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Ideas for the Interface


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Are you talking about the experience in the green bar (XPg) or the battle experience (XPs) on the battle scoreboard window? 

Sometime they are the same and sometime they are not due to the premium multiplying factor. Which one do you want to see?

 

There is one impracticability linked to this request. In the current system, for both XPg & XPs) they are added only when the tank is destroyed.

If you fully killed the tank you will get 10XP. If the tank was also carrying the flag you will get 20XP (twice more xp than a normal kill). I doesn't matter how many time you shoot to acheive it.

However calculation get more complicated when several players participated to the destruction of one tank because the final xp is now 15xp and not 10XP. As the computer cannot know in advance if the tank will be destroyed by one or several players it would be difficult to add this feature in the current system. 

 

The only case were the XP are added directly after a shot is with the Isida turrets when healing a teammate (I use it to get close 2 XPg down the next ranking). 

 

The XP indicator coming out of your tank is a good idea. + 

 

However there are at least 2 downside regarding this idea:

1- when too many flags are capped or the same player kills to quickly the XP associated with each action are reduced, so you will easily noticed it and you will be angry about this less than know anti-cheat/buffering system. 

2- XP farmer can exploit this useful source of information to easily improve their farming technic.

 

If the developers manage to find the right indicator system for this it could be very useful for better knowing the impact of your action in the battle. I'm thinking about flag assist and mine damage in particular. Sometime you leave mines here and there and forgot about it. Then suddenly you see a red damage indicator on the background of the map. It's like what!? And then you realise, yes a mine of mine :) otherwise you have to constantly look at the battle indicator for information.

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Are you talking about the experience in the green bar (XPg) or the battle experience (XPs) on the battle scoreboard window? 
Sometime they are the same and sometime they are not due to the premium multiplying factor. Which one do you want to see?
 
There is one impracticability linked to this request. In the current system, for both XPg & XPs) they are added only when the tank is destroyed.
If you fully killed the tank you will get 10XP. If the tank was also carrying the flag you will get 20XP (twice more xp than a normal kill). I doesn't matter how many time you shoot to acheive it.
However calculation get more complicated when several players participated to the destruction of one tank because the final xp is now 15xp and not 10XP. As the computer cannot know in advance if the tank will be destroyed by one or several players it would be difficult to add this feature in the current system. 

I guess that can be solved if the XP indicator comes up only when a tank is destroyed, visible by only the final destroyer.

 

And I didn't know that you get 20XP for killing the flag bearer, I always suspected it, but never knew. Since that system is clearly to incentivise the killing of the flag bearer, wonder why it's not publicised?

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I guess that can be solved if the XP indicator comes up only when a tank is destroyed, visible by only the final destroyer.

And I didn't know that you get 20XP for killing the flag bearer, I always suspected it, but never knew. Since that system is clearly to incentive the killing of the flag bearer, wonder why it's not publicised?

It would be better if each tanker that assisted the kill or the capping are informed.

What do you mean by advertised? It has been said in the I&S one time at least, and in various guides from the newspapers and the AWC. I said it a couple of time in my "French articles" back in 2017 :) - but I can't blame you on this one.

 

Most of the players that are interested in the game mechanics would have found out by themselves, the other do not really care. How many time have you seen your flag driving away without being challenged?

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Protection modules search feature (2 options)

 

Option 1

 

Make icons that will function like check boxes (looking like the icons in the protection modules that shows what they protect from) that you can click to search for modules with protection from that turret, or select a combination of several turrets.

 

Option 2

 

If a search by item name will be implemented in the garage, it would be nice to rename the protection modules according to the protection they provide, for example a module that protects from Vulcan, Freeze, Firebird will be called Vu-Fr-Fi or something like that. This way if I'm looking for a protection module from Vulcan I can search for "Vu" in the garage.

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Hey Tanki,

 

I brought an Idea about the numbers rising out of a tank when you hit them in White and Red color.

As we have

 

White colored numbers for Damaging

Red    colored numbers for Killing

Green colored numbers for Getting Healed

 

 

Also there should be a Yellow colored numbers showing how much XP you got for a shot or capture flag and etc.

 

For example if you hit a hornet m1 with thunder m2, it should show you that you delivered a shot that worth 8 XP, I mean just like other numbers in the game. Or maybe after that guy got killed then you see the number rising from your tank.

 

Thank you

you dont get xp for hitting someone while hitting them - only when they die, u get xp for hitting them (even if u didnt kill them)

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My 3 ideas are, In Assault mode, tell what player has successfully attacked the base, like in CTF mode, so it would be something like "Aigaion Has Successfully Attacked the Base"

 

another idea regards your Tanki profile, specifically in achievements, my thought is to add "Kills with Mine" part, so you can see how many enemies you have outsmarted.  B) 

 

 One last idea, there should be a counter that tells people how many hours you have spend in Parkour and format battles, so if you are like me, you have an awesome account, but are often judged by your KD, which is lowered in said battles, so if there where a way that said how much time you spend in parkour and other format battles, players might not judge people like us,  ;) 

Edited by Aigaion
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I like these Ideas

 

My 3 ideas are, In Assault mode, tell what player has successfully attacked the base, like in CTF mode, so it would be something like "Aigaion Has Successfully Attacked the Base"

 

another idea regards your Tanki profile, specifically in achievements, my thought is to add "Kills with Mine" part, so you can see how many enemies you have outsmarted.  B) 

 

 One last idea, there should be a counter that tells people how many hours you have spend in Parkour and format battles, so if you are like me, you have an awesome account, but are often judged by your KD, which is lowered in said battles, so if there where a way that said how much time you spend in parkour and other format battles, players might not judge people like us,  ;) 

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The new version is full of bugs and less appealing than the old one.

 

1. During the game on web, I needed to switch a window for 2 seconds, if returned me to programming like window and kicked me out of the game, closing the game. The second time I did this, all the colors of my team and enemies team disappeared. I didn't know anymore, which tank to shoot, and then I was kicked out of the game again.

 

2. Wen pressing TAB for to see how my performance is, it sticks and does not go away. It covers the middle of the screen and the only way to get rid of, is to exist the game and start a new one, which is far from comfortable, especially that you have these ugly waiting times.

 

3. There is no way to press the daily missions during the waiting time. A HUGE disadvantage. You should keep that possible, or add a button at least to the waiting menu, which can be clicked to see them. We are forced to wait long, at least let us check our status during this ugly-waiting time.

 

4. The method of forcing us to go to battles you match is far more than ugly and the same applies to waiting time.

It is taken one by one from XTanki. The reason I and others don't play XTanki is because they force you to choose battles and they force you to wait before each battle, for otherwise, XTanki has a better interface. No you are forcing us to drop Tanke and play XTanki.

 

5. The downloaded software has a bit better graphics, but it's buggy. I sent you about in the past, the only answer I received was: "Play through the web". I can't play certain games with it, especially "Future" and "Rio". Once I click them, it gets stuck for several minutes and then crashed and requires re-entering the game.

Before, I was always avoiding these maps, so that it won't crash. Now I can't, you just force me to enter them, and I get immediately stuck.

 

6. You should have kept you own style and not try to make a cheap imitation of XTanki. The people were playing your game, because of its unique style and because they were able to keep control of the game and time. These were advantages of you Tanki compared to them. You just dropped your advantage by imitating them.

 

7. My advice, fix the bugs including the ones in the stand-alone application, which does not allow "Future" and "Rio" to be played. You haven't updated that software or fixed the bugs for over a year, which is very poor.

Bring back the possibility for people to choose battles, you can make a better match, but considering the rank, but you shouldn't force them to go into matchmaking like XTanki. If you do that, I and other people will switch back to XTanki with the better graphics.

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What is going on. Even the replies in the Forum are deleted when sending.

It disappeared after i wrote you an additional detailed description of the bugs and issues.

 

So I will make it short this time.

 

1. I can't enter the game for now through the stand-alone software. It chooses automatically the game. I guess, it chose one of the buggy maps that cannot be played through the stand-alone software, like "Future" or "Rio". You never fixed that issue for over a year. Now since you are forcing people to do matchmaking like XTanki, it automatically enters these games and gets stuck and I need to close and restart the game, hoping it will find a playable game.

 

For God's sake, why do you do that. You were better than XTanki. Now you became just like them and took the control of maps from users.

 

2. During the game, suddenly a shadow of the game appears above the game and it does not disappear until I exist the game, close it and restart it, while losing all the points.

 

These new changes now force us to play hours instead of max one hour a day. If you don't roll it back, I will no longer continue. I suppose many others as well and I already heard others saying so.

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Update the Textures

 

This is more like a reminder than an idea, but you should consider updating the textures of the lobby. For example the battle buttons should be shiner :) I thought it would be a good option since the game is getting modernized.

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I personally wouldn't mind a bit of optimization here and there, the HTML5 had some nice features here and there when I tested it so it would be nice if some of the things get a little bit of update here and there even if they are minor things. 

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I personally wouldn't mind a bit of optimization here and there, the HTML5 had some nice features here and there when I tested it so it would be nice if some of the things get a little bit of update here and there even if they are minor things. 

Yes! :D i think this game looks a bit old styled in the current version of the lobby and its very easy to change some things. Or even making us customize it up to a point (on the local level not server-wise)

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Lobby replacing the "Battle" page.

 

I am sure most players do actually know what is Deathmatch, teamdeathmatch, ctf and etc.... I feel like there isnt a need to dedicate a whole page just for a few "play" buttons too. Thus i propose this idea that will make the page more beautiful. I suggest that page (when you click the 'Battle' button) is changed to a lobby screen. What i mean is that all the buttons are removed. everything. But they will be placed in a smaller and compact area. First, the artists can design a small area like in the garage where the tank sits. However in this 'lobby' the tank is what you have already equipped and ready for battle. The tank sits in the middle of the section in 3D. The battle buttons can be added at the side, at the top right hand corner. Below the battle button is the mode you want to coose. Click the 'mode' and all the types of modes expands and you can select the mode. The invite to group button can be added to the top left hand corner. After adding a friend to the group, andother tank appears in the lobby and now, your tank will be shifted to the left and the other tank is fitted in. Below the tank is the player's nickname. This can make the lobby scrren much more fancy and beautiful to look at instead of all the green words and the battle button which all the info is already know. Hope this is implemented into the game.

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I never liked the design of that, to be honest, so I would prefer if that could somehow be made more ''beautiful''. 

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Add more transparency to the overdrive button

 

Self explanatory and really simple, but it really needs transparency or to be redesigned :) After all we the players are all secondary testers to help prepare the game for what is coming.

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Here's an idea: Let people choose whether to use MatchMaker or not.  Just set up a selection button at login with "Use MatchMaker" or "Don't use MatchMaker".  Then let people choose.  If MatchMaker is really an improvement, people will choose to use it.  If not, they won't.

 

I don't expect Tanki to actually do this because whoever is making the decisions apparently cannot conceive of the fact they might be wrong - that they are actually ruining the game - not making it better.

 

Here are some problems I've found with MatchMaker so far:

 

Of course the #1 problem is you can't choose your maps anymore.   I cannot conceive of any reason why they did it.  I think it's the single worst change Tanki has ever made.  Even if you had MatchMaker selecting the teams, players could still select their maps. 

 

Next is that MatchMaker does a horrible job of picking "balanced" teams.  I have noticed ZERO improvement in team balance since MatchMaker.  I just left a game where there were only three players on the team - the other team was full.  If MatchMaker was supposed to bring balance - it's a complete failure.

 

Code instability:  We've all noticed the great number of server restarts recently.  Untested software will do that.  If you're going to hurt your players, Tanki, choosing to give them untested software is a great way to do it.

 

Code Instability - on the client.  I've noticed a marked increase in the number of plug-in failures (two so far today) and even system crashes since the update.  My system NEVER crashes - except when running Tanki.  The plugin failures have gone from "rare" to a little over once per session.  What did you DO, Tanki?

 

Waiting.  Nobody wants to wait.  I don't know if getting into battles faster was a design goal of the MatchMaker system, but if it was, it is a colossal failure.  I recently waited OVER SIX MINUTES for a game to start.  Then it started to load and kicked me out (apparently because the battle was over).  Please, Tanki, explain to all of us how waiting is a good thing.

 

No serial battles: Sometimes you get into a really GOOD battle.  A close game.  Lots of wild plays with creative players.  Whether you win or lose such a game, it leaves you with a hunger for MORE.  Under the old system, such matchups might result in 2, 3, 4 or even 5 really GREAT games in a row.  But not anymore.  With MatchMaker, the really great games stop at 1.  After that, the players are scattered about without any thought or plan.  You can't even learn the tendencies of players on a team because of this crap, so every game is the same boring soup with random bits of fecal matter thrown in to make it - stink.

 

Along with MatchMaker, Tanki has revised the scoring process.  This is a step in the right direction and something I've been advocating for over a year.  But the scoring isn't part of MatchMaker and could have been done without MatchMaker.  I suppose it's a bit like chocolate syrup on a dog turd - it's supposed to make you like the taste - but it doesn't work.  And that's the final note on MatchMaker - It doesn't work.  It's an odious piece of garbage that should never have been introduced.  But at the least, Tanki should give people a chance to play without it.

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...rename the protection modules according to the protection they provide, for example a module that protects from Vulcan, Freeze, Firebird will be called Vu-Fr-Fi or something like that. This way if I'm looking for a protection module from Vulcan I can search for "Vu" in the garage.

 

I've been calling for Tanki to return to sanity in naming protections for over a year. (About as long as I've been calling for the "roll your own protections" approach which they FINALLY implemented... poorly.) I can only imagine who came up with all the names is the same one who came up with MatchMaker. Two people can't be that stupid. The weight would cause the ground to collapse.

Edited by Viking4s
kindly refrain from insulting
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u can still improve matchmaking just provide a bit more options to players . for example - after clicking the button for capture the flag mode make more options like short range map or medium range or long range map it would really provide the choice to players in regular battles . as of now u cannot just use the same kind of protections in both long and short range maps and all of a sudden we are shifted next game to a very big map so please look into this matter it can be really helpful . THINK  ABOUT IT . just add more options to joining battle thats all it will take to add choice to battles . PLEASE AND THANK YOU

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