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Ideas for the Interface


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Another quality of life change that's never been added to Tanki for all these years...  <_<

 

While you're at it, I'd like to see a ping counter beside each player (to see their ping)

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Is it really so important to know everyone's turret?

Why is it not part of the game to try to play without knowing the enemy turrets right away.

I always pick out my protections based on my strategy-like if I am defending or attacking-if I am using melee or close range.

 

Just explain the point in this.

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Is it really so important to know everyone's turret?

Why is it not part of the game to try to play without knowing the enemy turrets right away.

I always pick out my protections based on my strategy-like if I am defending or attacking-if I am using melee or close range.

 

Just explain the point in this.

 

I choose protection based on number of turrets in the battle and the most op players turret ,since choosing the protection

For most used turret in battle gives a higher chance of survival.

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I choose protection based on number of turrets in the battle and the most op players turret ,since choosing the protection

For most used turret in battle gives a higher chance of survival.

Me: Based on who are wearing Eagle module.

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The game itself should be quicker to progress, for example, in clash of clans, they made a lot of upgrade times shorter, and therefore quicker to progress. The game tanki, would take 1.4 million xp, and if a player get 1k xp everyday, would take almost 4 years. Players wouldn't be this dedicated and a lot don't make it that high. The xp given could be increased by 2 times, etc.

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The game itself should be quicker to progress, for example, in clash of clans, they made a lot of upgrade times shorter, and therefore quicker to progress. The game tanki, would take 1.4 million xp, and if a player get 1k xp everyday, would take almost 4 years. Players wouldn't be this dedicated and a lot don't make it that high. The xp given could be increased by 2 times, etc.

Nyet. Bad idea. This will be bad for F2P. More exp than crystals... even worse when versus P2W.

Make all protection modules visible on the scoreboard

 

Simply so when you change weapon, you don't choose one that others have even more protection from and then regret your decision. It could be done something like this. Shouldn't be much more intensive on loading, since when you press V you already see everyone's protection levels. If someone has protection from the weapon you currently have equipped, it would be highlighted red instead of green.

Da! Da! Da! This what I need!!!

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Crystal funds in battles:

 

Hello, I have a suggestion to make: In battles, in the bottom right corner, there is a box containing the battle info (e.g. Battle time, battle fund, team scores, etc.). In this box, there are the words "Battle funds (then an amount of Crystals)". This, when I first played, made me think that that was the amount of Crystals I was going to earn in a battle. But, to my great disappointment, I earned much less then the battle funds had said I would. I would really appreciate either: Making the game give you the actual amount in the battle funds Crystal amount, or: Changing the battle funds bar to where it shows you how much you will actually get. Thanks!

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We had this suggestion before. Developers deemed it unnecessary and bad for gameplay, since players will just leave the game when they see how little crystals they will receive.

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Nothing... Apperantly it is just to make sure players don't leave battles... But I think that the players should actually get what it shows... I mean Turret and Hull modules are so expensive it takes ages... You play like 5-7 battles and get 1-2000 crys... That's a lot of battles you have to play to get M2s... Especially M3s... So... Either: Give what it actually shows, Change it to what you'll actually get, Remove it, or Make evetything in Tanki cheaper... I mean seriously it's already much more a pay-to-win game then it was back in 2015 / 2016 when I started playing (my profile says Aug 2018, but I've been playing for longer... I just stopped for awhile and in some major update it got reset)...

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Also what you could do would be making promotions give more Crystals corresponding to the rank... I mean, common guys, 6000(ish) Crys for 2nd Lieutenant??? Might as well save for M3s seeing how much M2s cost...

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Crystal funds in battles:

 

Hello, I have a suggestion to make: In battles, in the bottom right corner, there is a box containing the battle info (e.g. Battle time, battle fund, team scores, etc.). In this box, there are the words "Battle funds (then an amount of Crystals)". This, when I first played, made me think that that was the amount of Crystals I was going to earn in a battle. But, to my great disappointment, I earned much less then the battle funds had said I would. I would really appreciate either: Making the game give you the actual amount in the battle funds Crystal amount, or: Changing the battle funds bar to where it shows you how much you will actually get. Thanks!

 

 

Topic Merged

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K/D Ratio

 

Only the account owner should have a visual on their own K/D. This stat does not have any effect on gameplay or its scoring and only serves as a distraction. I think there will be an increase in aggressive play if it were removed. JMHO

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You have a point, but I don't think it affects people that much. Also, do you propose to hide the kills and deaths too? Because you can easily calculate (or at least estimate) K/D just from those.

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Only the account owner should have a visual on their own K/D. This stat does not have any effect on gameplay or its scoring and only serves as a distraction. I think there will be an increase in aggressive play if it were removed. JMHO

Or replace the whole K/D system with W/L (Wins/Loses), this will motivate everyone to be active in the battle field instead of camping.

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Only the account owner should have a visual on their own K/D. This stat does not have any effect on gameplay or its scoring and only serves as a distraction. I think there will be an increase in aggressive play if it were removed. JMHO

here's a funny (real) story about KD...

 

My alt was playing in a pro-battle with some loser magnum who - anytime someone damaged him, or got near with with a power-up on - this player would click exit.  5 seconds later that player was back doing the same thing over and over and over.  I felt sorry for the other team as this person was basically a mult.

 

Why anyone puts any credence into a stat like KD is beyond me.  It is useless and can easily be padded as demonstrated by the moron described above.

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I guess I just really did not notice this before but I have been noticing it quite a bit following the transition to html5.  In the space between the tank and the screen any objects (trees, ramps, pillars, etc) are becoming a real nuisance. Is there any way that these objects in the space between the tank and screen ("user") could be made transparent?  

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Removal of this useless notification

 

Screenshot-1.png
Screenshot-2.pngScreenshot-3.png


This red small notification that always appears when someone requests to join.

I get it, it's a minor problem but still, it pisses me off that I have to always re-check the clan's page everytime to see whether something is updated or not, you could just remove the notification for anyone below the permitted role of accepting/rejecting invitations, so that we wouldn't have to re-check the page every single moment.

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Yeah there must be Win/Loss ratio, to show it to players who calls you noob. G/S should be replaced with W/L ratio. Or if you can't remove GS to make buyers angry; you can show W/L ratio on profile.

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