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Ideas for the Interface


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People have had time to enjoy the last moments in Flash for months now, it's time to make the final decision and move to HTML entirely. The new version is far from perfect but don't expect it to be flawless before december; when Flash is discontinued, developers have plenty of time to fix all problems in the HTML-version

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I assume some research went into this and developers know that this method will retain the maximum percentage of the audience. If for whatever reason you don't want to migrate to HTML5 today, then you might as well just leave the game and check back after a few months to see if the HTML5 version has been improved enough for you to play in it.

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The shoot button on mobile is placed on an awkward position on my phone would it be possible to add a feature where we can control the opacity of buttons and their positions like other mobile games 

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Spoiler
On 8/25/2020 at 4:11 PM, r_shish2 said:

 

On 8/1/2020 at 11:06 AM, GrayWolf8733 said:

 

On 9/7/2020 at 2:50 AM, Skills_My said:

 

On 9/8/2020 at 5:23 AM, DieselPlatinum said:

 

 

Topic merged

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Well after the recent update the mobile had a change in its interface yes its heading in the right direction but the dot is kinda annoying and the health bar looks ugly maybe thining it out would change he look. But it's good to see updates coming to mobile version but pla devs make it look more cool and user immersive then just adding features that are for bots I want to see my whole tank

 

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We need a battle lobby to make sure we all load the map completely and spawn on the map at the same time to avoid:
- premature capping of flag and CP points,
- have the Juggernaut given to the fastest loader,
- all enjoy the 7 minutes of battle.

The lobby could look like this: 
Jx6AMEa.png

It is a simple mock up, and it could display more information about other players, such as the GS, the rank even equipment details and Maps name, however this might put off some players that would quite straight away. Alternatively it could more generic, like displaying class hull only (light, medium, heavy) and turret range (melee, close...).

1/ Select MM Battle mode (QUick battle or other)
2/ MM Pop up Queuing panel appears (top right-hand side) displaying current waiting time and actual waiting time.
3/ Queuing Completed and battle assignment defined >> You are sent to the Battle Lobby (unless in the garage). 
4/ Live update are displayed about the readiness of both teams but you can still access the garage - The MM Pop up display the overall readiness details for both team. And your map load completion. We would mostly wait for HTML5 players as Client and Mobile already have the map data.
5/ Once all players loaded the map >> all players are sent to spawn on the map at the same time (except for those still in the garage) and clock starts ticking.


Addition:
Could navigate to Map with limited feature (when loaded), the garage or play tic tac toe.

 

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I've seen a much better system in an other game, that can be called warmup-time. In tanki , the system wouldput you in a map instantly after you click play buttom, but a timer start counting from 1:00, you would be able to drive across the map, however, the objective and your supplies would be disabled, so the obly thing you can do is shooting. After the 80% of the players joined the map, or the one minute is over, all tanks renspawn, and the match starts.

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15 hours ago, mjmj5558 said:

I've seen a much better system in an other game, that can be called warmup-time. In tanki , the system wouldput you in a map instantly after you click play buttom, but a timer start counting from 1:00, you would be able to drive across the map, however, the objective and your supplies would be disabled, so the obly thing you can do is shooting. After the 80% of the players joined the map, or the one minute is over, all tanks renspawn, and the match starts.

Accessing the map directly (with limited feature) is also an option, same as accessing the garage or the Battle Lobby.
The 80% criteria and the cap limite wait is a good addition to the system.

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I mean, this could work, but I think it just takes more time in my opinion. Tanki X had something like this, but a lot of people left these lobbies when they saw a big rank and better equipment. I fear that this would be the same thing here. Especially since a lot of lower ranks do not want to face Legends all of the time.

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2 hours ago, Zackery459 said:

I mean, this could work, but I think it just takes more time in my opinion. Tanki X had something like this, but a lot of people left these lobbies when they saw a big rank and better equipment. I fear that this would be the same thing here. Especially since a lot of lower ranks do not want to face Legends all of the time.

You are so clever, waiting for others do takes more time, but this is not the point, the point is to start all together.
Your concern regarding players quitting the lobby are genuine, this is why I suggested not to show ranks and equipment details, just the team fill up capacity. Others suggested to access the map with limited feature on until we alls self (or 80% capacity) and respawn at 7 minutes. 
With the flash client I always end up first with the Jug and wait up to 15 second to get enemy players to play with my OD is nearly hal ready and I am already standing in a good position. With the mobile, it is about 1 out 4 times.

Edited by Tokamak

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As my topic get closed I will post my idea again here

Hi, isn't UI music is something annoying? in the past I was turn "Mute in background" for this case, but after that I turned it off immediately (neither in background neither in the game)

  Reveal hidden contents

I think it's just annoying for me, not sure if you agree with me... so I opened this topic here as a suggestion (not sure or in game discussion)

Btw, I think it's just a regular sound that it converted into a horrible annoying by the time

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On 11/16/2020 at 11:31 AM, Tokamak said:

You are so clever, waiting for others do takes more time, but this is not the point, the point is to start all together.
Your concern regarding players quitting the lobby are genuine, this is why I suggested not to show ranks and equipment details, just the team fill up capacity. Others suggested to access the map with limited feature on until we alls self (or 80% capacity) and respawn at 7 minutes. 
With the flash client I always end up first with the Jug and wait up to 15 second to get enemy players to play with my OD is nearly hal ready and I am already standing in a good position. With the mobile, it is about 1 out 4 times.

I guess, or they can make a Tick Tack Toe game like they do on mobile ? In regards to flash, you may not be first in the map much longer because it will be dead before the end of the year.

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12 hours ago, Zackery459 said:

I guess, or they can make a Tick Tack Toe game like they do on mobile ? In regards to flash, you may not be first in the map much longer because it will be dead before the end of the year.

i would prefer tetris :wub:

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Hello, I've been playing tanki online for a long time. And I was and I am used to use doubled controls for supplies. Like numbers and num pad numbers. Let's say I wan't to use hull like Hopper. I need 1 arm for mouse and 1 arm for controlling tank..and if I use supplies with numpad I just can't control tank unless I'm not using supplies. Also when I have a phone call while in battle. I can properly play with 1 hand but setting up controls from numpad to keyboard numbers takes time...can you please turn back settings how it was? that you can set up as many as needed control keys.

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A player proposed an idea that I find interesting in a Google Play review.  They proposed separate markers in battle for mobile and PC players to both receive recognition for their version and tactical advantage.  I'm not sure if this is a good idea, but it's worth a gander.  Thank you!

"I wanted them to put something that differentiates mobile phones and HTML5 players, for example, a Computer symbol for HTML5 and a Mobile symbol for Mobile, I can’t stand out as a Mobile player anymore because I changed my name"

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Hello dear tanki.

Since Flash player is gone, and alongside with it our favorite interface, I have an idea that can help flash players get confortmble in the HTML5 client version.

1. In the battles list, add an option to see the battle page on the same page as the battle list.
The reason for that is to give players the ability to scroll the battle list and search for friends/players they want to play with/against. (pro battles)
Just the fact that you need to double click every time you want to see who is in a certain battle makes it frustrating.

2. Add a button on the homescreen that can take you stright to the battle list, it takes so long to get there, dont you guys remember we are used to see it when we log in?

3. if you check the battle list interface its so colorless, its dead like 1900s grey colors. make it more pleasuring and invinting to the eye.

4. whats up with the garage on HTML5, just a flying tank in the middle of the screen behind a grey background, Comeon guys its 2020 you can do better than that.

5. why does the friend list opens a whole new page on the homescreen? just make it pop like a chat size, its frustrating to see all this page switching for every command.

6. make an ability to click on a player from outside the battle list to copy his nickname or even watch his clan profile which we cant right now .

7. make an option on html5 friendlist to click on friend request and be able to click unto somones profile.

I hope you take my advice.

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TO is a good game, because I keep coming to it. But HTML5 client is too crude, something devs put together without proper plan. Devs should fix its design and flaws, optimize to make better use of graphic hardware if available, 16vs16 experiment has proved how bad performance of HTML5 client is, FPS often fall by a significant difference when there are more tanks close by.

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