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Ideas for the Interface


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On 2/4/2023 at 6:26 PM, elcatalagamer said:

Hello, playing today I saw that the pause menu and the player menu (by clicking on the player's name) were the same as in the first version of HTML5, or at least the style. And I wanted to give a more style to the current version.

This is my suggestion/idea:

Pause Menu

 

 

Player Menu

Qmvnl4u.jpeg

new version looks pretty fresh to be honest

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Should be pretty self-explanatory.

During MM que, a cancel button should appear in the loading screen.

 

Click it and a pop up window will appear that reads:

"Are you sure?"

Click "yes" and it'll take you back to the lobby.

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when you are in the garage during battle, modules selection could show how many enemy players are currently using which turret. as in the example on the screen (yellow color), I would not mark the lack of a given turret for faster and easier finding. This way you can quickly decide what to switch to without using TAB during the game


modules.jpg

Edited by Oliwierr
added: enemy players

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The updated "TAB" panel will display the module type and quantity of the enemy on the opposite side, but they are too messy, especially when the map is large.

 

I suggest to arrange them according to the number of modules, or according to the order of the garage turrets, so that you can clearly know what equipment should be replaced when changing equipment.

  • Agree 1

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On 2/10/2023 at 7:02 AM, PirateSpider said:

What if it keeps you in the loading screen for like 15 minutes or so?

close game and reopen
and you wont be stuck in loading screen for 15 mins, you will be kicked for inactivity if you stay in loading screen for 5 mins

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On 2/10/2023 at 5:13 AM, DragonKnight said:

and you wont be stuck in loading screen for 15 mins, you will be kicked for inactivity if you stay in loading screen for 5 mins

I timed it, and it kept me in the loading screen for 7-8 minutes.

On 2/10/2023 at 5:13 AM, DragonKnight said:

close game and reopen

Doesn't do anything on mobile. It'll just bring me back to the loading screen.

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Problem

Recently, tanki announced that they were going to remove some drones because some people found the game ''complex''. [Insert shocked emoji here]

Instead of drastically changing the drones' mechanics, I would rather make every single component of the game easier to understand because if now tanki is feeling a need to remove some drones, later on, they might feel a need to remove other stuffs until we are left with a simple game like tic-tac-toe.

How do I plan to do this?

Well, it is very simple: Add a question mark button in a fixed place on the screen. Let's say top left, next to the rank logo. My idea is that at any point in the game, wherever a player is, when he presses this button, he will receive adequate information that will allow him to understand whatever is being displayed in he screen.

Does this not already exist in the game?

Well, yes. For example, when you go to the drones' section in the garage, in order to get more information about drones, you must go up, where there is written ''GARAGE'' and next to it there's a little ''i'' button which if you press it, will give you basic information about the mechanics of the drones.

If it already exists, then why do you want to add a similar feature?

Well, because of 2 main reasons:

1. The button which currently exists is barely noticeable and i might guess that there are probably many tankers who didn't know about this button.

2. With the current system, tanki is feeling a need to remove some features because it deems them as ''too complex'' (the implication is that the current system failed to simplify things for tankers.)

Then, what are you planning to do exacty?

Concerning my 1st reason, I would like tanki to add a question mark button, suggesting ''help'' which blinks continuously so that if a player feels puzzled about something, his attention can  get caught by the blinking icon so that he might click it. I would like this button's place to be fixed and that each time a player enters the game, he gets a small noification pointing towards this button that says ''Press this button whenever you do not understand something'' which lasts for approximately 5 seconds (a short time).

Concerning my 2nd reason, (assuming that the button is implemented), I would like the new system to be more informative. For example, let's talk about the saboteur drone. when a person clicks on the saboteur drone and then clicks on the question mark button, (just like right now), a sliding panel appears from the right and displayed both visual and text messages to inform a tanker about saboteur's mechanics. For the visual part, a fully-upgraded brutus user and a saboteur user can be placed side by side and both lay down mines for an easy comparison. For the textual part, the drone's mechanics are explained and adequate details are given on upgrade levels. I would like this feature to be able to explain every single thing in tanki, from the garage to the shop.

Conclusion

Now, I acknowledge that I lack a proper understanding of coding and I don't know if this will add a significant load on the game but even if this is the case, i believe that for the main parts, like the items found in the garage, this is necessary. Nostalgia aside, the drones that are planned to be removed are really helpful. Like, imagine completing a 99 overdrives mission without driver. I seriously wish this to be implemented. 

 

Note: I know that this is a tedious task and I will be glad to help in any way possible, without expecting any rewards.

Edited by Assasin-TO

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On 3/6/2023 at 8:46 AM, Assasin-TO said:

Recently, tanki announced that they were going to remove some drones because some people found the game ''complex''. [Insert shocked emoji here]

I find the game more frustrating the higher up I go than complex. And I do think something should be removed, but I don't think drones are it.

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i think what makes the game complex is augments not drones removing 3 - 5 drones wont make game simple until thers over 200 augments with different powers for which we don't even have a good explanation in garage and have to search for each of them in wiki

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On 3/7/2023 at 4:45 AM, Noob_001 said:

i think what makes the game complex is augments not drones removing 3 - 5 drones wont make game simple until thers over 200 augments with different powers for which we don't even have a good explanation in garage and have to search for each of them in wiki

Well, you're half right. But more specifically, status augments. There have been 4 newer status effects that have been added. One of them is meh at best compared to the other three which are super annoying. And then there's the pulsar augments.

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On 3/7/2023 at 4:45 PM, Noob_001 said:

i think what makes the game complex is augments not drones removing 3 - 5 drones wont make game simple until thers over 200 augments with different powers for which we don't even have a good explanation in garage and have to search for each of them in wiki

Not to mention that the wiki is outdated at times.

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On 12/11/2022 at 12:17 AM, vhfy said:

 

On 12/11/2022 at 10:31 PM, AncientFire said:

 

On 12/21/2022 at 3:07 PM, TheWolf said:

 

On 1/15/2023 at 6:02 AM, TheWolf said:

 

On 2/4/2023 at 9:56 PM, elcatalagamer said:

 

On 2/8/2023 at 1:58 AM, Oliwierr said:

 

On 2/6/2023 at 6:18 AM, PirateSpider said:

 

On 3/6/2023 at 10:16 PM, Assasin-TO said:

 

Topic Merged

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I don't know if this has already been talked about or if there is a fix coming to it, but currently you are unable to keybind features such as those in the after battle screen. This leads to a not so major but still very annoying problem of every time you use the ESC key to exit to the lobby, if you are playing in fullscreen mode, this just exits the client from fullscreen and doesn't even go to the lobby. Not asking for much, just a way to change other keybinds around the interface to make it more convenient. ?

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there s a screen when you log in that sometimes appear and says enter the digital code made of 6 numbers : that screen needs more indication (is the code to enter sent to email or phone ) and more importantly it needs a Back button !
 

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Make a option where I can lock my tankcoins so I can’t spend them it should say something like your tankicoints are currently locked unlock them to make this purchase I have managed to spend 600 somehow just will help

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First, referring to this thread: 

 

However, it does not reference a specific gamemode/server where this should be switched off. Personally, I hate the idea. As someone who uses a different paint depending on the map (for stealth), I don't see the point of having my stealth ruined by someone getting my tank in a hotbox, even when they didn't see me. Especially at legend rank. If people want this option in match making battles then fine, but why is this also part of the "classic" gamemode, the .. *tries not to laugh*.."railgun master" gamemode? Railgun users don't want a hit box at all, but there is not even an option to turn it off in this gamemode. My idea however, is to remove it completely (ie, not even have the option to enable/disable it) in the railgun master and classic gamemodes.  

 

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Sometimes in the heat of battle it is difficult to keep track of allies or enemies with the flag or ball, or Juggernaut racing to take cover.

I momentarily lose track of my ally juggernaut even when it is sitting right behind my tank. 

Now: Radar only shows red for enemy tanks; blue for ally tanks

It would be helpful to add special symbol on the Radar to indicate Juggernauts or ally/enemy tanks with flag or ball

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on t he game main login screen and or before any music plays out through the game client and or the web version " ADD A "MUTE" (ALL SOUND BUTTON) (REMEMBER PLAYER PREFERANCE BUTTON OR OPTION) ----- this button mutes all sounds... hence you can play a work or school !

 

thank me later.....

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This exists for the lobby though, as soon as you load, you can disable the sounds, but definitely needed for the login page.

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