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Ideas for the Interface


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The idea of the loading interface: the background image of the loading interface is a variety of high-definition Tanki wallpapers, which are automatically switched every 5 seconds, which is much more beautiful. During the event, the usual background image is not used, but a special background image.

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Seems so unnecessary for these features to take up the whole screen. The flash version didn't do this, so why should the HTML5 version?

Make the windows smaller like they did in flash. Make them take up only part of the screen, not the whole screen.

Edited by Ironmantonystark
Updated the main post according to your suggestion.
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I suggest it for more facility to use hard-effects in long range

While you make status effect to someone, he will have a timer of effect in your bar duration like you, when you receive an status effect

While you AP someone as a magnum on the other side of the map, you always need to check the battle timer to calculate the right time to have to fire again, but the biggest problem with this is the ap of the shaft, which only lasts for 5 seconds and it's really very accurate to take the maximum possible from the last thousandth of the ap to be able to deal damage with the broken armor, since it's impossible to get past the half of the shaft bar and keep cycling the effect, unlike AP magnum(melee) / gauss/ hammer/freeze/railgun/striker that can be dealing damage while the effect never ends

Also i cannot understand why all hammer status-effect augments  just always renew the effect in last shot, but Wyvern's Breath needs crit chance,also i guess that is bugged again because i just dont crit anytime, i guess i will need to use hornet overdrive honestly

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6 hours ago, mjmj5558 said:

This already exists, because the status effect icon flashes faster and fatser when the effect is about to end.

you cant see it more than 100 meters of range

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On 7/2/2021 at 5:22 PM, KJVtheBEAST said:

Idea for capture the flag upgrade:

- During 'Capture the Flag' it would be great if it more obvious that the flag has been returned  eg. the flag emblems at the top (scoreboard) blink while enemy has the flag and stop blinking when they loose/ return..... and blink slowly when they drop the flag and no one has it

Came here to say this. Please add this

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Such things like. " Welcome back to the ranks of premium tanker" or things like decorations in the garage. I think this brings a more personal and homey feel to tanki.

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At the end of a battle, a notification will pop up in deathmatch saying: 《1 place》or 《2 place》 and the likes.  I suggest the numbers be changed to 1st place or 2nd place. 3rd place, so on and so forth. What do you think?

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i my self find it quite annoying that i have to keep and pressing tab to see my position and my kills/deaths so i came up with this update they can add to the future interface.

the idea is to put your position + score on the left side of your screen. Example : position = 2nd , score = 450 points

second is to put your deaths and your kills on your right . Example : kills = 23 . Deaths = 15

This way you don't have to keep pressing the tab button to see what you want

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My idea for a mechanic would be most usefull for new players and yet might help old ones too it's a very small detail I feel like the dev are working on right now however it's a bit opposite Hazel showed us in the vlog that you can see from where you got hit however I think that for short and medium range turrets such as isida and hammer for an example to display on screen when an enemy tank is in range so when firing won't waste ammo thay could help when defending a flag while it's being taken or in TDM where every shot counts. I feel like as small detail as it is it's better to have it since it will make pro players more efficient in eSports and will give a new player a better feel then actually reading the description of it 

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29 minutes ago, vanio_95 said:

My idea for a mechanic would be most usefull for new players and yet might help old ones too it's a very small detail I feel like the dev are working on right now however it's a bit opposite Hazel showed us in the vlog that you can see from where you got hit however I think that for short and medium range turrets such as isida and hammer for an example to display on screen when an enemy tank is in range so when firing won't waste ammo thay could help when defending a flag while it's being taken or in TDM where every shot counts. I feel like as small detail as it is it's better to have it since it will make pro players more efficient in eSports and will give a new player a better feel then actually reading the description of it 

Topic merged

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Since drones are now a major influence of the outcome of the battles, I'd like it if the score card displays the names of the drones that everyone in battle is using. You can even abbreviate the names to make it fit on the score card.

This way I can see what drones everyone has equipped without having to go up to the enemy's face.

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13 minutes ago, numericable said:

I think it doesnt change anything, any average mind would understand that 1 place means 1st place, also it wont make the game any better.

Well it's smoother that way, not one place or two place you know 

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