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Here's another example of why MatchMaker SUCKS!

 

ScreenShot2018-11-01-1jpg.jpg

 

Only three members of the blue team were even in the entire game.  The rest of us (and others who came and immediately left) were dumped into a lost game by MatchMaker.  

 

So you wait two minutes to get into a game, the game starts to load and after another minute of waiting you wind up in a LOST GAME with 4 minutes left and a "team" that mostly just changes every 10 seconds.

 

Good job, Tanki!  You cocked it up again!

 

MatchMaker Must DIE!

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Can I  make a suggestion, please? 

 

Some of the descriptions for the alterations and drones have some serious grammatical errors in it?

 

an example would be the incendiary band alteration for Vulcan?

 

I quote " Modification to the fans of showing the enemies with bullet fire, non-stop. while overheating from continious fire these rounds ignite and put the target on fire" 

 

1) spelling error in continuous 

2) the first sentence is terrible!! "to the fans?" don't you mean for the fans?

 

there are a few errors like this around and i would like to see them corrected/adressed at least! 

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There's multiple spelling and grammar mistakes in the new descriptions. I'd say just ignore them for now - not much point suggesting them to be fixed.

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There's multiple spelling and grammar mistakes in the new descriptions. I'd say just ignore them for now - not much point suggesting them to be fixed.

it was more a case of suggestion them to be looked into rather then fixed, and also a case of bringing it to the attention of whom it may concern

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Well, I've tried the "weekly containers" and it's more paint on an outhouse.

 

So you sit there and wait while the graphics cycle.  Big whoop! I am SO excited!  (NOT!)

 

The part I really liked (because it showed the Tanki dev "special touch") was when the Tanki browser window LOCKED UP and I had to close it and log back in again.  Is that a new feature?  Or one of the many (many, many) bugs that will never be addressed?

 

Seriously... does anyone at Tanki test ANYTHING??

 

My vote?  Give the players an option to just automatically credit the weekly container.  The graphics parade adds NOTHING to the game.  It just wastes time, bores the players and risks MORE instability.

Edited by blutakix

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I Am getting so sick of waiting every time I join a battle.  Just tried to play a deathmatch battle.  After waiting nearly 3 minutes, I reset - and waited 2 more minutes... and still nothing.

 

So Tanki, if you're listening (and I doubt you are, but here goes anyway),

 

PLEASE get rid of matchmaking.

If you're not going to do that, then at least stop making people wait to join battles.  Put them in a battle as soon as they click to start.  Yeah, maybe you won't get the "perfect match" in a battle.  You almost never even get a "good" match, let alone the perfect one anyway. But at least people won't have to sit and wait for no good reason.

 

If that means battles start with 2 or 4 players that's FINE!  You can even hold up a player until there's a corresponding player for the other team - so you add players in pairs to keep the numbers even.  If one side is weaker, or behind in scoring, that team gets the stronger player from the new pair.

 

But please END the waiting.  It's miserable and  stupid.

 

And if you really want to  improve Tanki - get rid of matchmaking.

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Change D/L to K/D

 

K/D is the more formal gaming term for the ratio between how many kills you got over how many deaths you got. D/L also stands for disabled list and people look at me confused when i accidently say D/L so please change it to K/D, it should only take about a second.

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Here's an idea!  

 

FIX THE BUGS!

 

Went to buy a kit tonight and - NO KITS!

 

This has happened over and over and over and over again for more than a year.

 

Instead of screwing up Tanki with putrid, disgusting, crap changes like MatchMaker, why doesn't Tanki...

 

 

FIX THE BUGS!?

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This was brought up during the first Tanki WAR. As you can see, nothing has been done, yet. It's very, very low on the list of priorities. Think of suggestions as two stacks of papers. One stack has suggestions Devs favor the most. The rest are put into the second stack. Papers pile on top of papers and the ones on the bottom are soon forgotten. 

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Hi,

I have some ideas,and don't know where to put them, so don't throw with stone. :)

1. In small maps I think that should be prohibited long range turrets (I play into one of this map, and opposing team had 2 magnum and 2 shaft and for close range turrets was impossible to get close, not to mention to score)

2. In a battle, if one team remains with fewer players (7 to 3 for example) those remaining player should receive a greater score for every kills the the opposing team players

Sorry if I posted where I shouldn't have to, or if my ideas was made by others players already.

Edited by almost

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Hi,

I have some ideas,and don't know where to put them, so don't throw with stone. :)

1. In small maps I think that should be prohibited long range turrets (I play into one of this map, and opposing team had 2 magnum and 2 shaft and for close range turrets was impossible to get close, not to mention to score)

2. In a battle, if one team remains with fewer players (7 to 3 for example) those remaining player should receive a greater score for every kills the the opposing team players

Sorry if I posted where I shouldn't have to, or if my ideas was made by others players already.

Oh, but MatchMaker is designed so:

When you get thrown into a battle, you don't know which turret you will need - so you're just hosed.

And 7 v 3 battles?  Those NEVER happen because MatchMaker makes BALANCED battles, so why would anyone ever leave early? (/sarcasm)

 

Meanwhile, another bug.  See if you can tell what's wrong with THIS picture:

 

dailymissions.jpg

 

 

weeklymissions.jpg

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Here's a simple, yet constructive, idea :D STOP SCREWING THE GAME UP!! Tanki used to have minimum 6k players a day, now there's barley 4k.  Wonder Why? Maybe, it's because you've screwed up the entire point and individuality of the game.  When I used to play tanki, {played for quite a bit, actually}, the best part was playing with friends without a battle pass, being able to choose what game YOU wanted to play, not one that a stupid server wants to dump you in after 30 seconds of waiting.  It used to be fun, now its like communism, nobody likes it, but we're forced to deal with it.  Honestly, you'd gain a lot more players if you bring back the originality of the game, such as; fairness: being able to choose a battle that you prefer, such as game mode, rank or map, not being forced into one with people 5-6 levels higher than yourself.  A lot of the new stuff is cool, the ability is definelty a bonus, but just the fact you can't make your own choice for games is stupid, because like i said, you get shoved into a server with high levels who kil you one hit with m2-3 weapons and m2-3 hulls, making it harder for the lower levels to get a fun experience or level up.  The whole friends list is useless now, as you can't join friends in battles, unless they create one but then you have to spend 2k crystals on a battle pass that lasts a month, which, personally, I wouldn't even play for a month straight because the whole game has gotten so ******ed, sorry if you take it as being rude, just getting a point across.  Plus, I'd love to see some old maps come back, such as moon silence, left as silence was, back then was great, you could actually play for a couple minutes without dying instantly from someone coming through the tunnel.  Tanki used to be amazing, but now it's been... Trumped.  You turned a great game into garbage, with a few pieces of treasure.  My personal opinion is you'd get back a lot of players if you brought back the past, sometimes change is good but not in this case, as it was already good, shoot, it was great, I would've rated it 11/10 stars, but now it'd be lucky to recieve a 2.  Stop thinking about money and start thinking about the fun it brought people.  My dad and 3 brothers really used to bond over this game, joining games together and having a great time, but there's no point anymore because 1) you can't play with friends (stupid move, in my opinion), and 2) its too easy to buy over-powered kits, so low levels got m2 when your barely 5 levels into the game.  Please take this into consideration and I hope you think about my request, otherwise you might just keep losing players...  Best regards, Niguraka / NotNiguraka

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*************************

  FIX THIS BUG!!!

**************************

Speaking of SCREWING THE GAME UP...

 

What the HELL is going on with the daily/weekly missions?  I show 8/10 and 8/20 for weekly missions.  Then I complete TWO daily missions.  When I check back on the weekly mission, they are STILL 8/10!!

 

This is the THIRD TIME I've seen this happen.  

 

*************************

  FIX THIS BUG!!!

**************************

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Tanki used to be amazing, but now it's been... Trumped.

Actually, it's been Obozo-ed.  If it had been Trumped, it would be greatly improved!!

 

Besides, aren't you really asking them to Make Tanki Great Again!!??

Edited by blutakix
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HUD, de-cluttering battle screen

 

The screen, during battle, is quite cluttered, with the kill list thing, supply icons, allied health bars and names.
I don’t think that drug icons (the hovering shield, etc.) over other player’s tanks are necessary, and would like to be able to opt to not see them. I find they don’t really change my tactics, just cluttering the screen, and I would disable them (user end) if given the chance.
It is fairly obvious, due to the hit numbers, whether or not an enemy has a DA. And it is easy to tell, when on the receiving end of fire, if the enemy has DD.
Additionally, the list of kills is annoying, takes up a large portion of the screen, and doesn’t tell me anything useful 90% of the time. If I could disable it (on my end, other people could still see it if they chose), I would.

Finally, the usernames and health bars of allies block my view often. An alternative would be small dashes ( - ), hovering over a friendly tank where the username is now, which are the color of your team and shrink as your ally is damaged. That way, you’d know who was an ally, and know roughly how much damage they have.
Alternatively, you could have the usernames and health only appear when you hit the “show modules” key.
I can already disable drop zones, and would like to be able to disable the battle kill list, the supply icons, and the health bars and usernames of allies. In these ways, you could de-clutter the screen while playing quite a bit

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Hello Tanki Online. I have come here today under one condition. Me and almost every player in tanki wants the old tanki back like right now. it was so much better back when anyone can choose the battle at any level. Especially, now that you made it to where we have to be a certain rank to do it. But you have to pay crystals to do it. thats not right. When i got the Warrant Officer 1 rank, i got so confused when i saw very few people playing on custom battles. Then i saw what it was. You made it to where we HAVE to spend crystals to play it. AKA, the PRO PASS. Thats not fair. I haven't played tanki in a long while. When i did play it for the last time at the end of 2016, it was awesome. but now im trying to get back into it but i cant. Everything has changed. I personally dont like it and after talking with thousands of players worldwide, i found out im not the only one. Im sending this to you in hope you will even consider bringing back the older version of tanki. About 85% of players i talked with said if their was one thing they can change about the game, it would be the format. We want to choose our battles. Not be thrown in one halfway through and just to realize they all have higher ranks than you. Please read this and understand what im saying. Please change the game. Thank you tanki. 

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