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Let's Discuss Hornet!


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WHAT DO YOU THINK ABOUT HORNET?  

8 members have voted

  1. 1. Which gaming style do you prefer while playing with Hornet?

    • Attack
      8
    • Defence
      3
    • Support
      2
    • Parkour
      1
  2. 2. Which game modes do you prefer to play in when using Hornet?

    • TDM (Team Death Match)
      4
    • CTF (Capture the Flag)
      8
    • CP (Control Points)
      4
    • ASL (Assault)
      1
    • RGB (Rugby)
      2
    • TJR (Team Juggernaut)
      1
    • SGE (Siege)
      3
    • DM (Death Match)
      2
    • SJR (Solo Juggernaut)
      0
  3. 3. Which skin for Hornet do you prefer?

    • Standard (HD)
      3
    • XT
      3
    • Legacy
      2
    • Prime
      1
    • Ultra
      3


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35 minutes ago, E_polypterus said:

For example, the current meta is hornet-Vulcan so I tried it on an alternate acc but I didn’t perform that well I thought it would(I could’ve tried harder tho). But then again maybe it’s because Vulcan with hornet just doesn’t suit my gameplay ?

The current meta is hornet vulcan when you can spam drugs nonstop and maxed defender drone so your hornet has the effective health of a viking whilst keeping the OP overdrive. Oh, and don't forget the fire immunity so they can fire forever with no penalties.

A regular player without the defender drone/consistent drugs/fire immunity will struggle with this combo since vulcan requires sustained fire and hornet dies pretty quick without double armour.

Edited by DarknessAssasin123
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1 hour ago, sharifsahaf said:

i love hornet .dont get me wrong .its one of the only ways u can destroy a hardcore buyer easily

Yes but imo all the hulls can be used just the same as hornet in getting like the top three places.

And I agree  with @DarknessAssasin123 that you need some drone like defender to be like one of those hardcore buyers, along with a fire immunity it will be even more strong.

I agree cuz as much as I dislike hornet I can use it decently and had some experience with it during the mid ranks and am by no means a beginner to it.

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23 minutes ago, E_polypterus said:

Yes but imo all the hulls can be used just the same as hornet in getting like the top three places.

And I agree  with @DarknessAssasin123 that you need some drone like defender to be like one of those hardcore buyers, along with a fire immunity it will be even more strong.

I agree cuz as much as I dislike hornet I can use it decently and had some experience with it during the mid ranks and am by no means a beginner to it.

yes i agree .hunter OD needs a range buff but if properly used its so good .today i managed to nick a container gold while stunning 7-8 enemies .the problem is stun one moment too early or too late and  ur toast .same goes for all hulls ,u have to play smart .hornet is like u activate OD and keep killing till it refills which it does easiy .moreover it doesnt have a range limit  .

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49 minutes ago, sharifsahaf said:

hornet is like u activate OD and keep killing till it refills which it does easiy .moreover it doesnt have a range limit  .

This is what a lot of players defending hornet fail to recognize.

They complain Hunter steals the assault flag when it stuns u - from... 22m?

Hornet does the exact same thing - but can do some from 150m with the right turret. And can do so again when reload is complete.  Hunter gets one attempt and it's pass/fail. Hornet gets repeated attempts.

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Hornets are pain in the "you know where".  It is difficult to fight  against those OP ODs.  One satisfactory tool is Smoky with high impact augment. 

It is so much fun to see them hornets to try and gather their posture after getting hit with a high impact ammo.  You would lose the critical but

is sure makes a lot of fun every now and then.

 

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Thanks for the tip

My assault rounds alterations have been gathering dust since I bought them for all my accounts a long time ago, but I need to use them more, if only for fun

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It's really fun shooting Vikings with Assault Rounds and they act as if they received no impact force at all. That's the reason I don't use Assault Rounds much anymore. Once in a while I use it again to see if things change and it's been changing for the better recently. But I'm downgrading my damage and the effect I'm supposed to get is not there for certain enemies. 

 

Some Vikings clearly take impact force like they should and have to gather their posture like you mentioned. Other Vikings keep on moving like I'm hitting them with a Vulcan projectile. 

 

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1 hour ago, TinBoxGunner said:

Hornets are pain in the "you know where".  It is difficult to fight  against those OP ODs.  One satisfactory tool is Smoky with high impact augment. 

It is so much fun to see them hornets to try and gather their posture after getting hit with a high impact ammo.  You would lose the critical but

is sure makes a lot of fun every now and then.

So there is hope after all. It is just adaptation and development of new strategy. Plus it looks like you had fun ? 
But dont post it in Smoky, coz then more player will have fun against Hornet OD...?

Edited by Viking4s

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4 hours ago, TinBoxGunner said:

 

Hornets are pain in the "you know where".  It is difficult to fight  against those OP ODs.  One satisfactory tool is Smoky with high impact augment. 

It is so much fun to see them hornets to try and gather their posture after getting hit with a high impact ammo.  You would lose the critical but

is sure makes a lot of fun every now and then.

 

In a duel maybe.  But in 8 vs 8 the trade-off of damage (especially at long range where crit is still 100%) for some extra impact just does not seem worth it.  The impact buff needs more buff.

3 hours ago, TheCongoSpider said:

It's really fun shooting Vikings with Assault Rounds and they act as if they received no impact force at all. That's the reason I don't use Assault Rounds much anymore. Once in a while I use it again to see if things change and it's been changing for the better recently. But I'm downgrading my damage and the effect I'm supposed to get is not there for certain enemies. 

 

Some Vikings clearly take impact force like they should and have to gather their posture like you mentioned. Other Vikings keep on moving like I'm hitting them with a Vulcan projectile. 

 

Yeah - too often I just don't see enough difference.

With the significant increase in fire resistance/immunity I might have to switch from incendiary to autocannon.

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The OD of this thing MUST be nerfed. Devs, I know lots of people love Hornets, especially those "e-sport pro" (honestly...), but what is the most important rule of thumb of e-sport? Balance and fair, which is something missing from Hornet.

 

Again, THIS THING MUST BE NERFED.

Edited by Aegis

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Just now, Aegis said:

The OD of this thig MUST be nerfed. Devs, I know lots of people love Hornets, especially those "e-sport pro" (honestly...), but what is the most important rule of thumb of e-sport? Balance and fair, which is something missing from Hornet.

Again, THIS THING MUST BE NERFED.

In that case, Hunter must be nerfed, it is too good for sabotaging opponent strategy. Pure evil hull.

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41 minutes ago, Viking4s said:

In that case, Hunter must be nerfed, it is too good for sabotaging opponent strategy. Pure evil hull.

I believe you are one of the few players who think Hornet is completely fine, and that is no surprise to me since you are a Hornet-main, despite your nickname suggests otherwise. I don't think I can convince you the other way around, given that you have played Hornet for so long, which suggests you really like it. Besides, you have a conflict of interest in this matter which makes your statement(s) not trust worthy. 

Edited by Aegis
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46 minutes ago, Aegis said:

I believe you are one of the few players who think Hornet is completely fine, and that is no surprise to me since you are a Hornet-main, despite your nickname suggests otherwise. I don't think I can convince you the other way around, given that you have played Hornet for so long, which suggests you really like it. Besides, you have a conflict of interest in this matter which makes your statement(s) not trust worthy. 

"Conflict of interest", you are damn right as I am a user, I used mammoth in the past and viking too. However, I certainly do not want my "privilege" to be removed based on comment from player who actually do not play play with Hornet. Hornet as a strategic role which is different from the role of a combo like Titans / Vulcan. You only have 4 protection modules (3 against long range and one against fire), it is not like Hornet OD can do much on you on that area. You only have one combo for battle (Titans / Vulcan) so it seems that you put everything in the titan's dome, as it is ignored by Hornet I can see that you do also have a "conflict of interest" in that Hornet business - which according to your POV makes your statement(s) not trustworthy.
 

However you and me do not have decision power on it, so we can both give our feedback and share our experience. 

Edited by Viking4s

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1 minute ago, Viking4s said:

"Conflict of interest", you are damn right as I am a user, I used mammoth in the past and viking too. However, I certainly do not want my "privilege" to be removed based on comment from player who actually do not play play with Hornet. Hornet as a strategic role which is different from the role of a combo like Titans / Vulcan. You only have 4 protection modules (3 against long range and one against fire), it is not like Hornet OD can do much on you on that area. You only have one combo for battle (Titans / Vulcan) so it seems that you put everything in the titan's dome, as it is ignored by Hornet I can see that you do also have a conflict of interest in that Hornet business - which makes your statement(s) not trustworthy.

Err, as a matter of fact I am switching to Ares, does this make the conflict of interest thing a different story? Given that Hornet is not a direct counter to Ares and vice versa (although Ares's OD is less likely to hit light hulls)? 

 

Also,

"You only have 4 protection modules (3 against long range and one against fire), it is not like Hornet OD can do much on you on that area"

Does the number of protection module even matters? Hornet's OD ignores them all anyway. I simply pick the one which I believe the corresponding turret threaten me the most.

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1 hour ago, Aegis said:

Err, as a matter of fact I am switching to Ares, does this make the conflict of interest thing a different story? Given that Hornet is not a direct counter to Ares and vice versa (although Ares's OD is less likely to hit light hulls)? 

Also,

"You only have 4 protection modules (3 against long range and one against fire), it is not like Hornet OD can do much on you on that area"

Does the number of protection module even matters? Hornet's OD ignores them all anyway. I simply pick the one which I believe the corresponding turret threaten me the most.

It is not really the worst case of conflicting interest, as you and me do not have decision power on buffing or nerfing it, so we can both give our feedback and share our experience (but I can still be not trustworthy though). Hornet user also are attacked by ennemie Hornet, is it possible that if we felt that is was too annoying we would complain too?

Hornet overdrive will not affect your OD so that is good for you, however Hunter can remove Ares's overdrive (making it a more powerful hull). Regarding likelihood heavy versus light, i am not sure to see which concern. Some feature look at the position of the center of the tank, in that case the size do not play a role (e.g. Dome protection). Others look at the hitbox of the hull (e.g. Gold box).

One particularity of Hornet is to ignore protection module, so player who invested a lot in Protection module are at greater loss against Hornet OD compared to those people who did not. If the Hornet use a turret that you can not defend against it does not matter to you, if you had a protection module against that turret then you can feel the difference. Of course it is not as bad as having your 90% protection removed.
I also simply pick the 3 protections module which I believe the corresponding turret threaten me the most it is just i have more option to choose from and therefore a greater defense (except when enemies' Hornet is activated) it is not as good as having 90% protection from the titan's dome, but thankfully I can borrow it from an ally and make sure to kill any Hornet that come to break that cover.

Edited by Viking4s

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I'm happy to admit my conflicts of interest re Smoky* and Hunter, but I'm also happy to listen to reasonable arguments about fine tuning of parameters etc.

I don't want Hornet's OD to be nerfed if "nerfed" = huge changes, but I think it should be changed slightly, not ignoring spawn protection, couple of seconds reduction in duration, that sort of thing

*I don't want Smoky to become OP/meta, so I'll argue against anything that might lead to that

Edited by SporkZilla
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44 minutes ago, SporkZilla said:

I don't want Hornet's OD to be nerfed if "nerfed" = huge changes, but I think it should be changed slightly, not ignoring spawn protection, couple of seconds reduction in duration, that sort of thing

It has so many things going for it that makes it so efficient compared to the others. The only thing holding it back is Hornet's low HP which can be compensated for with protection modules and/or drones. 

 

If they want to keep its fast passive recharge rate, 100% protection ignore, its 20-second duration and its sonar ability, at least, at the very least, reduce the retention period and make it so that they can't manually gain Overdrive charge during the duration. That is what makes it "have it active for the entire battle". 

 

When you have multiple of these efficient beings on the team, it becomes problematic. That is what I was seeing before Ares came. My battles used to be filled with Vikings. Then they were filled with Vikings and Hornets with Hornets takings the lead using their Overdrives to the fullest. At some point in time when I was grinding recently, I could count on my fingers the number of times I noticed that I didn't see the enemies' outlines. I really took it in during those battles how I was able to see the enemies' location as if the effect was eternal. 

 

Hunter's main effect was strong and the aftermath is nerfed. Titan's effect was strong and the aftermath is nerfed. Mammoth's effect was strong but the aftermath is nerfed. The same can happen for Hornet. It can keep its 100% ignore if the aftermath (no manual OD charge during the duration and short retention period) is nerfed. Or to switch it up, remove the ability to ignore spawn protection and let it keep the long retention period. There are so many things you could change about Hornet because it just has that many things going for it. 

Edited by TheCongoSpider
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