) Make a training map that some of these new players can go on. Some of these people don't know how to use their weapons and let alone know the button to use the overdrive is Left Shift, not Right. 

                         3) Change Dictators' overdrive. It is responsible for half the drugging that goes on. If you're going to keep it, let the overdrive be exclusive to only the individual that gets the boost. These players push the dictators constantly as soon as it has it's overdrive. It is their overdrive and not anyone else's. I think you should change the percentage of the boost, if it's exclusive to them, that way it's not OP. 

                         4) Take the star over seeing players and aim assist out the game. Honestly, what the heck are you doing here? Aim assist? Players from the past used to have practice daily to shoot their tank if they are like a Thunder to get the best results. If you want this game skillful, we shouldn't even know if someone has their overdrive. It's so easy and predicted move to read when someone will use their overdrive such as a wasp or hornet running at you. 

                        5) Listen to the dang community! Most of these players can help get you back up to the top and fix the game. Old heads only recommended (before hammer gauss, etc.) since those players such as myself played the best version of the game and when it was at it's peak. We know what we are talking about. 

                      6) Take that laser off the shaft!!! The idea is for shaft to be a sniper and remain hidden. That's a skill in itself. That's why it's harder for these players to play shaft because there is a laser making their every move. 

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1 hour ago, ALLWORLDZEUSYT said:

Tanki used to have more 5 million players playing the game. I don't know how you lose that much people playing game.

I mean sure, if you want to refer accounts as "people".

2 hours ago, ALLWORLDZEUSYT said:

Supplies need to go and have needed to go for a long time.

Supplies have been a core part of the game for a very long time. Wihout them, the battles would feel dull and boring. Imagine the the amount of hate this would receive from the thousands of players who were smart enough to save up their stocks, if supplies were suddenly removed.

Only reason players would want supplies to be removed is if they were dumb enough to play MM for longer than they needed to or if they used up all their supplies in a parkour battle.

Most players nowadays don't see a problem with supplies because they've adapted their gameplay around them over the years.

2 hours ago, ALLWORLDZEUSYT said:

Make a training map that some of these new players can go on. Some of these people don't know how to use their weapons and let alone know the button to use the overdrive is Left Shift, not Right. 

Yeah hopefully when their done optimizing the game, then we can have an up to date tutorial system.

2 hours ago, ALLWORLDZEUSYT said:

  Take the star over seeing players and aim assist out the game. Honestly, what the heck are you doing here? Aim assist? Players from the past used to have practice daily to shoot their tank if they are like a Thunder to get the best results. If you want this game skillful, we shouldn't even know if someone has their overdrive. It's so easy and predicted move to read when someone will use their overdrive such as a wasp or hornet running at you. 

Tanki is a fast paced game, and especially since MM is only 7 minutes, you can't afford to waste time trying to guess where the enemy is or what their next move is gonna be.

2 hours ago, ALLWORLDZEUSYT said:

Listen to the dang community! Most of these players can help get you back up to the top and fix the game. Old heads only recommended (before hammer gauss, etc.) since those players such as myself played the best version of the game and when it was at it's peak. We know what we are talking about. 

Just because these "old heads" played the game in its earlier years doesn't make them the most knowledgeable players out there.

2 hours ago, ALLWORLDZEUSYT said:

Take that laser off the shaft!!! The idea is for shaft to be a sniper and remain hidden. That's a skill in itself. That's why it's harder for these players to play shaft because there is a laser making their every move. 

Shaft users know how to hide their laser behind a wall. They also know that quick snipes are more efficient and effective than full power snipers. The laser makes shaft require more skill to use.

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