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Let's Discuss Hornet!


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WHAT DO YOU THINK ABOUT HORNET?  

8 members have voted

  1. 1. Which gaming style do you prefer while playing with Hornet?

    • Attack
      8
    • Defence
      3
    • Support
      2
    • Parkour
      1
  2. 2. Which game modes do you prefer to play in when using Hornet?

    • TDM (Team Death Match)
      4
    • CTF (Capture the Flag)
      8
    • CP (Control Points)
      4
    • ASL (Assault)
      1
    • RGB (Rugby)
      2
    • TJR (Team Juggernaut)
      1
    • SGE (Siege)
      3
    • DM (Death Match)
      2
    • SJR (Solo Juggernaut)
      0
  3. 3. Which skin for Hornet do you prefer?

    • Standard (HD)
      3
    • XT
      3
    • Legacy
      2
    • Prime
      1
    • Ultra
      3


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All modifications of Thunder can one-shot their respective modifications' Hornets.

 

It is possible for them to be able to do that.

 

I was talking about the average damage.

 

At m0, thunder would deal 445 points of damage per shot on average which is 890 with Double damage, which isn't enough to one shot an m0 hornet unless it lost at least 110 HP.

 

At m4, thunder would deal 880 points of damage per shot on average which is 1760 with Double damage, not enough to one shot an m4 hornet unless it was missing at least 240 HP.

 

The only ways that thunder could kill hornet in one hit is either with a lucky power shot, or the hornet was on a lower modification.

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I was talking about the average damage.

 

At m0, thunder would deal 445 points of damage per shot on average which is 890 with Double damage, which isn't enough to one shot an m0 hornet unless it lost at least 110 HP.

 

At m4, thunder would deal 880 points of damage per shot on average which is 1760 with Double damage, not enough to one shot an m4 hornet unless it was missing at least 240 HP.

 

The only ways that thunder could kill hornet in one hit is either with a lucky power shot, or the hornet was on a lower modification.

Wow.  The hulls have more health than remember...  It's 1000 health for Hornet m0? :o

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This shows how OP hornet's overdrive is. I was using M0 hornet. I used railgun here but got better score with thunder.

 

Screenshot-15.png

 
Screenshot-16.png
 
Screenshot-17.png
 
I performed better using hornet M0 than viking M4 or titan M3.
Edited by SageoftheSixPaths
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This shows how OP hornet's overdrive is. I was using M0 hornet. I used railgun here but got better score with thunder.

Screenshot-16.png

I performed better using hornet M0 than viking M4 or titan M3.

 

Sweet Highways! I always use Hornet-Shaft in that map.

 

 

 

Camping-Highways.png

Another-Great-Highways.png

Good-battle-Highways.png

Hornet-s-OD-FTW.png

 

 

Edited by FrozenRailgun

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Seriously though, if you do not have supplies in the middle rank, you cannot use hornet because there are so many medium hulls running around. Impossible to get through that double armor. I mean, I suppose that should be true of light hulls, but it does get frustrating when there's a ricochet m3 juggler kit on the enemy team 3-shotting you with bullets you can't avoid, or if there's 3 or 4 enemy shafts on highways and they one-shot you with 27% protection AND a double armor. You just can't compete with those faster shooting thunders who have way more health than you

 

And it does not help that a lot of those medium hulls are m3... 2,900 damage and you STILL don't die?

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Seriously though, if you do not have supplies in the middle rank, you cannot use hornet because there are so many medium hulls running around. Impossible to get through that double armor. I mean, I suppose that should be true of light hulls, but it does get frustrating when there's a ricochet m3 juggler kit on the enemy team 3-shotting you with bullets you can't avoid, or if there's 3 or 4 enemy shafts on highways and they one-shot you with 27% protection AND a double armor. You just can't compete with those faster shooting thunders who have way more health than you

 

And it does not help that a lot of those medium hulls are m3... 2,900 damage and you STILL don't die?

Why does using Hornet make it "impossible to get through that double armor"?

 

Hornet does not do the damage.  Your turret does.

 

Unless... you have OverDrive activated and then... it ignores both their "double" armor AND their protection module.

 

Try using a different turret.

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Seriously though, if you do not have supplies in the middle rank, you cannot use hornet because there are so many medium hulls running around. Impossible to get through that double armor. I mean, I suppose that should be true of light hulls, but it does get frustrating when there's a ricochet m3 juggler kit on the enemy team 3-shotting you with bullets you can't avoid, or if there's 3 or 4 enemy shafts on highways and they one-shot you with 27% protection AND a double armor. You just can't compete with those faster shooting thunders who have way more health than you

 

And it does not help that a lot of those medium hulls are m3... 2,900 damage and you STILL don't die?

Yeah Railgun's minimum damage needs a huge increase so that medium hulls can be guaranteed to be one-shotted.

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Yeah Railgun's minimum damage needs a huge increase so that medium hulls can be guaranteed to be one-shotted.

Why should it have a 100% chance to one-shot a medium hull? They can already do that with Shell Destabilisation and Large Calibre Rounds. You're suggesting that Stock Railgun get this. This would affect the altered Railguns (except Shell Destabilisation) and make them even more powerful. Large Calibre already one-shot heavy hulls.

 

 

How will this be balanced in XP/BP battles. Railgun has to be tailored for that specific gameplay as well you know. 

 

You want to increase the minimum damage to give it a 100% chance of one-shotting a medium hull? Well the damage ranges will, at least, look like this.

 

M0: 750-810

 

M1: 1034-1089

 

M2: 1191-1205

 

M3: 1323-1414

 

M4: 1,500-1,600.

 

 

You see what happened there? The damage range significantly decreased, making Shell Stabilisation almost worthless compared to the other alterations. You're not even giving light hulls a chance with this. 

 

Large Calibre Rounds with this Railgun will guaranteed one-shot an unprotected heavy hull. This would also make "Death Herald" Compulsator an even better pick over Stock Railgun. With this, how would Electromagnetic Accelerator "Scout" even work? The minimum damage would be higher than the maximum damage. If it stayed the same without the damage reduction, it would be an upgrade to Rail.

 

The only thing that'll stay the same is Shell Destabilisation. 

 

 

This is a terrible idea and for the sake of balance, would most likely have a 100% chance to not be implemented.  

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Yeah Railgun's minimum damage needs a huge increase so that medium hulls can be guaranteed to be one-shotted.

Railgun is fine as it is, it can deal an average damage of 600 at m0 and 1200 at m4, which with Double damage can one shot an unprotected light hull of the same modification. It doesn't need to one shot a medium hull.

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And why is this in the Let's Discuss Hornet thread? Shouldn't this be in the Let's Discuss Railgun thread?

Yeah, I guess I forgot we were in hornet discussion, but we rarely discuss about hornet without bringing railgun anymore these days.

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Why should it have a 100% chance to one-shot a medium hull? They can already do that with Shell Destabilisation and Large Calibre Rounds. You're suggesting that Stock Railgun get this. This would affect the altered Railguns (except Shell Destabilisation) and make them even more powerful. Large Calibre already one-shot heavy hulls.

 

 

How will this be balanced in XP/BP battles. Railgun has to be tailored for that specific gameplay as well you know.

 

You want to increase the minimum damage to give it a 100% chance of one-shotting a medium hull? Well the damage ranges will, at least, look like this.

 

M0: 750-810

 

M1: 1034-1089

 

M2: 1191-1205

 

M3: 1323-1414

 

M4: 1,500-1,600.

 

 

You see what happened there? The damage range significantly decreased, making Shell Stabilisation almost worthless compared to the other alterations. You're not even giving light hulls a chance with this.

 

Large Calibre Rounds with this Railgun will guaranteed one-shot an unprotected heavy hull. This would also make "Death Herald" Compulsator an even better pick over Stock Railgun. With this, how would Electromagnetic Accelerator "Scout" even work? The minimum damage would be higher than the maximum damage. If it stayed the same without the damage reduction, it would be an upgrade to Rail.

 

The only thing that'll stay the same is Shell Destabilisation.

 

 

This is a terrible idea and for the sake of balance, would most likely have a 100% chance to not be implemented.

I meant railgun should one shot medium hulls with hornet's overdrive and double damage.

If this cannot be done, then reduce the reload time so it can kill in two quick shots.

Edited by SageoftheSixPaths

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I meant railgun should one shot medium hulls with hornet's overdrive and double damage.

If this cannot be done, then reduce the reload time so it can kill in two quick shots.

This is still asking for the same buff in Railgun's minimum damage that I had said was a bad idea since with Hornet's Overdrive, the enemies become unprotected.

Railguns already do that (one-shot medium hulls)...with alterations. You have Shell Destabilisation and Large Calibre Rounds doing it every day; Hyperspace Rounds Railguns to an unlikelier extent. Reducing the reload time for Stock Railgun would mean tweaking the parameters of its alterations for balance. It seems unnecessary. 

 

M4 Railguns already reload their shot in 2.9 seconds. You want it to fire even faster? Well let's say you wanted it to be reduced to 2 seconds. Then that means EA"S" Railgun will reload in one second which would be terrible for balance especially with Viking's Overdrive and would only encourage even more protections against it. It would then be nerfed with all these new protection modules against it and then what? It will underperform and players would complain. 

 

This would make the Stock Railgun too powerful and render Shell Stabilisation almost useless. 

 

 

And killing them in two quick shots is already what EA"S" Railgun does. Why make Stock Railgun that powerful?

 

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I used to love the Hornet hull until Tanki changed the OD and now it is one of the weakest hulls. The Hornet OD offers zero offensive or defensive bonus only the radar. I'm very disappointed and feel like playing with a handicap. I would not buy it. 

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I used to love the Hornet hull until Tanki changed the OD and now it is one of the weakest hulls. The Hornet OD offers zero offensive or defensive bonus only the radar. I'm very disappointed and feel like playing with a handicap. I would not buy it. 

You call ignoring ALL protections "zero offensive" bonus?  :o

 

Versus target with DA amd 50% module, it's like multiplying your damage 4x.

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